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ActionMax: Footnotes and Miscellanea #1
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DirtBagXon
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General
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See Sinden related documentation, and setup, here: https://sindenlightgun.miraheze.org/wiki/Action_Max Sinden 'actionmax' in play: |
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If you experience font rendering issues in this emulator, you can improve font clarity by editing Change:
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Configuration
This emulator uses the original Daphne SDL1 input configuration parameters as detailed here:
https://www.daphne-emu.com:9443/mediawiki/index.php/Input
https://www.daphne-emu.com:9443/mediawiki/index.php/KeyList
Note: The keycode values between SDL1 and SDL2 are vastly different, however the js button numbering remains the same. So you can take the 3rd field value from a Daphne and Hypseus configuration and copy them between ini. But not the others.
Multiple joystick support is not implemented.
Screen resolution
The Daphne
-ignore_aspect_ratio
argument may help on certain monitors to utilise fullscreen real estate.The emulator also seems to work best with the
-fullscreen_window
argument.JoyMouse Support
Hypseus style 'JoyMouse' support is now implemented.
Use
-js_range <1-20>
to adjust sensitivity.Lightguns
Both DolphinBar and Sinden lightguns are supported via extended arguments:
-manymouse
- EV_ABS Mouse input enabled - (Auto enabled with-border
)-border <1-10>
- Enable border for SindenDisable Crosshair
Use
-nocrosshair
to disable the crosshair sprite.Note: Ensure you are using ActionMax Lua with
singeWantsCrosshairs()
support. This can be obtained here.Beta Was this translation helpful? Give feedback.
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