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docs: update CHANGELOG.md
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CHANGELOG.md

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@@ -5,7 +5,7 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## 0.10.0 (Unreleased)
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## [0.10.0](https://github.com/EndstoneMC/endstone/releases/tag/v0.10.0) - 2025-07-30
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<small>[Compare with 0.9](https://github.com/EndstoneMC/endstone/compare/v0.9...v0.10.0)</small>
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@@ -14,11 +14,13 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Added support for BDS version 1.21.95.1.
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- Added ability to register commands as console-only by setting `console` in the `default` field.
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- Added `ItemStack::getData` and `ItemStack::setData` methods for accessing item data values.
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- Added `LeavesDecayEvent` by @killcerr.
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- Added `PlayerItemHeldEvent` by @killcerr.
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- Added `LeavesDecayEvent` by @killcerr in [#209](https://github.com/EndstoneMC/endstone/pull/209)
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- Added `BlockCookEvent` by @killcerr in [#212](https://github.com/EndstoneMC/endstone/pull/212)
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- Added `PlayerItemHeldEvent` by @killcerr in [#213](https://github.com/EndstoneMC/endstone/pull/213)
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- Added `PlayerInteractEvent::Action` enum for distinguishing interaction types.
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- Added `BlockPistonExtendEvent` and `BlockPistonRetractEvent` for piston-related events.
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- Added `PlayerBedEnterEvent` and `PlayerBedLeaveEvent` for player sleeping events by @dreamguxiang.
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- Added `PlayerBedEnterEvent` and `PlayerBedLeaveEvent` for player sleeping events by @dreamguxiang
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in [#196](https://github.com/EndstoneMC/endstone/pull/196)
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- Added `Server::getProtocolVersion` to retrieve the supported network protocol version.
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- Added `PlayerEmoteEvent::setMuted` to suppress server broadcasts for player emotes.
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- Added `PlayerSkinChangeEvent`, triggered when a player changes their in-game skin.
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module.
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- **BREAKING CHANGE (Python API)**: `PlayerJoinEvent`, `PlayerQuitEvent` and `PlayerDeathEvent` now use `Translatable`
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for messages by default.
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- Changed VENV_DIR to "$HOME/.virtualenvs/endstone" in `autoinstall.sh` and `start.sh` to avoid polluting users' home
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directory by @GyanPrakash2483 in [#226](https://github.com/EndstoneMC/endstone/pull/226)
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### Fixed
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- `PlayerKickEvent` no longer triggers when `PlayerLoginEvent` is cancelled.
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- Input (`stdin`) can now be passed down from a parent process when Endstone is running as a subprocess.
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- `ActorDamageEvent` now respects the invulnerable time after hurt and will be triggered by damage from a potion.
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- Fixed an error that could occur with `ActionForm` when a button's `onClick` is not set.
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- Use correct colour for average TPS in `/status` command output.
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- Use the correct colour for average TPS in `/status` command output by @MisledWater79
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in [#232](https://github.com/EndstoneMC/endstone/pull/232)
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- Fixed a bug where the selector argument got cut short when parsing commands.
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- Fixed `Server.name` property in Python API by @cenk in [#220](https://github.com/EndstoneMC/endstone/pull/220)
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## [0.9.4](https://github.com/EndstoneMC/endstone/releases/tag/v0.9.4) - 2025-07-14
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