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Copy pathsynth.cpp
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980 lines (833 loc) · 28.7 KB
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/*
* ----------------------------------------------------------------------------
* ESP32-S3 SF2 Synthesizer Firmware
*
* Description:
* Real-time SF2 (SoundFont) compatible wavetable synthesizer with USB MIDI, I2S audio,
* multi-layer voice allocation, per-channel filters, reverb, chorus and delay.
* GM/GS/XG support is partly implemented
*
* Hardware:
* - ESP32-S3 with PSRAM
* - I2S DAC output (44100Hz stereo, 16-bit PCM)
* - USB MIDI input
* - Optional SD card and/or LittleFS
*
* Author: Evgeny Aslovskiy AKA Copych
* License: MIT
* Repository: https://github.com/copych/ESP32-S3_SF2_Sampler_Synthesizer
*
* File: synth.cpp
* Purpose: SF2 synthesizer core logic
* ----------------------------------------------------------------------------
*/
#include "synth.h"
#include "config.h"
#include <float.h>
#include <math.h>
#include <FS.h>
// #include <SD_MMC.h> // SD 미사용
#include <LittleFS.h>
#include "TLVStorage.h"
#ifdef ENABLE_CH_FILTER_M
#include "biquad2.h"
#endif
#ifdef ENABLE_CHORUS
#include "fx_chorus.h"
extern FxChorus chorus;
#endif
#ifdef ENABLE_REVERB
#include "fx_reverb.h"
extern FxReverb reverb;
#endif
#ifdef ENABLE_DELAY
#include "fx_delay.h"
extern FxDelay delayfx;
#endif
static const char* TAG = "Synth";
Synth::Synth(SF2Parser& parserRef) : parser(parserRef) {
// Initialize all 16 MIDI channels with default values
for (int i = 0; i < 16; ++i) {
channels[i] = ChannelState(); // Default-initialized
}
// Initialize all voices
for (int i = 0; i < MAX_VOICES; ++i) {
voices[i].init();
}
volume_scaler = 1.0f / sqrtf(MAX_VOICES);
}
bool Synth::begin() {
if (loadSynthState()) return true;
if (!parser.parse()) {
ESP_LOGW(TAG, "No SF2 parsed. Auto-loading next SF2...");
return loadNextSf2();
}
return true;
}
void Synth::noteOn(uint8_t ch, uint8_t note, uint8_t vel) {
if (vel == 0) {
noteOff(ch, note);
return;
}
#ifdef ENABLE_GUI
block_gui();
#endif
ChannelState* chan = &channels[ch];
chan->activityIncrease(vel);
bool isMono = chan->monoMode != ChannelState::Poly;
bool retrig = chan->monoMode != ChannelState::MonoLegato;
auto zones = parser.getZonesForNote(note, vel, chan->getBank(), chan->program);
if (zones.empty()) return;
chan->pushNote(note);
if (isMono) {
if (retrig) {
// Kill all existing voices on this channel
for (auto& v : voices)
if (v.active && v.channel == ch)
v.die();
// Start new voices for all zones
for (auto& zone : zones) {
if (!zone.sample) continue;
float score = vel * DIV_127;
Voice* v = allocateVoice(ch, note, score, zone.exclusiveClass);
if (v) v->startNew(ch, note, vel, zone, chan);
}
} else {
// Legato: update pitch of ALL existing voices, or start new if none
bool reused = false;
for (Voice& v : voices) {
if ( v.active && v.channel == ch) {
if (!v.noteHeld) {
v.die();
} else {
v.updatePitchOnly(note, chan);
reused = true;
}
}
}
if (!reused) {
// First note: start new voices
for (auto& zone : zones) {
if (!zone.sample) continue;
float score = vel * DIV_127;
Voice* v = allocateVoice(ch, note, score, zone.exclusiveClass);
if (v) v->startNew(ch, note, vel, zone, chan);
}
}
}
} else {
// Polyphonic: start new voices normally
for (auto& zone : zones) {
if (!zone.sample) continue;
float score = vel * DIV_127;
Voice* v = allocateVoice(ch, note, score, zone.exclusiveClass);
if (v) v->startNew(ch, note, vel, zone, chan);
}
}
chan->portaCurrentNote = note;
}
void Synth::noteOff(uint8_t ch, uint8_t note) {
if (ch >= 16) return;
#ifdef ENABLE_GUI
block_gui();
#endif
ChannelState* chan = &channels[ch];
bool isMono = chan->monoMode != ChannelState::Poly;
bool isRetrig = chan->monoMode == ChannelState::MonoRetrig;
chan->removeNote(note);
uint8_t nextNote = chan->topNote();
for (Voice& v : voices) {
if (!v.active || v.channel != ch) continue;
if (isMono) {
if (!chan->hasNotes()) {
// No more held notes → kill all
v.noteHeld = false;
v.stop();
} else if (isRetrig) {
if (v.note == note) {
v.noteHeld = false;
v.die();
}
} else {
// MonoLegato: switch pitch of ALL voices to next note
if (v.note != nextNote) {
v.updatePitchOnly(nextNote, chan);
}
}
} else {
// Poly mode
if (v.note == note) {
v.noteHeld = false;
v.stop();
}
}
}
}
Voice* __attribute__((always_inline)) Synth::allocateVoice(uint8_t ch, uint8_t note, float newScore, uint32_t exclusiveClass){
Voice* v = findWeakestVoiceOnNote(ch, note, newScore, exclusiveClass);
if (!v) v = findWorstVoice();
return v;
}
void Synth::pitchBend(uint8_t ch, int value) {
if (ch >= 16) return;
#ifdef ENABLE_GUI
block_gui();
#endif
float norm = (value - PITCH_BEND_CENTER) * DIV_8192;
float semis = norm * channels[ch].pitchBendRange;
channels[ch].pitchBend = norm;
channels[ch].pitchBendFactor = exp2f(semis * DIV_12);
}
void Synth::controlChange(uint8_t ch, uint8_t ctrl, uint8_t val) {
if (ch >= 16) return;
#ifdef ENABLE_GUI
block_gui();
#endif
auto& state = channels[ch];
float fval = val * DIV_127;
switch (ctrl) {
case 0: // Bank Select MSB
state.wantBankMSB = val & 0x7F;
break;
case 32: // Bank Select LSB
state.wantBankLSB = val & 0x7F;
break;
case 1: // Mod Wheel
state.modWheel = fval;
break;
case 5: // Portamento Time
state.portaTime = fval;
break;
case 7: // Channel Volume
state.volume = fval;
break;
case 11: // Expression
state.expression = fval;
break;
case 10: // Pan
state.pan = fval;
for (Voice& v : voices) {
if ( v.channel == ch) {
v.updatePan();
}
}
break;
case 64: // Sustain Pedal
{
bool sustainOn = val >= 64;
state.sustainPedal = sustainOn;
if (!sustainOn) {
// Release all sustained voices on this channel
for (Voice& v : voices) {
if (v.active && v.channel == ch && !v.noteHeld) {
v.stop();
}
}
}
}
break;
case 65: // Portamento on/off
{
bool portamento = val >= 64;
state.portamento = portamento;
}
break;
#ifdef ENABLE_CH_FILTER
case 71: // Filter Resonance
state.filterResonance = knob_tbl[val] * (FILTER_MAX_Q - 0.5f) + 0.5f;
state.recalcFilter();
break;
case 74: // Filter Cutoff
state.filterCutoff = knob_tbl[val] * CH_FILTER_MAX_FREQ + CH_FILTER_MIN_FREQ;
state.recalcFilter();
break;
#elif defined(ENABLE_CH_FILTER_M)
case 71: // Filter Resonance
state.filterResonance = knob_tbl[val] * (FILTER_MAX_Q - 0.5f) + 0.5f;
state.filterCoeffs = BiquadCalc::calcCoeffs(state.filterCutoff, state.filterResonance, BiquadCalc::LowPass);
break;
case 74: // Filter Cutoff
state.filterCutoff = knob_tbl[val] * CH_FILTER_MAX_FREQ + CH_FILTER_MIN_FREQ;
state.filterCoeffs = BiquadCalc::calcCoeffs(state.filterCutoff, state.filterResonance, BiquadCalc::LowPass);
break;
#endif
case 72: // Release time modifier (64-centered)
state.releaseModifier = knob_tbl[val] * 4.8072f; // 1.0 at val=64
break;
case 73: // Attack time modifier (64-centered)
state.attackModifier = knob_tbl[val] * 4.8072f; // 1.0 at val=64
break;
case 84: // Portamento control
state.portaCurrentNote = val;
break;
case 91: // Reverb Send
state.reverbSend = fval;
break;
case 93: // Chorus Send
state.chorusSend = fval;
break;
case 95: // Delay Send
state.delaySend = fval;
break;
case 99: state.nrpn.msb = val; state.rpn = {0x7F, 0x7F}; break; // NRPN MSB (disable RPN)
case 98: state.nrpn.lsb = val; state.rpn = {0x7F, 0x7F}; break; // NRPN LSB
case 101: state.rpn.msb = val; state.nrpn = {0x7F, 0x7F}; break; // RPN MSB (disable NRPN)
case 100: state.rpn.lsb = val; state.nrpn = {0x7F, 0x7F}; break; // RPN LSB
case 6: // Data Entry MSB
if (state.rpn.msb == 0 && state.rpn.lsb == 0) {
state.pitchBendRange = static_cast<float>(val);
} else if (state.nrpn.msb == 0x01 && state.nrpn.lsb == 0x10) { // nrpn 0x01 0x10 to switch mono/poly ()
switch (val) {
case 0: setChannelMode(ch, ChannelState::MonoLegato); break;
case 1: setChannelMode(ch, ChannelState::MonoRetrig); break;
default:
case 2: setChannelMode(ch, ChannelState::Poly);
}
}
break;
case 38: // Data Entry LSB
// Optional: support for LSB pitch bend range or future NRPNs
break;
case 120: // All Sound Off
soundOff(ch);
break;
case 121: // Reset All Controllers
state.reset(); // Reset modulation values for channel
break;
case 123: // All Notes Off
allNotesOff(ch);
break;
case 126: // Mono Mode On
// val > 0 = MonoLegato with val voices, val == 0 = MonoRetrig
setChannelMode(ch, (val > 0) ? ChannelState::MonoLegato : ChannelState::MonoRetrig);
ESP_LOGI(TAG, "CC126: Channel %u → %s", ch+1, (val > 0 ? "MonoLegato" : "MonoRetrig"));
break;
case 127: // Poly Mode On
setChannelMode(ch, ChannelState::Poly);
ESP_LOGI(TAG, "CC127: Channel %u → Poly", ch+1);
break;
default:
break;
}
}
void Synth::applyBankProgram(uint8_t ch) {
if (ch >= 16) return;
#ifdef ENABLE_GUI
block_gui();
#endif
auto& state = channels[ch];
state.clearNoteStack();
const uint8_t program = state.wantProgram;
const uint16_t bank = state.getWantBank();
// === Detect Drum Channel ===
if (ch == 9 || state.wantBankMSB == 127 || state.wantBankMSB == 120 || bank == 128) {
state.isDrum = true;
} else {
state.isDrum = false;
}
// === Try Requested Bank ===
if (parser.hasPreset(bank, program)) {
state.program = program;
state.setBank(bank);
ESP_LOGD(TAG, "Ch%u: Program=%u, Bank=%u (%s)", ch+1, program, bank, state.isDrum ? "Drum" : "Melodic");
return;
}
// === Melodic fallback: try Bank 0 ===
if (!state.isDrum && parser.hasPreset(0, program)) {
state.program = program;
state.setBank(0);
ESP_LOGW(TAG, "Ch%u: Bank %u not found, fallback to Bank 0 (Program=%u)", ch+1, bank, program);
return;
}
// === Final fallback: Program 0, Bank depends on drum status ===
const uint16_t fallbackBank = state.isDrum ? 128 : 0;
if (parser.hasPreset(fallbackBank, 0)) {
state.program = 0;
state.setBank(fallbackBank);
ESP_LOGW(TAG, "Ch%u: Fallback to Program=0, Bank=%u (%s)", ch+1, fallbackBank, state.isDrum ? "Drum" : "Melodic");
} else {
ESP_LOGE(TAG, "Ch%u: No valid preset for Program=%u in any known bank", ch+1, program);
}
}
void Synth::programChange(uint8_t ch, uint8_t program) {
if (ch >= 16) return;
auto& state = channels[ch];
state.wantProgram = program & 0x7F;
applyBankProgram(ch);
}
// Inline filter processing to reduce function call overhead
#define PROCESS_FILTER_LR(flt, inL, inR) { \
float tmpL = inL, tmpR = inR; \
flt.processLR(&tmpL, &tmpR); \
inL = tmpL; inR = tmpR; \
}
void __attribute__((hot,always_inline)) IRAM_ATTR Synth::renderLRBlock(float* outL, float* outR) {
float dryL[DMA_BUFFER_LEN] = {0};
float dryR[DMA_BUFFER_LEN] = {0};
#ifdef ENABLE_CHORUS
float choL[DMA_BUFFER_LEN] = {0}, choR[DMA_BUFFER_LEN] = {0};
#endif
#ifdef ENABLE_REVERB
float revL[DMA_BUFFER_LEN] = {0}, revR[DMA_BUFFER_LEN] = {0};
#endif
#ifdef ENABLE_DELAY
float delL[DMA_BUFFER_LEN] = {0}, delR[DMA_BUFFER_LEN] = {0};
#endif
#ifdef ENABLE_CH_FILTER
// Clear channel dry buffers before mixing
for (int ch = 0; ch < 16; ++ch) {
memset(channels[ch].dryL, 0, sizeof(float)*DMA_BUFFER_LEN);
memset(channels[ch].dryR, 0, sizeof(float)*DMA_BUFFER_LEN);
}
#endif
for (int v = 0; v < MAX_VOICES; ++v) {
Voice& voice = voices[v];
if (!voice.active) continue;
float volL = volume_scaler * (*voice.modVolume) * (*voice.modExpression) * voice.velocityVolume * voice.panL;
float volR = volume_scaler * (*voice.modVolume) * (*voice.modExpression) * voice.velocityVolume * voice.panR;
#ifdef ENABLE_CHORUS
float cAmt = voice.chorusAmount;
#endif
#ifdef ENABLE_REVERB
float rAmt = voice.reverbAmount;
#endif
#ifdef ENABLE_DELAY
float dAmt = channels[voice.channel].delaySend;
#endif
#ifdef ENABLE_CH_FILTER
// Mix into channel dry buffers for filtering
float* dryLp = channels[voice.channel].dryL;
float* dryRp = channels[voice.channel].dryR;
#else
// Mix directly into global dry buffers
float* dryLp = dryL;
float* dryRp = dryR;
#endif
#ifdef ENABLE_CHORUS
float* choLp = choL;
float* choRp = choR;
#endif
#ifdef ENABLE_REVERB
float* revLp = revL;
float* revRp = revR;
#endif
#ifdef ENABLE_DELAY
float* delLp = delL;
float* delRp = delR;
#endif
for (int i = 0; i < DMA_BUFFER_LEN; ++i) {
float smp = voice.nextSample();
float l = smp * volL;
float r = smp * volR;
dryLp[i] += l;
dryRp[i] += r;
#ifdef ENABLE_CHORUS
float lCho = l * cAmt;
float rCho = r * cAmt;
choLp[i] += lCho;
choRp[i] += rCho;
#endif
#ifdef ENABLE_REVERB
float lRev = l, rRev = r;
#ifdef ENABLE_CHORUS
lRev += lCho; rRev += rCho;
#endif
revLp[i] += lRev * rAmt;
revRp[i] += rRev * rAmt;
#endif
#ifdef ENABLE_DELAY
float lDel = l, rDel = r;
#ifdef ENABLE_CHORUS
lDel += lCho; rDel += rCho;
#endif
delLp[i] += lDel * dAmt;
delRp[i] += rDel * dAmt;
#endif
}
}
#ifdef ENABLE_CH_FILTER
// Process filters per channel and accumulate to global dry buffers
for (int ch = 0; ch < 16; ++ch) {
ChannelState& chan = channels[ch];
float* bufL = chan.dryL;
float* bufR = chan.dryR;
for (int i = 0; i < DMA_BUFFER_LEN; ++i) {
float l = bufL[i];
float r = bufR[i];
PROCESS_FILTER_LR(chan.filter, l, r);
dryL[i] += l;
dryR[i] += r;
}
}
#endif
#ifdef ENABLE_CHORUS
chorus.processBlock(choL, choR);
#endif
#ifdef ENABLE_DELAY
delayfx.ProcessBlock(delL, delR);
#endif
#ifdef ENABLE_REVERB
reverb.processBlock(revL, revR);
#endif
for (int i = 0; i < DMA_BUFFER_LEN; ++i) {
outL[i] = dryL[i];
outR[i] = dryR[i];
#ifdef ENABLE_CHORUS
outL[i] += choL[i]; outR[i] += choR[i];
#endif
#ifdef ENABLE_REVERB
outL[i] += revL[i]; outR[i] += revR[i];
#endif
#ifdef ENABLE_DELAY
outL[i] += delL[i]; outR[i] += delR[i];
#endif
}
}
Voice* Synth::findWeakestVoiceOnNote(uint8_t ch, uint8_t note, float newScore, uint32_t exclusiveClass) {
Voice* weakest = nullptr;
float weakestScore = FLT_MAX;
int count = 0;
for (int i = 0; i < MAX_VOICES; ++i) {
Voice& v = voices[i];
if (v.active && v.channel == ch) {
if (v.exclusiveClass > 0 && v.exclusiveClass == exclusiveClass) {
v.die(); // Kill voices of the same class
}
if (v.note == note) {
count++;
v.updateScore();
if (v.score < weakestScore) {
weakestScore = v.score;
weakest = &v;
}
}
}
}
if (count >= MAX_VOICES_PER_NOTE && weakest)// && weakestScore < newScore)
return weakest;
return nullptr;
}
Voice* Synth::findWorstVoice() {
Voice* worst = nullptr;
float minScore = FLT_MAX;
for (int i = 0; i < MAX_VOICES; ++i) {
voices[i].updateScore();
if (!voices[i].active || !voices[i].isRunning()) return &voices[i];
if (voices[i].score < minScore) {
minScore = voices[i].score;
worst = &voices[i];
}
}
return worst;
}
void Synth::updateScores() {
for (Voice& v : voices) {
v.updateScore();
if (!v.active) continue;
v.updatePitch();
v.updatePitchFactors();
}
}
void Synth::reset() {
for (int ch = 0; ch < 16; ++ch) {
channels[ch].reset();
}
for (Voice& v : voices) {
v.kill();
}
}
void Synth::soundOff(uint8_t ch) {
if (ch >= 16) return;
for (Voice& v : voices) {
if (v.active && v.channel == ch) {
v.kill();
}
}
}
void Synth::allNotesOff(uint8_t ch) {
if (ch >= 16) return;
for (Voice& v : voices) {
if (v.active && v.channel == ch) {
if (*v.modSustain) {
// v.sustainHeld = true; // wait until pedal release
} else {
v.stop();
}
}
}
}
void Synth::GMReset() {
#ifdef ENABLE_GUI
block_gui();
#endif
for (uint8_t ch = 0; ch < 16; ++ch) {
auto& state = channels[ch];
state.reset();
// Set default program and bank requests
state.wantProgram = 0;
state.wantBankMSB = (ch == 9) ? 1 : 0; // Bank 128
state.wantBankLSB = 0;
applyBankProgram(ch);
allNotesOff(ch);
soundOff(ch);
}
ESP_LOGI(TAG, "General MIDI Reset complete, Channel 10 locked to drum bank.");
}
bool Synth::handleSysEx(const uint8_t* data, size_t len) {
#ifdef ENABLE_GUI
block_gui();
#endif
if (len == 6 &&
data[0] == 0xF0 &&
data[1] == 0x7E &&
//data[2] is device ID (can be 0x7F for "all devices") */
data[3] == 0x09 &&
data[4] == 0x01 &&
data[5] == 0xF7) {
GMReset();
ESP_LOGI(TAG, "Received GM System On SysEx");
return true;
}
// XG System On (F0 43 1x 4C 00 00 7E 00 F7)
if (len == 9 &&
data[0] == 0xF0 &&
data[1] == 0x43 &&
// data[2] == 0x10 && // is device ID, ignored
data[3] == 0x4C &&
data[4] == 0x00 &&
data[5] == 0x00 &&
data[6] == 0x7E &&
data[7] == 0x00 &&
data[8] == 0xF7) {
GMReset(); // we actually fully reset the synth
ESP_LOGI(TAG, "Received XG System On SysEx");
return true;
}
if (len == 9 &&
data[0] == 0xF0 &&
data[1] == 0x43 &&
// data[2] == 0x10 //(device ID)
data[3] == 0x4C &&
data[4] == 0x08 &&
data[8] == 0xF7) {
uint8_t part = data[5]; // MIDI channel 0–15
uint8_t param = data[6];
uint8_t val = data[7]; // 0 = GM, 1 = Drum
if (part < 16) {
auto& state = channels[part];
if (param == 0x05) {
bool mono = (val == 0x00);
setChannelMode(part, mono ? ChannelState::MonoLegato : ChannelState::Poly );
ESP_LOGI(TAG, "Received XG Mono/Poly SysEx: Part %u → %s", part + 1, mono ? "Mono" : "Poly");
return true;
} else if (param == 0x08) {
state.tuningSemitones = val - 64.0f;
ESP_LOGI(TAG, "Received XG part note shift SysEx: Part %u → %d", part + 1, (int)(val-64.0f));
return true;
} else if (param == 0x07) {
if (val == 0) {
state.wantBankMSB = 0;
state.wantBankLSB = 0;
ESP_LOGI(TAG, "XG: Ch%u set to General MIDI (Bank 0)", part+1);
} else {
state.wantBankMSB = 1; // Bank 128
state.wantBankLSB = 0;
ESP_LOGI(TAG, "XG: Ch%u set to Drum Kit (Bank 128)", part+1);
}
applyBankProgram(part);
return true;
}
}
}
return false;
}
fs::FS* Synth::getFileSystem() {
switch (fsType) {
case FileSystemType::LITTLEFS: return &LittleFS;
case FileSystemType::SD: return &LittleFS; // SD 미사용 → LittleFS 폴백
default: return &LittleFS;
}
}
void Synth::scanSf2Files() {
sf2Files.clear();
fs::FS* fs = getFileSystem();
if (!fs) return;
File dir = fs->open(SF2_PATH);
if (!dir || !dir.isDirectory()) {
ESP_LOGE("Synth", "Can't open directory %s", SF2_PATH);
return;
}
File entry;
while ((entry = dir.openNextFile())) {
String name = entry.name();
String lower = name;
lower.toLowerCase();
if (!entry.isDirectory() && lower.endsWith(".sf2")) {
sf2Files.push_back(name);
}
}
dir.close();
currentFileIndex = -1;
}
bool Synth::loadSf2File(const char* filename) {
parser.clear();
ESP_LOGI(TAG, "\n\nFree heap: %u, PSRAM: %u\n\n", heap_caps_get_free_size(MALLOC_CAP_8BIT), heap_caps_get_free_size(MALLOC_CAP_SPIRAM));
fs::FS* fs = getFileSystem();
if (!fs) {
ESP_LOGE("Synth", "Filesystem not initialized");
return false;
}
reset();
String fullPath = String(SF2_PATH) + filename;
ESP_LOGI("Synth", "\n\nLoading SF2: %s\n\n", fullPath.c_str());
SF2Parser tempParser(fullPath.c_str(), fs);
if (!tempParser.parse()) {
ESP_LOGE("Synth", "Failed to parse %s", fullPath.c_str());
return false;
}
parser = std::move(tempParser);
reset(); // Stop voices and reset channels
GMReset(); // Apply GM defaults
// parser.dumpPresetStructure();
currentSf2Path = String(fullPath);
return true;
}
bool Synth::loadNextSf2() {
parser.clear();
if (sf2Files.empty()) {
scanSf2Files();
if (sf2Files.empty()) {
ESP_LOGW("Synth", "No .sf2 files found");
return false;
}
}
currentFileIndex = (currentFileIndex + 1) % sf2Files.size();
return loadSf2File(sf2Files[currentFileIndex].c_str());
}
void Synth::setChannelMode(uint8_t ch, ChannelState::MonoMode mode) {
channels[ch].monoMode = mode;
channels[ch].clearNoteStack();
}
void Synth::printState() {
int activeCount = 0;
for(int i = 0; i < MAX_VOICES; i++) {
if (voices[i].active) activeCount++;
ESP_LOGD(TAG, "%d: id=%d seg=%s val=%.5f target=%.5f", i, voices[i].id, voices[i].ampEnv.getCurrentSegmentStr(), voices[i].ampEnv.getVal(),voices[i].ampEnv.getTarget() );
}
ESP_LOGI(TAG, "active %d/%d ", activeCount, MAX_VOICES);
}
void Synth::updateActivity() {
for(auto& chan : channels) {
chan.activityUpdate();
}
}
void Synth::getActivityString(char str[49]) {
const uint8_t n = 7;
const uint8_t escape = 0xE2;
const uint8_t msb = 0x96;
const uint8_t lsb = 0x81;
str[0] = '\0';
for (int i = 0; i < 16; i++) {
str[i*3] = escape;
uint8_t index = channels[i].activity * (float)n;
str[i*3 + 1] = msb ;
str[i*3 + 2] = lsb + index;
}
str[48] = '\0';
}
bool Synth::loadSf2ByIndex(int index) {
if(index >= 0 && index < sf2Files.size()) {
currentFileIndex = index;
return loadSf2File(sf2Files[index].c_str());
}
return false;
}
bool Synth::saveSynthState(const char* path) {
fs::FS* fs = &LittleFS; // SD 미사용 → LittleFS
if (!fs) return false;
File f = fs->open(path, FILE_WRITE);
if (!f) return false;
// Store current SF2 filename
if (!currentSf2Path.isEmpty()) {
writeTLV(f, PARAM_SF2_FILENAME, currentSf2Path.c_str(), currentSf2Path.length() + 1);
}
uint8_t fsTypeByte = static_cast<uint8_t>(getCurrentFsType());
writeTLV(f, PARAM_SF2_FS_TYPE, &fsTypeByte, 1);
// Channels
for (int ch = 0; ch < 16; ++ch) {
uint8_t data[3] = {
(uint8_t)channels[ch].wantBankMSB,
(uint8_t)channels[ch].wantBankLSB,
(uint8_t)channels[ch].wantProgram
};
writeTLV(f, PARAM_CHANNEL(ch), data, 3);
}
#ifdef ENABLE_REVERB
float rtime = reverb.getTime();
float rdamp = reverb.getDamping();
writeTLV(f, PARAM_REVERB_TIME, &rtime, sizeof(rtime));
writeTLV(f, PARAM_REVERB_DAMP, &rdamp, sizeof(rdamp));
#endif
#ifdef ENABLE_DELAY
float dtime = delayfx.getDelayTime();
writeTLV(f, PARAM_DELAY_TIME, &dtime, sizeof(dtime));
#endif
#ifdef ENABLE_CHORUS
float cdepth = chorus.getDepth();
writeTLV(f, PARAM_CHORUS_DEPTH, &cdepth, sizeof(cdepth));
#endif
f.close();
return true;
}
bool Synth::loadSynthState(const char* path) {
fs::FS* fs = &LittleFS; // SD 미사용 → LittleFS
if (!fs) return false;
File f = fs->open(path, FILE_READ);
if (!f) return false;
auto map = readTLV(f);
f.close();
for (int ch = 0; ch < 16; ++ch) {
auto it = map.find(PARAM_CHANNEL(ch));
if (it != map.end() && it->second.len == 3) {
auto& b = it->second.data;
channels[ch].wantBankMSB = b[0];
channels[ch].wantBankLSB = b[1];
channels[ch].wantProgram = b[2];
applyBankProgram(ch);
}
}
#ifdef ENABLE_REVERB
if (auto it = map.find(PARAM_REVERB_TIME); it != map.end() && it->second.len == 4) {
float v; memcpy(&v, it->second.data.data(), 4); reverb.setTime(v);
}
if (auto it = map.find(PARAM_REVERB_DAMP); it != map.end() && it->second.len == 4) {
float v; memcpy(&v, it->second.data.data(), 4); reverb.setDamping(v);
}
#endif
#ifdef ENABLE_DELAY
if (auto it = map.find(PARAM_DELAY_TIME); it != map.end() && it->second.len == 4) {
float v; memcpy(&v, it->second.data.data(), 4); delayfx.setDelayTime(v);
}
#endif
#ifdef ENABLE_CHORUS
if (auto it = map.find(PARAM_CHORUS_DEPTH); it != map.end() && it->second.len == 4) {
float v; memcpy(&v, it->second.data.data(), 4); chorus.setDepth(v);
}
#endif
FileSystemType loadedFsType = FileSystemType::LITTLEFS; // default
if (auto it = map.find(PARAM_SF2_FS_TYPE); it != map.end() && it->second.len == 1) {
loadedFsType = static_cast<FileSystemType>(it->second.data[0]);
}
if (auto it = map.find(PARAM_SF2_FILENAME); it != map.end() && it->second.len > 0) {
const char* name = (const char*)it->second.data.data();
fs::FS* fs = static_cast<fs::FS*>(&LittleFS); // SD 미사용, 항상 LittleFS
if (fs->exists(name)) {
setFileSystem(loadedFsType);
loadSf2File(name); // full path relative to chosen FS
} else {
ESP_LOGW(TAG, "Saved SF2 not found: %s (FS=%s)", name,
loadedFsType == FileSystemType::SD ? "SD" : "LFS");
}
}
return true;
}