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ax_action_handler_registry.h
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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_ACCESSIBILITY_AX_ACTION_HANDLER_REGISTRY_H_
#define UI_ACCESSIBILITY_AX_ACTION_HANDLER_REGISTRY_H_
#include <cstdint>
#include <map>
#include <utility>
#include "base/observer_list.h"
#include "ui/accessibility/ax_action_handler.h"
#include "ui/accessibility/ax_base_export.h"
#include "ui/accessibility/ax_tree_id.h"
namespace base {
template <typename T, typename O>
class NoDestructor;
} // namespace base
namespace ui {
class AXActionHandlerBase;
// An observer is informed of all automation actions.
class AXActionHandlerObserver : public base::CheckedObserver {
public:
// This method is intended to route actions to their final destinations. The
// routing is asynchronous and we do not know which observers intend to
// respond to which actions -- so we forward all actions to all observers.
// Only the observer that owns the unique |tree_id| will perform the action.
virtual void PerformAction(const ui::AXActionData& action_data) = 0;
};
// This class generates and saves a runtime id for an accessibility tree.
// It provides a few distinct forms of generating an id:
// - from a frame id (which consists of a process and routing id)
// - from a backing |AXActionHandlerBase| object
//
// The first form allows underlying instances to change but refer to the same
// frame.
// The second form allows this registry to track the object for later retrieval.
class AX_BASE_EXPORT AXActionHandlerRegistry final {
public:
using FrameID = std::pair<int, int>;
// Get the single instance of this class.
static AXActionHandlerRegistry* GetInstance();
virtual ~AXActionHandlerRegistry();
AXActionHandlerRegistry(const AXActionHandlerRegistry&) = delete;
AXActionHandlerRegistry& operator=(const AXActionHandlerRegistry&) = delete;
// Gets the frame id based on an ax tree id.
FrameID GetFrameID(const AXTreeID& ax_tree_id);
// Gets an ax tree id from a frame id.
AXTreeID GetAXTreeID(FrameID frame_id);
// Retrieve an |AXActionHandlerBase| based on an ax tree id.
AXActionHandlerBase* GetActionHandler(AXTreeID ax_tree_id);
// Removes an ax tree id, and its associated delegate and frame id (if it
// exists).
void RemoveAXTreeID(AXTreeID ax_tree_id);
// Associate a frame id with an ax tree id.
void SetFrameIDForAXTreeID(const FrameID& frame_id,
const AXTreeID& ax_tree_id);
void AddObserver(AXActionHandlerObserver* observer);
void RemoveObserver(AXActionHandlerObserver* observer);
// Calls PerformAction on all observers.
void PerformAction(const ui::AXActionData& action_data);
private:
friend base::NoDestructor<AXActionHandlerRegistry, std::nullptr_t>;
// Allows registration of tree ids meant to be internally by AXActionHandler*.
// These typically involve the creation of a new tree id.
friend AXActionHandler;
friend AXActionHandlerBase;
AXActionHandlerRegistry();
// Get or create a ax tree id keyed on |handler|.
AXTreeID GetOrCreateAXTreeID(AXActionHandlerBase* handler);
// Set a mapping between an AXTreeID and AXActionHandlerBase explicitly.
void SetAXTreeID(const AXTreeID& ax_tree_id,
AXActionHandlerBase* action_handler);
// Maps an accessibility tree to its frame via ids.
std::map<AXTreeID, FrameID> ax_tree_to_frame_id_map_;
// Maps frames to an accessibility tree via ids.
std::map<FrameID, AXTreeID> frame_to_ax_tree_id_map_;
// Maps an id to its handler.
std::map<AXTreeID, AXActionHandlerBase*> id_to_action_handler_;
// Tracks all observers.
base::ObserverList<AXActionHandlerObserver> observers_;
};
} // namespace ui
#endif // UI_ACCESSIBILITY_AX_ACTION_HANDLER_REGISTRY_H_