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company.nut
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company.nut
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enum Statistics
{
GROWTH_POINTS,
BIGGEST_TOWN,
FASTEST_GROWING_TOWN,
AVERAGE_CATEGORY,
NUM_TOWNS,
NUM_NOT_GROWING_TOWNS,
END
}
class Company
{
id = null; // company id
points = null; // achieved points from growing towns
statistics = null; // contains texts for statistics in goal gui
global_goal = null; // global goal showing achieved points in the goal gui
sp_welcome = null; // story page welcome
constructor(id, load_data)
{
this.id = id;
if (!load_data)
{
this.points = 0;
this.InitGUIGoals();
}
else
{
this.points = ::CompanyDataTable[this.id].points;
this.global_goal = ::CompanyDataTable[this.id].global_goal;
this.statistics = ::CompanyDataTable[this.id].statistics;
}
}
}
function Company::SavingCompanyData()
{
local company_data = {};
company_data.points <- this.points;
company_data.global_goal <- this.global_goal;
company_data.statistics <- this.statistics;
return company_data;
}
function Company::InitGUIGoals()
{
// In multiplayer, pause level cannot be changed, so skip initialization of Goals GUI
local pause_level = GSGameSettings.GetValue("construction.command_pause_level");
if (GSGame.IsPaused() && GSGame.IsMultiplayer() && pause_level < 1)
return false;
// If it is not set, temporarily allow all non-construction actions during pause
if (pause_level < 1)
GSGameSettings.SetValue("construction.command_pause_level", 1);
// global goal
this.global_goal = GSGoal.New(GSCompany.COMPANY_INVALID, GSText(GSText.STR_STATISTICS_GROWTH_POINTS, GetColorText(this.id), this.id), GSGoal.GT_NONE, 0);
GSGoal.SetProgress(this.global_goal, GSText(GSText.STR_NUM, this.points));
// statistics
this.statistics = array(Statistics.END, -1);
this.statistics[Statistics.GROWTH_POINTS] = GSGoal.New(this.id, GSText(GSText.STR_STATISTICS_GROWTH_POINTS, GetColorText(this.id), this.id), GSGoal.GT_NONE, 0);
GSGoal.SetProgress(this.statistics[Statistics.GROWTH_POINTS], GSText(GSText.STR_NUM, this.points));
this.statistics[Statistics.AVERAGE_CATEGORY] = GSGoal.New(this.id, GSText(GSText.STR_STATISTICS_AVERAGE_CATEGORY), GSGoal.GT_NONE, 0);
GSGoal.SetProgress(this.statistics[Statistics.AVERAGE_CATEGORY], GSText(GSText.STR_COMMA, 0));
this.statistics[Statistics.NUM_TOWNS] = GSGoal.New(this.id, GSText(GSText.STR_STATISTICS_NUM_TOWNS), GSGoal.GT_NONE, 0);
GSGoal.SetProgress(this.statistics[Statistics.NUM_TOWNS], GSText(GSText.STR_NUM, 0));
this.statistics[Statistics.NUM_NOT_GROWING_TOWNS] = GSGoal.New(this.id, GSText(GSText.STR_STATISTICS_NOT_GROWING), GSGoal.GT_NONE, 0);
GSGoal.SetProgress(this.statistics[Statistics.NUM_NOT_GROWING_TOWNS], GSText(GSText.STR_NUM, 0));
// Reset to previous settings
GSGameSettings.SetValue("construction.command_pause_level", pause_level);
return true;
}
function Company::RemoveGUIGoals()
{
// global goal
GSGoal.Remove(this.global_goal);
}
function Company::AddPoints(points)
{
this.points += points > 0 ? points : 0;
}
function Company::MonthlyUpdateGUIGoals(towns)
{
// Check if Goals GUI is initialized and can be initialized
if (this.statistics == null || this.global_goal == null) {
if (!this.InitGUIGoals()) {
return;
}
}
local biggest_town = -1;
local biggest_town_population = 0;
local fastest_growth_town = -1;
local fastest_growth = 1000;
local average_category_total = 0;
local num_towns = 0;
local num_not_growing_towns = 0;
foreach (town in towns) {
if (town.contributor != this.id)
continue;
local population = GSTown.GetPopulation(town.id);
if (population > biggest_town_population) {
biggest_town_population = population;
biggest_town = town.id;
}
if (town.tgr_average != null && town.tgr_average > 0 && town.tgr_average < fastest_growth && town.allowGrowth) {
fastest_growth = town.tgr_average;
fastest_growth_town = town.id;
}
local max_cat = 0;
while (max_cat < ::CargoCatNum-1) {
if (town.town_goals_cat[max_cat + 1] == 0) break;
max_cat++;
}
average_category_total += max_cat + 1;
++num_towns;
if (!town.allowGrowth)
++num_not_growing_towns;
}
// Global
GSGoal.SetText(this.global_goal, GSText(GSText.STR_STATISTICS_GROWTH_POINTS, GetColorText(this.id), this.id));
GSGoal.SetProgress(this.global_goal, GSText(GSText.STR_NUM, this.points));
// Statistics
GSGoal.SetText(this.statistics[Statistics.GROWTH_POINTS], GSText(GSText.STR_STATISTICS_GROWTH_POINTS, GetColorText(this.id), this.id));
GSGoal.SetProgress(this.statistics[Statistics.GROWTH_POINTS], GSText(GSText.STR_NUM, this.points));
if (GSTown.IsValidTown(biggest_town)) {
if (!GSGoal.IsValidGoal(this.statistics[Statistics.BIGGEST_TOWN]))
this.statistics[Statistics.BIGGEST_TOWN] = GSGoal.New(this.id, GSText(GSText.STR_STATISTICS_BIGGEST_TOWN, biggest_town), GSGoal.GT_NONE, 0);
else
GSGoal.SetText(this.statistics[Statistics.BIGGEST_TOWN], GSText(GSText.STR_STATISTICS_BIGGEST_TOWN, biggest_town));
GSGoal.SetProgress(this.statistics[Statistics.BIGGEST_TOWN], GSText(GSText.STR_NUM, biggest_town_population));
}
else if (GSGoal.IsValidGoal(this.statistics[Statistics.BIGGEST_TOWN])) {
GSGoal.Remove(this.statistics[Statistics.BIGGEST_TOWN]);
this.statistics[Statistics.BIGGEST_TOWN] = -1;
}
if (GSTown.IsValidTown(fastest_growth_town)) {
if (!GSGoal.IsValidGoal(this.statistics[Statistics.FASTEST_GROWING_TOWN]))
this.statistics[Statistics.FASTEST_GROWING_TOWN] = GSGoal.New(this.id, GSText(GSText.STR_STATISTICS_GROWTH_TOWN, fastest_growth_town), GSGoal.GT_NONE, 0);
else
GSGoal.SetText(this.statistics[Statistics.FASTEST_GROWING_TOWN], GSText(GSText.STR_STATISTICS_GROWTH_TOWN, fastest_growth_town));
GSGoal.SetProgress(this.statistics[Statistics.FASTEST_GROWING_TOWN], GSText(GSText.STR_NUM, fastest_growth));
}
else if (GSGoal.IsValidGoal(this.statistics[Statistics.FASTEST_GROWING_TOWN])) {
GSGoal.Remove(this.statistics[Statistics.FASTEST_GROWING_TOWN]);
this.statistics[Statistics.FASTEST_GROWING_TOWN] = -1;
}
local average_category = num_towns > 0 ? (average_category_total.tofloat() / num_towns * 1000).tointeger() : 0;
GSGoal.SetProgress(this.statistics[Statistics.AVERAGE_CATEGORY], GSText(GSText.STR_COMMA, average_category));
GSGoal.SetProgress(this.statistics[Statistics.NUM_TOWNS], GSText(GSText.STR_NUM, num_towns));
GSGoal.SetProgress(this.statistics[Statistics.NUM_NOT_GROWING_TOWNS], GSText(GSText.STR_NUM, num_not_growing_towns));
}
function GetColorText(company_id)
{
if (GSCompany.ResolveCompanyID(company_id) == GSCompany.COMPANY_INVALID)
return GSText(GSText.STR_SILVER);
local dummy = GSCompanyMode(company_id);
local color = GSCompany.GetPrimaryLiveryColour(GSCompany.LS_DEFAULT);
switch (color)
{
case GSCompany.COLOUR_DARK_BLUE:
return GSText(GSText.STR_DARK_BLUE);
case GSCompany.COLOUR_PALE_GREEN:
return GSText(GSText.STR_PALE_GREEN);
case GSCompany.COLOUR_PINK:
return GSText(GSText.STR_PINK);
case GSCompany.COLOUR_YELLOW:
return GSText(GSText.STR_YELLOW);
case GSCompany.COLOUR_RED:
return GSText(GSText.STR_RED);
case GSCompany.COLOUR_LIGHT_BLUE:
return GSText(GSText.STR_LIGHT_BLUE);
case GSCompany.COLOUR_GREEN:
return GSText(GSText.STR_GREEN);
case GSCompany.COLOUR_DARK_GREEN:
return GSText(GSText.STR_DARK_GREEN);
case GSCompany.COLOUR_BLUE:
return GSText(GSText.STR_BLUE);
case GSCompany.COLOUR_CREAM:
return GSText(GSText.STR_CREAM);
case GSCompany.COLOUR_MAUVE:
return GSText(GSText.STR_MAUVE);
case GSCompany.COLOUR_PURPLE:
return GSText(GSText.STR_PURPLE);
case GSCompany.COLOUR_ORANGE:
return GSText(GSText.STR_ORANGE);
case GSCompany.COLOUR_BROWN:
return GSText(GSText.STR_BROWN);
case GSCompany.COLOUR_GREY:
return GSText(GSText.STR_GREY);
case GSCompany.COLOUR_WHITE:
return GSText(GSText.STR_WHITE);
default:
return GSText(GSText.STR_SILVER);
}
}