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block.h
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block.h
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//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XX XX
XX BasicBlock XX
XX XX
XX XX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
*/
/*****************************************************************************/
#ifndef _BLOCK_H_
#define _BLOCK_H_
/*****************************************************************************/
#include "vartype.h" // For "var_types.h"
#include "_typeinfo.h"
/*****************************************************************************/
// Defines VARSET_TP
#include "varset.h"
#include "blockset.h"
#include "jitstd.h"
#include "simplerhash.h"
/*****************************************************************************/
#if LARGE_EXPSET
typedef unsigned __int64 EXPSET_TP;
#define EXPSET_SZ 64
#else
typedef unsigned int EXPSET_TP;
#define EXPSET_SZ 32
#endif
#define EXPSET_ALL ((EXPSET_TP)0-1)
/*****************************************************************************
*
* Each basic block ends with a jump which is described as a value
* of the following enumeration.
*/
DECLARE_TYPED_ENUM(BBjumpKinds,BYTE)
{
BBJ_EHFINALLYRET, // block ends with 'endfinally' (for finally or fault)
BBJ_EHFILTERRET, // block ends with 'endfilter'
BBJ_EHCATCHRET, // block ends with a leave out of a catch (only #if FEATURE_EH_FUNCLETS)
BBJ_THROW, // block ends with 'throw'
BBJ_RETURN, // block ends with 'ret'
BBJ_NONE, // block flows into the next one (no jump)
BBJ_ALWAYS, // block always jumps to the target
BBJ_LEAVE, // block always jumps to the target, maybe out of guarded
// region. Used temporarily until importing
BBJ_CALLFINALLY, // block always calls the target finally
BBJ_COND, // block conditionally jumps to the target
BBJ_SWITCH, // block ends with a switch statement
BBJ_COUNT
}
END_DECLARE_TYPED_ENUM(BBjumpKinds,BYTE)
struct GenTree;
struct GenTreeStmt;
struct BasicBlock;
class Compiler;
class typeInfo;
struct BasicBlockList;
struct flowList;
struct EHblkDsc;
#if FEATURE_STACK_FP_X87
struct FlatFPStateX87;
#endif
/*****************************************************************************
*
* The following describes a switch block.
*
* Things to know:
* 1. If bbsHasDefault is true, the default case is the last one in the array of basic block addresses
* namely bbsDstTab[bbsCount - 1].
* 2. bbsCount must be at least 1, for the default case. bbsCount cannot be zero. It appears that the ECMA spec
* allows for a degenerate switch with zero cases. Normally, the optimizer will optimize degenerate
* switches with just a default case to a BBJ_ALWAYS branch, and a switch with just two cases to a BBJ_COND.
* However, in debuggable code, we might not do that, so bbsCount might be 1.
*/
struct BBswtDesc
{
unsigned bbsCount; // count of cases (includes 'default' if bbsHasDefault)
BasicBlock** bbsDstTab; // case label table address
bool bbsHasDefault;
BBswtDesc()
: bbsHasDefault(true) {}
void removeDefault()
{
assert(bbsHasDefault);
assert(bbsCount > 0);
bbsHasDefault = false;
bbsCount--;
}
BasicBlock* getDefault()
{
assert(bbsHasDefault);
assert(bbsCount > 0);
return bbsDstTab[bbsCount - 1];
}
};
struct StackEntry
{
GenTree* val;
typeInfo seTypeInfo;
};
/*****************************************************************************/
enum ThisInitState
{
TIS_Bottom, // We don't know anything about the 'this' pointer.
TIS_Uninit, // The 'this' pointer for this constructor is known to be uninitialized.
TIS_Init, // The 'this' pointer for this constructor is known to be initialized.
TIS_Top, // This results from merging the state of two blocks one with TIS_Unint and the other with TIS_Init.
// We use this in fault blocks to prevent us from accessing the 'this' pointer, but otherwise
// allowing the fault block to generate code.
};
struct EntryState
{
ThisInitState thisInitialized : 8; // used to track whether the this ptr is initialized (we could use fewer bits here)
unsigned esStackDepth : 24; // size of esStack
StackEntry* esStack; // ptr to stack
};
//-----------------------------------------------------------------------------
//
// The following keeps track of the currently expanded inline functions.
// Any method currently on the list should not be inlined since that
// implies that it's being called recursively.
// We track the IL code body so we don't get confused by generics.
//
struct inlExpLst
{
inlExpLst* ixlNext;
BYTE* ixlCode;
};
typedef inlExpLst* inlExpPtr;
// This encapsulates the "exception handling" successors of a block. That is,
// if a basic block BB1 occurs in a try block, we consider the first basic block
// BB2 of the corresponding handler to be an "EH successor" of BB1. Because we
// make the conservative assumption that control flow can jump from a try block
// to its handler at any time, the immediate (regular control flow)
// predecessor(s) of the the first block of a try block are also considered to
// have the first block of the handler as an EH successor. This makes variables that
// are "live-in" to the handler become "live-out" for these try-predecessor block,
// so that they become live-in to the try -- which we require.
class EHSuccessorIter
{
// The current compilation.
Compiler* m_comp;
// The block whose EH successors we are iterating over.
BasicBlock* m_block;
// The current "regular" successor of "m_block" that we're considering.
BasicBlock* m_curRegSucc;
// The current try block. If non-null, then the current successor "m_curRegSucc"
// is the first block of the handler of this block. While this try block has
// enclosing try's that also start with "m_curRegSucc", the corresponding handlers will be
// further EH successors.
EHblkDsc* m_curTry;
// The number of "regular" (i.e., non-exceptional) successors that remain to
// be considered. If BB1 has successor BB2, and BB2 is the first block of a
// try block, then we consider the catch block of BB2's try to be an EH
// successor of BB1. This captures the iteration over the successors of BB1
// for this purpose. (In reverse order; we're done when this field is 0).
int m_remainingRegSuccs;
// Requires that "m_curTry" is NULL. Determines whether there is, as
// discussed just above, a regular successor that's the first block of a
// try; if so, sets "m_curTry" to that try block. (As noted above, selecting
// the try containing the current regular successor as the "current try" may cause
// multiple first-blocks of catches to be yielded as EH successors: trys enclosing
// the current try are also included if they also start with the current EH successor.)
void FindNextRegSuccTry();
public:
// Returns the standard "end" iterator.
EHSuccessorIter() :
m_comp(NULL), m_block(NULL), m_curRegSucc(NULL), m_curTry(NULL), m_remainingRegSuccs(0) {}
// Initializes the iterator to represent the EH successors of "block".
EHSuccessorIter(Compiler* comp, BasicBlock* block);
// Go on to the next EH successor.
void operator++(void);
// Requires that "this" is not equal to the standard "end" iterator. Returns the
// current EH successor.
BasicBlock* operator*();
// Returns "true" iff "*this" is equal to "ehsi" -- ignoring the "m_comp"
// and "m_block" fields.
bool operator==(const EHSuccessorIter& ehsi)
{
// Ignore the compiler; we'll assume that's the same.
return m_curTry == ehsi.m_curTry
&& m_remainingRegSuccs == ehsi.m_remainingRegSuccs;
}
bool operator!=(const EHSuccessorIter& ehsi)
{
return !((*this) == ehsi);
}
};
// Yields both normal and EH successors (in that order) in one iteration.
class AllSuccessorIter
{
// Normal succ state.
Compiler* m_comp;
BasicBlock* m_blk;
unsigned m_normSucc;
unsigned m_numNormSuccs;
EHSuccessorIter m_ehIter;
// True iff m_blk is a BBJ_CALLFINALLY block, and the current try block of m_ehIter,
// the first block of whose handler would be next yielded, is the jump target of m_blk.
inline bool CurTryIsBlkCallFinallyTarget();
public:
inline AllSuccessorIter() { }
// Initializes "this" to iterate over all successors of "block."
inline AllSuccessorIter(Compiler* comp, BasicBlock* block);
// Used for constructing an appropriate "end" iter. Should be called with
// the number of normal successors of the block being iterated.
AllSuccessorIter(unsigned numSuccs) : m_normSucc(numSuccs), m_numNormSuccs(numSuccs), m_ehIter() {}
// Go on to the next successor.
inline void operator++(void);
// Requires that "this" is not equal to the standard "end" iterator. Returns the
// current successor.
inline BasicBlock* operator*();
// Returns "true" iff "*this" is equal to "asi" -- ignoring the "m_comp"
// and "m_block" fields.
bool operator==(const AllSuccessorIter& asi)
{
return m_normSucc == asi.m_normSucc
&& m_ehIter == asi.m_ehIter;
}
bool operator!=(const AllSuccessorIter& asi)
{
return !((*this) == asi);
}
};
/*****************************************************************************
*
* The following structure describes a basic block.
*/
struct BasicBlock
{
BasicBlock* bbNext; // next BB in ascending PC offset order
BasicBlock* bbPrev;
void setNext(BasicBlock* next)
{
bbNext = next;
if (next)
next->bbPrev = this;
}
unsigned bbNum; // the block's number
unsigned bbPostOrderNum; // the block's post order number in the graph.
unsigned bbRefs; // number of blocks that can reach here, either by fall-through or a branch. If this falls to zero, the block is unreachable.
unsigned bbFlags; // see BBF_xxxx below
#define BBF_VISITED 0x00000001 // BB visited during optimizations
#define BBF_MARKED 0x00000002 // BB marked during optimizations
#define BBF_CHANGED 0x00000004 // input/output of this block has changed
#define BBF_REMOVED 0x00000008 // BB has been removed from bb-list
#define BBF_DONT_REMOVE 0x00000010 // BB should not be removed during flow graph optimizations
#define BBF_IMPORTED 0x00000020 // BB byte-code has been imported
#define BBF_INTERNAL 0x00000040 // BB has been added by the compiler
#define BBF_FAILED_VERIFICATION 0x00000080 // BB has verification exception
#define BBF_TRY_BEG 0x00000100 // BB starts a 'try' block
#define BBF_FUNCLET_BEG 0x00000200 // BB is the beginning of a funclet
#define BBF_NEEDS_GCPOLL 0x00000800 // This BB is the source of a back edge and needs a GC Poll
#define BBF_RUN_RARELY 0x00001000 // BB is rarely run (catch clauses, blocks with throws etc)
#define BBF_LOOP_HEAD 0x00002000 // BB is the head of a loop
#define BBF_LOOP_CALL0 0x00004000 // BB starts a loop that sometimes won't call
#define BBF_LOOP_CALL1 0x00008000 // BB starts a loop that will always call
#define BBF_HAS_LABEL 0x00010000 // BB needs a label
#define BBF_JMP_TARGET 0x00020000 // BB is a target of an implicit/explicit jump
#define BBF_HAS_JMP 0x00040000 // BB executes a JMP instruction (instead of return)
#define BBF_GC_SAFE_POINT 0x00080000 // BB has a GC safe point (a call). More abstractly, BB does not
// require a (further) poll -- this may be because this BB has a
// call, or, in some cases, because the BB occurs in a loop, and
// we've determined that all paths in the loop body leading to BB
// include a call.
#define BBF_UNUSED1 0x00100000 // unused
#define BBF_HAS_INDX 0x00200000 // BB contains simple index expressions. TODO: This appears to be set, but never used.
#define BBF_HAS_NEWARRAY 0x00400000 // BB contains 'new' of an array
#define BBF_HAS_NEWOBJ 0x00800000 // BB contains 'new' of an object type. TODO: This appears to be set, but never used.
#if FEATURE_EH_FUNCLETS && defined(_TARGET_ARM_)
#define BBF_FINALLY_TARGET 0x01000000 // BB is the target of a finally return: where a finally will return during non-exceptional flow.
// Because the ARM calling sequence for calling a finally explicitly sets the return address to
// the finally target and jumps to the finally, instead of using a call instruction, ARM needs this
// to generate correct code at the finally target, to allow for proper stack unwind from within a
// non-exceptional call to a finally.
#endif // FEATURE_EH_FUNCLETS && defined(_TARGET_ARM_)
#define BBF_BACKWARD_JUMP 0x02000000 // BB is surrounded by a backward jump/switch arc
#define BBF_RETLESS_CALL 0x04000000 // BBJ_CALLFINALLY that will never return (and therefore, won't need a paired BBJ_ALWAYS); see isBBCallAlwaysPair().
#define BBF_LOOP_PREHEADER 0x08000000 // BB is a loop preheader block
#define BBF_COLD 0x10000000 // BB is cold
#define BBF_PROF_WEIGHT 0x20000000 // BB weight is computed from profile data
#define BBF_FORWARD_SWITCH 0x40000000 // Aux flag used in FP codegen to know if a jmptable entry has been forwarded
#define BBF_KEEP_BBJ_ALWAYS 0x80000000 // A special BBJ_ALWAYS block, used by EH code generation. Keep the jump kind as BBJ_ALWAYS.
// Used for the paired BBJ_ALWAYS block following the BBJ_CALLFINALLY block, as well as, on x86,
// the final step block out of a finally.
bool isRunRarely() { return ((bbFlags & BBF_RUN_RARELY) != 0); }
bool isLoopHead() { return ((bbFlags & BBF_LOOP_HEAD) != 0); }
// Flags to update when two blocks are compacted
#define BBF_COMPACT_UPD (BBF_CHANGED | \
BBF_GC_SAFE_POINT | BBF_HAS_JMP | \
BBF_NEEDS_GCPOLL | \
BBF_HAS_INDX | BBF_BACKWARD_JUMP | \
BBF_HAS_NEWARRAY | BBF_HAS_NEWOBJ)
// Flags a block should not have had before it is split.
#define BBF_SPLIT_NONEXIST (BBF_CHANGED | \
BBF_LOOP_HEAD | BBF_LOOP_CALL0 | BBF_LOOP_CALL1 | \
BBF_RETLESS_CALL | \
BBF_LOOP_PREHEADER | \
BBF_COLD | \
BBF_FORWARD_SWITCH)
// Flags lost by the top block when a block is split.
// Note, this is a conservative guess.
// For example, the top block might or might not have BBF_GC_SAFE_POINT,
// but we assume it does not have BBF_GC_SAFE_POINT any more.
#define BBF_SPLIT_LOST (BBF_GC_SAFE_POINT | \
BBF_HAS_JMP | \
BBF_KEEP_BBJ_ALWAYS)
// Flags gained by the bottom block when a block is split.
// Note, this is a conservative guess.
// For example, the bottom block might or might not have BBF_HAS_NEWARRAY,
// but we assume it has BBF_HAS_NEWARRAY.
// TODO: Should BBF_RUN_RARELY be added to BBF_SPLIT_GAINED ?
#define BBF_SPLIT_GAINED (BBF_DONT_REMOVE | BBF_HAS_LABEL | \
BBF_HAS_JMP | BBF_BACKWARD_JUMP | \
BBF_HAS_INDX | BBF_HAS_NEWARRAY | \
BBF_PROF_WEIGHT | \
BBF_KEEP_BBJ_ALWAYS)
#ifndef __GNUC__ // GCC doesn't like C_ASSERT at global scope
static_assert_no_msg((BBF_SPLIT_NONEXIST & BBF_SPLIT_LOST) == 0);
static_assert_no_msg((BBF_SPLIT_NONEXIST & BBF_SPLIT_GAINED) == 0);
#endif
#ifdef DEBUG
void dspFlags(); // Print the flags
unsigned dspCheapPreds(); // Print the predecessors (bbCheapPreds)
unsigned dspPreds(); // Print the predecessors (bbPreds)
unsigned dspSuccs(Compiler* compiler); // Print the successors. The 'compiler' argument determines whether EH regions are printed: see NumSucc() for details.
void dspJumpKind(); // Print the block jump kind (e.g., BBJ_NONE, BBJ_COND, etc.).
void dspBlockHeader(Compiler* compiler, bool showKind = true, bool showFlags = false, bool showPreds = true); // Print a simple basic block header for various output, including a list of predecessors and successors.
#endif // DEBUG
typedef unsigned weight_t; // Type used to hold block and edge weights
// Note that for CLR v2.0 and earlier our
// block weights were stored using unsigned shorts
#define BB_UNITY_WEIGHT 100 // how much a normal execute once block weights
#define BB_LOOP_WEIGHT 8 // how much more loops are weighted
#define BB_ZERO_WEIGHT 0
#define BB_MAX_WEIGHT ULONG_MAX // we're using an 'unsigned' for the weight
#define BB_VERY_HOT_WEIGHT 256 // how many average hits a BB has (per BBT scenario run) for this block
// to be considered as very hot
weight_t bbWeight; // The dynamic execution weight of this block
// getBBWeight -- get the normalized weight of this block
unsigned getBBWeight(Compiler* comp);
// setBBWeight -- if the block weight is not derived from a profile, then set the weight to the input
// weight, but make sure to not overflow BB_MAX_WEIGHT
void setBBWeight(unsigned weight)
{
if (!(this->bbFlags & BBF_PROF_WEIGHT))
{
this->bbWeight = min(weight, BB_MAX_WEIGHT);
}
}
// modifyBBWeight -- same as setBBWeight, but also make sure that if the block is rarely run, it stays that
// way, and if it's not rarely run then its weight never drops below 1.
void modifyBBWeight(unsigned weight)
{
if (this->bbWeight != BB_ZERO_WEIGHT)
{
setBBWeight(max(weight, 1));
}
}
// setBBProfileWeight -- Set the profile-derived weight for a basic block
void setBBProfileWeight(unsigned weight)
{
this->bbFlags |= BBF_PROF_WEIGHT;
this->bbWeight = min(weight * BB_UNITY_WEIGHT, BB_MAX_WEIGHT);
}
// this block will inherit the same weight and relevant bbFlags as bSrc
void inheritWeight(BasicBlock* bSrc)
{
this->bbWeight = bSrc->bbWeight;
if (bSrc->bbFlags & BBF_PROF_WEIGHT)
{
this->bbFlags |= BBF_PROF_WEIGHT;
}
else
{
this->bbFlags &= ~BBF_PROF_WEIGHT;
}
if (this->bbWeight == 0)
{
this->bbFlags |= BBF_RUN_RARELY;
}
else
{
this->bbFlags &= ~BBF_RUN_RARELY;
}
}
// Similar to inheritWeight(), but we're splitting a block (such as creating blocks for qmark removal).
// So, specify a percentage (0 to 99; if it's 100, just use inheritWeight()) of the weight that we're
// going to inherit. Since the number isn't exact, clear the BBF_PROF_WEIGHT flag.
void inheritWeightPercentage(BasicBlock* bSrc, unsigned percentage)
{
assert(0 <= percentage &&
percentage < 100);
// Check for overflow
if (bSrc->bbWeight * 100 <= bSrc->bbWeight)
{
this->bbWeight = bSrc->bbWeight;
}
else
{
this->bbWeight = bSrc->bbWeight * percentage / 100;
}
this->bbFlags &= ~BBF_PROF_WEIGHT;
if (this->bbWeight == 0)
{
this->bbFlags |= BBF_RUN_RARELY;
}
else
{
this->bbFlags &= ~BBF_RUN_RARELY;
}
}
// makeBlockHot()
// This is used to override any profiling data
// and force a block to be in the hot region.
// We only call this method for handler entry point
// and only when HANDLER_ENTRY_MUST_BE_IN_HOT_SECTION is 1.
// Doing this helps fgReorderBlocks() by telling
// it to try to move these blocks into the hot region.
// Note that we do this strictly as an optimization,
// not for correctness. fgDetermineFirstColdBlock()
// will find all handler entry points and ensure that
// for now we don't place them in the cold section.
//
void makeBlockHot()
{
if (this->bbWeight == BB_ZERO_WEIGHT)
{
this->bbFlags &= ~BBF_RUN_RARELY; // Clear any RarelyRun flag
this->bbFlags &= ~BBF_PROF_WEIGHT; // Clear any profile-derived flag
this->bbWeight = 1;
}
}
bool isMaxBBWeight()
{
return (bbWeight == BB_MAX_WEIGHT);
}
// Returns "true" if the block is empty. Empty here means there are no statement
// trees *except* PHI definitions.
bool isEmpty()
{
#if JIT_FEATURE_SSA_SKIP_DEFS
return (this->FirstNonPhiDef() == nullptr);
#else
return (this->bbTreeList == nullptr);
#endif
}
// Returns "true" iff "this" is the first block of a BBJ_CALLFINALLY/BBJ_ALWAYS pair --
// a block corresponding to an exit from the try of a try/finally. In the flow graph,
// this becomes a block that calls the finally, and a second, immediately
// following empty block (in the bbNext chain) to which the finally will return, and which
// branches unconditionally to the next block to be executed outside the try/finally.
// Note that code is often generated differently than this description. For example, on ARM,
// the target of the BBJ_ALWAYS is loaded in LR (the return register), and a direct jump is
// made to the 'finally'. The effect is that the 'finally' returns directly to the target of
// the BBJ_ALWAYS. A "retless" BBJ_CALLFINALLY is one that has no corresponding BBJ_ALWAYS.
// This can happen if the finally is known to not return (e.g., it contains a 'throw'). In
// that case, the BBJ_CALLFINALLY flags has BBF_RETLESS_CALL set. Note that ARM never has
// "retless" BBJ_CALLFINALLY blocks due to a requirement to use the BBJ_ALWAYS for
// generating code.
bool isBBCallAlwaysPair()
{
#if FEATURE_EH_FUNCLETS && defined(_TARGET_ARM_)
if (this->bbJumpKind == BBJ_CALLFINALLY)
#else
if ((this->bbJumpKind == BBJ_CALLFINALLY) && !(this->bbFlags & BBF_RETLESS_CALL))
#endif
{
#if FEATURE_EH_FUNCLETS && defined(_TARGET_ARM_)
// On ARM, there are no retless BBJ_CALLFINALLY.
assert(!(this->bbFlags & BBF_RETLESS_CALL));
#endif
// Some asserts that the next block is a BBJ_ALWAYS of the proper form.
assert(this->bbNext != nullptr);
assert(this->bbNext->bbJumpKind == BBJ_ALWAYS);
assert(this->bbNext->bbFlags & BBF_KEEP_BBJ_ALWAYS);
assert(this->bbNext->isEmpty());
return true;
}
else
{
return false;
}
}
BBjumpKinds bbJumpKind; // jump (if any) at the end of this block
/* The following union describes the jump target(s) of this block */
union
{
unsigned bbJumpOffs; // PC offset (temporary only)
BasicBlock* bbJumpDest; // basic block
BBswtDesc* bbJumpSwt; // switch descriptor
};
// NumSucc() gives the number of successors, and GetSucc() allows one to iterate over them.
//
// The behavior of both for blocks that end in BBJ_EHFINALLYRET (a return from a finally or fault block)
// depends on whether "comp" is non-null. If it is null, then the block is considered to have no
// successor. If it is non-null, we figure out the actual successors. Some cases will want one behavior,
// other cases the other. For example, IL verification requires that these blocks end in an empty operand
// stack, and since the dataflow analysis of IL verification is concerned only with the contents of the
// operand stack, we can consider the finally block to have no successors. But a more general dataflow
// analysis that is tracking the contents of local variables might want to consider *all* successors,
// and would pass the current Compiler object.
//
// Similarly, BBJ_EHFILTERRET blocks are assumed to have no successors if "comp" is null; if non-null, NumSucc/GetSucc
// yields the first block of the try blocks handler.
//
// Also, the behavior for switches changes depending on the value of "comp". If it is null, then all
// switch successors are returned. If it is non-null, then only unique switch successors are returned;
// the duplicate successors are omitted.
//
// Note that for BBJ_COND, which has two successors (fall through and condition true branch target),
// only the unique targets are returned. Thus, if both targets are the same, NumSucc() will only return 1
// instead of 2.
//
// Returns the number of successors of "this".
unsigned NumSucc(Compiler* comp = NULL);
// Returns the "i"th successor. Requires (0 <= i < NumSucc()).
BasicBlock* GetSucc(unsigned i, Compiler* comp = NULL);
BasicBlock* GetUniquePred(Compiler* comp);
BasicBlock* GetUniqueSucc();
unsigned countOfInEdges() const
{
return bbRefs;
}
GenTree* bbTreeList; // the body of the block
EntryState* bbEntryState; // verifier tracked state of all entries in stack.
#define NO_BASE_TMP UINT_MAX // base# to use when we have none
unsigned bbStkTempsIn; // base# for input stack temps
unsigned bbStkTempsOut; // base# for output stack temps
#define MAX_XCPTN_INDEX (USHRT_MAX - 1)
// It would be nice to make bbTryIndex and bbHndIndex private, but there is still code that uses them directly, especially
// Compiler::fgNewBBinRegion() and friends.
// index, into the compHndBBtab table, of innermost 'try' clause containing the BB (used for raising exceptions).
// Stored as index + 1; 0 means "no try index".
unsigned short bbTryIndex;
// index, into the compHndBBtab table, of innermost handler (filter, catch, fault/finally) containing the BB.
// Stored as index + 1; 0 means "no handler index".
unsigned short bbHndIndex;
// Given two EH indices that are either bbTryIndex or bbHndIndex (or related), determine if index1 might be more deeply
// nested than index2. Both index1 and index2 are in the range [0..compHndBBtabCount], where 0 means "main function"
// and otherwise the value is an index into compHndBBtab[]. Note that "sibling" EH regions will have a numeric
// index relationship that doesn't indicate nesting, whereas a more deeply nested region must have a lower index
// than the region it is nested within. Note that if you compare a single block's bbTryIndex and bbHndIndex, there
// is guaranteed to be a nesting relationship, since that block can't be simultaneously in two sibling EH regions.
// In that case, "maybe" is actually "definitely".
static bool ehIndexMaybeMoreNested(unsigned index1, unsigned index2)
{
if (index1 == 0)
{
// index1 is in the main method. It can't be more deeply nested than index2.
return false;
}
else if (index2 == 0)
{
// index1 represents an EH region, whereas index2 is the main method. Thus, index1 is more deeply nested.
assert(index1 > 0);
return true;
}
else
{
// If index1 has a smaller index, it might be more deeply nested than index2.
assert(index1 > 0);
assert(index2 > 0);
return index1 < index2;
}
}
// catch type: class token of handler, or one of BBCT_*. Only set on first block of catch handler.
unsigned bbCatchTyp;
bool hasTryIndex() const { return bbTryIndex != 0; }
bool hasHndIndex() const { return bbHndIndex != 0; }
unsigned getTryIndex() const { assert(bbTryIndex != 0); return bbTryIndex - 1; }
unsigned getHndIndex() const { assert(bbHndIndex != 0); return bbHndIndex - 1; }
void setTryIndex(unsigned val) { bbTryIndex = (unsigned short)(val + 1); assert(bbTryIndex != 0); }
void setHndIndex(unsigned val) { bbHndIndex = (unsigned short)(val + 1); assert(bbHndIndex != 0); }
void clearTryIndex() { bbTryIndex = 0; }
void clearHndIndex() { bbHndIndex = 0; }
void copyEHRegion(const BasicBlock* from)
{
bbTryIndex = from->bbTryIndex;
bbHndIndex = from->bbHndIndex;
}
static bool sameTryRegion(const BasicBlock* blk1, const BasicBlock* blk2) { return blk1->bbTryIndex == blk2->bbTryIndex; }
static bool sameHndRegion(const BasicBlock* blk1, const BasicBlock* blk2) { return blk1->bbHndIndex == blk2->bbHndIndex; }
static bool sameEHRegion (const BasicBlock* blk1, const BasicBlock* blk2) { return sameTryRegion(blk1,blk2) && sameHndRegion(blk1,blk2); }
// Some non-zero value that will not collide with real tokens for bbCatchTyp
#define BBCT_NONE 0x00000000
#define BBCT_FAULT 0xFFFFFFFC
#define BBCT_FINALLY 0xFFFFFFFD
#define BBCT_FILTER 0xFFFFFFFE
#define BBCT_FILTER_HANDLER 0xFFFFFFFF
#define handlerGetsXcptnObj(hndTyp) ((hndTyp) != BBCT_NONE && \
(hndTyp) != BBCT_FAULT && \
(hndTyp) != BBCT_FINALLY )
// TODO-Cleanup: Get rid of bbStkDepth and use bbStackDepthOnEntry() instead
union
{
unsigned short bbStkDepth; // stack depth on entry
unsigned short bbFPinVars; // number of inner enregistered FP vars
};
// Basic block predecessor lists. Early in compilation, some phases might need to compute "cheap" predecessor
// lists. These are stored in bbCheapPreds, computed by fgComputeCheapPreds(). If bbCheapPreds is valid,
// 'fgCheapPredsValid' will be 'true'. Later, the "full" predecessor lists are created by fgComputePreds(), stored
// in 'bbPreds', and then maintained throughout compilation. 'fgComputePredsDone' will be 'true' after the
// full predecessor lists are created. See the comment at fgComputeCheapPreds() to see how those differ from
// the "full" variant.
union
{
BasicBlockList* bbCheapPreds; // ptr to list of cheap predecessors (used before normal preds are computed)
flowList* bbPreds; // ptr to list of predecessors
};
BlockSet bbReach; // Set of all blocks that can reach this one
BasicBlock* bbIDom; // Represent the closest dominator to this block (called the Immediate
// Dominator) used to compute the dominance tree.
unsigned bbDfsNum; // The index of this block in DFS reverse post order
// relative to the flow graph.
#if ASSERTION_PROP
// A set of blocks which dominate this one *except* the normal entry block. This is lazily initialized
// and used only by Assertion Prop, intersected with fgEnterBlks!
BlockSet bbDoms;
#endif
IL_OFFSET bbCodeOffs; // IL offset of the beginning of the block
IL_OFFSET bbCodeOffsEnd; // IL offset past the end of the block. Thus, the [bbCodeOffs..bbCodeOffsEnd) range is not inclusive of the end offset.
// The count of IL bytes in the block is bbCodeOffsEnd - bbCodeOffs, assuming neither are BAD_IL_OFFSET.
#ifdef DEBUG
void dspBlockILRange(); // Display the block's IL range as [XXX...YYY), where XXX and YYY might be "???" for BAD_IL_OFFSET.
#endif // DEBUG
VARSET_TP bbVarUse; // variables used by block (before an assignment)
VARSET_TP bbVarDef; // variables assigned by block (before a use)
VARSET_TP bbVarTmp; // TEMP: only used by FP enregistering code!
VARSET_TP bbLiveIn; // variables live on entry
VARSET_TP bbLiveOut; // variables live on exit
// Use, def, live in/out information for the implicit "Heap" variable.
unsigned bbHeapUse: 1;
unsigned bbHeapDef: 1;
unsigned bbHeapLiveIn: 1;
unsigned bbHeapLiveOut: 1;
unsigned bbHeapHavoc: 1; // If true, at some point the block does an operation that leaves the heap in an unknown state.
// (E.g., unanalyzed call, store through unknown pointer...)
// We want to make phi functions for the special implicit var "Heap". But since this is not a real
// lclVar, and thus has no local #, we can't use a GenTreePhiArg. Instead, we use this struct.
struct HeapPhiArg
{
bool m_isSsaNum; // If true, the phi arg is an SSA # for an internal try block heap state, being
// added to the phi of a catch block. If false, it's a pred block.
union
{
BasicBlock* m_predBB; // Predecessor block from which the SSA # flows.
unsigned m_ssaNum; // SSA# for internal block heap state.
};
HeapPhiArg* m_nextArg; // Next arg in the list, else NULL.
unsigned GetSsaNum()
{
if (m_isSsaNum)
{
return m_ssaNum;
}
else
{
assert(m_predBB != nullptr);
return m_predBB->bbHeapSsaNumOut;
}
}
HeapPhiArg(BasicBlock* predBB, HeapPhiArg* nextArg = NULL) : m_isSsaNum(false), m_predBB(predBB), m_nextArg(nextArg) {}
HeapPhiArg(unsigned ssaNum, HeapPhiArg* nextArg = NULL) : m_isSsaNum(true), m_ssaNum(ssaNum), m_nextArg(nextArg) {}
void* operator new(size_t sz, class Compiler* comp);
};
static HeapPhiArg* EmptyHeapPhiDef; // Special value (0x1, FWIW) to represent a to-be-filled in Phi arg list for Heap.
HeapPhiArg* bbHeapSsaPhiFunc; // If the "in" Heap SSA var is not a phi definition, this value is NULL.
// Otherwise, it is either the special value EmptyHeapPhiDefn, to indicate that Heap needs a phi
// definition on entry, or else it is the linked list of the phi arguments.
unsigned bbHeapSsaNumIn; // The SSA # of "Heap" on entry to the block.
unsigned bbHeapSsaNumOut; // The SSA # of "Heap" on exit from the block.
#ifdef DEBUGGING_SUPPORT
VARSET_TP bbScope; // variables in scope over the block
#endif
void InitVarSets(class Compiler* comp);
/* The following are the standard bit sets for dataflow analysis.
* We perform CSE and range-checks at the same time
* and assertion propagation separately,
* thus we can union them since the two operations are completely disjunct.
*/
union
{
EXPSET_TP bbCseGen; // CSEs computed by block
#if ASSERTION_PROP
EXPSET_TP bbAssertionGen; // value assignments computed by block
#endif
};
union
{
#if ASSERTION_PROP
EXPSET_TP bbAssertionKill; // value assignments killed by block
#endif
};
union
{
EXPSET_TP bbCseIn; // CSEs available on entry
#if ASSERTION_PROP
EXPSET_TP bbAssertionIn; // value assignments available on entry
#endif
};
union
{
EXPSET_TP bbCseOut; // CSEs available on exit
#if ASSERTION_PROP
EXPSET_TP bbAssertionOut; // value assignments available on exit
#endif
};
void* bbEmitCookie;
#if FEATURE_EH_FUNCLETS && defined(_TARGET_ARM_)
void* bbUnwindNopEmitCookie;
#endif // FEATURE_EH_FUNCLETS && defined(_TARGET_ARM_)
#ifdef VERIFIER
stackDesc bbStackIn; // stack descriptor for input
stackDesc bbStackOut; // stack descriptor for output
verTypeVal* bbTypesIn; // list of variable types on input
verTypeVal* bbTypesOut; // list of variable types on output
#endif // VERIFIER
#if FEATURE_STACK_FP_X87
FlatFPStateX87* bbFPStateX87; // State of FP stack on entry to the basic block
#endif // FEATURE_STACK_FP_X87
/* The following fields used for loop detection */
#ifdef DEBUG
// This is the label a loop gets as part of the second, reachability-based
// loop discovery mechanism. This is apparently only used for debugging.
// We hope we'll eventually just have one loop-discovery mechanism, and this will go away.
unsigned char bbLoopNum; // set to 'n' for a loop #n header
#endif // DEBUG
static const unsigned NOT_IN_LOOP = UCHAR_MAX;
unsigned char bbNatLoopNum; // Index, in optLoopTable, of most-nested loop that contains this block,
// or else NOT_IN_LOOP if this block is not in a loop.
#define MAX_LOOP_NUM 16 // we're using a 'short' for the mask
#define LOOP_MASK_TP unsigned // must be big enough for a mask
//-------------------------------------------------------------------------
#if MEASURE_BLOCK_SIZE
static size_t s_Size;
static size_t s_Count;
#endif // MEASURE_BLOCK_SIZE
bool bbFallsThrough();
// Our slop fraction is 1/128 of the block weight rounded off
static weight_t GetSlopFraction(weight_t weightBlk)
{
return ((weightBlk + 64) /128);
}
// Given an the edge b1 -> b2, calculate the slop fraction by
// using the higher of the two block weights
static weight_t GetSlopFraction(BasicBlock* b1, BasicBlock* b2)
{
return GetSlopFraction(max(b1->bbWeight, b2->bbWeight));
}
#ifdef DEBUG
unsigned bbTgtStkDepth; // Native stack depth on entry (for throw-blocks)
static unsigned s_nMaxTrees; // The max # of tree nodes in any BB
unsigned bbStmtNum; // The statement number of the first stmt in this block
// This is used in integrity checks. We semi-randomly pick a traversal stamp, label all blocks
// in the BB list with that stamp (in this field); then we can tell if (e.g.) predecessors are
// still in the BB list by whether they have the same stamp (with high probability).
unsigned bbTraversalStamp;
#endif // DEBUG
ThisInitState bbThisOnEntry();
unsigned bbStackDepthOnEntry();
void bbSetStack(void* stackBuffer);
StackEntry* bbStackOnEntry();
void bbSetRunRarely();
// "bbNum" is one-based (for unknown reasons); it is sometimes useful to have the corresponding
// zero-based number for use as an array index.
unsigned bbInd()
{
assert(bbNum > 0);
return bbNum - 1;
}
GenTreeStmt* firstStmt();
GenTreeStmt* lastStmt();
GenTreeStmt* lastTopLevelStmt();
bool containsStatement(GenTree* statement);
bool endsWithJmpMethod(Compiler *comp);
bool endsWithTailCallOrJmp(Compiler *comp,
bool fastTailCallsOnly = false);
#if JIT_FEATURE_SSA_SKIP_DEFS
// Returns the first statement in the statement list of "this" that is
// not an SSA definition (a lcl = phi(...) assignment).
GenTreeStmt* FirstNonPhiDef();
#endif // JIT_FEATURE_SSA_SKIP_DEFS
GenTree* FirstNonPhiDefOrCatchArgAsg();
BasicBlock() :
#if ASSERTION_PROP
BLOCKSET_INIT_NOCOPY(bbDoms, BlockSetOps::UninitVal()),
#endif // ASSERTION_PROP
VARSET_INIT_NOCOPY(bbLiveIn, VarSetOps::UninitVal()),
VARSET_INIT_NOCOPY(bbLiveOut, VarSetOps::UninitVal())
{
}
private:
EHSuccessorIter StartEHSuccs(Compiler* comp) { return EHSuccessorIter(comp, this); }
EHSuccessorIter EndEHSuccs() { return EHSuccessorIter(); }
friend struct EHSuccs;
AllSuccessorIter StartAllSuccs(Compiler* comp) { return AllSuccessorIter(comp, this); }
AllSuccessorIter EndAllSuccs(Compiler* comp) { return AllSuccessorIter(NumSucc(comp)); }
friend struct AllSuccs;
public:
// Iteratable collection of the EH successors of a block.
class EHSuccs
{
Compiler* m_comp;
BasicBlock* m_block;
public:
EHSuccs(Compiler* comp, BasicBlock* block) : m_comp(comp), m_block(block) {}
EHSuccessorIter begin() { return m_block->StartEHSuccs(m_comp); }
EHSuccessorIter end() { return EHSuccessorIter(); }
};
EHSuccs GetEHSuccs(Compiler* comp)
{
return EHSuccs(comp, this);
}
class AllSuccs
{
Compiler* m_comp;
BasicBlock* m_block;
public:
AllSuccs(Compiler* comp, BasicBlock* block) : m_comp(comp), m_block(block) {}
AllSuccessorIter begin() { return m_block->StartAllSuccs(m_comp); }
AllSuccessorIter end() { return AllSuccessorIter(m_block->NumSucc(m_comp)); }
};
AllSuccs GetAllSuccs(Compiler* comp)
{
return AllSuccs(comp, this);