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Audio ID Dump
Audio.Play("soundID");
to play a sound.
Audio.SetParameter(EventInstance instance, string param, float value);
where instance is the return value of Play()
to set or change a parameter.
Audio.Stop(EventInstance instance, bool allowFadeout = true);
to stop playing the sound.
Many of these strings are held as constants in the SFX
class.
Master
event:/game/04_cliffside/whiteblock_fallthru event:/ui/world_map/whoosh/1000ms_back event:/ui/world_map/whoosh/1000ms_forward event:/ui/world_map/whoosh/400ms_back event:/ui/world_map/whoosh/400ms_forward event:/ui/world_map/whoosh/600ms_back event:/ui/world_map/whoosh/600ms_forward event:/ui/world_map/whoosh/700ms_back event:/ui/world_map/whoosh/700ms_forward event:/ui/world_map/whoosh/900ms_back event:/ui/world_map/whoosh/900ms_forward snapshot:/assist_game_speed/assist_speed_50 snapshot:/assist_game_speed/assist_speed_60 snapshot:/assist_game_speed/assist_speed_70 snapshot:/assist_game_speed/assist_speed_80 snapshot:/assist_game_speed/assist_speed_90 snapshot:/berry_cooperation/1000s_down snapshot:/berry_cooperation/2000s_down snapshot:/berry_cooperation/3000s_down snapshot:/berry_cooperation/4000s_down snapshot:/berry_cooperation/5000s_down snapshot:/boss_pitch_sfx snapshot:/char_granny_laughs_down snapshot:/dialogue_in_progress snapshot:/env_allamb_down snapshot:/env_worldmap_down snapshot:/game_00_prologue_amb_down snapshot:/game_00_prologue_amb_off snapshot:/game_00_verb snapshot:/game_01_birdbros_finish snapshot:/game_02_dreammemorial_fade snapshot:/game_03_clutterswitch_moment snapshot:/game_03_oshirofreakout snapshot:/game_03_pico8room snapshot:/game_04_gondolafeather_main snapshot:/game_04_gondolafeather_verb snapshot:/game_05_eyedeath snapshot:/game_05_eyedistance snapshot:/game_05_mus_pulse_controller snapshot:/game_05_torch_arp snapshot:/game_10_BIR_music_part01 snapshot:/game_10_BIR_music_part02 snapshot:/game_10_BIR_sfx snapshot:/game_10_BIRd_wings_silenced snapshot:/game_10_amb_voidspiral_active snapshot:/game_10_cafe_computer_active snapshot:/game_10_final_boost snapshot:/game_10_glitch_active snapshot:/game_10_golden_room_flavour snapshot:/game_10_goldenroom_death_fix snapshot:/game_10_granny_clouds_dialogue snapshot:/game_10_in_space snapshot:/game_10_inside_cafe snapshot:/game_10_kevinpc_sendcontrol snapshot:/game_10_kevinpc_verbtransition snapshot:/game_gen_crystalheart snapshot:/game_gen_large_berry_get snapshot:/mus_cassette_amb_down snapshot:/mus_lvl1_verbtransition snapshot:/music_all_mute snapshot:/music_mains_mute snapshot:/music_reflection_secret snapshot:/music_secretrevealed snapshot:/pause_menu snapshot:/underwater snapshot:/variant_speed/variant_speed_120 snapshot:/variant_speed/variant_speed_140 snapshot:/variant_speed/variant_speed_160
Music
event:/music/cassette/01_forsaken_city fade min:0 max:1 default:1 GAME_CONTROLLED sixteenth_note min:1 max:257 default:1 GAME_CONTROLLED ahdsr_controller min:0 max:1 default:0 GAME_CONTROLLED event:/music/cassette/02_old_site sixteenth_note min:1 max:257 default:1 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED ahdsr_controller min:0 max:1 default:0 GAME_CONTROLLED event:/music/cassette/03_resort sixteenth_note min:1 max:257 default:1 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED ahdsr_controller min:0 max:1 default:0 GAME_CONTROLLED event:/music/cassette/04_cliffside sixteenth_note min:1 max:257 default:1 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED ahdsr_controller min:0 max:1 default:0 GAME_CONTROLLED event:/music/cassette/05_mirror_temple fade min:0 max:1 default:1 GAME_CONTROLLED sixteenth_note min:1 max:257 default:1 GAME_CONTROLLED ahdsr_controller min:0 max:1 default:0 GAME_CONTROLLED event:/music/cassette/06_reflection sixteenth_note min:1 max:257 default:1 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED ahdsr_controller min:0 max:1 default:0 GAME_CONTROLLED event:/music/cassette/07_summit fade min:0 max:1 default:1 GAME_CONTROLLED sixteenth_note min:1 max:257 default:1 GAME_CONTROLLED ahdsr_controller min:0 max:1 default:0 GAME_CONTROLLED event:/music/cassette/09_core ahdsr_controller min:0 max:1 default:0 GAME_CONTROLLED sixteenth_note min:1 max:257 default:1 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl0/bridge fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl0/intro fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl0/title_ping fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl1/main layer2 min:0 max:1 default:1 GAME_CONTROLLED layer3 min:0 max:1 default:1 GAME_CONTROLLED end min:0 max:1 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED layer1 min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl1/theo fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl2/awake fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl2/beginning fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl2/chase escape min:0 max:1 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl2/dreamblock_sting_pt1 fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl2/dreamblock_sting_pt2 fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl2/evil_madeline fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl2/mirror fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl2/phone_end fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl2/phone_loop fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl3/clean progress min:0 max:4 default:1 GAME_CONTROLLED escape min:0 max:1 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl3/explore progress min:1 max:3 default:1 GAME_CONTROLLED layer2 min:0 max:1 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED layer1 min:0 max:1 default:0 GAME_CONTROLLED event:/music/lvl3/intro fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl3/oshiro_chase fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl3/oshiro_theme fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl4/heavy_winds fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl4/main fade min:0 max:1 default:1 GAME_CONTROLLED layer3 min:0 max:1 default:0 GAME_CONTROLLED layer1 min:0 max:1 default:0 GAME_CONTROLLED layer2 min:0 max:1 default:0 GAME_CONTROLLED event:/music/lvl4/minigame fade min:0 max:1 default:1 GAME_CONTROLLED gondola_idle min:0 max:1 default:0 GAME_CONTROLLED calm min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl5/middle_temple layer3 min:0 max:1 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED layer4 min:0 max:1 default:0 GAME_CONTROLLED event:/music/lvl5/mirror layer3 min:0 max:1 default:0 GAME_CONTROLLED layer1 min:0 max:1 default:1 GAME_CONTROLLED eye_distance min:0 max:1 default:1 GAME_CONTROLLED layer6 min:0 max:1 default:0 GAME_CONTROLLED layer5 min:0 max:1 default:0 GAME_CONTROLLED layer2 min:0 max:1 default:0 GAME_CONTROLLED layer4 min:0 max:1 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl5/mirror_cutscene fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl5/normal fade min:0 max:1 default:1 GAME_CONTROLLED layer2 min:0 max:1 default:0 GAME_CONTROLLED layer1 min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl6/badeline_acoustic fade min:0 max:1 default:1 GAME_CONTROLLED levelup min:0 max:2 default:0 GAME_CONTROLLED event:/music/lvl6/badeline_fight boss_pitch min:0 max:1 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl6/badeline_glitch fade min:0 max:1 default:1 GAME_CONTROLLED boss_pitch min:0 max:1 default:0 GAME_CONTROLLED event:/music/lvl6/madeline_and_theo fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl6/main fade min:0 max:1 default:1 GAME_CONTROLLED layer3 min:0 max:1 default:0 GAME_CONTROLLED layer1 min:0 max:1 default:1 GAME_CONTROLLED layer2 min:0 max:1 default:0 GAME_CONTROLLED event:/music/lvl6/secret_room fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl6/starjump fade min:0 max:1 default:1 GAME_CONTROLLED layer3 min:0 max:1 default:0 GAME_CONTROLLED layer2 min:0 max:1 default:0 GAME_CONTROLLED layer1 min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl6/the_fall fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl7/final_ascent escape min:0 max:1 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl7/main progress min:0 max:7 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl8/main fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/lvl9/main layer2 min:0 max:1 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED progress min:0 max:4 default:0 GAME_CONTROLLED layer1 min:0 max:1 default:0 GAME_CONTROLLED event:/music/menu/complete_area fade min:0 max:1 default:1 GAME_CONTROLLED end min:0 max:1 default:0 GAME_CONTROLLED event:/music/menu/complete_bside end min:0 max:1 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/menu/complete_summit end min:0 max:1 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/menu/credits fade min:0 max:1 default:1 GAME_CONTROLLED ahdsr_controller min:0 max:1 default:0 GAME_CONTROLLED event:/music/menu/level_select fade min:0 max:1 default:1 GAME_CONTROLLED moon min:0 max:1 default:0 GAME_CONTROLLED event:/music/remix/01_forsaken_city fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/remix/02_old_site fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/remix/03_resort fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/remix/04_cliffside fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/remix/05_mirror_temple fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/remix/06_reflection fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/remix/07_summit fade min:0 max:1 default:1 GAME_CONTROLLED escape min:0 max:1 default:0 GAME_CONTROLLED event:/music/remix/09_core fade min:0 max:1 default:1 GAME_CONTROLLED event:/new_content/music/lvl10/cinematic/end_intro fade min:0 max:1 default:1 GAME_CONTROLLED snapshot:/boss_pitch_sfx snapshot:/env_allamb_down snapshot:/env_worldmap_down snapshot:/game_00_prologue_amb_down snapshot:/game_00_prologue_amb_off snapshot:/game_04_gondolafeather_main snapshot:/game_04_gondolafeather_verb snapshot:/game_05_eyedistance snapshot:/mus_cassette_amb_down snapshot:/mus_lvl1_verbtransition
Sfxs
event:/char/badeline/appear event:/char/badeline/booster_begin event:/char/badeline/booster_final event:/char/badeline/booster_reappear event:/char/badeline/booster_relocate event:/char/badeline/booster_throw event:/char/badeline/boss_bullet end min:0 max:1 default:0 GAME_CONTROLLED event:/char/badeline/boss_hug event:/char/badeline/boss_idle_air event:/char/badeline/boss_laser_charge event:/char/badeline/boss_laser_fire event:/char/badeline/boss_prefight_getup chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/climb_ledge chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/dash_red_left chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/dash_red_right chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/disappear event:/char/badeline/dreamblock_enter chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/dreamblock_exit chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/dreamblock_travel chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/duck chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/footstep surface_index min:0 max:50 default:0 GAME_CONTROLLED chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/grab surface_index min:0 max:50 default:0 GAME_CONTROLLED chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/grab_letgo chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/handhold chaser_count min:0 max:4 default:0 GAME_CONTROLLED surface_index min:0 max:50 default:0 GAME_CONTROLLED event:/char/badeline/jump chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/jump_assisted chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/jump_climb_left chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/jump_climb_right chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/jump_dreamblock chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/jump_special chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/jump_super chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/jump_superslide chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/jump_superwall chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/jump_wall_left chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/jump_wall_right chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/landing surface_index min:0 max:50 default:0 GAME_CONTROLLED chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/level_entry chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/maddy_join event:/char/badeline/maddy_split event:/char/badeline/stand chaser_count min:0 max:4 default:0 GAME_CONTROLLED event:/char/badeline/temple_move_chats event:/char/badeline/temple_move_first event:/char/badeline/wallslide chaser_count min:0 max:4 default:0 GAME_CONTROLLED surface_index min:0 max:50 default:0 GAME_CONTROLLED event:/char/dialogue/badeline dialogue_portrait min:0 max:12 default:0 GAME_CONTROLLED dialogue_end min:0 max:1 default:0 GAME_CONTROLLED event:/char/dialogue/ex dialogue_end min:0 max:1 default:0 GAME_CONTROLLED dialogue_portrait min:0 max:12 default:0 GAME_CONTROLLED event:/char/dialogue/granny dialogue_portrait min:0 max:12 default:0 GAME_CONTROLLED dialogue_end min:0 max:1 default:0 GAME_CONTROLLED event:/char/dialogue/madeline dialogue_portrait min:0 max:12 default:0 GAME_CONTROLLED dialogue_end min:0 max:1 default:0 GAME_CONTROLLED event:/char/dialogue/madeline_mirror dialogue_end min:0 max:1 default:0 GAME_CONTROLLED dialogue_portrait min:0 max:12 default:0 GAME_CONTROLLED event:/char/dialogue/mom dialogue_end min:0 max:1 default:0 GAME_CONTROLLED dialogue_portrait min:0 max:12 default:0 GAME_CONTROLLED event:/char/dialogue/oshiro dialogue_portrait min:0 max:12 default:0 GAME_CONTROLLED dialogue_end min:0 max:1 default:0 GAME_CONTROLLED event:/char/dialogue/secret_character event:/char/dialogue/sfx_support/phone_static_ex event:/char/dialogue/sfx_support/phone_static_mom event:/char/dialogue/theo dialogue_portrait min:0 max:12 default:0 GAME_CONTROLLED dialogue_end min:0 max:1 default:0 GAME_CONTROLLED event:/char/dialogue/theo_mirror dialogue_end min:0 max:1 default:0 GAME_CONTROLLED dialogue_portrait min:0 max:12 default:0 GAME_CONTROLLED event:/char/granny/cane_tap event:/char/granny/laugh_firstphrase laugh_distance min:350 max:650 default:350 AUTOMATIC_DISTANCE event:/char/granny/laugh_oneha laugh_distance min:350 max:650 default:350 AUTOMATIC_DISTANCE event:/char/madeline/backpack_drop event:/char/madeline/campfire_sit event:/char/madeline/campfire_stand event:/char/madeline/climb_ledge event:/char/madeline/core_hair_charged event:/char/madeline/crystaltheo_lift event:/char/madeline/crystaltheo_throw event:/char/madeline/dash_pink_left event:/char/madeline/dash_pink_right event:/char/madeline/dash_red_left event:/char/madeline/dash_red_right event:/char/madeline/death event:/char/madeline/dreamblock_enter event:/char/madeline/dreamblock_exit event:/char/madeline/dreamblock_travel event:/char/madeline/duck event:/char/madeline/footstep raining min:0 max:1 default:0 GAME_CONTROLLED surface_index min:0 max:50 default:0 GAME_CONTROLLED event:/char/madeline/grab surface_index min:0 max:50 default:0 GAME_CONTROLLED raining min:0 max:1 default:0 GAME_CONTROLLED event:/char/madeline/grab_letgo event:/char/madeline/handhold surface_index min:0 max:50 default:0 GAME_CONTROLLED raining min:0 max:1 default:0 GAME_CONTROLLED event:/char/madeline/idle_crackknuckles event:/char/madeline/idle_scratch event:/char/madeline/idle_sneeze event:/char/madeline/jump event:/char/madeline/jump_assisted event:/char/madeline/jump_climb_left event:/char/madeline/jump_climb_right event:/char/madeline/jump_dreamblock event:/char/madeline/jump_special event:/char/madeline/jump_super event:/char/madeline/jump_superslide event:/char/madeline/jump_superwall event:/char/madeline/jump_wall_left event:/char/madeline/jump_wall_right event:/char/madeline/landing surface_index min:0 max:50 default:0 GAME_CONTROLLED raining min:0 max:1 default:0 GAME_CONTROLLED event:/char/madeline/mirrortemple_big_landing event:/char/madeline/predeath event:/char/madeline/revive event:/char/madeline/stand event:/char/madeline/summit_areastart event:/char/madeline/summit_flytonext event:/char/madeline/summit_sit event:/char/madeline/theo_collapse event:/char/madeline/wallslide surface_index min:0 max:50 default:0 GAME_CONTROLLED event:/char/madeline/water_dash_gen event:/char/madeline/water_dash_in event:/char/madeline/water_dash_out event:/char/madeline/water_in deep min:0 max:1 default:0 GAME_CONTROLLED event:/char/madeline/water_move_general event:/char/madeline/water_move_shallow event:/char/madeline/water_out deep min:0 max:1 default:0 GAME_CONTROLLED event:/char/oshiro/boss_charge event:/char/oshiro/boss_enter_screen event:/char/oshiro/boss_precharge event:/char/oshiro/boss_reform event:/char/oshiro/boss_slam_final event:/char/oshiro/boss_slam_first event:/char/oshiro/boss_transform_begin event:/char/oshiro/boss_transform_burst event:/char/oshiro/chat_collapse event:/char/oshiro/chat_get_up event:/char/oshiro/chat_turn_left event:/char/oshiro/chat_turn_right event:/char/oshiro/move_01_0xa_exit event:/char/oshiro/move_02_03a_exit event:/char/oshiro/move_03_08a_exit event:/char/oshiro/move_04_pace_left event:/char/oshiro/move_04_pace_right event:/char/oshiro/move_05_09b_exit event:/char/oshiro/move_06_04d_exit event:/char/oshiro/move_07_roof00_enter event:/char/oshiro/move_08_roof07_exit event:/char/theo/phone_taps_loop event:/char/theo/resort_ceilingvent_hey event:/char/theo/resort_ceilingvent_popoff event:/char/theo/resort_ceilingvent_seeya event:/char/theo/resort_ceilingvent_shake event:/char/theo/resort_crawl venture_forth min:0 max:1 default:0 GAME_CONTROLLED event:/char/theo/resort_standtocrawl event:/char/theo/resort_vent_grab event:/char/theo/resort_vent_rip event:/char/theo/resort_vent_tug event:/char/theo/resort_vent_tumble event:/char/theo/yolo_fist event:/classic/pico8_boot event:/classic/pico8_mus_00 event:/classic/pico8_mus_01 event:/classic/pico8_mus_02 event:/classic/pico8_mus_03 event:/classic/sfx0 event:/classic/sfx1 event:/classic/sfx13 event:/classic/sfx14 event:/classic/sfx15 event:/classic/sfx16 event:/classic/sfx2 event:/classic/sfx23 event:/classic/sfx3 event:/classic/sfx35 event:/classic/sfx37 event:/classic/sfx38 event:/classic/sfx4 event:/classic/sfx5 event:/classic/sfx51 event:/classic/sfx54 event:/classic/sfx55 event:/classic/sfx6 event:/classic/sfx61 event:/classic/sfx62 event:/classic/sfx7 event:/classic/sfx8 event:/classic/sfx9 event:/env/amb/00_prologue event:/env/amb/01_main event:/env/amb/02_awake event:/env/amb/02_dream event:/env/amb/03_exterior event:/env/amb/03_interior basement min:0 max:1 default:0 GAME_CONTROLLED event:/env/amb/03_pico8_closeup event:/env/amb/04_main shrine min:0 max:1 default:0 GAME_CONTROLLED wind_direction min:-1 max:1 default:0 GAME_CONTROLLED strong_wind min:0 max:1 default:0 GAME_CONTROLLED event:/env/amb/05_interior_dark event:/env/amb/05_interior_main event:/env/amb/05_mirror_sequence event:/env/amb/06_lake event:/env/amb/06_main postboss min:0 max:1 default:0 GAME_CONTROLLED event:/env/amb/09_main has_conveyors min:0 max:1 default:0 GAME_CONTROLLED room_state min:0 max:1 default:0 GAME_CONTROLLED progress min:0 max:3 default:0 GAME_CONTROLLED event:/env/amb/worldmap event:/env/local/02_old_site/phone_lamp on min:0 max:1 default:0 GAME_CONTROLLED event:/env/local/03_resort/broken_window_large event:/env/local/03_resort/broken_window_small event:/env/local/03_resort/pico8_machine pico8_room min:0 max:700 default:0 AUTOMATIC_DISTANCE event:/env/local/06_reflection/boss_idle_ground end min:0 max:1 default:0 GAME_CONTROLLED event:/env/local/07_summit/flag_flap event:/env/local/09_core/conveyor_idle event:/env/local/09_core/fireballs_idle event:/env/local/09_core/lavagate_idle event:/env/local/campfire_loop event:/env/local/campfire_start event:/env/local/waterfall_big_in event:/env/local/waterfall_big_main event:/env/local/waterfall_small_in_deep event:/env/local/waterfall_small_in_shallow event:/env/local/waterfall_small_main event:/env/state/underwater event:/game/00_prologue/bridge_rumble_loop event:/game/00_prologue/bridge_support_break event:/game/00_prologue/car_down event:/game/00_prologue/car_up event:/game/00_prologue/fallblock_first_impact event:/game/00_prologue/fallblock_first_shake release min:0 max:1 default:0 GAME_CONTROLLED event:/game/00_prologue/intro_vignette event:/game/01_forsaken_city/birdbros_finish event:/game/01_forsaken_city/birdbros_fly_loop event:/game/01_forsaken_city/birdbros_thrust event:/game/01_forsaken_city/console_blue event:/game/01_forsaken_city/console_purple event:/game/01_forsaken_city/console_red event:/game/01_forsaken_city/console_static_long event:/game/01_forsaken_city/console_static_loop event:/game/01_forsaken_city/console_static_short event:/game/01_forsaken_city/console_white event:/game/01_forsaken_city/console_yellow event:/game/01_forsaken_city/fallblock_ice_impact event:/game/01_forsaken_city/fallblock_ice_shake event:/game/01_forsaken_city/zip_mover event:/game/02_old_site/lantern_hit event:/game/02_old_site/sequence_badeline_intro event:/game/02_old_site/sequence_mirror event:/game/02_old_site/sequence_phone_pickup event:/game/02_old_site/sequence_phone_ring_loop end min:0 max:1 default:0 GAME_CONTROLLED event:/game/02_old_site/sequence_phone_ringtone_loop end min:0 max:1 default:0 GAME_CONTROLLED event:/game/02_old_site/sequence_phone_transform event:/game/02_old_site/theoselfie_foley event:/game/02_old_site/theoselfie_photo_filter event:/game/02_old_site/theoselfie_photo_in event:/game/02_old_site/theoselfie_photo_out event:/game/03_resort/clutterswitch_books event:/game/03_resort/clutterswitch_boxes event:/game/03_resort/clutterswitch_finish event:/game/03_resort/clutterswitch_linens event:/game/03_resort/clutterswitch_return event:/game/03_resort/deskbell_again event:/game/03_resort/door_metal_close event:/game/03_resort/door_metal_open event:/game/03_resort/door_wood_close event:/game/03_resort/door_wood_open event:/game/03_resort/fallblock_wood_impact event:/game/03_resort/fallblock_wood_shake event:/game/03_resort/fallblock_wooddistant_impact event:/game/03_resort/fluff_tendril_emerge event:/game/03_resort/fluff_tendril_recede event:/game/03_resort/fluff_tendril_touch event:/game/03_resort/forcefield_bump event:/game/03_resort/forcefield_idle_loop event:/game/03_resort/forcefield_vanish event:/game/03_resort/key_unlock event:/game/03_resort/lantern_bump event:/game/03_resort/memo_in event:/game/03_resort/memo_out event:/game/03_resort/platform_horiz_left event:/game/03_resort/platform_horiz_right event:/game/03_resort/platform_vert_down_loop ducking min:0 max:1 default:0 GAME_CONTROLLED event:/game/03_resort/platform_vert_end event:/game/03_resort/platform_vert_start event:/game/03_resort/platform_vert_up_loop event:/game/03_resort/sequence_oshiro_intro event:/game/03_resort/sequence_oshirofluff_pt1 event:/game/03_resort/sequence_oshirofluff_pt2 event:/game/03_resort/suite_bad_ceilingbreak event:/game/03_resort/suite_bad_exittop event:/game/03_resort/suite_bad_intro event:/game/03_resort/suite_bad_mirrorbreak event:/game/03_resort/suite_bad_moveroof event:/game/03_resort/suite_bad_movestageleft event:/game/03_resort/trapdoor_frombottom event:/game/03_resort/trapdoor_fromtop event:/game/04_cliffside/arrowblock_activate event:/game/04_cliffside/arrowblock_break event:/game/04_cliffside/arrowblock_debris debris_velocity min:0 max:1 default:0 GAME_CONTROLLED event:/game/04_cliffside/arrowblock_move arrow_stop min:0 max:1 default:0 GAME_CONTROLLED arrow_influence min:1 max:9 default:1 GAME_CONTROLLED event:/game/04_cliffside/arrowblock_reappear event:/game/04_cliffside/arrowblock_reform_begin event:/game/04_cliffside/arrowblock_side_depress event:/game/04_cliffside/arrowblock_side_release event:/game/04_cliffside/cloud_blue_boost event:/game/04_cliffside/cloud_pink_boost event:/game/04_cliffside/cloud_pink_reappear event:/game/04_cliffside/gondola_cliffmechanism_start event:/game/04_cliffside/gondola_finish event:/game/04_cliffside/gondola_halted_loop event:/game/04_cliffside/gondola_movement_loop event:/game/04_cliffside/gondola_restart event:/game/04_cliffside/gondola_scaryhair_01 event:/game/04_cliffside/gondola_scaryhair_02 event:/game/04_cliffside/gondola_scaryhair_03 event:/game/04_cliffside/gondola_theo_fall event:/game/04_cliffside/gondola_theo_lever_fail event:/game/04_cliffside/gondola_theo_lever_start event:/game/04_cliffside/gondola_theo_recover event:/game/04_cliffside/gondola_theoselfie_halt event:/game/04_cliffside/greenbooster_dash event:/game/04_cliffside/greenbooster_end event:/game/04_cliffside/greenbooster_enter event:/game/04_cliffside/greenbooster_reappear event:/game/04_cliffside/snowball_impact event:/game/04_cliffside/snowball_spawn event:/game/04_cliffside/stone_blockade event:/game/05_mirror_temple/bladespinner_spin event:/game/05_mirror_temple/button_activate event:/game/05_mirror_temple/button_depress event:/game/05_mirror_temple/button_return event:/game/05_mirror_temple/crackedwall_vanish event:/game/05_mirror_temple/crystaltheo_break_free event:/game/05_mirror_temple/crystaltheo_hit_ground crystal_velocity min:0 max:1 default:0 GAME_CONTROLLED event:/game/05_mirror_temple/crystaltheo_hit_side event:/game/05_mirror_temple/eye_pulse event:/game/05_mirror_temple/eyebro_eyemove event:/game/05_mirror_temple/eyewall_bounce event:/game/05_mirror_temple/eyewall_destroy event:/game/05_mirror_temple/gate_main_close event:/game/05_mirror_temple/gate_main_open event:/game/05_mirror_temple/gate_theo_close event:/game/05_mirror_temple/gate_theo_open event:/game/05_mirror_temple/key_unlock_dark event:/game/05_mirror_temple/key_unlock_light event:/game/05_mirror_temple/mainmirror_reveal event:/game/05_mirror_temple/mainmirror_torch_lit_1 event:/game/05_mirror_temple/mainmirror_torch_lit_2 event:/game/05_mirror_temple/mainmirror_torch_loop event:/game/05_mirror_temple/redbooster_dash event:/game/05_mirror_temple/redbooster_end event:/game/05_mirror_temple/redbooster_enter event:/game/05_mirror_temple/redbooster_move end min:0 max:1 default:0 GAME_CONTROLLED event:/game/05_mirror_temple/redbooster_reappear event:/game/05_mirror_temple/room_lightlevel_down event:/game/05_mirror_temple/room_lightlevel_up event:/game/05_mirror_temple/seeker_aggro event:/game/05_mirror_temple/seeker_booped event:/game/05_mirror_temple/seeker_dash event:/game/05_mirror_temple/seeker_dash_turn event:/game/05_mirror_temple/seeker_death event:/game/05_mirror_temple/seeker_hit_lightwall event:/game/05_mirror_temple/seeker_hit_normal event:/game/05_mirror_temple/seeker_playercontrolstart event:/game/05_mirror_temple/seeker_revive event:/game/05_mirror_temple/seeker_statue_break event:/game/05_mirror_temple/swapblock_move event:/game/05_mirror_temple/swapblock_move_end event:/game/05_mirror_temple/swapblock_return end min:0 max:1 default:0 GAME_CONTROLLED event:/game/05_mirror_temple/swapblock_return_end event:/game/05_mirror_temple/torch_activate event:/game/06_reflection/badeline_feather_slice event:/game/06_reflection/badeline_freakout_1 event:/game/06_reflection/badeline_freakout_2 event:/game/06_reflection/badeline_freakout_3 event:/game/06_reflection/badeline_freakout_4 event:/game/06_reflection/badeline_freakout_5 event:/game/06_reflection/badeline_pull_cliffbreak event:/game/06_reflection/badeline_pull_impact event:/game/06_reflection/badeline_pull_rumble_loop event:/game/06_reflection/badeline_pull_whooshdown event:/game/06_reflection/boss_spikes_burst event:/game/06_reflection/crushblock_activate event:/game/06_reflection/crushblock_impact event:/game/06_reflection/crushblock_move_loop end min:0 max:1 default:0 GAME_CONTROLLED submerged min:0 max:1 default:0 GAME_CONTROLLED event:/game/06_reflection/crushblock_rest event:/game/06_reflection/crushblock_rest_waypoint event:/game/06_reflection/crushblock_return_loop submerged min:0 max:1 default:0 GAME_CONTROLLED event:/game/06_reflection/fall_spike_smash event:/game/06_reflection/fallblock_boss_impact event:/game/06_reflection/fallblock_boss_shake event:/game/06_reflection/feather_bubble_bounce event:/game/06_reflection/feather_bubble_get event:/game/06_reflection/feather_bubble_renew event:/game/06_reflection/feather_get event:/game/06_reflection/feather_reappear event:/game/06_reflection/feather_renew event:/game/06_reflection/feather_state_bump event:/game/06_reflection/feather_state_end event:/game/06_reflection/feather_state_loop feather_speed min:0 max:1 default:0 GAME_CONTROLLED event:/game/06_reflection/feather_state_warning event:/game/06_reflection/hug_badeline_glow event:/game/06_reflection/hug_image_1 event:/game/06_reflection/hug_image_2 event:/game/06_reflection/hug_image_3 event:/game/06_reflection/hug_levelup_text_in event:/game/06_reflection/hug_levelup_text_out event:/game/06_reflection/pinballbumper_hit event:/game/06_reflection/pinballbumper_reset event:/game/06_reflection/scaryhair_move event:/game/06_reflection/scaryhair_whoosh event:/game/06_reflection/supersecret_dashflavour dash_direction min:1 max:9 default:1 GAME_CONTROLLED event:/game/06_reflection/supersecret_heartappear event:/game/06_reflection/supersecret_torch_1 event:/game/06_reflection/supersecret_torch_2 event:/game/06_reflection/supersecret_torch_3 event:/game/06_reflection/supersecret_torch_4 event:/game/07_summit/altitude_count event:/game/07_summit/checkpoint_confetti event:/game/07_summit/gem_get event:/game/07_summit/gem_unlock_1 gem_distance min:0 max:700 default:0 AUTOMATIC_DISTANCE event:/game/07_summit/gem_unlock_2 gem_distance min:0 max:700 default:0 AUTOMATIC_DISTANCE event:/game/07_summit/gem_unlock_3 gem_distance min:0 max:700 default:0 AUTOMATIC_DISTANCE event:/game/07_summit/gem_unlock_4 gem_distance min:0 max:700 default:0 AUTOMATIC_DISTANCE event:/game/07_summit/gem_unlock_5 gem_distance min:0 max:700 default:0 AUTOMATIC_DISTANCE event:/game/07_summit/gem_unlock_6 gem_distance min:0 max:700 default:0 AUTOMATIC_DISTANCE event:/game/07_summit/gem_unlock_complete gem_distance min:0 max:700 default:0 AUTOMATIC_DISTANCE event:/game/09_core/bounceblock_break event:/game/09_core/bounceblock_reappear event:/game/09_core/bounceblock_touch event:/game/09_core/conveyor_activate end min:0 max:1 default:0 GAME_CONTROLLED event:/game/09_core/final_heart_get event:/game/09_core/frontdoor_heartfill event:/game/09_core/frontdoor_unlock event:/game/09_core/hotpinball_activate event:/game/09_core/iceball_break event:/game/09_core/iceblock_reappear event:/game/09_core/iceblock_touch event:/game/09_core/pinballbumper_hit event:/game/09_core/rising_threat room_state min:0 max:1 default:0 GAME_CONTROLLED rising min:0 max:1 default:0 GAME_CONTROLLED event:/game/09_core/switch_dies event:/game/09_core/switch_to_cold event:/game/09_core/switch_to_hot event:/game/general/assist_dreamblockbounce event:/game/general/assist_nonsolid_in event:/game/general/assist_nonsolid_out event:/game/general/assist_screenbottom event:/game/general/bird_in event:/game/general/bird_land_dirt event:/game/general/bird_peck event:/game/general/bird_squawk event:/game/general/bird_startle event:/game/general/birdbaby_flyaway event:/game/general/birdbaby_hop event:/game/general/birdbaby_tweet_loop event:/game/general/cassette_block_switch_1 event:/game/general/cassette_block_switch_2 event:/game/general/cassette_bubblereturn event:/game/general/cassette_get event:/game/general/cassette_preview remix min:0 max:10 default:0 GAME_CONTROLLED end min:0 max:1 default:0 GAME_CONTROLLED event:/game/general/crystalheart_blue_get end min:0 max:1 default:0 GAME_CONTROLLED event:/game/general/crystalheart_bounce event:/game/general/crystalheart_gold_get end min:0 max:1 default:0 GAME_CONTROLLED event:/game/general/crystalheart_pulse event:/game/general/crystalheart_red_get end min:0 max:1 default:0 GAME_CONTROLLED event:/game/general/debris_dirt debris_velocity min:0 max:1 default:0 GAME_CONTROLLED event:/game/general/debris_stone debris_velocity min:0 max:1 default:0 GAME_CONTROLLED event:/game/general/debris_wood debris_velocity min:0 max:1 default:0 GAME_CONTROLLED event:/game/general/diamond_return event:/game/general/diamond_touch event:/game/general/fallblock_impact event:/game/general/fallblock_shake event:/game/general/key_get event:/game/general/lookout_move event:/game/general/lookout_use event:/game/general/passage_closed_behind event:/game/general/platform_disintegrate event:/game/general/platform_return event:/game/general/secret_revealed event:/game/general/seed_complete_berry event:/game/general/seed_complete_main ahdsr_controller min:0 max:1 default:0 GAME_CONTROLLED event:/game/general/seed_poof event:/game/general/seed_pulse count min:0 max:6 default:0 GAME_CONTROLLED event:/game/general/seed_reappear count min:0 max:6 default:0 GAME_CONTROLLED event:/game/general/seed_touch count min:0 max:6 default:0 GAME_CONTROLLED event:/game/general/spotlight_intro event:/game/general/spotlight_outro event:/game/general/spring event:/game/general/strawberry_blue_pulse event:/game/general/strawberry_blue_touch event:/game/general/strawberry_flyaway event:/game/general/strawberry_get count min:0 max:6 default:0 GAME_CONTROLLED colour min:0 max:4 default:0 GAME_CONTROLLED event:/game/general/strawberry_laugh event:/game/general/strawberry_pulse event:/game/general/strawberry_touch event:/game/general/strawberry_wingflap event:/game/general/thing_booped event:/game/general/touchswitch_any event:/game/general/touchswitch_gate_finish event:/game/general/touchswitch_gate_open event:/game/general/touchswitch_last event:/game/general/touchswitch_last_cutoff event:/game/general/touchswitch_last_oneshot event:/game/general/wall_break_dirt event:/game/general/wall_break_ice event:/game/general/wall_break_stone event:/game/general/wall_break_wood event:/music/remix/01_forsaken_city fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/remix/02_old_site fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/remix/03_resort fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/remix/04_cliffside fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/remix/05_mirror_temple fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/remix/06_reflection fade min:0 max:1 default:1 GAME_CONTROLLED event:/music/remix/07_summit fade min:0 max:1 default:1 GAME_CONTROLLED escape min:0 max:1 default:0 GAME_CONTROLLED event:/music/remix/09_core fade min:0 max:1 default:1 GAME_CONTROLLED event:/new_content/game/10_farewell/bird_fly_uptonext event:/state/underwater underwater min:0 max:1 default:0 GAME_CONTROLLED event:/ui/game/general_text_loop end min:0 max:1 default:0 GAME_CONTROLLED event:/ui/game/increment_dashcount event:/ui/game/increment_strawberry event:/ui/main/assist_button_info event:/ui/main/assist_button_no event:/ui/main/assist_button_yes event:/ui/main/assist_info_whistle assist_progress min:0 max:6 default:0 GAME_CONTROLLED event:/ui/main/bside_intro_text event:/ui/postgame/death_appear event:/ui/postgame/goldberry_count event:/ui/world_map/icon/assist_skip snapshot:/berry_cooperation/1000s_down snapshot:/berry_cooperation/2000s_down snapshot:/berry_cooperation/3000s_down snapshot:/berry_cooperation/4000s_down snapshot:/berry_cooperation/5000s_down snapshot:/char_granny_laughs_down snapshot:/env_allamb_down snapshot:/game_00_verb snapshot:/game_01_birdbros_finish snapshot:/game_03_clutterswitch_moment snapshot:/game_03_oshirofreakout snapshot:/game_03_pico8room snapshot:/game_05_eyedeath snapshot:/game_05_mus_pulse_controller snapshot:/game_05_torch_arp snapshot:/game_gen_crystalheart snapshot:/game_gen_large_berry_get snapshot:/music_all_mute snapshot:/music_reflection_secret snapshot:/music_secretrevealed snapshot:/underwater
UI
event:/game/03_resort/clutterswitch_squish event:/ui/game/chatoptions_appear event:/ui/game/chatoptions_roll_down event:/ui/game/chatoptions_roll_up event:/ui/game/chatoptions_select event:/ui/game/hotspot_main_in event:/ui/game/hotspot_main_out event:/ui/game/hotspot_note_in event:/ui/game/hotspot_note_out event:/ui/game/lookout_off event:/ui/game/lookout_on event:/ui/game/memorial_dream_loop end min:0 max:1 default:0 GAME_CONTROLLED event:/ui/game/memorial_dream_text_in event:/ui/game/memorial_dream_text_loop end min:0 max:1 default:0 GAME_CONTROLLED event:/ui/game/memorial_dream_text_out event:/ui/game/memorial_text_in event:/ui/game/memorial_text_loop end min:0 max:1 default:0 GAME_CONTROLLED event:/ui/game/memorial_text_out event:/ui/game/pause event:/ui/game/textadvance_madeline event:/ui/game/textadvance_other event:/ui/game/textbox_madeline_in event:/ui/game/textbox_madeline_out event:/ui/game/textbox_other_in event:/ui/game/textbox_other_out event:/ui/game/tutorial_note_flip_back event:/ui/game/tutorial_note_flip_front event:/ui/game/unpause event:/ui/main/button_back event:/ui/main/button_climb event:/ui/main/button_invalid event:/ui/main/button_lowkey event:/ui/main/button_select event:/ui/main/button_toggle_off event:/ui/main/button_toggle_on event:/ui/main/message_confirm event:/ui/main/postcard_ch1_in event:/ui/main/postcard_ch1_out event:/ui/main/postcard_ch2_in event:/ui/main/postcard_ch2_out event:/ui/main/postcard_ch3_out event:/ui/main/postcard_ch4_in event:/ui/main/postcard_ch4_out event:/ui/main/postcard_ch5_in event:/ui/main/postcard_ch5_out event:/ui/main/postcard_ch6_in event:/ui/main/postcard_ch6_out event:/ui/main/postcard_csides_in event:/ui/main/postcard_csides_out event:/ui/main/rename_entry_accept event:/ui/main/rename_entry_backspace event:/ui/main/rename_entry_char event:/ui/main/rename_entry_rollover event:/ui/main/rename_entry_space event:/ui/main/rollover_down event:/ui/main/rollover_up event:/ui/main/savefile_begin event:/ui/main/savefile_delete event:/ui/main/savefile_rename_start event:/ui/main/savefile_rollover_down event:/ui/main/savefile_rollover_first event:/ui/main/savefile_rollover_up event:/ui/main/title_firstinput event:/ui/main/whoosh_large_in event:/ui/main/whoosh_large_out event:/ui/main/whoosh_list_in event:/ui/main/whoosh_list_out event:/ui/main/whoosh_savefile_in event:/ui/main/whoosh_savefile_out event:/ui/postgame/crystal_heart event:/ui/postgame/death_count event:/ui/postgame/death_final event:/ui/postgame/strawberry_count event:/ui/postgame/strawberry_total event:/ui/postgame/strawberry_total_all event:/ui/postgame/unlock_bside event:/ui/postgame/unlock_newchapter event:/ui/world_map/chapter/back event:/ui/world_map/chapter/checkpoint_back event:/ui/world_map/chapter/checkpoint_photo_add event:/ui/world_map/chapter/checkpoint_photo_remove event:/ui/world_map/chapter/checkpoint_start event:/ui/world_map/chapter/level_select event:/ui/world_map/chapter/pane_contract event:/ui/world_map/chapter/pane_expand event:/ui/world_map/chapter/tab_roll_left event:/ui/world_map/chapter/tab_roll_right event:/ui/world_map/icon/flip_left event:/ui/world_map/icon/flip_right event:/ui/world_map/icon/roll_left event:/ui/world_map/icon/roll_right event:/ui/world_map/icon/select event:/ui/world_map/journal/back event:/ui/world_map/journal/heart_grab event:/ui/world_map/journal/heart_release event:/ui/world_map/journal/heart_roll event:/ui/world_map/journal/heart_shift_down event:/ui/world_map/journal/heart_shift_up event:/ui/world_map/journal/page_cover_back event:/ui/world_map/journal/page_cover_forward event:/ui/world_map/journal/page_main_back event:/ui/world_map/journal/page_main_forward event:/ui/world_map/journal/select snapshot:/game_02_dreammemorial_fade
DlcMusic
event:/new_content/music/lvl10/cassette_rooms fade min:0 max:1 default:1 GAME_CONTROLLED sixteenth_note min:1 max:257 default:1 GAME_CONTROLLED ahdsr_controller min:0 max:1 default:0 GAME_CONTROLLED progress min:0 max:3 default:0 GAME_CONTROLLED event:/new_content/music/lvl10/cinematic/bird_crash_first fade min:0 max:1 default:1 GAME_CONTROLLED event:/new_content/music/lvl10/cinematic/bird_crash_second fade min:0 max:1 default:1 GAME_CONTROLLED event:/new_content/music/lvl10/cinematic/end end min:0 max:1 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED event:/new_content/music/lvl10/final_run toodamnfast min:0 max:1 default:0 GAME_CONTROLLED progress min:0 max:3 default:0 GAME_CONTROLLED event:/new_content/music/lvl10/golden_room fade min:0 max:1 default:1 GAME_CONTROLLED event:/new_content/music/lvl10/granny_farewell end min:0 max:1 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED event:/new_content/music/lvl10/intermission_heartgroove fade min:0 max:1 default:1 GAME_CONTROLLED escape min:0 max:1 default:0 GAME_CONTROLLED bird_grab min:0 max:1 default:0 GAME_CONTROLLED event:/new_content/music/lvl10/intermission_powerpoint fade min:0 max:1 default:1 GAME_CONTROLLED end min:0 max:1 default:0 GAME_CONTROLLED event:/new_content/music/lvl10/part01 progress min:0 max:3 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED event:/new_content/music/lvl10/part02 if_bubble min:0 max:1 default:0 GAME_CONTROLLED progress min:0 max:3 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED event:/new_content/music/lvl10/part03 in_space min:0 max:2 default:0 GAME_CONTROLLED fade min:0 max:1 default:1 GAME_CONTROLLED event:/new_content/music/lvl10/reconciliation fade min:0 max:1 default:1 GAME_CONTROLLED snapshot:/game_10_in_space snapshot:/game_10_kevinpc_sendcontrol snapshot:/game_10_kevinpc_verbtransition
DlcSfxs
event:/char/dialogue/theo dialogue_portrait min:0 max:12 default:0 GAME_CONTROLLED dialogue_end min:0 max:1 default:0 GAME_CONTROLLED event:/char/dialogue/theo_webcam dialogue_end min:0 max:1 default:0 GAME_CONTROLLED dialogue_portrait min:0 max:12 default:0 GAME_CONTROLLED event:/game/06_reflection/crushblock_move_loop_covert submerged min:0 max:1 default:0 GAME_CONTROLLED end min:0 max:1 default:0 GAME_CONTROLLED event:/new_content/char/badeline/birdcrash_scene_float event:/new_content/char/badeline/booster_finalfinal_part1 event:/new_content/char/badeline/booster_finalfinal_part2 final_boost_ahdsr min:0 max:1 default:0 GAME_CONTROLLED event:/new_content/char/badeline/booster_first_appear event:/new_content/char/badeline/booster_relocate_slow event:/new_content/char/badeline/maddy_join_quick event:/new_content/char/granny/cane_tap_ending event:/new_content/char/granny/dissipate event:/new_content/char/madeline/bounce_boost event:/new_content/char/madeline/death_golden event:/new_content/char/madeline/glider_drop event:/new_content/char/madeline/hiccup_ducking event:/new_content/char/madeline/hiccup_standing event:/new_content/char/madeline/screenentry_golden event:/new_content/char/madeline/screenentry_gran event:/new_content/char/madeline/screenentry_gran_landing event:/new_content/char/madeline/screenentry_lowgrav event:/new_content/char/madeline/screenentry_stubborn event:/new_content/char/tutorial_ghost/appear event:/new_content/char/tutorial_ghost/dash_red_left event:/new_content/char/tutorial_ghost/dash_red_right event:/new_content/char/tutorial_ghost/disappear event:/new_content/char/tutorial_ghost/dreamblock_sequence event:/new_content/char/tutorial_ghost/footstep event:/new_content/char/tutorial_ghost/grab event:/new_content/char/tutorial_ghost/handhold event:/new_content/char/tutorial_ghost/jump event:/new_content/char/tutorial_ghost/jump_super event:/new_content/char/tutorial_ghost/land event:/new_content/env/10_electricity event:/new_content/env/10_endscene fade min:0 max:1 default:1 GAME_CONTROLLED event:/new_content/env/10_grannyclouds fade min:0 max:1 default:1 GAME_CONTROLLED event:/new_content/env/10_rain event:/new_content/env/10_rushingvoid fade min:0 max:1 default:1 GAME_CONTROLLED event:/new_content/env/10_space_underwater fade min:0 max:1 default:1 GAME_CONTROLLED event:/new_content/env/10_voidspiral strong_wind min:0 max:1 default:0 GAME_CONTROLLED wind_direction min:-1 max:1 default:0 GAME_CONTROLLED event:/new_content/env/local/cafe_computer event:/new_content/env/local/cafe_sign event:/new_content/env/local/kevinpc kevinpc_distance min:0 max:600 default:0 AUTOMATIC_DISTANCE event:/new_content/env/local/tutorial_static_left event:/new_content/env/local/tutorial_static_right event:/new_content/game/10_farewell/bird_camera_pan_up event:/new_content/game/10_farewell/bird_crashscene_leave event:/new_content/game/10_farewell/bird_crashscene_recover event:/new_content/game/10_farewell/bird_crashscene_relocate event:/new_content/game/10_farewell/bird_crashscene_start event:/new_content/game/10_farewell/bird_crashscene_twitch_1 event:/new_content/game/10_farewell/bird_crashscene_twitch_2 event:/new_content/game/10_farewell/bird_crashscene_twitch_3 event:/new_content/game/10_farewell/bird_flappyscene event:/new_content/game/10_farewell/bird_flappyscene_entry event:/new_content/game/10_farewell/bird_flyuproll event:/new_content/game/10_farewell/bird_relocate event:/new_content/game/10_farewell/bird_startle event:/new_content/game/10_farewell/bird_throw event:/new_content/game/10_farewell/bird_wingflap event:/new_content/game/10_farewell/cafe_computer_off event:/new_content/game/10_farewell/cafe_computer_on event:/new_content/game/10_farewell/cafe_computer_on_old end min:0 max:1 default:0 GAME_CONTROLLED event:/new_content/game/10_farewell/cafe_computer_startupsfx event:/new_content/game/10_farewell/endscene_attachment_click event:/new_content/game/10_farewell/endscene_attachment_notify event:/new_content/game/10_farewell/endscene_dial_theo event:/new_content/game/10_farewell/endscene_final_input event:/new_content/game/10_farewell/endscene_photo_zoom event:/new_content/game/10_farewell/fakeheart_bounce event:/new_content/game/10_farewell/fakeheart_get end min:0 max:1 default:0 GAME_CONTROLLED event:/new_content/game/10_farewell/fakeheart_pulse event:/new_content/game/10_farewell/fusebox_hit_1 event:/new_content/game/10_farewell/fusebox_hit_2 event:/new_content/game/10_farewell/glider_emancipate event:/new_content/game/10_farewell/glider_engage event:/new_content/game/10_farewell/glider_land event:/new_content/game/10_farewell/glider_movement glider_speed min:0 max:1 default:0 GAME_CONTROLLED event:/new_content/game/10_farewell/glider_platform_dissipate event:/new_content/game/10_farewell/glider_wallbounce_left event:/new_content/game/10_farewell/glider_wallbounce_right event:/new_content/game/10_farewell/glitch_long event:/new_content/game/10_farewell/glitch_medium event:/new_content/game/10_farewell/glitch_short event:/new_content/game/10_farewell/heart_door event:/new_content/game/10_farewell/key_unlock_1 event:/new_content/game/10_farewell/key_unlock_2 event:/new_content/game/10_farewell/key_unlock_3 event:/new_content/game/10_farewell/key_unlock_4 event:/new_content/game/10_farewell/key_unlock_5 event:/new_content/game/10_farewell/lightning_strike event:/new_content/game/10_farewell/locked_door_appear_1 event:/new_content/game/10_farewell/locked_door_appear_2 event:/new_content/game/10_farewell/locked_door_appear_3 event:/new_content/game/10_farewell/locked_door_appear_4 event:/new_content/game/10_farewell/locked_door_appear_5 event:/new_content/game/10_farewell/pico8_flag event:/new_content/game/10_farewell/pinkdiamond_return event:/new_content/game/10_farewell/pinkdiamond_touch event:/new_content/game/10_farewell/ppt_cube_transition event:/new_content/game/10_farewell/ppt_dissolve_transition event:/new_content/game/10_farewell/ppt_doubleclick event:/new_content/game/10_farewell/ppt_happy_wavedashing event:/new_content/game/10_farewell/ppt_impossible event:/new_content/game/10_farewell/ppt_its_easy event:/new_content/game/10_farewell/ppt_mouseclick event:/new_content/game/10_farewell/ppt_spinning_transition event:/new_content/game/10_farewell/ppt_wavedash_whoosh event:/new_content/game/10_farewell/puffer_boop event:/new_content/game/10_farewell/puffer_expand event:/new_content/game/10_farewell/puffer_reform event:/new_content/game/10_farewell/puffer_return event:/new_content/game/10_farewell/puffer_shrink event:/new_content/game/10_farewell/puffer_splode event:/new_content/game/10_farewell/quake_onset event:/new_content/game/10_farewell/quake_rockbreak event:/new_content/game/10_farewell/strawberry_gold_detach event:/new_content/game/10_farewell/zip_mover event:/new_content/timeline_bubble_to_remembered event:/new_content/ui/postcard_variants_in event:/new_content/ui/postcard_variants_out event:/new_content/ui/rename_entry_accept_locked event:/new_content/ui/skip_all event:/state/cafe_computer_active quit min:0 max:1 default:0 GAME_CONTROLLED end min:0 max:1 default:0 GAME_CONTROLLED event:/ui/postgame/unlock_newchapter_icon snapshot:/game_10_BIR_music_part01 snapshot:/game_10_BIR_music_part02 snapshot:/game_10_BIR_sfx snapshot:/game_10_amb_voidspiral_active snapshot:/game_10_cafe_computer_active snapshot:/game_10_final_boost snapshot:/game_10_glitch_active snapshot:/game_10_goldenroom_death_fix snapshot:/game_gen_crystalheart snapshot:/game_gen_large_berry_get
Please note that this page was mostly computer generated, but people make mistakes. For questions or feedback, contact @coloursofnoise on the Celeste Discord 🔗.
Additionally, many of the sounds listed here require additional parameters to function properly, which are listed underneath the IDs
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