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box2dmousejoint.h
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box2dmousejoint.h
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/*
* box2dmousejoint.h
* Copyright (c) 2011 Joonas Erkinheimo <joonas.erkinheimo@nokia.com>
*
* This file is part of the Box2D QML plugin.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in
* a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BOX2DMOUSEJOINT_H
#define BOX2DMOUSEJOINT_H
#include "box2djoint.h"
#include <Box2D.h>
class b2World;
class b2MouseJoint;
class b2MouseJointDef;
class Box2DMouseJoint : public Box2DJoint
{
Q_OBJECT
Q_PROPERTY(QPointF target READ target WRITE setTarget NOTIFY targetChanged)
Q_PROPERTY(float maxForce READ maxForce WRITE setMaxForce NOTIFY maxForceChanged)
Q_PROPERTY(float frequencyHz READ frequencyHz WRITE setFrequencyHz NOTIFY frequencyHzChanged)
Q_PROPERTY(float dampingRatio READ dampingRatio WRITE setDampingRatio NOTIFY dampingRatioChanged)
public:
explicit Box2DMouseJoint(QObject *parent = 0);
~Box2DMouseJoint();
float dampingRatio() const;
void setDampingRatio(float dampingRatio);
float frequencyHz() const;
void setFrequencyHz(float frequencyHz);
float maxForce() const;
void setMaxForce(float maxForce);
QPointF target() const;
void setTarget(const QPointF &_target);
Q_INVOKABLE QPointF GetReactionForce(float32 inv_dt) const;
Q_INVOKABLE float GetReactionTorque(float32 inv_dt) const;
void nullifyJoint();
void createJoint();
void cleanup(b2World *world);
b2Joint * GetJoint();
signals:
void targetChanged();
void maxForceChanged();
void frequencyHzChanged();
void dampingRatioChanged();
private:
b2MouseJointDef mMouseJointDef;
b2MouseJoint *mMouseJoint;
};
#endif // BOX2DMOUSEJOINT_H