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Asdded voxel paths.

lucasdamianjohnsonpushed 1 commit to main • d054b49…e1a0c99 • 
4 days ago

Added voxel selections and started working on new types of voxel temp…

lucasdamianjohnsonpushed 1 commit to main • 1daf94c…d054b49 • 
8 days ago

Added voxel behaviors, voxel updates, and simulation brush.

lucasdamianjohnsonpushed 1 commit to main • 65a0822…1daf94c • 
on Feb 22

Created voxel update/simulation system.

lucasdamianjohnsonpushed 1 commit to main • b280780…65a0822 • 
on Feb 21

Updated voxel logic system and worked on archive/imports.

lucasdamianjohnsonpushed 1 commit to main • 0bbd3b6…b280780 • 
on Feb 19

Added placing stragety to models

lucasdamianjohnsonpushed 1 commit to main • ce6459b…0bbd3b6 • 
on Feb 17

Created new system for vlox-babylon to store all voxel meshes in one …

lucasdamianjohnsonpushed 1 commit to main • d99f5c9…ce6459b • 
on Feb 17

Worked on performance and using binary tasks from @amodx/threads

lucasdamianjohnsonpushed 1 commit to main • 735a9e6…d99f5c9 • 
on Feb 13

Added outlined texture procedure and changed the way the model system…

lucasdamianjohnsonpushed 1 commit to main • 6203914…735a9e6 • 
on Feb 12

Added texture procedures and cull procedures.

lucasdamianjohnsonpushed 1 commit to main • 9b80e8c…6203914 • 
on Feb 12

Changed smooth lighting for quads and removed face flipping.

lucasdamianjohnsonpushed 1 commit to main • f3ad5f1…9b80e8c • 
on Feb 11

Reworked how the geomtry cull and ao index system works and redid how…

lucasdamianjohnsonpushed 1 commit to main • 4f2bcaa…f3ad5f1 • 
on Feb 11

Removed mod and state arrays and created a palette system for states.

lucasdamianjohnsonpushed 1 commit to main • e11a932…4f2bcaa • 
on Feb 10

Updated added logic updated and changed IWG to WorldSimulation

lucasdamianjohnsonpushed 1 commit to main • b55ae18…e11a932 • 
on Feb 10

Changed model data a bit.

lucasdamianjohnsonpushed 1 commit to main • a00cab6…b55ae18 • 
on Feb 8

Updated world archive methods.

lucasdamianjohnsonpushed 1 commit to main • 15a2d66…a00cab6 • 
on Feb 8

Updated

lucasdamianjohnsonpushed 1 commit to main • e79b1eb…15a2d66 • 
on Feb 7

Created new system for animated textures and got it working with @div…

lucasdamianjohnsonpushed 1 commit to main • 89ca5fa…e79b1eb • 
on Feb 4

Redid the way textures work and reworked some of the voxel model data.

lucasdamianjohnsonpushed 1 commit to main • b43b149…89ca5fa • 
on Feb 4

Updated

lucasdamianjohnsonpushed 1 commit to main • 92dd3a1…b43b149 • 
on Feb 3

Updated

lucasdamianjohnsonpushed 1 commit to main • 633796e…92dd3a1 • 
on Feb 1

updated

lucasdamianjohnsonpushed 1 commit to main • ac59ef8…633796e • 
on Jan 30

Changed columns to sectors and chunks to sections and made sectors us…

lucasdamianjohnsonpushed 1 commit to main • 68c0b51…ac59ef8 • 
on Jan 29

Updated

lucasdamianjohnsonpushed 1 commit to main • 87a9f46…68c0b51 • 
on Jan 27

Merge pull request #35 from Aidan-Sanders/patch-1

Pull request merge
lucasdamianjohnsonpushed 3 commits to main • ad15e73…87a9f46 • 
on Jan 23

Updated

lucasdamianjohnsonpushed 1 commit to main • a03290e…ad15e73 • 
on Jan 23

Updated

lucasdamianjohnsonpushed 1 commit to main • cd38ac7…a03290e • 
on Jan 22

Moved stuff around and made voxels use the new rendered material prop…

lucasdamianjohnsonpushed 1 commit to main • e9bf6c1…cd38ac7 • 
on Jan 22

Reworked data syncing and simplified voxel models and voxel data a bit.

lucasdamianjohnsonpushed 1 commit to main • 1270785…e9bf6c1 • 
on Jan 22

Added custom voxel model geomtry node and added back water models.

lucasdamianjohnsonpushed 1 commit to main • 926e848…1270785 • 
on Jan 20