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ax_hypertext.h
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// Copyright 2021 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_ACCESSIBILITY_AX_HYPERTEXT_H_
#define UI_ACCESSIBILITY_AX_HYPERTEXT_H_
#include <map>
#include <ostream>
#include <string>
#include <vector>
#include "ui/accessibility/ax_export.h"
#include "ui/accessibility/ax_node_data.h"
namespace ui {
// Stores the hypertext for an `AXNode` in the accessibility tree. Hypertext has
// nothing to do with HTML but is how displayed text and embedded objects are
// represented in ATK and IAccessible2 APIs.
//
// Hypertext is computed as follows: If this node is a leaf, returns the inner
// text of this node. This is equivalent to its visible accessible name.
// Otherwise, if this node is not a leaf, represents every non-textual child
// node with a special "embedded object character", and every textual child node
// with its inner text. Textual nodes include e.g. static text and white space.
// Each non-textual child node is also called a hyperlink.
struct AX_EXPORT AXHypertext {
AXHypertext();
~AXHypertext();
AXHypertext(const AXHypertext& other);
AXHypertext& operator=(const AXHypertext& other);
// A flag that should be set if the hypertext information in this struct is
// out-of-date and needs to be updated. This flag should always be set upon
// construction because constructing this struct doesn't compute the
// hypertext.
bool needs_update = true;
// Maps an embedded character offset in |hypertext| to an index in the list of
// unignored children. A hyperlink is defined as any non-textual child.
std::map<int, int> hypertext_offset_to_hyperlink_child_index;
// See class comment for information on how this is computed.
std::u16string hypertext;
};
} // namespace ui
#endif // UI_ACCESSIBILITY_AX_HYPERTEXT_H_