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va_glx.h
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/*
* Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef VA_GLX_H
#define VA_GLX_H
#include <va/va.h>
#include <GL/glx.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* Return a suitable VADisplay for VA API
*
* @param[in] dpy the X11 display
* @return a VADisplay
*/
VADisplay vaGetDisplayGLX(
Display *dpy
);
/**
* Create a surface used for display to OpenGL
*
* The application shall maintain the live GLX context itself.
* Implementations are free to use glXGetCurrentContext() and
* glXGetCurrentDrawable() functions for internal purposes.
*
* @param[in] dpy the VA display
* @param[in] target the GL target to which the texture needs to be bound
* @param[in] texture the GL texture
* @param[out] gl_surface the VA/GLX surface
* @return VA_STATUS_SUCCESS if successful
*/
VAStatus vaCreateSurfaceGLX(
VADisplay dpy,
GLenum target,
GLuint texture,
void **gl_surface
);
/**
* Destroy a VA/GLX surface
*
* The application shall maintain the live GLX context itself.
* Implementations are free to use glXGetCurrentContext() and
* glXGetCurrentDrawable() functions for internal purposes.
*
* @param[in] dpy the VA display
* @param[in] gl_surface the VA surface
* @return VA_STATUS_SUCCESS if successful
*/
VAStatus vaDestroySurfaceGLX(
VADisplay dpy,
void *gl_surface
);
/**
* Copy a VA surface to a VA/GLX surface
*
* This function will not return until the copy is completed. At this
* point, the underlying GL texture will contain the surface pixels
* in an RGB format defined by the user.
*
* The application shall maintain the live GLX context itself.
* Implementations are free to use glXGetCurrentContext() and
* glXGetCurrentDrawable() functions for internal purposes.
*
* @param[in] dpy the VA display
* @param[in] gl_surface the VA/GLX destination surface
* @param[in] surface the VA source surface
* @param[in] flags the PutSurface flags
* @return VA_STATUS_SUCCESS if successful
*/
VAStatus vaCopySurfaceGLX(
VADisplay dpy,
void *gl_surface,
VASurfaceID surface,
unsigned int flags
);
#ifdef __cplusplus
}
#endif
#endif /* VA_GLX_H */