Skip to content

Conversation

@kevin-joseph-ai
Copy link
Collaborator

Simulator changes to accommodate z axis.

@kevin-joseph-ai
Copy link
Collaborator Author

TODO:

  • Review and finish level_gen changes.
  • Fix compilation errors.
  • Viz a scene with map_objects having varying z

bool IgnoreNonVehicles = false; // Default: false
FindRoadObservationsWith roadObservationAlgorithm{
FindRoadObservationsWith::KNearestEntitiesWithRadiusFiltering};
FindRoadObservationsWith::AllEntitiesWithRadiusFiltering};
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

probably do not want this change to do this?

Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Yeah I think this branch contains a lot of changes we do not want to include. I am starting a different branch with only the minimal required changes to access the z logs

{
p.x = j.at("x").get<float>();
p.y = j.at("y").get<float>();
if (j.contains("z")) {
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

does it sometimes not contain it?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants