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box2dmotorjoint.cpp
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box2dmotorjoint.cpp
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/*
* box2dmotorjoint.cpp
* Copyright (c) 2011 Joonas Erkinheimo <joonas.erkinheimo@nokia.com>
* Copyright (c) 2011 Markus Kivioja <markus.kivioja@digia.com>
*
* This file is part of the Box2D QML plugin.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in
* a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "box2dmotorjoint.h"
#include "box2dworld.h"
#include "box2dbody.h"
Box2DMotorJoint::Box2DMotorJoint(QObject *parent) :
Box2DJoint(parent),
mMotorJoint(0)
{
}
Box2DMotorJoint::~Box2DMotorJoint()
{
cleanup(world());
}
QPointF Box2DMotorJoint::linearOffset() const
{
return QPointF(mMotorJointDef.linearOffset.x * scaleRatio,mMotorJointDef.linearOffset.y * scaleRatio);
}
void Box2DMotorJoint::setLinearOffset(const QPointF &linearOffset)
{
if (this->linearOffset() == linearOffset)
return;
mMotorJointDef.linearOffset = b2Vec2(linearOffset.x() / scaleRatio,-linearOffset.y() / scaleRatio);
if (mMotorJoint)
mMotorJoint->SetLinearOffset(mMotorJointDef.linearOffset);
emit linearOffsetChanged();
}
float Box2DMotorJoint::angularOffset() const
{
return mMotorJointDef.angularOffset * 180 / b2_pi;
}
void Box2DMotorJoint::setAngularOffset(const float angularOffset)
{
float angularOffsetRad = angularOffset * ( b2_pi / 180);
if (mMotorJointDef.angularOffset == angularOffsetRad)
return;
mMotorJointDef.angularOffset = angularOffsetRad;
if (mMotorJoint)
mMotorJoint->SetAngularOffset(angularOffsetRad);
emit angularOffsetChanged();
}
float Box2DMotorJoint::maxForce() const
{
return mMotorJointDef.maxForce;
}
void Box2DMotorJoint::setMaxForce(const float maxForce)
{
if (mMotorJointDef.maxForce == maxForce)
return;
mMotorJointDef.maxForce = maxForce;
if (mMotorJoint)
mMotorJoint->SetMaxForce(maxForce);
emit maxForceChanged();
}
float Box2DMotorJoint::maxTorque() const
{
return mMotorJointDef.maxTorque;
}
void Box2DMotorJoint::setMaxTorque(const float maxTorque)
{
if (mMotorJointDef.maxTorque == maxTorque)
return;
mMotorJointDef.maxTorque = maxTorque;
if (mMotorJoint)
mMotorJoint->SetMaxTorque(maxTorque);
emit maxTorqueChanged();
}
float Box2DMotorJoint::correctionFactor() const
{
return mMotorJointDef.correctionFactor;
}
void Box2DMotorJoint::setCorrectionFactor(const float correctionFactor)
{
if (mMotorJointDef.correctionFactor == correctionFactor)
return;
mMotorJointDef.correctionFactor = correctionFactor;
if (mMotorJoint)
mMotorJoint->SetCorrectionFactor(correctionFactor);
emit correctionFactorChanged();
}
void Box2DMotorJoint::nullifyJoint()
{
mMotorJoint = 0;
}
void Box2DMotorJoint::createJoint()
{
mMotorJointDef.Initialize(bodyA()->body(),bodyB()->body());
mMotorJointDef.collideConnected = collideConnected();
mMotorJoint = static_cast<b2MotorJoint*>(
world()->CreateJoint(&mMotorJointDef));
mMotorJoint->SetUserData(this);
mInitializePending = false;
emit created();
}
void Box2DMotorJoint::cleanup(b2World *world)
{
if (!world) {
qWarning() << "MotorJoint: There is no world connected";
return;
}
if (mMotorJoint && bodyA() && bodyB()) {
mMotorJoint->SetUserData(0);
world->DestroyJoint(mMotorJoint);
mMotorJoint = 0;
}
}
b2Joint *Box2DMotorJoint::joint() const
{
return mMotorJoint;
}