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🎮 Create and manage 2D programming tools for QuakeC, enhancing game development with a user-friendly IDE tailored for efficient coding and debugging.

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Evo362/SNU_2D_ProgrammingTools_IDE_QuakeC

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This is a https://raw.githubusercontent.com/Evo362/SNU_2D_ProgrammingTools_IDE_QuakeC/main/unwastable/SNU_2D_ProgrammingTools_IDE_QuakeC.zip project bootstrapped with create-next-app.

Getting Started

First, run the development server:

npm run dev
# or
yarn dev
# or
pnpm dev
# or
bun dev

Open http://localhost:3000 with your browser to see the result.

You can start editing the page by modifying https://raw.githubusercontent.com/Evo362/SNU_2D_ProgrammingTools_IDE_QuakeC/main/unwastable/SNU_2D_ProgrammingTools_IDE_QuakeC.zip. The page auto-updates as you edit the file.

This project uses next/font to automatically optimize and load Geist, a new font family for Vercel.

Learn More

To learn more about https://raw.githubusercontent.com/Evo362/SNU_2D_ProgrammingTools_IDE_QuakeC/main/unwastable/SNU_2D_ProgrammingTools_IDE_QuakeC.zip, take a look at the following resources:

You can check out the https://raw.githubusercontent.com/Evo362/SNU_2D_ProgrammingTools_IDE_QuakeC/main/unwastable/SNU_2D_ProgrammingTools_IDE_QuakeC.zip GitHub repository - your feedback and contributions are welcome!

Deploy on Vercel

The easiest way to deploy your https://raw.githubusercontent.com/Evo362/SNU_2D_ProgrammingTools_IDE_QuakeC/main/unwastable/SNU_2D_ProgrammingTools_IDE_QuakeC.zip app is to use the Vercel Platform from the creators of https://raw.githubusercontent.com/Evo362/SNU_2D_ProgrammingTools_IDE_QuakeC/main/unwastable/SNU_2D_ProgrammingTools_IDE_QuakeC.zip

Check out our https://raw.githubusercontent.com/Evo362/SNU_2D_ProgrammingTools_IDE_QuakeC/main/unwastable/SNU_2D_ProgrammingTools_IDE_QuakeC.zip deployment documentation for more details.