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gpu_main.cc
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <stdlib.h>
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/feature_list.h"
#include "base/message_loop/message_pump_type.h"
#include "base/metrics/histogram_macros.h"
#include "base/rand_util.h"
#include "base/run_loop.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/stringprintf.h"
#include "base/system/sys_info.h"
#include "base/task/single_thread_task_executor.h"
#include "base/task/thread_pool.h"
#include "base/threading/platform_thread.h"
#include "base/timer/hi_res_timer_manager.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "components/viz/service/main/viz_main_impl.h"
#include "content/common/content_constants_internal.h"
#include "content/common/content_switches_internal.h"
#include "content/common/skia_utils.h"
#include "content/gpu/gpu_child_thread.h"
#include "content/gpu/gpu_process.h"
#include "content/public/common/content_client.h"
#include "content/public/common/content_switches.h"
#include "content/public/common/main_function_params.h"
#include "content/public/common/result_codes.h"
#include "content/public/gpu/content_gpu_client.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/config/gpu_driver_bug_list.h"
#include "gpu/config/gpu_finch_features.h"
#include "gpu/config/gpu_info_collector.h"
#include "gpu/config/gpu_preferences.h"
#include "gpu/config/gpu_switches.h"
#include "gpu/config/gpu_util.h"
#include "gpu/ipc/common/gpu_memory_buffer_support.h"
#include "gpu/ipc/service/gpu_config.h"
#include "gpu/ipc/service/gpu_init.h"
#include "gpu/ipc/service/gpu_watchdog_thread.h"
#include "media/gpu/buildflags.h"
#include "services/tracing/public/cpp/trace_startup.h"
#include "third_party/angle/src/gpu_info_util/SystemInfo.h"
#include "ui/events/platform/platform_event_source.h"
#include "ui/gfx/switches.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gpu_switching_manager.h"
#include "ui/gl/init/gl_factory.h"
#if defined(OS_WIN)
#include <windows.h>
#include <dwmapi.h>
#endif
#if defined(OS_ANDROID)
#include "base/trace_event/memory_dump_manager.h"
#include "components/tracing/common/graphics_memory_dump_provider_android.h"
#endif
#if defined(OS_WIN)
#include "base/trace_event/trace_event_etw_export_win.h"
#include "base/win/scoped_com_initializer.h"
#include "base/win/windows_version.h"
#include "media/gpu/windows/dxva_video_decode_accelerator_win.h"
#include "media/gpu/windows/media_foundation_video_encode_accelerator_win.h"
#include "sandbox/win/src/sandbox.h"
#endif
#if defined(USE_X11)
#include "ui/base/ui_base_features.h"
#include "ui/base/x/x11_util.h" // nogncheck
#include "ui/gfx/linux/gpu_memory_buffer_support_x11.h" // nogncheck
#include "ui/gfx/x/x11.h" // nogncheck
#include "ui/gfx/x/x11_switches.h" // nogncheck
#include "ui/gfx/x/x11_types.h" // nogncheck
#endif
#if defined(OS_LINUX)
#include "content/gpu/gpu_sandbox_hook_linux.h"
#include "content/public/common/sandbox_init.h"
#include "services/service_manager/sandbox/linux/sandbox_linux.h"
#include "services/service_manager/zygote/common/common_sandbox_support_linux.h"
#endif
#if defined(OS_MACOSX)
#include "base/message_loop/message_pump_mac.h"
#include "components/metal_util/device_removal.h"
#include "components/metal_util/test_shader.h"
#include "content/public/common/content_features.h"
#include "media/gpu/mac/vt_video_decode_accelerator_mac.h"
#include "sandbox/mac/seatbelt.h"
#include "services/service_manager/sandbox/mac/sandbox_mac.h"
#endif
#if BUILDFLAG(USE_VAAPI)
#include "media/gpu/vaapi/vaapi_wrapper.h"
#endif
namespace content {
namespace {
#if defined(OS_LINUX)
bool StartSandboxLinux(gpu::GpuWatchdogThread*,
const gpu::GPUInfo*,
const gpu::GpuPreferences&);
#elif defined(OS_WIN)
bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo*);
#endif
class ContentSandboxHelper : public gpu::GpuSandboxHelper {
public:
ContentSandboxHelper() {}
~ContentSandboxHelper() override {}
#if defined(OS_WIN)
void set_sandbox_info(const sandbox::SandboxInterfaceInfo* info) {
sandbox_info_ = info;
}
#endif
private:
// SandboxHelper:
void PreSandboxStartup() override {
// Warm up resources that don't need access to GPUInfo.
{
TRACE_EVENT0("gpu", "Warm up rand");
// Warm up the random subsystem, which needs to be done pre-sandbox on all
// platforms.
(void)base::RandUint64();
}
#if BUILDFLAG(USE_VAAPI)
media::VaapiWrapper::PreSandboxInitialization();
#endif
#if defined(OS_WIN)
media::DXVAVideoDecodeAccelerator::PreSandboxInitialization();
media::MediaFoundationVideoEncodeAccelerator::PreSandboxInitialization();
#endif
#if defined(OS_MACOSX)
if (base::FeatureList::IsEnabled(features::kMacV2GPUSandbox)) {
TRACE_EVENT0("gpu", "Initialize VideoToolbox");
media::InitializeVideoToolbox();
}
#endif
// On Linux, reading system memory doesn't work through the GPU sandbox.
// This value is cached, so access it here to populate the cache.
base::SysInfo::AmountOfPhysicalMemory();
}
bool EnsureSandboxInitialized(gpu::GpuWatchdogThread* watchdog_thread,
const gpu::GPUInfo* gpu_info,
const gpu::GpuPreferences& gpu_prefs) override {
#if defined(OS_LINUX)
return StartSandboxLinux(watchdog_thread, gpu_info, gpu_prefs);
#elif defined(OS_WIN)
return StartSandboxWindows(sandbox_info_);
#elif defined(OS_MACOSX)
return sandbox::Seatbelt::IsSandboxed();
#else
return false;
#endif
}
#if defined(OS_WIN)
const sandbox::SandboxInterfaceInfo* sandbox_info_ = nullptr;
#endif
DISALLOW_COPY_AND_ASSIGN(ContentSandboxHelper);
};
#if defined(OS_MACOSX)
void TestShaderCallback(metal::TestShaderComponent component,
metal::TestShaderResult result,
const base::TimeDelta& callback_time) {
switch (result) {
case metal::TestShaderResult::kNotAttempted:
case metal::TestShaderResult::kFailed:
// Don't include data if no Metal device was created (e.g, due to hardware
// or macOS version reasons).
return;
case metal::TestShaderResult::kTimedOut:
break;
case metal::TestShaderResult::kSucceeded:
break;
}
switch (component) {
case metal::TestShaderComponent::kCompile:
UMA_HISTOGRAM_MEDIUM_TIMES("Gpu.Metal.TestShaderCompileTime",
callback_time);
break;
case metal::TestShaderComponent::kLink:
UMA_HISTOGRAM_MEDIUM_TIMES("Gpu.Metal.TestShaderLinkTime", callback_time);
break;
}
}
#endif
} // namespace
// Main function for starting the Gpu process.
int GpuMain(const MainFunctionParams& parameters) {
TRACE_EVENT0("gpu", "GpuMain");
base::trace_event::TraceLog::GetInstance()->set_process_name("GPU Process");
base::trace_event::TraceLog::GetInstance()->SetProcessSortIndex(
kTraceEventGpuProcessSortIndex);
const base::CommandLine& command_line = parameters.command_line;
gpu::GpuPreferences gpu_preferences;
if (command_line.HasSwitch(switches::kGpuPreferences)) {
std::string value =
command_line.GetSwitchValueASCII(switches::kGpuPreferences);
bool success = gpu_preferences.FromSwitchValue(value);
CHECK(success);
}
if (gpu_preferences.gpu_startup_dialog)
WaitForDebugger("Gpu");
base::Time start_time = base::Time::Now();
#if defined(OS_WIN)
base::trace_event::TraceEventETWExport::EnableETWExport();
// Prevent Windows from displaying a modal dialog on failures like not being
// able to load a DLL.
SetErrorMode(
SEM_FAILCRITICALERRORS |
SEM_NOGPFAULTERRORBOX |
SEM_NOOPENFILEERRORBOX);
// COM is used by some Windows Media Foundation calls made on this thread and
// must be MTA so we don't have to worry about pumping messages to handle
// COM callbacks.
base::win::ScopedCOMInitializer com_initializer(
base::win::ScopedCOMInitializer::kMTA);
if (base::FeatureList::IsEnabled(features::kGpuProcessHighPriorityWin))
::SetPriorityClass(::GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
#endif
// Installs a base::LogMessageHandlerFunction which ensures messages are sent
// to the GpuProcessHost once the GpuServiceImpl has started.
viz::GpuServiceImpl::InstallPreInitializeLogHandler();
// We are experiencing what appear to be memory-stomp issues in the GPU
// process. These issues seem to be impacting the task executor and listeners
// registered to it. Create the task executor on the heap to guard against
// this.
// TODO(ericrk): Revisit this once we assess its impact on crbug.com/662802
// and crbug.com/609252.
std::unique_ptr<base::SingleThreadTaskExecutor> main_thread_task_executor;
std::unique_ptr<ui::PlatformEventSource> event_source;
if (command_line.HasSwitch(switches::kHeadless)) {
main_thread_task_executor =
std::make_unique<base::SingleThreadTaskExecutor>(
base::MessagePumpType::DEFAULT);
} else {
#if defined(OS_WIN)
// The GpuMain thread should not be pumping Windows messages because no UI
// is expected to run on this thread.
main_thread_task_executor =
std::make_unique<base::SingleThreadTaskExecutor>(
base::MessagePumpType::DEFAULT);
#elif defined(USE_X11)
// We need a UI loop so that we can grab the Expose events. See GLSurfaceGLX
// and https://crbug.com/326995.
ui::SetDefaultX11ErrorHandlers();
if (!gfx::GetXDisplay())
return RESULT_CODE_GPU_DEAD_ON_ARRIVAL;
main_thread_task_executor =
std::make_unique<base::SingleThreadTaskExecutor>(
base::MessagePumpType::UI);
event_source = ui::PlatformEventSource::CreateDefault();
#elif defined(USE_OZONE)
// The MessagePump type required depends on the Ozone platform selected at
// runtime.
main_thread_task_executor =
std::make_unique<base::SingleThreadTaskExecutor>(
gpu_preferences.message_pump_type);
#elif defined(OS_LINUX)
#error "Unsupported Linux platform."
#elif defined(OS_MACOSX)
// Cross-process CoreAnimation requires a CFRunLoop to function at all, and
// requires a NSRunLoop to not starve under heavy load. See:
// https://crbug.com/312462#c51 and https://crbug.com/783298
main_thread_task_executor =
std::make_unique<base::SingleThreadTaskExecutor>(
base::MessagePumpType::NS_RUNLOOP);
// As part of the migration to DoWork(), this policy is required to keep
// previous behavior and avoid regressions.
// TODO(crbug.com/1041853): Consider updating the policy.
main_thread_task_executor->SetWorkBatchSize(2);
#else
main_thread_task_executor =
std::make_unique<base::SingleThreadTaskExecutor>(
base::MessagePumpType::DEFAULT);
#endif
}
base::PlatformThread::SetName("CrGpuMain");
#if !defined(OS_MACOSX)
if (base::FeatureList::IsEnabled(features::kGpuUseDisplayThreadPriority)) {
// Set thread priority before sandbox initialization.
base::PlatformThread::SetCurrentThreadPriority(
base::ThreadPriority::DISPLAY);
}
#endif
auto gpu_init = std::make_unique<gpu::GpuInit>();
ContentSandboxHelper sandbox_helper;
#if defined(OS_WIN)
sandbox_helper.set_sandbox_info(parameters.sandbox_info);
#endif
gpu_init->set_sandbox_helper(&sandbox_helper);
// Since GPU initialization calls into skia, it's important to initialize skia
// before it.
InitializeSkia();
// Create the ThreadPool before invoking |gpu_init| as it needs the ThreadPool
// (in angle::InitializePlatform()). Do not start it until after the sandbox
// is initialized however to avoid creating threads outside the sandbox.
base::ThreadPoolInstance::Create("GPU");
// Gpu initialization may fail for various reasons, in which case we will need
// to tear down this process. However, we can not do so safely until the IPC
// channel is set up, because the detection of early return of a child process
// is implemented using an IPC channel error. If the IPC channel is not fully
// set up between the browser and GPU process, and the GPU process crashes or
// exits early, the browser process will never detect it. For this reason we
// defer tearing down the GPU process until receiving the initialization
// message from the browser (through mojom::VizMain::CreateGpuService()).
const bool init_success = gpu_init->InitializeAndStartSandbox(
const_cast<base::CommandLine*>(&command_line), gpu_preferences);
const bool dead_on_arrival = !init_success;
GetContentClient()->SetGpuInfo(gpu_init->gpu_info());
// Start the ThreadPoolInstance now that the sandbox is initialized.
base::ThreadPoolInstance::Get()->StartWithDefaultParams();
const base::ThreadPriority io_thread_priority =
base::FeatureList::IsEnabled(features::kGpuUseDisplayThreadPriority)
? base::ThreadPriority::DISPLAY
: base::ThreadPriority::NORMAL;
#if defined(OS_MACOSX)
// Increase the thread priority to get more reliable values in performance
// test of mac_os.
GpuProcess gpu_process(
(command_line.HasSwitch(switches::kUseHighGPUThreadPriorityForPerfTests)
? base::ThreadPriority::REALTIME_AUDIO
: io_thread_priority));
#else
GpuProcess gpu_process(io_thread_priority);
#endif
#if defined(USE_X11)
// ui::GbmDevice() takes >50ms with amdgpu, so kick off
// GpuMemoryBufferSupportX11 creation on another thread now.
if (!features::IsUsingOzonePlatform() &&
gpu_preferences.enable_native_gpu_memory_buffers) {
base::ThreadPool::PostTask(
FROM_HERE, base::BindOnce([]() {
SCOPED_UMA_HISTOGRAM_TIMER("Linux.X11.GbmSupportX11CreationTime");
ui::GpuMemoryBufferSupportX11::GetInstance();
}));
}
#endif
auto* client = GetContentClient()->gpu();
if (client)
client->PostIOThreadCreated(gpu_process.io_task_runner());
base::RunLoop run_loop;
GpuChildThread* child_thread =
new GpuChildThread(run_loop.QuitClosure(), std::move(gpu_init));
child_thread->Init(start_time);
gpu_process.set_main_thread(child_thread);
#if defined(OS_POSIX) && !defined(OS_ANDROID) && !defined(OS_MACOSX)
// Startup tracing is usually enabled earlier, but if we forked from a zygote,
// we can only enable it after mojo IPC support is brought up initialized by
// GpuChildThread, because the mojo broker has to create the tracing SMB on
// our behalf due to the zygote sandbox.
if (parameters.zygote_child)
tracing::EnableStartupTracingIfNeeded();
#endif // OS_POSIX && !OS_ANDROID && !!OS_MACOSX
#if defined(OS_MACOSX)
// A GPUEjectPolicy of 'wait' is set in the Info.plist of the browser
// process, meaning it is "responsible" for making sure it and its
// subordinate processes (i.e. the GPU process) drop references to the
// external GPU. Despite this, the system still sends the device removal
// notifications to the GPU process, so the GPU process handles its own
// graceful shutdown without help from the browser process.
//
// Using the "SafeEjectGPU" tool, we can see that when the browser process
// has a policy of 'wait', the GPU process gets the 'rwait' policy: "Eject
// actions apply to the responsible process, who in turn deals with
// subordinates to eliminate their ejecting eGPU references" [man 8
// SafeEjectGPU]. Empirically, the browser does not relaunch. Once the GPU
// process exits, it appears that the browser process is no longer considered
// to be using the GPU, so it "succeeds" the 'wait'.
metal::RegisterGracefulExitOnDeviceRemoval();
// Launch a test metal shader compile to see how long it takes to complete (if
// it ever completes).
// https://crbug.com/974219
metal::TestShader(base::BindOnce(TestShaderCallback));
#endif
#if defined(OS_ANDROID)
base::trace_event::MemoryDumpManager::GetInstance()->RegisterDumpProvider(
tracing::GraphicsMemoryDumpProvider::GetInstance(), "AndroidGraphics",
nullptr);
#endif
base::HighResolutionTimerManager hi_res_timer_manager;
{
TRACE_EVENT0("gpu", "Run Message Loop");
run_loop.Run();
}
return dead_on_arrival ? RESULT_CODE_GPU_DEAD_ON_ARRIVAL : 0;
}
namespace {
#if defined(OS_LINUX)
bool StartSandboxLinux(gpu::GpuWatchdogThread* watchdog_thread,
const gpu::GPUInfo* gpu_info,
const gpu::GpuPreferences& gpu_prefs) {
TRACE_EVENT0("gpu,startup", "Initialize sandbox");
if (watchdog_thread) {
// SandboxLinux needs to be able to ensure that the thread
// has really been stopped.
service_manager::SandboxLinux::GetInstance()->StopThread(watchdog_thread);
}
// SandboxLinux::InitializeSandbox() must always be called
// with only one thread.
service_manager::SandboxLinux::Options sandbox_options;
sandbox_options.use_amd_specific_policies =
gpu_info && angle::IsAMD(gpu_info->active_gpu().vendor_id);
sandbox_options.use_intel_specific_policies =
gpu_info && angle::IsIntel(gpu_info->active_gpu().vendor_id);
sandbox_options.accelerated_video_decode_enabled =
!gpu_prefs.disable_accelerated_video_decode;
sandbox_options.accelerated_video_encode_enabled =
!gpu_prefs.disable_accelerated_video_encode;
bool res = service_manager::SandboxLinux::GetInstance()->InitializeSandbox(
service_manager::SandboxTypeFromCommandLine(
*base::CommandLine::ForCurrentProcess()),
base::BindOnce(GpuProcessPreSandboxHook), sandbox_options);
if (watchdog_thread) {
base::Thread::Options thread_options;
thread_options.timer_slack = base::TIMER_SLACK_MAXIMUM;
watchdog_thread->StartWithOptions(thread_options);
}
return res;
}
#endif // defined(OS_LINUX)
#if defined(OS_WIN)
bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo* sandbox_info) {
TRACE_EVENT0("gpu,startup", "Lower token");
// For Windows, if the target_services interface is not zero, the process
// is sandboxed and we must call LowerToken() before rendering untrusted
// content.
sandbox::TargetServices* target_services = sandbox_info->target_services;
if (target_services) {
target_services->LowerToken();
return true;
}
return false;
}
#endif // defined(OS_WIN)
} // namespace.
} // namespace content