Flutter Getx template: Starting up new project with all needed configuration has never been easier.
- Accessline Company
- Smart Angle Group
- Squarement
- GACA (+10k) ( Google Play - Apple Store )
- Hr App ( Google Play - Apple Store )
- Jumpers ( Google Play - Apple Store )
- Open Source : Ecommerce Ui Kit
- Open Source : Weather App
- thunder_cli : package
We all face the same problem when we want to start a new project we have to take care of some repeatable things such as
- Theme (light/dark) & store current theme in shared pref π
- Localization & store the current locale in shared pref
π °οΈ - Firebase Messaging π¨
- Notifications setup π
- Safe api requests & error handling π
- Changing between widgets during api call (loading,success,failed..etc) π₯
- Snackbar,Toasts & in app notifications πͺ
- Making app more responsive and stop font scaling π
- Change app Icon, Name and package id ποΈ
This project will take care of all this repeatable things so you can start your project in few steps and you will have all the mentioned points set up and ready to use π
Latest Updates (Updated Branch) π
- Upgraded project to work with the latest Flutter versions π₯
- Updated to GetX 5 π
- Fixed deprecated code and ensured compatibility π οΈ
- Refactored code and resolved all Dart lints π οΈ
- GetX 5 support
- Separate Local Notification helper from fcm helper π οΈ
- Integration Test for BaseClient π§ͺ
- Integration Test for Awesome Notifications Helper π§ͺ
- Integration Test for Widget Animator π§ͺ
- Unit Test also for BaseClient π§ͺ
- Unit Test for MySharedPreference π§ͺ
- Unit Test for MyHive π§ͺ
- Unit Test for Localization Service π§ͺ
- Replace get_storage with SharedPref (unsolved testing problems with get_storage) π¦οΈ
-
To make your app responsive and look exactly as your (xd,figma..etc) design you need to set artbord size for flutter_ScreenUtil in main.dart
ScreenUtilInit( designSize: const Size(375, 812), // change this to your xd artboard size
-
FCM & Awesome Notifications are initialized in main.dart so when ever you connect your app to firebase your app will be ready to receive notifications you don't need to do anything, if you want to send token to api you can find this function in FcmHelper class π
static _sendFcmTokenToServer(){ var token = MySharedPref.getFcmToken(); // TODO SEND FCM TOKEN TO SERVER }
-
Change app package name
flutter pub run change_app_package_name:main com.new.package.name
-
Change app name
flutter pub run rename_app:main all="My App Name"
-
Change app launch icon (replace assets/images/app_icon.png with your app icon) then run this command
flutter pub run flutter_launcher_icons:main
-
FCM: firebase has recently added (add flutter app) to your firebase which will make adding our flutter(android/ios) app to firebase take only 2 steps π₯ but first you need to download Firebase CLI and in the terminal execute:
dart pub global activate flutterfire_cli
then follow the firebase guid you will get command similar to this one
flutterfire configure --project=flutter-firebase-YOUR_PROJECT_ID
and that's it! your project is now connected to firebase and fcm is up and ready to get notifications
IOS require few more steps from your side to recive fcm notifications follow the Dcos steps and after that everything should be working fine from flutter side
- Responsive app: to make your app responsive you need to get advantage of using flutter_ScreenUtil so instead of using normal double values for height,width,radius..etc you need to use it like this
200.w // adapted to screen width
100.h // /Adapted to screen height
25.sp // adapted font size
10.r // adapted radius
// Example
Container(
height: 100.h,
width: 200.w,
child: Text("Hello",style: TextStyle(fontSize: 20.sp,))
)
-
Theme
-
Change theme
MyTheme.changeTheme();
-
Check current theme
bool isThemeLight = MyTheme.getThemeIsLight();
-
-
Localization
-
Change app locale
LocalizationService.updateLanguage('en');
-
Get current locale
LocalizationService.getCurrentLocal();
-
Use translation
Text(Strings.hello.tr)
-
-
Safe api call
-
logic code (in controller)
// hold data coming from api List<dynamic> data; // api call status ApiCallStatus apiCallStatus = ApiCallStatus.holding; // getting data from api getData() async { // *) perform api call await BaseClient.safeApiCall( Constants.todosApiUrl, // url RequestType.get, // request type (get,post,delete,put), onLoading: () { // *) indicate loading state apiCallStatus = ApiCallStatus.loading; update(); }, onSuccess: (response){ // api done successfully data = List.from(response.data); // -) indicate success state apiCallStatus = ApiCallStatus.success; update(); // update ui }, // if you don't pass this method base client // will automatically handle error and show error message to user onError: (error){ // show error message to user BaseClient.handleApiError(error); // -) indicate error status apiCallStatus = ApiCallStatus.error; update(); // update ui }, ); }
-
UI: MyWidgetsAnimator will animate between widgets depending on current api call status
GetBuilder<HomeController>( builder: (controller){ return MyWidgetsAnimator( apiCallStatus: controller.apiCallStatus, loadingWidget: () => const Center(child: CircularProgressIndicator(),), errorWidget: ()=> const Center(child: Text('Something went wrong!'),), successWidget: () => ListView.separated( itemCount: controller.data!.length, separatorBuilder: (_,__) => SizedBox(height: 10.h,), itemBuilder: (ctx,index) => ListTile( title: Text(controller.data![index]['userId'].toString()), subtitle: Text(controller.data![index]['title']), ), ), ); }, )
-
-
Snackbars (in app notify):
CustomSnackBar.showCustomSnackBar(title: 'Done successfully!', message: 'item added to wishlist'); CustomSnackBar.showCustomErrorSnackBar(title: 'Failed!', message: 'failed to load data'); CustomSnackBar.showCustomToast(message: 'added to card'); CustomSnackBar.showCustomErrorToast(message: 'added to card');
After setting up all the needed thing now lets talk about folder structure which is mainly based on Getx Pattern and there are some personal opinions, if you open your lib folder you will find those folders
.
βββ lib
βββ app
β βββ components
β βββ data
β β βββ local
β β βββ models
β βββ modules
β β βββ home
β βββ routes
β βββ services
βββ config
β βββ theme
β βββ translation
βββ utils
- app: will contain all our core app logic
- components: will contain all the shared UI widgets
- data: will contain our models and local data sources (local db & shared pref)
- modules: app screens
- routes: generated by get_cli and it will contain our navigation routes
- services: contain all logic for making safe & clean api calls
- config: will contain app config such as themes, localization services
- utils: for our helper classes
-
Theme: if you opened theme package you will see those files
βββ theme βββ dark_theme_colors.dart βββ light_theme_colors.dart βββ my_fonts.dart βββ my_styles.dart βββ my_theme.dart
you only need to change app colors (light/dark_theme_colors) and if you want to change app fonts sizes and family just modify my_fonts.dart and that is it you don't need to worry about styles and theme you only need to edit my_syles.dart if you want to change some element theme data (padding,border..etc) and if you want to change theme just use this code
// change theme and save current theme state to shared pref MyTheme.changeTheme();
and if you want to check if the theme is dark/light just use
bool themeIsLight = MyTheme.getThemeIsLight(); // OR bool themeIsLight = MySharedPref.getThemeIsLight();
-
Localization/translation we will use getx localization system which in the normal case code would look something like this
class LocalizationService extends Translations { @override Map<String, Map<String, String>> get keys => { 'en_US': { 'hello' : 'Hello' }, 'ar_AR': { 'hello' : 'Ω Ψ±ΨΨ¨Ψ§Ω' }, }; } Text('hello'.tr); // translated text
but because we have so many words to translate we will separate keys file (strings_enum.dart) and languages map into different classes so code will become like this
class LocalizationService extends Translations { @override Map<String, Map<String, String>> get keys => { 'en_US': enUs, 'ar_AR': arAR, }; } // keys class Strings { static const String hello = 'hello'; } // english words const Map<String, String> enUs = { Strings.hello : 'Hello', } // arabic translate final Map<String, String> arAR = { Strings.hello : 'Ω Ψ±ΨΨ¨Ψ§', } //result Text(Strings.hello.tr)
and that explain why we have this file structure inside our translation package
βββ translations βββ ar_Ar β βββ ar_ar_translation.dart βββ en_US β βββ en_us_translation.dart βββ localization_service.dart βββ strings_enum.dart
to change language you will use
LocalizationService.updateLanguage('en');
and to get the current locale/language you can use
LocalizationService.getCurrentLocal(); // OR MySharedPref.getCurrentLocal();
-
Safe api call: under if you opened lib/app/services package you will find 3 files
- api_call_status.dart: which contain all possible stages of our api call (loading,success,error..etc)
- api_exception.dart: custom exception class to make error handling more informative
- base_client.dart: contain our safe api call functions to perform api request the right way you would do this
class HomeController extends GetxController {
// hold data
List<dynamic>? data;
// api call status
ApiCallStatus apiCallStatus = ApiCallStatus.holding;
// getting data from api simulating
getData() async {
// *) indicate loading state
apiCallStatus = ApiCallStatus.loading;
update();
// *) perform api call
await BaseClient.safeApiCall(
Constants.todosApiUrl, // url
RequestType.get,
onSuccess: (response){ // api done successfully
data = List.from(response.data);
// -) indicate success state
apiCallStatus = ApiCallStatus.success;
update(); // update ui
},
// if you don't pass this method base client
// will automatically handle error and show message
onError: (error){
// show error message to user
BaseClient.handleApiError(error);
// -) indicate error status
apiCallStatus = ApiCallStatus.error;
update(); // update ui
}, // error while performing request
);
}
@override
void onInit() {
getData();
super.onInit();
}
}
base client will catch all the possible errors and if you didn't pass onError function it will automatically catch the error in UI side code will be
GetBuilder<HomeController>(
builder: (_){
return MyWidgetsAnimator(
apiCallStatus: controller.apiCallStatus,
loadingWidget: () => const Center(child: CircularProgressIndicator(),),
errorWidget: ()=> const Center(child: Text('Something went wrong!'),),
successWidget: () =>
ListView.separated(
itemCount: controller.data!.length,
separatorBuilder: (_,__) => SizedBox(height: 10.h,),
itemBuilder: (ctx,index) => ListTile(
title: Text(controller.data![index]['userId'].toString()),
subtitle: Text(controller.data![index]['title']),
),
),
);
},
)
NOTE: MyWidgetsAnimator will take care of ui changing with animation you will pass the ApiCallStatus and success,failed,loading..etc widgets and it will take care of transition
Thanks to all the amazing contributors who have helped improve this project! π
For support, email emadbeltaje@gmail.com or Facebook Emad Beltaje.