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box2dfrictionjoint.h
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box2dfrictionjoint.h
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/*
* box2dprismaticjoint.h
* Copyright (c) 2011 Joonas Erkinheimo <joonas.erkinheimo@nokia.com>
*
* This file is part of the Box2D QML plugin.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in
* a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BOX2FRICTIONJOINT_H
#define BOX2FRICTIONJOINT_H
#include "box2djoint.h"
#include <Box2D.h>
class b2World;
class b2FrictionJoint;
class b2FrictionJointDef;
class Box2DFrictionJoint : public Box2DJoint
{
Q_OBJECT
Q_PROPERTY(float maxForce READ maxForce WRITE setMaxForce NOTIFY maxForceChanged)
Q_PROPERTY(float maxTorque READ maxTorque WRITE setMaxTorque NOTIFY maxTorqueChanged)
Q_PROPERTY(QPointF localAnchorA READ localAnchorA WRITE setLocalAnchorA NOTIFY localAnchorAChanged)
Q_PROPERTY(QPointF localAnchorB READ localAnchorB WRITE setLocalAnchorB NOTIFY localAnchorBChanged)
public:
explicit Box2DFrictionJoint(QObject *parent = 0);
~Box2DFrictionJoint();
float maxForce() const;
void setMaxForce(float maxForce);
float maxTorque() const;
void setMaxTorque(float maxTorque);
QPointF localAnchorA() const;
void setLocalAnchorA(const QPointF &localAnchorA);
QPointF localAnchorB() const;
void setLocalAnchorB(const QPointF &localAnchorB);
void nullifyJoint();
void createJoint();
void cleanup(b2World *world);
b2Joint * GetJoint();
Q_INVOKABLE QPointF GetReactionForce(float32 inv_dt) const;
Q_INVOKABLE float GetReactionTorque(float32 inv_dt) const;
signals:
void maxForceChanged();
void maxTorqueChanged();
void localAnchorAChanged();
void localAnchorBChanged();
private:
b2FrictionJointDef mFrictionJointDef;
b2FrictionJoint * mFrictionJoint;
bool anchorsAuto;
};
#endif // BOX2FRICTIONJOINT_H