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main.go
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package main
import (
"crypto/tls"
"flag"
"log"
"net/http"
"os"
"runtime"
"runtime/pprof"
"time"
"github.com/hajimehoshi/ebiten/v2"
)
var (
transport *http.Transport = &http.Transport{
TLSClientConfig: &tls.Config{
InsecureSkipVerify: false,
},
}
client *http.Client = &http.Client{Transport: transport}
)
var screenX int = 1080
var screenY int = 1080
var halfScreenX int
var halfScreenY int
func main() {
defer time.Sleep(time.Second) //Wait for log to close
playerList = make(map[uint32]*playerData)
creatureList = make(map[uint32]*playerData)
openWindows = make(map[string]*windowData)
StartLog()
LogDaemon()
dMode := flag.Bool("dev", false, "dev mode enable")
var cpuprofile = flag.String("cpuprofile", "", "write cpu profile to file")
flag.Parse()
if *cpuprofile != "" {
f, err := os.Create(*cpuprofile)
if err != nil {
log.Fatal(err)
}
doLog(true, "pprof started")
pprof.StartCPUProfile(f)
go func() {
time.Sleep(time.Minute)
pprof.StopCPUProfile()
doLog(true, "pprof complete")
}()
}
// Temporary for testing
if *dMode {
devMode = true
authSite = "https://127.0.0.1/gs"
transport.TLSClientConfig.InsecureSkipVerify = true
}
// TODO: use compile flag instead
if runtime.GOARCH == "wasm" {
WASMMode = true
}
// Set up ebiten and window
if WASMMode {
vSync = false
ebiten.SetVsyncEnabled(false)
settingItems[0].Enabled = false
} else {
vSync = true
ebiten.SetVsyncEnabled(true)
settingItems[0].Enabled = true
}
ebiten.SetTPS(ebiten.SyncWithFPS)
ebiten.SetScreenClearedEveryFrame(false)
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
ebiten.SetWindowSizeLimits(640, 360, 8192, 8192)
ebiten.SetWindowSize(screenX, screenY)
ebiten.SetWindowTitle("goMMO")
if err := ebiten.RunGameWithOptions(newGame(), &ebiten.RunGameOptions{GraphicsLibrary: ebiten.GraphicsLibraryOpenGL}); err != nil {
return
}
}
func newGame() *Game {
updateFonts()
var err error
splashScreen, err = loadSprite("ui/login/login.png", true)
if err != nil {
doLog(true, "Unable to load splash.")
time.Sleep(time.Second)
os.Exit(1)
}
halfScreenX = screenX / 2
halfScreenY = screenY / 2
return &Game{}
}
var maxScreenSize = 1080
// Ebiten resize handling
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
if outsideWidth > maxScreenSize {
outsideWidth = maxScreenSize
}
if outsideHeight > maxScreenSize {
outsideHeight = maxScreenSize
}
if outsideWidth != screenX || outsideHeight != screenY {
screenX = outsideWidth
screenY = outsideHeight
halfScreenX = outsideWidth / 2
halfScreenY = outsideHeight / 2
//Keep UI windows from going outside the window
if !smallMode && (screenX < 720 || screenY < 720) {
smallMode = true
//uiScale = 0.5
maxScreenSize = 1080 / 2
ebiten.SetWindowSize(screenX/2, screenY/2)
} else if smallMode && (screenX >= 720 || screenY >= 720) {
smallMode = false
//uiScale = 0.5
maxScreenSize = 1080
}
clampUIWindows()
}
return int(outsideWidth), int(outsideHeight)
}