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ProgramEditor can have more then just 2 shaders, in fact it can have 1 which must be a compute shader, or it can have both frag and vert, and optionally the other shaders: geometry, tessellation control and tessellation evaluation shaders. They need tabs if they are present accordingly.
Hint: if(std::is_same_v<TE, NoShader>) will be true if we have a tessellation evaluation shader.
The text was updated successfully, but these errors were encountered:
ProgramEditor can have more then just 2 shaders, in fact it can have 1 which must be a compute shader, or it can have both frag and vert, and optionally the other shaders: geometry, tessellation control and tessellation evaluation shaders. They need tabs if they are present accordingly.
Hint:
if(std::is_same_v<TE, NoShader>)
will be true if we have a tessellation evaluation shader.The text was updated successfully, but these errors were encountered: