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base repository: EriArk/JavaEmulator
base: main@{1day}
head repository: EriArk/JavaEmulator
compare: main
- 19 commits
- 3 files changed
- 1 contributor
Commits on Oct 11, 2026
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docs: record isolated M3G alternative probe results
Link branch-only Android harness, raw emulator/Retroid results and screenshots. Record eight synthetic checks per target and explicit real-game/performance limits. Mainline engine, app sources and licensing remain unchanged; no replacement APK released.
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docs: record branch-only M3G scene and animation comparison
Link 9e758ab evidence: candidate 18/18 on Retroid/emulator, unchanged native baseline 10/10 on Retroid, and 17 frame comparisons. Record unresolved baseline emulator failures and synthetic-only acceptance boundaries. No app source, license or release change.
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Document branch-only M3G real-host smoke results and remaining gates
Link the six host checks, three exact game variants and eight captures on d91321b. Keep public release, experimental source and local research APKs distinct; record DiRT auto-profile failure, lifecycle artifact boundaries and unmeasured performance. Main application code and licenses are unchanged.
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Document M3G runtime observations without changing the main engine
Link the branch-only measured artifacts, same-scenario Retroid Asphalt comparison and emulator lifecycle captures. Record higher candidate paint cost, visible rendering differences and rejected emulator timing separately from replacement acceptance. Longer fixed-sample comparisons remain pending; no release or license change.
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Document experimental M3G filtering fix and bounded device results
Point the public status page to 86d7906 with 17 host/raster checks, before/after evidence and Deep/DiRT captures. Distinguish rejected surface timing, unavailable paint cost and pause-menu return from complete acceptance. Keep current mainline engine, APK channels and licensing unchanged.
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Record M3G shading fixes and direct-flush device evidence
Link research revision 044d9a2 with reproduced material/fog failures, 32 measured-host checks and 18 standalone checks. Document Deep timing and resumed gameplay, unresolved Asphalt shadow and observation limits. Main production engine, licensing and APK availability remain unchanged.
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Update product status for M3G alpha fixes and original tone replacement
Record conditional maintainer authorization for a ready beta, the newly identified EPL tone dependency and candidate-only replacement, verified combined-host checks, and remaining production/licensing/upgrade work. Keep main and public release availability distinct from experimental source.
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Commits on Oct 12, 2026
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Update product status with M3G texture fix and remaining performance gap
Keep research, Java-only verification and previous combined-build evidence distinct. Document platform math replacement and the next bounded GPU investigation; do not announce production parity, license transition or a beta release.
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Record native M3G acceleration and remaining replacement limits
Update the product handoff for website and post consumers: new native raster code, independent texture wrapping, 63 checks per target, exact-pixel same-APK speedup and observed Retroid race. Keep experimental source, production and public releases distinct.
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Update product handoff for layered M3G acceleration
Record four-layer and fog implementation, the zero-density tint fix, current 66-check device results and observed Deep gameplay. Distinguish same-APK synthetic speedups, residual simple-scene overhead and outstanding replacement/release work.
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Update product handoff for native mipmaps and sprites
Record b624a71 implementation, mip sampling/cache fixes, 71 checks on each device and exact 18-scene comparisons. Keep synthetic timings, Retroid smoke evidence, remaining filtering/performance gaps and unreleased production status separate. This commit contains documentation only.
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Update product handoff for trilinear filtering
Record 610302b implementation, corrected LOD, independent color checks and 74 passing checks per device. Distinguish improved image quality and its higher cost from Java/native speed comparisons, game acceptance and the remaining production-release gates. Documentation only.
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docs: record geometry fixes and bounded lighting gains
Record source checkpoint 197f995, 81-check device results, unchanged scene pixels, same-APK cached versus uncached timings, and the short Asphalt race check. Distinguish this experiment from production/release readiness and identify GPU rasterization as the next proposed implementation rather than promising parity from CPU optimizations.
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docs: record opt-in GPU rendering and its current limits
Reference source checkpoint 5b777ae, 87-check device results, hardware execution counters, same-APK timings, precision differences and comparison images. Keep GPU off-by-default research separate from main, published APKs and real-game acceptance; identify resident GPU batching as the next implementation target.
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docs: record resident GPU frames, effects and measured limits
Describe checkpoint 88d4808, 92 checks on each device, identical residency images and bounded same-APK timings. Keep current production, licensing, private builds and public releases distinct; record outstanding GPU effects and game acceptance.
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docs: record GPU texture support and Retroid game sessions
Update the website/post source of truth with the research-only checkpoint, 98 checks on each device, bounded texture-workload gains and GPU-confirmed Asphalt/Deep captures. Keep main, release and full-game acceptance boundaries explicit.
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docs: record GPU depth and blending fixes with device evidence
Update the website/post source of truth with the separate research checkpoint, signed-depth regression repair, 104 checks on each target and fresh Asphalt evidence. Preserve performance, audio and release limitations.
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docs: record GPU sprites, device checks and performance limits
Separate research support from production availability and standalone benchmark cost from game FPS. Link the 285d26c implementation, 112-check device results and Deep screenshot; retain default-off and release boundaries.
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docs: record bounded GPU recovery and verified research status
Link source checkpoint 52ec72d and the final 119-check Retroid/Phone evidence. Record the fixed allocation regression, unchanged benchmark images and measured limits. Keep research, main application code, licensing and public release availability distinct; name GPU submission batching as the next implementation step.
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