I'm going to sketch out my design ideas for implementing structs, unions and enums in ths part of our compiler writing journey. As with functions, it's going to take a number of following steps to get it all implemented.
I've also chosen to rewrite the symbol table from being a single array to being several singly-linked lists. I already mentioned my intention to do this: my ideas on how to implement the composite types made it important to rewrite the symbol table implementation at this point.
Before we get into the code changes, let's look at what, exactly, are composite types.
In C, structs and unions are known as composite types. A struct or union variable can have many members contained within. The difference is that, in a struct, the members are guaranteed not to overlap in memory whereas, in a union, we desire that all the members share the same memory locations.
An example of a struct type is:
struct foo {
int a;
int b;
char c;
};
struct foo fred;
The variable fred
is of type struct foo
, and it has three members a
, b
and
c
. We can now do these three assignments to fred
:
fred.a= 4;
fred.b= 7;
fred.c= 'x';
and all three values are stored in the respective members in fred
.
On the other hand, here is an example of a union type:
union bar {
int a;
int b;
char c;
};
union bar jane;
If we perform these statements:
jane.a= 5;
printf("%d\n", jane.b);
then the value 5 will be printed as the a
and b
members occupy the same
memory location in the jane
union.
I'll talk about enums here even though they don't define a composite type like the structs and unions. In C, enums are essentially a way to give names to integer values. An enum represents a list of named integer values.
As an example, we can define these new identifiers:
enum { apple=1, banana, carrot, pear=10, peach, mango, papaya };
We now have these named integer values:
Name | Value |
---|---|
apple | 1 |
banana | 2 |
carrot | 3 |
pear | 10 |
peach | 11 |
mango | 12 |
papaya | 13 |
There are some interesting issues with enums that I didn't know, which I'll cover below.
I should also touch on typedefs at this point, even though I won't need to implement them to get our compiler to compile itself. A typedef is a way to give an existing type another name. It's often used to make naming structs and unions easier.
Using a previous example, we can write:
typedef struct foo Husk;
Husk kim;
kim
is of type Husk
which is the same as saying that kim
is of type struct foo
.
So, if structs, unions and typedefs are new types, what have they got to do with the symbol table which holds variable and function definitions? And enums are just names for integer literals, again not variables or functions.
The thing is, all of these things have names: the name of the struct or union, the name of their members, the types of the members, the names of the enumerated values, and the names of the typedefs.
We need to store these names somewhere, and we need to be able to find them. For the struct/union members, we need to find their underlying types. For the enumerated names, we need to look up their integer literal values.
This is why I'm going to use the symbol table to store all of these things. But, we need to break up the table into several specific lists, so that we can find particular things and avoid finding things that we don't want to find.
Let's have, to start with:
- a singly-linked list for the global variables and functions
- a singly-linked list for the variables local to the current function
- a singly-linked list for the parameters local to the current function
With the old array-based symbol table, we had to skip over the function parameters when we were searching for global variables and functions. So, let's also have a list in a separate direction for the parameters of a function:
struct symtable {
char *name; // Name of a symbol
int stype; // Structural type for the symbol
...
struct symtable *next; // Next symbol in one list
struct symtable *member; // First parameter of a function
};
Let's have a look, graphically, how this will look for the following code fragment:
int a;
char b;
void func1(int x, int y);
void main(int argc, char **argv) {
int loc1;
int loc2;
}
This will be stored in three symbol table lists like this:
Note that we have three list "heads" which point to the three lists. We can now walk the global symbol list and not have to skip over the parameters, as each function keeps its parameters on its own list.
When it comes time to parse a function's body, we can point the parameter list at the function's parameter list. Then, as local variables get declared, they are simply appended to the local variable list.
Then, once the function's body is parsed and its assembly code generated, we can set the parameter and local lists back to being empty without disturbing the parameter list in the globally-visible function. This is where I'm up to with the rewrite of the symbol table. But it doesn't show how we can implement structs, unions and enums.
Before we do see how to augment the existing symbol table node, plus singly-linked lists, to support structs, unions and enums, we first have to consider some of their more interesting issues.
We'll start with unions. Firstly, we can put a union into a struct. Secondly, the union doesn't need a name. Thirdly, a variable does not need to be declared in the struct to hold the union. As an example:
#include <stdio.h>
struct fred {
int x;
union {
int a;
int b;
}; // No need to declare a variable of this union type
};
int main() {
struct fred foo;
foo.x= 5;
foo.a= 12; // a is treated like a struct member
foo.b= 13; // b is treated like a struct member
printf("%d %d\n", foo.x, foo.a); // Print 5 and 13
}
We need to be able to support this. Anonymous unions (and structs) will
be easy: we just leave the name
in the symbol table node set to NULL.
But there is no variable name for this union: I think we can implement this
by having the struct's member name also set to NULL, i.e.
I've used enums before but I haven't really thought about implementing them that much. So I wrote the following C program to see if I could "break" enums:
#include <stdio.h>
enum fred { bill, mary, dennis };
int fred;
int mary;
enum fred { chocolate, spinach, glue };
enum amy { garbage, dennis, flute, amy };
enum fred x;
enum { pie, piano, axe, glyph } y;
int main() {
x= bill;
y= pie;
y= bill;
x= axe;
x= y;
printf("%d %d %ld\n", x, y, sizeof(x));
}
The questions are:
- Can we redeclare an enum list with different elements, e.g.
enum fred
andenum fred
? - Can we declare a variable with the same name as an enum list, e.g.
fred
? - Can we declare a variable with the same name as an enum value, e.g.
mary
? - Can we reuse the name of an enum value from one enum list in another, e.g.
dennis
anddennis
? - Can we assign a value from one enum list to a variable declared to be of a different enum list?
- Can we assign bewteen variables declared to be of different enum lists?
And here is what gcc
produces as errors and warnings:
z.c:4:5: error: ‘mary’ redeclared as different kind of symbol
int mary;
^~~~
z.c:2:19: note: previous definition of ‘mary’ was here
enum fred { bill, mary, dennis };
^~~~
z.c:5:6: error: nested redefinition of ‘enum fred’
enum fred { chocolate, spinach, glue };
^~~~
z.c:5:6: error: redeclaration of ‘enum fred’
z.c:2:6: note: originally defined here
enum fred { bill, mary, dennis };
^~~~
z.c:6:21: error: redeclaration of enumerator ‘dennis’
enum amy { garbage, dennis, flute, amy };
^~~~~~
z.c:2:25: note: previous definition of ‘dennis’ was here
enum fred { bill, mary, dennis };
^~~~~~
After modifying and compiling the above program a few times, the answers are:
- We can't redeclare
enum fred
. This seems to be the only place where we need to remember the name of an enum list. - We can reuse the enum list identifier
fred
as a variable name. - We can't reuse the enum value identifier
mary
in another enum list, nor as a variable name. - We can assign enum value anywhere: they seem to be treated simply as names for literal integer values.
- It also appears that we can replace
enum
andenum X
as a type with the wordint
.
OK, so I think we're at the point where we can start listing what we want:
- a list of named and unnamed structs, with the names of the members in each struct and the type details for each member. Also, we will need the memory offset for the member from the "base" of the struct.
- ditto for named and unnamed structs, although the offset will always be zero.
- a list of enumerated list names and the actual enumeration names and their associated values.
- in the symbol table, we need the existing
type
information for non-composite types, but we'll also need a pointer to the relevant composite type, if a symbol is a struct or a union. - given that a struct can have a member which is a pointer to itself, we will need to be able to point the member's type back to the same struct.
Below, in bold, are my changes to the current singly-linked list symbol table node:
struct symtable { char *name; // Name of a symbol int type; // Primitive type for the symbol struct symtable *ctype; // If needed, pointer to the composite type int stype; // Structural type for the symbol int class; // Storage class for the symbol union { int size; // Number of elements in the symbol int endlabel; // For functions, the end label int intvalue; // For enum symbols, the associated value }; union { int nelems; // For functions, # of params int posn; // For locals, the negative offset // from the stack base pointer }; struct symtable *next; // Next symbol in one list struct symtable *member; // First member of a function, struct, }; // union or enum
Along with this new node structure, we will have six linked lists:
- a singly-linked list for the global variables and functions
- a singly-linked list for the variables local to the current function
- a singly-linked list for the parameters local to the current function
- a singly-linked list for the struct types that have been defined
- a singly-linked list for the union types that have been defined
- a singly-linked list for the enum names and enumerated values that have been defined
Let's look at how each field in the above struct will get used by the six lists I enumerated above.
We will have two new types, P_STRUCT and P_UNION, which I'll describe below.
- name: name of the variable or function.
- type: type of the variable, or the function's return value, plus the 4-bit indirection level.
- ctype: if the variable is a P_STRUCT or P_UNION, this field points at the associated struct or union definition in the relevant singly-linked list.
- stype: structural type of the variable or function: S_VARIABLE, S_FUNCTION or S_ARRAY.
- class: storage class for the variable: C_GLOBAL, C_LOCAL, or C_PARAM.
- size: for variables, the total size in bytes. For arrays, the number of elements
in the array. We will use this to implement
sizeof()
later. - endlabel: for functions, the end label which we can
return
to. - nelems: for functions, the number of parameters.
- posn: for local variables and parameters, the negative offset of the variable from the stack base pointer.
- next: the next symbol in this list.
- member: for functions, a pointer to the first parameter's node. NULL for variables.
- name: name of the struct type, or NULL if it is anonymous.
- type: always P_STRUCT, not really required.
- ctype: unused.
- stype: unused.
- class: unused.
- size: the total size of the struct in bytes, to be used by
sizeof()
later. - nelems: the number of members in the struct.
- next: the next struct type that has been defined.
- member: a pointer to the first struct member's node.
- name: name of the union type, or NULL if it is anonymous.
- type: always P_UNION, not really required.
- ctype: unused.
- stype: unused.
- class: unused.
- size: the total size of the union in bytes, to be used by
sizeof()
later. - nelems: the number of members in the union.
- next: the next union type that has been defined.
- member: a pointer to the first union member's node.
Each member is essentially a variable, so there is a strong similarity to normal variables.
- name: name of the member.
- type: type of the variable plus the 4-bit indirection level.
- ctype: if the member is a P_STRUCT or P_UNION, this field points at the associated struct or union definition in the relevant singly-linked list.
- stype: structural type of the member: S_VARIABLE or S_ARRAY.
- class: unused.
- size: for variables, the total size in bytes. For arrays, the number of elements
in the array. We will use this to implement
sizeof()
later. - posn: the positive offset of the member from the base of the struct/union.
- next: the next member in the struct/union.
- member: NULL.
I want to store all the symbols and implicit values below:
enum fred { chocolate, spinach, glue };
enum amy { garbage, dennis, flute, couch };
We could just link fred
then amy
, and use the member
field in fred
for
the chocolate
, spinach
, glue
list. Ditto the garbage
etc. list.
However, we really only care about the fred
and amy
names to prevent them
being reused as enum list names. What we really care about are the actual
enumeration names and their values.
Therefore I propose a couple of "dummy" type values: P_ENUMLIST and P_ENUMVAL. We then build just a single-dimensional list like this:
fred -> chocolate-> spinach -> glue -> amy -> garbage -> dennis -> ...
P_ENUMLIST P_ENUMVAL P_ENUMVAL P_ENUMVAL P_ENUMLIST P_ENUMVAL P_ENUMVAL
Thus, when we use the word glue
, we only have to walk the one list. Otherwise,
we'd have to find fred
, walk fred
's member list, then the same for amy
.
I think the one list will be easier.
Up at the top of this document, I mentioned that I've already
rewritten the symbol table from being a single array to being
several singly-linked lists, with these new fields in the struct symtable
node:
struct symtable *next; // Next symbol in one list
struct symtable *member; // First parameter of a function
So, let's have a quick tour of the changes. Firstly, there are no functional changes whatsoever.
We now have three symbol table lists in data.h
:
// Symbol table lists
struct symtable *Globhead, *Globtail; // Global variables and functions
struct symtable *Loclhead, *Locltail; // Local variables
struct symtable *Parmhead, *Parmtail; // Local parameters
and all of the functions in sym.c
have been rewritten to use them. I have written
a generic function to append to a list:
// Append a node to the singly-linked list pointed to by head or tail
void appendsym(struct symtable **head, struct symtable **tail,
struct symtable *node) {
// Check for valid pointers
if (head == NULL || tail == NULL || node == NULL)
fatal("Either head, tail or node is NULL in appendsym");
// Append to the list
if (*tail) {
(*tail)->next = node; *tail = node;
} else *head = *tail = node;
node->next = NULL;
}
There is now a function newsym()
which is given all the field values of a
symbol table node. It malloc()
s a new node, fills it in and returns it. I
won't give the code here.
For each list, there is a function to build and append a node to the list. One example is:
// Add a symbol to the global symbol list
struct symtable *addglob(char *name, int type, int stype, int class, int size) {
struct symtable *sym = newsym(name, type, stype, class, size, 0);
appendsym(&Globhead, &Globtail, sym);
return (sym);
}
There is a generic function to find a symbol in a list, where the list
pointer
is the head of the list:
// Search for a symbol in a specific list.
// Return a pointer to the found node or NULL if not found.
static struct symtable *findsyminlist(char *s, struct symtable *list) {
for (; list != NULL; list = list->next)
if ((list->name != NULL) && !strcmp(s, list->name))
return (list);
return (NULL);
}
and there are three list-specific findXXX()
functions.
There is a function, findsymbol()
, that tries to find a symbol in a function's
parameter list first, then the function's local variables, then finally global
variables.
There is a function, findlocl()
, that only searches a function's parameter
list and local variables. We use this one when we are declaring local variables
and need to prevent a redeclaration.
Finally, there is a function, clear_symtable()
, to reset the head and tail of
all three lists to NULL, i.e. to clear all three lists.
The global symbol lists is only cleared once each individual source code file is parsed. But we need to a) set up the parameter list, and b) clear the local symbol list, each time we start parsing the body of a new function.
So here is how it works. When we are parsing a parameter list in param_declaration()
in expr.c
, we call var_declaration()
for each parameter. This creates a symbol
table node and appends it to the parameter list, i.e. Parmhead
and Parmtail
.
When param_declaration()
returns, Parmhead
points at the parameter list.
Back in function_declaration()
which is parsing the whole function (its name,
parameter list and any function body), the parameter list is copied into the
function's symbol table node:
newfuncsym->nelems = paramcnt;
newfuncsym->member = Parmhead;
// Clear out the parameter list
Parmhead = Parmtail = NULL;
We clear the parameter list by NULL
ing Parmhead
and Parmtail
, as shown.
This would mean that all these are no longer available to search for via the global parameter list.
The solution is to set a global variable, Functionid
, to the function's
symbol table entry:
Functionid = newfuncsym;
So, when we call compound_statement()
to parse the function's body,
we still have the parameter list available through Functionid->member
to
do things like:
- prevent a local variable being declared that matches a parameter name
- use a parameter's name as a normal local variable etc.
Eventually, function_declaration()
returns the AST tree which covers the
whole function back to global_declarations()
which then passes it to
genAST()
in gen.c
to generate the assembly code. And when genAST()
returns,
global_declarations()
calls freeloclsyms()
to clear the local and parameter
lists and reset Functionid
back to NULL
.
Well, actually a heck of a lot of code had to be rewritten due to the
change to several linked lists for the symbol table. I'm not going to
go through the whole code base. But some things you can spot easily.
For example, symbol nodes used to be referenced with code like Symtable[n->id]
.
This is now n->sym
.
Also, a lot of the code in cg.c
refers to symbol names, so you now see these as
n->sym->name
. Similarly, the code to dump the AST trees in tree.c
now
has a lot of n->sym->name
in it.
This part of our journey was part design and part reimplementation. We spent a lot of time working out what issue we will face when implementing structs, unions and enums. Then we redesigned the symbol table to support these new concepts. Finally, we rewrote the symbol table into three linked lists (for now) in preparation for the implementation of these new concepts.
In the next part of our compiler writing journey, I'll probably implement the declaration of struct types, but not actually write the code for them to be used. I'll do that in the following part. With both of these done, I'll hopefully be able to implement unions in a third part. Then, enums in the fourth part. We'll see! Next step