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Copy pathPlayerIntroduceDialog.cpp
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113 lines (89 loc) · 2.74 KB
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/*
Copyright (C) 2017 a1batross.
PlayerIntroduceDialog.cpp -- dialog intended to let player introduce themselves: enter nickname
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "BaseWindow.h"
#include "PicButton.h"
#include "YesNoMessageBox.h"
#include "MessageBox.h"
#include "Field.h"
#include "PlayerIntroduceDialog.h"
class CMenuPlayerIntroduceDialog : public CMenuYesNoMessageBox
{
public:
CMenuPlayerIntroduceDialog() : CMenuYesNoMessageBox( false ), msgBox( true )
{
}
void WriteOrDiscard();
void _Init() override;
bool KeyDown( int key ) override;
CMenuBaseWindow *pCaller;
private:
CMenuField name;
CMenuYesNoMessageBox msgBox;
};
void CMenuPlayerIntroduceDialog::WriteOrDiscard()
{
if( !UI::Names::CheckIsNameValid( name.GetBuffer() ) )
{
msgBox.Show();
}
else
{
name.WriteCvar();
SaveAndPopMenu();
}
}
bool CMenuPlayerIntroduceDialog::KeyDown( int key )
{
if( UI::Key::IsEscape( key ) )
{
return true; // handled
}
if( UI::Key::IsEnter( key ) && ItemAtCursor() == &name )
{
WriteOrDiscard();
}
return CMenuYesNoMessageBox::KeyDown( key );
}
void CMenuPlayerIntroduceDialog::_Init()
{
onPositive = VoidCb( &CMenuPlayerIntroduceDialog::WriteOrDiscard );
SET_EVENT_MULTI( onNegative,
{
CMenuPlayerIntroduceDialog *self = (CMenuPlayerIntroduceDialog*)pSelf;
self->Hide(); // hide ourselves first
self->pCaller->Hide(); // hide our parent
});
SetMessage( L( "GameUI_PlayerName" ) );
name.bAllowColorstrings = true;
name.SetRect( 188, 140, 270, 32 );
name.LinkCvar( "name" );
name.iMaxLength = MAX_SCOREBOARDNAME;
name.SetBuffer( EngFuncs::GetCvarString( "ui_username" ));
msgBox.SetMessage( L( "Please, choose another player name" ) );
msgBox.Link( this );
// don't close automatically
bAutoHide = false;
Link( this ); // i am my own son
CMenuYesNoMessageBox::_Init();
AddItem( name );
}
ADD_MENU3( menu_playerintroducedialog, CMenuPlayerIntroduceDialog, UI_PlayerIntroduceDialog_Show );
void UI_PlayerIntroduceDialog_Show() { }
void UI_PlayerIntroduceDialog_Show( CMenuBaseWindow *pCaller )
{
menu_playerintroducedialog->pCaller = pCaller;
menu_playerintroducedialog->Show();
}