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86 lines (79 loc) · 2.3 KB
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/*
* This file is part of EasyRPG Editor.
*
* EasyRPG Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Editor is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Editor. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/****************************
* Binding Constants *
* **************************/
#define UP 1
#define DOWN 2
#define LEFT 4
#define RIGHT 8
#define UPLEFT 16
#define UPRIGHT 32
#define DOWNLEFT 64
#define DOWNRIGHT 128
#define SAMPLE 256
/****************************/
#define NTILE 0x7FFD
/****************************
* SETTINGS KEYS *
* **************************/
#define CURRENT_PROJECT_KEY "current_project"
#define DEFAULT_DIR_KEY "default_dir"
#define RTP_KEY "rtp_path"
/****************************
* PROJECT SETTINGS *
* **************************/
#define LAYER "Layer"
#define MAPS "ActiveMaps"
#define SCALES "ActiveMapScales"
#define TILESIZE "TileSize"
#define GAMETITLE "GameTitle"
/****************************
* FOLDER CONSTANTS *
* **************************/
#define BACKDROP "Backdrop"
#define BATTLE "Battle"
#define BATTLE2 "Battle2"
#define BATTLECHARSET "BattleCharSet"
#define BATTLEWEAPON "BattleWeapon"
#define CHARSET "CharSet"
#define CHIPSET "ChipSet"
#define FACESET "FaceSet"
#define FRAME "Frame"
#define GAMEOVER "GameOver"
#define MONSTER "Monster"
#define MOVIE "Movie"
#define MUSIC "Music"
#define PANORAMA "Panorama"
#define PICTURE "Picture"
#define SOUND "Sound"
#define SYSTEM "System"
#define SYSTEM2 "System2"
#define TITLE "Title"
/***************************
* FILE NAMES *
* *************************/
#define RM_DB "RPG_RT.ldb"
#define RM_MT "RPG_RT.lmt"
#define RM_INI "RPG_RT.ini"
// RM_LMU "MapXXXX.lmu"
/***************************/
#define EASY_DB "EASY_RT.edb"
#define EASY_MT "EASY_RT.emt"
#define EASY_CFG "EASY_RT.cfg"
// EASY_EMU "MapXXXX.emu"