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A ProgramEditor should have error output and compile options, and also put the UI of it's shaders in it's own window. Program's uniforms should also be integrated into the UI.
The base class should be Program. Program should have an (optional) constructor with a name string. ProgramEditors should be constructed with a name. (Usefule for UI and error messages, for example: ProgramEditor<...> postproc ("Post Process");)
The text was updated successfully, but these errors were encountered:
A
ProgramEditor
should have error output and compile options, and also put the UI of it's shaders in it's own window. Program's uniforms should also be integrated into the UI.The base class should be Program. Program should have an (optional) constructor with a name string. ProgramEditors should be constructed with a name. (Usefule for UI and error messages, for example:
ProgramEditor<...> postproc ("Post Process");
)The text was updated successfully, but these errors were encountered: