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Add support for minions have Unholy Might (PathOfBuildingCommunity#4780)
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src/Modules/ModParser.lua

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@@ -2843,6 +2843,7 @@ local specialModList = {
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["minions have (%d+)%% increased movement speed for each herald affecting you"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("MovementSpeed", "INC", num, { type = "Multiplier", var = "Herald", actor = "parent" }) }) } end,
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["minions deal (%d+)%% increased damage while you are affected by a herald"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num, { type = "ActorCondition", actor = "parent", var = "AffectedByHerald" }) }) } end,
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["minions have (%d+)%% increased attack and cast speed while you are affected by a herald"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Speed", "INC", num, { type = "ActorCondition", actor = "parent", var = "AffectedByHerald" }) }) } end,
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["minions have unholy might"] = { mod("MinionModifier", "LIST", { mod = flag("Condition:UnholyMight") }), },
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["summoned skeleton warriors deal triple damage with this weapon if you've hit with this weapon recently"] = {
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mod("Dummy", "DUMMY", 1, { type = "Condition", var = "HitRecentlyWithWeapon" }), -- Make the Configuration option appear
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mod("MinionModifier", "LIST", { mod = mod("TripleDamageChance", "BASE", 100, { type = "ActorCondition", actor = "parent", var = "HitRecentlyWithWeapon" }) }, { type = "SkillName", skillName = "Summon Skeleton" }),

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