From 790132a672df39fbafcb48487f0704ee07032277 Mon Sep 17 00:00:00 2001 From: ocornut Date: Mon, 10 Jan 2022 12:39:01 +0100 Subject: [PATCH] Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858) --- backends/imgui_impl_allegro5.cpp | 12 +++++++----- backends/imgui_impl_android.cpp | 8 ++------ backends/imgui_impl_glfw.cpp | 12 +++++++----- backends/imgui_impl_glut.cpp | 13 +++++++------ backends/imgui_impl_osx.mm | 7 ++----- backends/imgui_impl_sdl.cpp | 16 +++++++++------- backends/imgui_impl_win32.cpp | 12 +++++++----- imgui.cpp | 10 ++++++++++ imgui.h | 1 + 9 files changed, 52 insertions(+), 39 deletions(-) diff --git a/backends/imgui_impl_allegro5.cpp b/backends/imgui_impl_allegro5.cpp index 60a104ed4503..ae50485fecad 100644 --- a/backends/imgui_impl_allegro5.cpp +++ b/backends/imgui_impl_allegro5.cpp @@ -17,7 +17,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) -// 2022-01-10: Inputs: calling new io.AddKeyEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. +// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. // 2021-12-08: Renderer: Fixed mishandling of the the ImDrawCmd::IdxOffset field! This is an old bug but it never had an effect until some internal rendering changes in 1.86. // 2021-08-17: Calling io.AddFocusEvent() on ALLEGRO_EVENT_DISPLAY_SWITCH_OUT/ALLEGRO_EVENT_DISPLAY_SWITCH_IN events. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). @@ -565,10 +565,12 @@ void ImGui_ImplAllegro5_NewFrame() // Setup inputs ALLEGRO_KEYBOARD_STATE keys; al_get_keyboard_state(&keys); - io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL); - io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT); - io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR); - io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN); + ImGuiKeyModFlags key_mods = + ((al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL)) ? ImGuiKeyModFlags_Ctrl : 0) | + ((al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT)) ? ImGuiKeyModFlags_Shift : 0) | + ((al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR)) ? ImGuiKeyModFlags_Alt : 0) | + ((al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN)) ? ImGuiKeyModFlags_Super : 0); + io.AddKeyModEvent(key_mods); ImGui_ImplAllegro5_UpdateMouseCursor(); } diff --git a/backends/imgui_impl_android.cpp b/backends/imgui_impl_android.cpp index 7a09e0173a0d..1eb7a585abcf 100644 --- a/backends/imgui_impl_android.cpp +++ b/backends/imgui_impl_android.cpp @@ -19,7 +19,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) -// 2022-01-10: Inputs: calling new io.AddKeyEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. +// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. // 2021-03-04: Initial version. #include "imgui.h" @@ -292,11 +292,7 @@ void ImGui_ImplAndroid_NewFrame() io.SetKeyEventNativeData(key_event.Key, key_event.NativeKeycode, key_event.NativeScancode); // To support legacy indexing (<1.87 user code) key_queue.second.pop(); } - - io.KeyCtrl = ((g_KeyModFlags & ImGuiKeyModFlags_Ctrl) != 0); - io.KeyShift = ((g_KeyModFlags & ImGuiKeyModFlags_Shift) != 0); - io.KeyAlt = ((g_KeyModFlags & ImGuiKeyModFlags_Alt) != 0); - io.KeySuper = ((g_KeyModFlags & ImGuiKeyModFlags_Super) != 0); + io.AddKeyModEvent(g_KeyModFlags); // Setup display size (every frame to accommodate for window resizing) int32_t window_width = ANativeWindow_getWidth(g_Window); diff --git a/backends/imgui_impl_glfw.cpp b/backends/imgui_impl_glfw.cpp index 90295d6cbce2..d3276724821c 100644 --- a/backends/imgui_impl_glfw.cpp +++ b/backends/imgui_impl_glfw.cpp @@ -16,7 +16,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) -// 2022-01-10: Inputs: calling new io.AddKeyEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. +// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. // 2022-01-05: Inputs: Converting GLFW untranslated keycodes back to translated keycodes (in the ImGui_ImplGlfw_KeyCallback() function) in order to match the behavior of every other backend, and facilitate the use of GLFW with lettered-shortcuts API. // 2021-08-17: *BREAKING CHANGE*: Now using glfwSetWindowFocusCallback() to calling io.AddFocusEvent(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() and forward it to the backend via ImGui_ImplGlfw_WindowFocusCallback(). // 2021-07-29: *BREAKING CHANGE*: Now using glfwSetCursorEnterCallback(). MousePos is correctly reported when the host platform window is hovered but not focused. If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() callback and forward it to the backend via ImGui_ImplGlfw_CursorEnterCallback(). @@ -544,10 +544,12 @@ static void ImGui_ImplGlfw_UpdateKeyModifiers() { ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); ImGuiIO& io = ImGui::GetIO(); - io.KeyShift = ((glfwGetKey(bd->Window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS)); - io.KeyCtrl = ((glfwGetKey(bd->Window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS)); - io.KeyAlt = ((glfwGetKey(bd->Window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS)); - io.KeySuper = ((glfwGetKey(bd->Window, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS)); + ImGuiKeyModFlags key_mods = + (((glfwGetKey(bd->Window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS)) ? ImGuiKeyModFlags_Ctrl : 0) | + (((glfwGetKey(bd->Window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS)) ? ImGuiKeyModFlags_Shift : 0) | + (((glfwGetKey(bd->Window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS)) ? ImGuiKeyModFlags_Alt : 0) | + (((glfwGetKey(bd->Window, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS)) ? ImGuiKeyModFlags_Super : 0); + io.AddKeyModEvent(key_mods); } void ImGui_ImplGlfw_NewFrame() diff --git a/backends/imgui_impl_glut.cpp b/backends/imgui_impl_glut.cpp index ba3993971a37..68e417f2da30 100644 --- a/backends/imgui_impl_glut.cpp +++ b/backends/imgui_impl_glut.cpp @@ -20,7 +20,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) -// 2022-01-10: Inputs: calling new io.AddKeyEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. +// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. // 2019-04-03: Misc: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. // 2019-03-25: Misc: Made io.DeltaTime always above zero. // 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. @@ -205,11 +205,12 @@ void ImGui_ImplGLUT_NewFrame() static void ImGui_ImplGLUT_UpdateKeyboardMods() { ImGuiIO& io = ImGui::GetIO(); - int mods = glutGetModifiers(); - io.KeyCtrl = (mods & GLUT_ACTIVE_CTRL) != 0; - io.KeyShift = (mods & GLUT_ACTIVE_SHIFT) != 0; - io.KeyAlt = (mods & GLUT_ACTIVE_ALT) != 0; - io.KeySuper = false; + int glut_key_mods = glutGetModifiers(); + ImGuiKeyModFlags key_mods = + ((glut_key_mods & GLUT_ACTIVE_CTRL) ? ImGuiKeyModFlags_Ctrl : 0) | + ((glut_key_mods & GLUT_ACTIVE_SHIFT) ? ImGuiKeyModFlags_Shift : 0) | + ((glut_key_mods & GLUT_ACTIVE_ALT) ? ImGuiKeyModFlags_Alt : 0); + io.AddKeyModEvent(key_mods); } static void ImGui_ImplGLUT_AddKeyEvent(ImGuiKey key, bool down, int native_keycode) diff --git a/backends/imgui_impl_osx.mm b/backends/imgui_impl_osx.mm index 64a45efb149c..64984bd349d8 100644 --- a/backends/imgui_impl_osx.mm +++ b/backends/imgui_impl_osx.mm @@ -22,7 +22,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) -// 2022-01-10: Inputs: calling new io.AddKeyEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. +// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. // 2021-12-13: *BREAKING CHANGE* Add NSView parameter to ImGui_ImplOSX_Init(). Generally fix keyboard support. Using kVK_* codes for keyboard keys. // 2021-12-13: Add game controller support. // 2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. @@ -496,10 +496,7 @@ static void ImGui_ImplOSX_UpdateGamepads() static void ImGui_ImplOSX_UpdateKeyModifiers() { ImGuiIO& io = ImGui::GetIO(); - io.KeyCtrl = (g_KeyModifiers & ImGuiKeyModFlags_Ctrl) != 0; - io.KeyShift = (g_KeyModifiers & ImGuiKeyModFlags_Shift) != 0; - io.KeyAlt = (g_KeyModifiers & ImGuiKeyModFlags_Alt) != 0; - io.KeySuper = (g_KeyModifiers & ImGuiKeyModFlags_Super) != 0; + io.AddKeyModEvent(g_KeyModifiers); } void ImGui_ImplOSX_NewFrame(NSView* view) diff --git a/backends/imgui_impl_sdl.cpp b/backends/imgui_impl_sdl.cpp index c50caab05fe5..0d4d7ef0ee1d 100644 --- a/backends/imgui_impl_sdl.cpp +++ b/backends/imgui_impl_sdl.cpp @@ -18,7 +18,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) -// 2022-01-10: Inputs: calling new io.AddKeyEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. +// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. // 2021-08-17: Calling io.AddFocusEvent() on SDL_WINDOWEVENT_FOCUS_GAINED/SDL_WINDOWEVENT_FOCUS_LOST. // 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using SDL_GetMouseFocus() + SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, requires SDL 2.0.5+) // 2021-06-29: *BREAKING CHANGE* Removed 'SDL_Window* window' parameter to ImGui_ImplSDL2_NewFrame() which was unnecessary. @@ -503,13 +503,15 @@ static void ImGui_ImplSDL2_UpdateGamepads() static void ImGui_ImplSDL2_UpdateKeyModifiers() { - SDL_Keymod keymod = SDL_GetModState(); - ImGuiIO& io = ImGui::GetIO(); - io.KeyShift = (keymod & KMOD_SHIFT) != 0; - io.KeyCtrl = (keymod & KMOD_CTRL) != 0; - io.KeyAlt = (keymod & KMOD_ALT) != 0; - io.KeySuper = (keymod & KMOD_GUI) != 0; + SDL_Keymod sdl_key_mods = SDL_GetModState(); + ImGuiKeyModFlags key_mods = + ((sdl_key_mods & KMOD_CTRL) ? ImGuiKeyModFlags_Ctrl : 0) | + ((sdl_key_mods & KMOD_SHIFT) ? ImGuiKeyModFlags_Shift : 0) | + ((sdl_key_mods & KMOD_ALT) ? ImGuiKeyModFlags_Alt : 0) | + ((sdl_key_mods & KMOD_GUI) ? ImGuiKeyModFlags_Super : 0); + io.AddKeyModEvent(key_mods); + } void ImGui_ImplSDL2_NewFrame() diff --git a/backends/imgui_impl_win32.cpp b/backends/imgui_impl_win32.cpp index ebd8a313f0b1..5eb6d2bc5308 100644 --- a/backends/imgui_impl_win32.cpp +++ b/backends/imgui_impl_win32.cpp @@ -33,7 +33,7 @@ typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*); // CHANGELOG // (minor and older changes stripped away, please see git history for details) -// 2022-01-10: Inputs: calling new io.AddKeyEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. +// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. // 2021-12-16: Inputs: Fill VK_LCONTROL/VK_RCONTROL/VK_LSHIFT/VK_RSHIFT/VK_LMENU/VK_RMENU for completeness. // 2021-08-17: Calling io.AddFocusEvent() on WM_SETFOCUS/WM_KILLFOCUS messages. // 2021-08-02: Inputs: Fixed keyboard modifiers being reported when host window doesn't have focus. @@ -230,10 +230,12 @@ static void ImGui_ImplWin32_ProcessKeyEventsWorkarounds() static void ImGui_ImplWin32_UpdateKeyModifiers() { ImGuiIO& io = ImGui::GetIO(); - io.KeyShift = IsVkDown(VK_LSHIFT) || IsVkDown(VK_RSHIFT); - io.KeyCtrl = IsVkDown(VK_LCONTROL) || IsVkDown(VK_RCONTROL); - io.KeyAlt = IsVkDown(VK_LMENU) || IsVkDown(VK_RMENU); - io.KeySuper = IsVkDown(VK_LWIN) || IsVkDown(VK_RWIN); + ImGuiKeyModFlags key_mods = + ((IsVkDown(VK_LCONTROL) || IsVkDown(VK_RCONTROL)) ? ImGuiKeyModFlags_Ctrl : 0) | + ((IsVkDown(VK_LSHIFT) || IsVkDown(VK_RSHIFT)) ? ImGuiKeyModFlags_Shift : 0) | + ((IsVkDown(VK_LMENU) || IsVkDown(VK_RMENU)) ? ImGuiKeyModFlags_Alt : 0) | + ((IsVkDown(VK_LWIN) || IsVkDown(VK_RWIN)) ? ImGuiKeyModFlags_Super : 0); + io.AddKeyModEvent(key_mods); } static void ImGui_ImplWin32_UpdateMousePos() diff --git a/imgui.cpp b/imgui.cpp index 591bca0a2cc5..ee47182f327f 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -390,6 +390,7 @@ CODE - IsKeyPressed(MY_NATIVE_KEY_XXX) -> use IsKeyPressed(ImGuiKey_XXX) - IsKeyPressed(GetKeyIndex(ImGuiKey_XXX)) -> use IsKeyPressed(ImGuiKey_XXX) - Backend writing to io.KeyMap[],io.KeysDown[] -> backend should call io.AddKeyEvent() + - inputs: added io.AddKeyModEvent() instead of writing directly to io.KeyCtrl, io.KeyShift, io.KeyAlt, io.KeySuper. - 2022/01/05 (1.87) - inputs: renamed ImGuiKey_KeyPadEnter to ImGuiKey_KeypadEnter to align with new symbols. Kept redirection enum. - 2022/01/05 (1.87) - removed io.ImeSetInputScreenPosFn() in favor of more flexible io.SetPlatformImeDataFn(). Removed 'void* io.ImeWindowHandle' in favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'. - 2022/01/01 (1.87) - commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72 (March-July 2019) @@ -1281,6 +1282,15 @@ void ImGuiIO::SetKeyEventNativeData(ImGuiKey key, int native_keycode, int native #endif } +void ImGuiIO::AddKeyModEvent(ImGuiKeyModFlags modifiers) +{ + KeyMods = modifiers; + KeyCtrl = (modifiers & ImGuiKeyModFlags_Ctrl) != 0; + KeyShift = (modifiers & ImGuiKeyModFlags_Shift) != 0; + KeyAlt = (modifiers & ImGuiKeyModFlags_Alt) != 0; + KeySuper = (modifiers & ImGuiKeyModFlags_Super) != 0; +} + void ImGuiIO::AddFocusEvent(bool focused) { // We intentionally overwrite this and process in NewFrame(), in order to give a chance diff --git a/imgui.h b/imgui.h index 77a9eb327025..444d02889622 100644 --- a/imgui.h +++ b/imgui.h @@ -2007,6 +2007,7 @@ struct ImGuiIO // Input Functions IMGUI_API void AddKeyEvent(ImGuiKey key, bool down); // Queue a new key down/up event. Key should be "translated" (as in, generally ImGuiKey_A matches the key end-user would use to emit an 'A' character) + IMGUI_API void AddKeyModEvent(ImGuiKeyModFlags modifiers); // Queue a change of Ctrl/Shift/Alt/Super modifiers IMGUI_API void AddFocusEvent(bool focused); // Queue an hosting application/platform windows gain or loss of focus IMGUI_API void AddInputCharacter(unsigned int c); // Queue new character input IMGUI_API void AddInputCharacterUTF16(ImWchar16 c); // Queue new character input from an UTF-16 character, it can be a surrogate