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Releases: EpicGames/PixelStreamingInfrastructure

UE5.2-0.4.0

21 Mar 06:48
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Full Changelog: UE5.2-0.3.0...UE5.2-0.4.0

UE5.2-0.3.0

08 Mar 05:00
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Full Changelog: UE5.2-0.2.3...UE5.2-0.3.0

UE5.2-0.2.3

25 Feb 10:36
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Full Changelog: UE5.2-0.2.2...UE5.2-0.2.3

UE5.2-0.2.2

23 Feb 00:50
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Full Changelog: UE5.2-0.2.1...UE5.2-0.2.2

UE5.2-0.2.1

22 Feb 08:14
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Full Changelog: UE5.2-0.1.0...UE5.2-0.2.1

UE5.2-0.1.0

20 Feb 04:25
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What's Changed

  • Fix: delayed mic input by @Belchy06 in #77
  • Fix: delayed mic input by @lukehb in #78
  • Fix: Preferred codec selector causes no stream if application launched without -PixelStreamingNegotiateCodecs by @Belchy06 in #83
  • Add the rest of the browsers supported codecs after setting the preferred codec (#83) by @lukehb in #84
  • Add experimental support for WebXR based experiences by @Belchy06 in #85
  • Merge master into 5.2 by @lukehb in #86
  • Multi-streamer QOL improvements by @Belchy06 in #88
  • Removing the player id from forwarded messages when they're sent to t… by @mcottontensor in #91
  • Fix crash on browsers where the xr object wasn't on the navigator by @Belchy06 in #93
  • QOL: Display a message when multiple streamers are detected by @Belchy06 in #94
  • Fix: SFU peer datachannels aren't being created by @Belchy06 in #95
  • Customise Pixel Streaming Player Page by @MWillWallT in #90
  • Library not building on Linux due to incorrect casing by @StomyPX in #96
  • Fix SFU data channels not being created by @Belchy06 in #97
  • Bring dev work over to 5.2 by @lukehb in #99
  • Added dev and prod configs to webpack by @lukehb in #102
  • Adding github actions to create an NPM package for frontend library and make a release for the repo by @lukehb in #103
  • Bring Github actions to 5.2 branch by @lukehb in #105
  • Neaten up install scripts by @Belchy06 in #106

New Contributors

Full Changelog: UE5.2-0.0.1...UE5.2-0.1.0

UE5.2-0.0.1

08 Feb 07:00
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UE5.2-0.0.1 Pre-release
Pre-release

Pre-release of the built reference frontend + servers + frontend library.

Features

  • Added multiple streamer support by @mcottontensor in #74
  • Added DefaultToHover being parsed as a config option in InitialSettings message by @StomyPX in #68

Improvements

  • Convert frontend javascript to typescript and refactor. by @lukehb in #63
  • Remove useless code, make code style more consistent by @Senseme in #59

Bug fixes

  • @ CVE-2022-25896 by @mik-patient in #35
  • Replaced hardcoded log path with given parameter path by @Mirmidion in #39
  • Fixed syntax error by @mcianni in #44
  • Fix check if KeyboardEvent.keyCode deprecated then use KeyboardEvent.code + mapping instead. by @lukehb in #48
  • Fix bug when negating property in and removing duplicate property by @lukehb in #49
  • Fix incorrect login page path when using authentication by @Belchy06 in #55
  • Fix insufficient validation when decoding a Socket packet by @iot-defcon in #57
  • Fix handling of "defaultToHover" field in offer by @StomyPX in #60
  • Patched Uncaught exception in PixelStreamingInfrastructure via engine by @imhunterand in #61
  • Bump qs and express in /SignallingWebServer by @dependabot in #69
  • Bump qs and express in /Matchmaker by @dependabot in #70
  • Bump passport from 0.4.1 to 0.6.0 in /SignallingWebServer by @dependabot in #71
  • Bump engine.io and socket.io in /Matchmaker by @dependabot in #72
  • Indicate to the signalling server when the browser intends to send the offer by @Belchy06 in #75

New Contributors

Full Changelog: https://github.com/EpicGames/PixelStreamingInfrastructure/commits/UE5.2-0.0.1