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jit.settings.targets
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jit.settings.targets
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="dogfood">
<PropertyGroup>
<ClWarningLevel>4</ClWarningLevel>
<UserIncludes>
$(UserIncludes);
$(VCToolsIncPath);
..;
..\jitstd\;
..\ssa\;
</UserIncludes>
<!-- PCH baloney -->
<EnableCxxPCHHeaders>true</EnableCxxPCHHeaders>
<PCHCompile>..\jitpch.cpp</PCHCompile>
<PCHHeader>jitpch.h</PCHHeader>
<ClDefines Condition="'$(DebugBuild)' == 'false'">$(ClDefines);FAST=1</ClDefines>
<ClDefines>$(ClDefines);JIT_BUILD=1</ClDefines>
<ClDefines Condition="'$(DebugBuild)' == 'true'">$(ClDefines);DEBUG=1</ClDefines>
</PropertyGroup>
<!-- Leaf Project Items -->
<ItemGroup>
<CppCompile Include="..\alloc.cpp" />
<CppCompile Include="..\bitset.cpp" />
<CppCompile Include="..\block.cpp" />
<CppCompile Include="..\Compiler.cpp" />
<CppCompile Include="..\DisAsm.cpp" />
<CppCompile Include="..\eeInterface.cpp" />
<CppCompile Include="..\ee_il_dll.cpp" />
<CppCompile Include="..\jiteh.cpp" />
<CppCompile Include="..\error.cpp" />
<CppCompile Include="..\FlowGraph.cpp" />
<CppCompile Include="..\GCInfo.cpp" />
<CppCompile Include="..\GCDecode.cpp" />
<CppCompile Include="..\GCEncode.cpp" />
<CppCompile Include="..\GenTree.cpp" />
<CppCompile Include="..\GSChecks.cpp" />
<CppCompile Include="..\hashbv.cpp" />
<CppCompile Include="..\Importer.cpp" />
<CppCompile Include="..\Instr.cpp" />
<CppCompile Include="..\LclVars.cpp" />
<CppCompile Include="..\Liveness.cpp" />
<CppCompile Include="..\Morph.cpp" />
<CppCompile Include="..\Optimizer.cpp" />
<CppCompile Include="..\OptCSE.cpp" />
<CppCompile Include="..\rationalize.cpp" />
<CppCompile Include="..\RegAlloc.cpp" />
<CppCompile Include="..\RegSet.cpp" />
<CppCompile Include="..\register_arg_convention.cpp" />
<CppCompile Include="..\emit.cpp" />
<CppCompile Include="..\ScopeInfo.cpp" />
<CppCompile Include="..\SharedFloat.cpp" />
<CppCompile Include="..\SM.cpp" />
<CppCompile Include="..\SMData.cpp" />
<CppCompile Include="..\SMWeights.cpp" />
<CppCompile Include="..\typeInfo.cpp" />
<CppCompile Include="..\unwind.cpp" />
<CppCompile Include="..\Utils.cpp" />
<CppCompile Include="..\SsaBuilder.cpp" />
<CppCompile Include="..\SsaRenameState.cpp" />
<CppCompile Include="..\ValueNum.cpp" />
<CppCompile Include="..\CopyProp.cpp" />
<CppCompile Include="..\CodeGenCommon.cpp" />
<CppCompile Include="..\AssertionProp.cpp" />
<CppCompile Include="..\RangeCheck.cpp" />
<CppCompile Include="..\LoopCloning.cpp" />
<CppCompile Condition="'$(ClDefines.Contains(`LEGACY_BACKEND`))'=='True'" Include="..\CodeGenLegacy.cpp" />
<CppCompile Condition="'$(ClDefines.Contains(`LEGACY_BACKEND`))'=='False'" Include="..\Lower.cpp" />
<CppCompile Condition="'$(ClDefines.Contains(`LEGACY_BACKEND`))'=='False'" Include="..\LSRA.cpp" />
</ItemGroup>
<ItemGroup Condition="'$(TargetArch)'=='i386'">
<CppCompile Include="..\emitXArch.cpp" />
<CppCompile Include="..\TargetX86.cpp" />
<CppCompile Condition="'$(ClDefines.Contains(`LEGACY_BACKEND`))'=='True'" Include="..\stackfp.cpp" />
<CppCompile Condition="'$(ClDefines.Contains(`LEGACY_BACKEND`))'=='False'" Include="..\LowerXArch.cpp" />
<CppCompile Condition="'$(ClDefines.Contains(`LEGACY_BACKEND`))'=='False'" Include="..\CodeGenXArch.cpp" />
<CppCompile Condition="'$(ClDefines.Contains(`LEGACY_BACKEND`))'=='False'" Include="..\SIMD.cpp" />
<CppCompile Condition="'$(ClDefines.Contains(`LEGACY_BACKEND`))'=='False'" Include="..\SIMDCodeGenXArch.cpp" />
</ItemGroup>
<ItemGroup Condition="'$(TargetArch)'=='amd64'">
<!-- AMD64 target is always RyuJIT backend -->
<CppCompile Include="..\emitXArch.cpp" />
<CppCompile Include="..\TargetAmd64.cpp" />
<CppCompile Include="..\LowerXArch.cpp" />
<CppCompile Include="..\CodeGenXArch.cpp" />
<CppCompile Include="..\SIMD.cpp" />
<CppCompile Include="..\SIMDCodeGenXArch.cpp" />
<CppCompile Include="..\unwindAmd64.cpp" />
</ItemGroup>
<ItemGroup Condition="'$(TargetArch)'=='arm'">
<CppCompile Include="..\emitarm.cpp" />
<CppCompile Include="..\TargetArm.cpp" />
<CppCompile Condition="'$(ClDefines.Contains(`LEGACY_BACKEND`))'=='True'" Include="..\registerfp.cpp" />
<CppCompile Condition="'$(ClDefines.Contains(`LEGACY_BACKEND`))'=='False'" Include="..\LowerArm.cpp" />
<CppCompile Condition="'$(ClDefines.Contains(`LEGACY_BACKEND`))'=='False'" Include="..\CodeGenArm.cpp" />
<CppCompile Include="..\unwindArm.cpp" />
</ItemGroup>
<ItemGroup Condition="'$(TargetArch)'=='arm64'">
<!-- ARM64 target is always RyuJIT backend -->
<CppCompile Include="..\emitarm64.cpp" />
<CppCompile Include="..\TargetArm64.cpp" />
<CppCompile Include="..\LowerArm64.cpp" />
<CppCompile Include="..\CodeGenArm64.cpp" />
<CppCompile Include="..\unwindArm.cpp" />
<CppCompile Include="..\unwindArm64.cpp" />
</ItemGroup>
<ItemGroup>
<ClDisableSpecificWarnings Include="4480"/>
</ItemGroup>
<!-- Import the targets - this actually contains the full build rules -->
<Import Project="$(_NTDRIVE)$(_NTROOT)\ndp\clr\clr.targets" />
</Project>