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box2ddistancejoint.h
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box2ddistancejoint.h
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/*
* box2ddistancejoint.h
* Copyright (c) 2011 Joonas Erkinheimo <joonas.erkinheimo@nokia.com>
*
* This file is part of the Box2D QML plugin.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in
* a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BOX2DDISTANCEJOINT_H
#define BOX2DDISTANCEJOINT_H
#include "box2djoint.h"
#include <Box2D.h>
class Box2DDistanceJoint : public Box2DJoint
{
Q_OBJECT
Q_PROPERTY(QPointF localAnchorA READ localAnchorA WRITE setLocalAnchorA NOTIFY localAnchorAChanged)
Q_PROPERTY(QPointF localAnchorB READ localAnchorB WRITE setLocalAnchorB NOTIFY localAnchorBChanged)
Q_PROPERTY(float length READ length WRITE setLength NOTIFY lengthChanged)
Q_PROPERTY(float frequencyHz READ frequencyHz WRITE setFrequencyHz NOTIFY frequencyHzChanged)
Q_PROPERTY(float dampingRatio READ dampingRatio WRITE setDampingRatio NOTIFY dampingRatioChanged)
public:
explicit Box2DDistanceJoint(QObject *parent = 0);
QPointF localAnchorA() const;
void setLocalAnchorA(const QPointF &localAnchorA);
QPointF localAnchorB() const;
void setLocalAnchorB(const QPointF &localAnchorB);
float length() const;
void setLength(float length);
float frequencyHz() const;
void setFrequencyHz(float frequencyHz);
float dampingRatio() const;
void setDampingRatio(float dampingRatio);
b2DistanceJoint *distanceJoint() const;
Q_INVOKABLE QPointF getReactionForce(float32 inv_dt) const;
Q_INVOKABLE float getReactionTorque(float32 inv_dt) const;
signals:
void localAnchorAChanged();
void localAnchorBChanged();
void lengthChanged();
void frequencyHzChanged();
void dampingRatioChanged();
protected:
b2Joint *createJoint();
private:
QPointF m_localAnchorA;
QPointF m_localAnchorB;
float m_length;
float m_frequencyHz;
float m_dampingRatio;
bool m_defaultLocalAnchorA;
bool m_defaultLocalAnchorB;
bool m_defaultLength;
};
inline QPointF Box2DDistanceJoint::localAnchorA() const
{
return m_localAnchorA;
}
inline QPointF Box2DDistanceJoint::localAnchorB() const
{
return m_localAnchorB;
}
inline float Box2DDistanceJoint::length() const
{
return m_length;
}
inline float Box2DDistanceJoint::frequencyHz() const
{
return m_frequencyHz;
}
inline float Box2DDistanceJoint::dampingRatio() const
{
return m_dampingRatio;
}
inline b2DistanceJoint *Box2DDistanceJoint::distanceJoint() const
{
return static_cast<b2DistanceJoint*>(joint());
}
#endif // BOX2DDISTANCEJOINT_H