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A "spiritual successor" to the old Potter games, or perhaps a Zelda-like!

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DragoniteSpam-GameMaker-Tutorials/LMAGWizards

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Untitled Wizard Game, a 3D Zelda-Like made in GameMaker

It's time for another episodic game dev series, this time aiming for something a little more ambitious than the last two! Let's make a game about wizards using magic spells to explore the world.

The video playlist can be found here:

YouTube playlist

I try to post about a video a week. If I miss a week for one reason or another, I may try to catch up later as to not delay the thing longer than it has to be.

I'm using a project management system called Codecks; you can view the board here.

Releases

If you're following the series, I'm creating a release each week so that the state of the project at the end of a video can be marked. Each release has two numbers - a major and a minor version number - with each week being the minor version number. This means that the Week 1 project will be 0.1, Week 5 will be 0.5, Week 12 will be 0.12, etc.

The game receives a "1.0" release upon completion.

Building

This project was built using GameMaker Studio 2. Currently I'm using whatever monthly version is most recent as of my recording a video, and sometimes a beta if there's a feature or bug fix that I need. As the project nears completion it's likely that I'll pick a stable version and stick with it, most likely a future LTS edition.

Credits

I'm using a few more external extensions than usual this time around.

  • Luminous Chickens - a lighting shader collection that I assembled based on past tutorials (with some fancy bells and whistles)
  • Input is an input manager written by Juju Adams and Alynne Keith
  • Scribble by Juju for text effects
  • Chatterbox by Juju as a way to deal with narrative and cutscenes
  • SnowState is a very nice finite state machine system written by Sohom Sahaun
  • spart by TheSnidr
  • Penguin is a program I wrote to convert 3D model files into vertex buffers; I'm using it to load models into the game and do a few other things like setting their collision information.

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A "spiritual successor" to the old Potter games, or perhaps a Zelda-like!

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