forked from chromium/chromium
-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathshelf_tooltip_manager.cc
189 lines (157 loc) · 6.03 KB
/
shelf_tooltip_manager.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/shelf_tooltip_manager.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_tooltip_bubble.h"
#include "ash/shelf/shelf_tooltip_delegate.h"
#include "ash/shelf/shelf_tooltip_preview_bubble.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "base/bind.h"
#include "base/strings/string16.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/time/time.h"
#include "chromeos/constants/chromeos_switches.h"
#include "ui/aura/window.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/wm/core/window_animations.h"
namespace ash {
namespace {
const int kTooltipAppearanceDelay = 250; // msec
} // namespace
ShelfTooltipManager::ShelfTooltipManager(Shelf* shelf)
: timer_delay_(kTooltipAppearanceDelay), shelf_(shelf) {
shelf_->AddObserver(this);
Shell::Get()->AddPreTargetHandler(this);
}
ShelfTooltipManager::~ShelfTooltipManager() {
Shell::Get()->RemovePreTargetHandler(this);
shelf_->RemoveObserver(this);
}
void ShelfTooltipManager::Close(bool animate) {
// Cancel any timer set to show a tooltip after a delay.
timer_.Stop();
if (!bubble_)
return;
if (!animate) {
// Cancel the typical hiding animation to hide the bubble immediately.
::wm::SetWindowVisibilityAnimationTransition(
bubble_->GetWidget()->GetNativeWindow(), ::wm::ANIMATE_NONE);
}
bubble_->GetWidget()->Close();
bubble_ = nullptr;
}
bool ShelfTooltipManager::IsVisible() const {
return bubble_ && bubble_->GetWidget()->IsVisible();
}
views::View* ShelfTooltipManager::GetCurrentAnchorView() const {
return bubble_ ? bubble_->GetAnchorView() : nullptr;
}
void ShelfTooltipManager::ShowTooltip(views::View* view) {
// Hide the old bubble immediately, skipping the typical closing animation.
Close(false /*animate*/);
if (!ShouldShowTooltipForView(view))
return;
const std::vector<aura::Window*> open_windows =
shelf_tooltip_delegate_->GetOpenWindowsForView(view);
const ShelfAlignment alignment = shelf_->alignment();
const SkColor shelf_background_color =
shelf_->shelf_widget()->GetShelfBackgroundColor();
if (chromeos::switches::ShouldShowShelfHoverPreviews() &&
open_windows.size() > 0) {
bubble_ = new ShelfTooltipPreviewBubble(view, open_windows, this, alignment,
shelf_background_color);
} else {
bubble_ =
new ShelfTooltipBubble(view, alignment, shelf_background_color,
shelf_tooltip_delegate_->GetTitleForView(view));
}
aura::Window* window = bubble_->GetWidget()->GetNativeWindow();
::wm::SetWindowVisibilityAnimationType(
window, ::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL);
::wm::SetWindowVisibilityAnimationTransition(window, ::wm::ANIMATE_HIDE);
// Do not trigger a highlight when hovering over shelf items.
bubble_->set_highlight_button_when_shown(false);
bubble_->GetWidget()->Show();
}
void ShelfTooltipManager::ShowTooltipWithDelay(views::View* view) {
if (ShouldShowTooltipForView(view)) {
timer_.Start(FROM_HERE, base::TimeDelta::FromMilliseconds(timer_delay_),
base::Bind(&ShelfTooltipManager::ShowTooltip,
weak_factory_.GetWeakPtr(), view));
}
}
void ShelfTooltipManager::OnMouseEvent(ui::MouseEvent* event) {
if (bubble_ && event->type() == ui::ET_MOUSE_PRESSED) {
ProcessPressedEvent(*event);
return;
}
if (bubble_ && event->type() == ui::ET_MOUSE_EXITED &&
bubble_->ShouldCloseOnMouseExit()) {
Close();
return;
}
// Happens in tests where mouse events are picked up before
// |shelf_tooltip_delegate_| is set.
if (!shelf_tooltip_delegate_)
return;
views::View* delegate_view = shelf_tooltip_delegate_->GetViewForEvent(*event);
// The code below handles mouse move events within the shelf window.
if (event->type() != ui::ET_MOUSE_MOVED || !delegate_view) {
// Don't show delayed tooltips if the mouse is being active elsewhere.
timer_.Stop();
return;
}
gfx::Point point = event->location();
views::View::ConvertPointFromWidget(delegate_view, &point);
views::View* view = delegate_view->GetTooltipHandlerForPoint(point);
const bool should_show = ShouldShowTooltipForView(view);
timer_.Stop();
if (IsVisible() && should_show && bubble_->GetAnchorView() != view)
ShowTooltip(view);
else if (!IsVisible() && should_show)
ShowTooltipWithDelay(view);
else if (IsVisible() && shelf_tooltip_delegate_->ShouldHideTooltip(point))
Close();
}
void ShelfTooltipManager::OnTouchEvent(ui::TouchEvent* event) {
if (bubble_ && event->type() == ui::ET_TOUCH_PRESSED)
ProcessPressedEvent(*event);
}
void ShelfTooltipManager::OnScrollEvent(ui::ScrollEvent* event) {
// Close any currently shown bubble.
Close();
}
void ShelfTooltipManager::OnKeyEvent(ui::KeyEvent* event) {
// Close any currently shown bubble.
Close();
}
void ShelfTooltipManager::WillChangeVisibilityState(
ShelfVisibilityState new_state) {
if (new_state == SHELF_HIDDEN)
Close();
}
void ShelfTooltipManager::OnAutoHideStateChanged(ShelfAutoHideState new_state) {
if (new_state == SHELF_AUTO_HIDE_HIDDEN)
Close();
}
bool ShelfTooltipManager::ShouldShowTooltipForView(views::View* view) {
const bool shelf_visibility =
shelf_ && (shelf_->GetVisibilityState() == SHELF_VISIBLE ||
(shelf_->GetVisibilityState() == SHELF_AUTO_HIDE &&
shelf_->GetAutoHideState() == SHELF_AUTO_HIDE_SHOWN));
if (!shelf_visibility)
return false;
return shelf_tooltip_delegate_->ShouldShowTooltipForView(view);
}
void ShelfTooltipManager::ProcessPressedEvent(const ui::LocatedEvent& event) {
// Always close the tooltip on press events outside the tooltip.
if (bubble_->ShouldCloseOnPressDown() ||
event.target() != bubble_->GetWidget()->GetNativeWindow()) {
Close();
}
}
} // namespace ash