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Mister-Kay
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KTera update unsupported
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README.md

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## Ping Compensation
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Tera-Proxy module for Tera Online. Gives you fake attack speed to eliminate ping tax between skills.
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### Comparison to Skill Prediction
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Ping Compensation | Skill Prediction
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:--:|:--:
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No Ghosting\* | Occasional Ghosting\*
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Less Fluid Animations | More Fluid Animations
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Partial Benefit For chained, lockon, and chargable skills | Full Benefit For chained, lockon, and chargable skills
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No Combo Attack or blocking support | Full Combo Attack and blocking support
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\* Ghosting is playing a skill animation without dealing damage or using a different skill than server recieves/sends.
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### My Recommendation (WIP: NOT FULLY TESTED YET)
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Other than ghosting, **Skill-Prediction is probably the better choice**, but you don't have to make that choice. You can edit `/config/config.json` and `/config/preset.js` for co-compatability. **Use Ping Compensation for troublesome skills** that ghost or desync, and **use Skill Prediction for everything else.** See `docs` folder for details.
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### Diagram
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![No Proxy vs Skill Prediction vs Ping Compensation](https://i.imgur.com/yXttYwv.png)
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### Requirements
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[Tera-Proxy](https://github.com/meishuu/tera-proxy) and dependencies
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### Contributions
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Thanks to [Leiki](https://github.com/Leyki), [Pinkie Pie](https://github.com/pinkipi), [SaltyMonkey](https://github.com/SaltyMonkey), [undefined3394](https://github.com/undefined3394), and [Yunfei](https://github.com/YunfeiG) for Skill Prediction and configuration contributions.
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## Ping Compensation
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Tera-Proxy module for Tera Online. Gives you fake attack speed to eliminate ping tax between skills.
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### Comparison to Skill Prediction
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Ping Compensation | Skill Prediction
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:--:|:--:
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No Ghosting\* | Occasional Ghosting\*
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Less Fluid Animations | More Fluid Animations
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Partial Benefit For chained, lockon, and chargable skills | Full Benefit For chained, lockon, and chargable skills
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No Combo Attack or blocking support | Full Combo Attack and blocking support
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\* Ghosting is playing a skill animation without dealing damage or using a different skill than server recieves/sends.
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### My Recommendation (WIP: NOT FULLY TESTED YET)
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Other than ghosting, **Skill-Prediction is probably the better choice**, but you don't have to make that choice. You can edit `/config/config.json` and `/config/preset.js` for co-compatability. **Use Ping Compensation for troublesome skills** that ghost or desync, and **use Skill Prediction for everything else.** See `docs` folder for details.
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### Diagram
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![No Proxy vs Skill Prediction vs Ping Compensation](https://i.imgur.com/yXttYwv.png)
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### Requirements
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[Tera-Proxy](https://github.com/meishuu/tera-proxy) and dependencies
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### Contributions
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Thanks to [Leiki](https://github.com/Leyki), [Pinkie Pie](https://github.com/pinkipi), [SaltyMonkey](https://github.com/SaltyMonkey), [undefined3394](https://github.com/undefined3394), and [Yunfei](https://github.com/YunfeiG) for Skill Prediction and configuration contributions.

README.url

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[{000214A0-0000-0000-C000-000000000046}]
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Prop3=19,11
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[InternetShortcut]
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IDList=
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URL=https://github.com/Mister-Kay/ping-compensation

config/data/default-config.json

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{
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"version": "5.0",
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"enabled": true,
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"debug": false,
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"spCompatible": false,
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"spDirectory": "skill-prediction",
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"useRetries": false,
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"skillRetryMs": 30,
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"skillRetryCount": 1,
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"pingHistoryMax": 30,
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"pingSpikesLimit": false,
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"pingSpikesMin": 100,
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"pingSpikesMax": 1000,
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"minCombatFPS": 30
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{
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"version": "5.0",
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"enabled": true,
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"debug": false,
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"spCompatible": false,
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"spDirectory": "skill-prediction",
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"useRetries": false,
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"skillRetryMs": 30,
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"skillRetryCount": 1,
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"pingHistoryMax": 30,
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"pingSpikesLimit": false,
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"pingSpikesMin": 100,
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"pingSpikesMax": 1000,
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"minCombatFPS": 30
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}

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