All scripts provided for utilizing the example demos or backends.
Builds example's sokol_demo.odin. Will gather necessary dependencies first.
Its assumed the user has Odin installed and exposed to the OS enviornment's PATH.
(Change odin_compiler_def.ps1 if not the case)
All dependencies are cloned directly into a created thirdparty directory.
harfbuzz is configured to pull & build the C++ library, it will use the MSVC toolchain (you can change it to use meson instead of preferred).
freetype package has pre-built .lib files for windows (debug/release).
sokol built using build_sokol_library.ps1
.
sokol-tools used by compile_sokol_shaders.ps1
to compile the glsl files into odin files for the sokol backend.
Helper script used by build_sokol_demo.ps1
. Build's & modifies the library for its use in the examples.
Will wipe the build folder.
Will generate the odin files containing the sokol shader descriptions for the corresponding glsl shaders. Utilized by the sokol backend. Doesn't need to be run unless modifications are made to the shaders (pre-generated files are commited to this repository).
Will run Launch-VsDevShell.ps1
for the user to populate the shell with its enviornmental definitions
A few helper functions to utilize powerhsell & github repos as package management.
Just variable declarations based on flags used with the odin compiler's CLI.
Essentially equivalent scripts from the PS scripts used on windows were ported to bash. Tested in WSL ubuntu image for Linux, and a github action workflow for MacOS.
Some dependencies are cloned directly into a created thirdparty directory.
harfbuzz is configured to pull & build the C++ library, it will use the gcc toolchain (you can change it to use meson instead of preferred).
- On MacOS, harbuzz imports through system:harfbuzz instead as there is an issue with importing via relative directories.
- Use for example
brew install harfbuzz
- Use for example
freetype package does not come with binaries (uses "system:" instead)
sokol built using build_sokol_library.sh
.
sokol-tools used by compile_sokol_shaders.sh
to compile the glsl files into odin files for the sokol backend.
Caveats:
- The Freetype library's binary must be installed by the user ( Ex:
sudo apt install libfreetype6-dev
) - Sokol needs gl, x11, and alsa libs. The
build_sokol_library.sh
script has basic implementation listing which libraries those are for ubuntu.