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copy.ps1
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copy.ps1
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Param(
[Parameter(Mandatory=$false)]
[Switch] $clean,
[Parameter(Mandatory=$false)]
[Switch] $log,
[Parameter(Mandatory=$false)]
[Switch] $useDebug,
[Parameter(Mandatory=$false)]
[Switch] $self,
[Parameter(Mandatory=$false)]
[Switch] $all,
[Parameter(Mandatory=$false)]
[String] $custom="",
[Parameter(Mandatory=$false)]
[String] $file="",
[Parameter(Mandatory=$false)]
[Switch] $help
)
if ($help -eq $true) {
Write-Output "`"Copy`" - Builds and copies your mod to your quest, and also starts Beat Saber with optional logging"
Write-Output "`n-- Arguments --`n"
Write-Output "-Clean `t`t Performs a clean build (equvilant to running `"build -clean`")"
Write-Output "-UseDebug `t Copies the debug version of the mod to your quest"
Write-Output "-Log `t`t Logs Beat Saber using the `"Start-Logging`" command"
Write-Output "`n-- Logging Arguments --`n"
& $PSScriptRoot/start-logging.ps1 -help -excludeHeader
exit
}
& $PSScriptRoot/build.ps1 -clean:$clean
if ($LASTEXITCODE -ne 0) {
Write-Output "Failed to build, exiting..."
exit $LASTEXITCODE
}
# & $PSScriptRoot/validate-modjson.ps1
# if ($LASTEXITCODE -ne 0) {
# exit $LASTEXITCODE
# }
$modJson = Get-Content "./mod.json" -Raw | ConvertFrom-Json
$modFiles = $modJson.modFiles
foreach ($fileName in $modFiles) {
if ($useDebug -eq $true) {
& adb push build/debug/$fileName /sdcard/Android/data/com.beatgames.beatsaber/files/mods/$fileName
} else {
& adb push build/$fileName /sdcard/Android/data/com.beatgames.beatsaber/files/mods/$fileName
}
}
& $PSScriptRoot/restart-game.ps1
if ($log -eq $true) {
& adb logcat -c
& $PSScriptRoot/start-logging.ps1 -self:$self -all:$all -custom:$custom -file:$file
}