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Pick block functionality should be referred to as 'pick item'
discussion
#4041
opened Oct 30, 2024 by
haykam821
The RenderSystem.renderCrosshair method refers to the debug crosshair
#4034
opened Oct 24, 2024 by
haykam821
method_59799 and method_59800 in PacketCodecs.BYTE_ARRAY don't implement PacketCodec.encode/decode()
#3917
opened Aug 3, 2024 by
ZWORX52
The Bans class is used only for creating game ban screens
bug
Fixes or discusses a bug within the mappings
#3904
opened Jun 27, 2024 by
haykam821
ParticleEffect
is badly named, and easily confused with Particle
#3836
opened Apr 5, 2024 by
enjarai
getAnimationFrameDelta
and getFrameDeltaFactor
are incorrectly named in Sprite
#3757
opened Dec 21, 2023 by
embeddedt
The Entity#checkDespawn method implies that despawning does not occur within the method
discussion
#3749
opened Dec 7, 2023 by
haykam821
The LightningEntity class name is inconsistent with the identifier of lightning bolts
bug
Fixes or discusses a bug within the mappings
#3695
opened Oct 12, 2023 by
haykam821
The Ownable class is used for entity origin relationships
bug
Fixes or discusses a bug within the mappings
discussion
#3679
opened Oct 1, 2023 by
haykam821
<STRUCTURE>_HAS_STRUCTURE biome tag fields should be renamed to HAS_<STRUCTURE>
bug
Fixes or discusses a bug within the mappings
discussion
refactor
A PR that renames existing names.
#3661
opened Sep 10, 2023 by
TelepathicGrunt
BlockModelRenderer.BrightnessCache has poor mappings
discussion
enhancement
#3604
opened Jul 12, 2023 by
Technici4n
DrawContext.drawItemInSlot is misleading
bug
Fixes or discusses a bug within the mappings
#3595
opened Jun 18, 2023 by
Juuxel
The ParticleUtil class should reference adding instead of spawning particles
enhancement
#3584
opened May 22, 2023 by
haykam821
Method and field names for singletons should be unified
discussion
#3574
opened May 10, 2023 by
haykam821
3 tasks
Rename Item#onStackClicked for clearer distinction
refactor
A PR that renames existing names.
#3533
opened Apr 1, 2023 by
Phoupraw
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