Activity
Added voxel selections and started working on new types of voxel temp…
Added voxel selections and started working on new types of voxel temp…
Added voxel behaviors, voxel updates, and simulation brush.
Added voxel behaviors, voxel updates, and simulation brush.
Created voxel update/simulation system.
Created voxel update/simulation system.
Updated voxel logic system and worked on archive/imports.
Updated voxel logic system and worked on archive/imports.
Added placing stragety to models
Added placing stragety to models
Created new system for vlox-babylon to store all voxel meshes in one …
Created new system for vlox-babylon to store all voxel meshes in one …
Worked on performance and using binary tasks from @amodx/threads
Worked on performance and using binary tasks from @amodx/threads
Added outlined texture procedure and changed the way the model system…
Added outlined texture procedure and changed the way the model system…
Added texture procedures and cull procedures.
Added texture procedures and cull procedures.
Changed smooth lighting for quads and removed face flipping.
Changed smooth lighting for quads and removed face flipping.
Reworked how the geomtry cull and ao index system works and redid how…
Reworked how the geomtry cull and ao index system works and redid how…
Removed mod and state arrays and created a palette system for states.
Removed mod and state arrays and created a palette system for states.
Updated added logic updated and changed IWG to WorldSimulation
Updated added logic updated and changed IWG to WorldSimulation
Updated world archive methods.
Updated world archive methods.
Created new system for animated textures and got it working with @div…
Created new system for animated textures and got it working with @div…
Redid the way textures work and reworked some of the voxel model data.
Redid the way textures work and reworked some of the voxel model data.
Changed columns to sectors and chunks to sections and made sectors us…
Changed columns to sectors and chunks to sections and made sectors us…
Moved stuff around and made voxels use the new rendered material prop…
Moved stuff around and made voxels use the new rendered material prop…
Reworked data syncing and simplified voxel models and voxel data a bit.
Reworked data syncing and simplified voxel models and voxel data a bit.
Added custom voxel model geomtry node and added back water models.
Added custom voxel model geomtry node and added back water models.