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box2dmotorjoint.cpp
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box2dmotorjoint.cpp
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/*
* box2dmotorjoint.cpp
* Copyright (c) 2011 Joonas Erkinheimo <joonas.erkinheimo@nokia.com>
* Copyright (c) 2011 Markus Kivioja <markus.kivioja@digia.com>
*
* This file is part of the Box2D QML plugin.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in
* a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "box2dmotorjoint.h"
#include "box2dworld.h"
#include "box2dbody.h"
Box2DMotorJoint::Box2DMotorJoint(QObject *parent) :
Box2DJoint(mMotorJointDef, parent)
{
}
QPointF Box2DMotorJoint::linearOffset() const
{
return toPixels(mMotorJointDef.linearOffset);
}
void Box2DMotorJoint::setLinearOffset(const QPointF &linearOffset)
{
const b2Vec2 linearOffsetMeters = toMeters(linearOffset);
if (mMotorJointDef.linearOffset == linearOffsetMeters)
return;
mMotorJointDef.linearOffset = linearOffsetMeters;
if (motorJoint())
motorJoint()->SetLinearOffset(linearOffsetMeters);
emit linearOffsetChanged();
}
float Box2DMotorJoint::angularOffset() const
{
return toDegrees(mMotorJointDef.angularOffset);
}
void Box2DMotorJoint::setAngularOffset(float angularOffset)
{
const float angularOffsetRad = toRadians(angularOffset);
if (mMotorJointDef.angularOffset == angularOffsetRad)
return;
mMotorJointDef.angularOffset = angularOffsetRad;
if (motorJoint())
motorJoint()->SetAngularOffset(angularOffsetRad);
emit angularOffsetChanged();
}
void Box2DMotorJoint::setMaxForce(float maxForce)
{
if (mMotorJointDef.maxForce == maxForce)
return;
mMotorJointDef.maxForce = maxForce;
if (motorJoint())
motorJoint()->SetMaxForce(maxForce);
emit maxForceChanged();
}
void Box2DMotorJoint::setMaxTorque(float maxTorque)
{
if (mMotorJointDef.maxTorque == maxTorque)
return;
mMotorJointDef.maxTorque = maxTorque;
if (motorJoint())
motorJoint()->SetMaxTorque(maxTorque);
emit maxTorqueChanged();
}
void Box2DMotorJoint::setCorrectionFactor(float correctionFactor)
{
if (mMotorJointDef.correctionFactor == correctionFactor)
return;
mMotorJointDef.correctionFactor = correctionFactor;
if (motorJoint())
motorJoint()->SetCorrectionFactor(correctionFactor);
emit correctionFactorChanged();
}
b2Joint *Box2DMotorJoint::createJoint()
{
mMotorJointDef.Initialize(bodyA()->body(), bodyB()->body());
return world()->CreateJoint(&mMotorJointDef);
}