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- Status: Open.#3627 In EasyRPG/Player;
Wii - Error messages are not displayed on-screen
UXFor issues affecting the user experience, such annoyances, counter-intuitive or ugly designFor issues affecting the user experience, such annoyances, counter-intuitive or ugly designStatus: Open.#3626 In EasyRPG/Player;- Status: Open.#3625 In EasyRPG/Player;
- Status: Open.#3624 In EasyRPG/Player;
Ineluki Key Patch - Getting the mouse coordinate should cap the values to the screen size
InputInput related (gamepads, keyboard mappings, mouse support). For KeyInputProc, add event/interpreterInput related (gamepads, keyboard mappings, mouse support). For KeyInputProc, add event/interpreterStatus: Open.#3623 In EasyRPG/Player;Ineluki Key Patch - Issues related to inputs
InputInput related (gamepads, keyboard mappings, mouse support). For KeyInputProc, add event/interpreterInput related (gamepads, keyboard mappings, mouse support). For KeyInputProc, add event/interpreterStatus: Open.#3622 In EasyRPG/Player;- Status: Open.#3621 In EasyRPG/Player;
- Status: Open.#3620 In EasyRPG/Player;
- Status: Open.#3619 In EasyRPG/Player;
Ineluki Key Patch - The command WriteToLog should throw messages at a debug level, not at an info level
UXFor issues affecting the user experience, such annoyances, counter-intuitive or ugly designFor issues affecting the user experience, such annoyances, counter-intuitive or ugly designStatus: Open.#3618 In EasyRPG/Player;Ineluki Key Patch - Calling several times a same key list script should not consider the same list to be running several times
InputInput related (gamepads, keyboard mappings, mouse support). For KeyInputProc, add event/interpreterInput related (gamepads, keyboard mappings, mouse support). For KeyInputProc, add event/interpreterStatus: Open.#3616 In EasyRPG/Player;