-
Notifications
You must be signed in to change notification settings - Fork 68
Expand file tree
/
Copy pathmain.cpp
More file actions
119 lines (105 loc) · 3.26 KB
/
Copy pathmain.cpp
File metadata and controls
119 lines (105 loc) · 3.26 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
/*
* This file is part of EasyRPG Editor.
*
* EasyRPG Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Editor is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Editor. If not, see <http://www.gnu.org/licenses/>.
*/
#include "core.h"
#include "ui/main_window.h"
#include <QApplication>
#include <QSplashScreen>
#include <QTranslator>
#include <QTimer>
#include <QDebug>
#include <QQmlApplicationEngine>
#include <QQuickStyle>
#include <QStyleHints>
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
app.setApplicationName("EasyRPG Editor");
app.setOrganizationName("EasyRPG");
app.setOrganizationDomain("easyrpg.org");
// show splash
QPixmap logo(":/app/splash.png");
QSplashScreen s(logo, Qt::WindowStaysOnTopHint);
// Style setup
bool force_dark = false;
// Kirigami only loads a custom style when using a static build
// Lets wait for upstream to improve this
#if defined(KIRIGAMI_STATIC)
// Default to org.kde.breeze style (from qqc2-breeze style)
if (qEnvironmentVariableIsEmpty("QT_QUICK_CONTROLS_STYLE")) {
const char* fstyle = "KIRIGAMI_FORCE_STYLE";
if (qEnvironmentVariableIsEmpty(fstyle) || qEnvironmentVariableIntValue(fstyle) > 0) {
// Built in EasyRPG Style (Theme.qml)
qputenv("KIRIGAMI_FORCE_STYLE", "1");
force_dark = true;
}
QQuickStyle::setStyle(QStringLiteral("org.kde.breeze"));
}
#endif
auto hints = app.styleHints();
auto scheme_changed = [=]() {
if (!force_dark && hints->colorScheme() == Qt::ColorScheme::Light) {
QIcon::setThemeName("ezbright");
} else {
QIcon::setThemeName("ezdark");
}
};
scheme_changed();
QObject::connect(hints, &QStyleHints::colorSchemeChanged, scheme_changed);
s.showMessage("EasyRPG Editor");
//s.show();
#ifdef NDEBUG
// close splash after 3 seconds for release
QTimer::singleShot(3000, &s, &QWidget::close);
#endif
// setup qml engine
//auto engine = core().qmlEngine();
/*engine->loadFromModule("org.easyrpg.editor", "MainWindow");
if (engine->rootObjects().isEmpty()) {
return -1;
}*/
// load translations
s.showMessage("Loading translations...");
app.processEvents();
QTranslator t;
bool found = false;
#ifndef NDEBUG
// allow overwriting in debug builds
QString e = getenv("EASYRPG_EDITOR_LANG_FILE");
if (!e.isEmpty())
found = t.load(e);
#endif
if (!found)
found = t.load(QLocale(), QLatin1String("easyrpg-editor"), QLatin1String("_"), QLatin1String(":/i18n"));
if (found)
app.installTranslator(&t);
else
qDebug() << "No translation(s) available.";
// main window and project
s.showMessage("Loading main window...");
app.processEvents();
MainWindow w;
s.showMessage("Loading last project...");
app.processEvents();
w.LoadLastProject();
s.clearMessage();
w.show();
#ifndef NDEBUG
// close splash immediately in debug
s.finish(&w);
#endif
// into event loop
return app.exec();
}