forked from qml-box2d/qml-box2d
-
Notifications
You must be signed in to change notification settings - Fork 0
/
box2ddistancejoint.cpp
142 lines (119 loc) · 3.9 KB
/
box2ddistancejoint.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
/*
* box2ddistancejoint.cpp
* Copyright (c) 2011 Joonas Erkinheimo <joonas.erkinheimo@nokia.com>
*
* This file is part of the Box2D QML plugin.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in
* a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "box2ddistancejoint.h"
#include "box2dworld.h"
#include "box2dbody.h"
Box2DDistanceJoint::Box2DDistanceJoint(QObject *parent)
: Box2DJoint(DistanceJoint, parent)
, m_length(1.0f)
, m_frequencyHz(0.0f)
, m_dampingRatio(0.0f)
, m_defaultLocalAnchorA(true)
, m_defaultLocalAnchorB(true)
, m_defaultLength(true)
{
}
void Box2DDistanceJoint::setLocalAnchorA(const QPointF &localAnchorA)
{
m_defaultLocalAnchorA = false;
if (m_localAnchorA == localAnchorA)
return;
m_localAnchorA = localAnchorA;
emit localAnchorAChanged();
}
void Box2DDistanceJoint::setLocalAnchorB(const QPointF &localAnchorB)
{
m_defaultLocalAnchorB = false;
if (m_localAnchorB == localAnchorB)
return;
m_localAnchorB = localAnchorB;
emit localAnchorBChanged();
}
void Box2DDistanceJoint::setLength(float length)
{
if (m_length == length)
return;
m_length = length;
m_defaultLength = false;
if (distanceJoint())
distanceJoint()->SetLength(world()->toMeters(length));
emit lengthChanged();
}
void Box2DDistanceJoint::setFrequencyHz(float frequencyHz)
{
if (m_frequencyHz == frequencyHz)
return;
m_frequencyHz = frequencyHz;
if (distanceJoint())
distanceJoint()->SetFrequency(frequencyHz);
emit frequencyHzChanged();
}
void Box2DDistanceJoint::setDampingRatio(float dampingRatio)
{
if (m_dampingRatio == dampingRatio)
return;
m_dampingRatio = dampingRatio;
if (distanceJoint())
distanceJoint()->SetDampingRatio(dampingRatio);
emit dampingRatioChanged();
}
b2Joint *Box2DDistanceJoint::createJoint()
{
b2DistanceJointDef jointDef;
initializeJointDef(jointDef);
// Default to bodyA center
if (m_defaultLocalAnchorA)
jointDef.localAnchorA = jointDef.bodyA->GetLocalCenter();
else
jointDef.localAnchorA = world()->toMeters(m_localAnchorA);
// Default to bodyB center
if (m_defaultLocalAnchorB)
jointDef.localAnchorB = jointDef.bodyB->GetLocalCenter();
else
jointDef.localAnchorB = world()->toMeters(m_localAnchorB);
// Default to length between anchors
if (m_defaultLength) {
b2Vec2 a = jointDef.bodyA->GetWorldPoint(jointDef.localAnchorA);
b2Vec2 b = jointDef.bodyB->GetWorldPoint(jointDef.localAnchorB);
jointDef.length = (b - a).Length();
} else {
jointDef.length = world()->toMeters(m_length);
}
jointDef.frequencyHz = m_frequencyHz;
jointDef.dampingRatio = m_dampingRatio;
return world()->world().CreateJoint(&jointDef);
}
QPointF Box2DDistanceJoint::getReactionForce(float32 inv_dt) const
{
if (distanceJoint())
return invertY(distanceJoint()->GetReactionForce(inv_dt));
return QPointF();
}
float Box2DDistanceJoint::getReactionTorque(float32 inv_dt) const
{
if (distanceJoint())
return distanceJoint()->GetReactionTorque(inv_dt);
return 0.0f;
}