A very naive implementation of Redux using Combine BindableObject to serve as an example
You first have to make a struct which will contain your application state and it needs to conform to FluxState
. You can add any substate you want.
import SwiftUIFlux
struct AppState: FluxState {
var moviesState: MoviesState
}
struct MoviesState: FluxState, Codable {
var movies: [Int: Movie] = [:]
}
struct Movie: Codable, Identifiable {
let id: Int
let original_title: String
let title: String
}
The second piece you'll need is your app main reducer, and any substate reducer you need.
import SwiftUIFlux
func appStateReducer(state: AppState, action: Action) -> AppState {
var state = state
state.moviesState = moviesStateReducer(state: state.moviesState, action: action)
return state
}
func moviesStateReducer(state: MoviesState, action: Action) -> MoviesState {
var state = state
switch action {
case let action as MoviesActions.SetMovie:
state.movies[action.id] = action.movie
default:
break
}
return state
}
Finally, you have to add you Store
wich will contain you current application state AppState
as a global constant.
let store = Store<AppState>(reducer: appStateReducer,
middleware: nil,
state: AppState(),
queue: .main)
You instantiate with your initial application state and your main reducer function.
And now the magical part, you can inject the store at the root of your SwiftUI application using .environmentObject()
.
The most common way to do it is in your SceneDelegate
when your initial view hierarchy is created.
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
let controller = UIHostingController(rootView: HomeView().environmentObject(store))
window.rootViewController = controller
self.window = window
window.makeKeyAndVisible()
}
}
}
Now, in any view where you want to access your application state, you can do it using @EnvironmentObject
struct MovieDetail : View {
@EnvironmentObject var store: Store<AppState>
let movieId: Int
var movie: Movie {
return store.state.moviesState.movies[movieId]
}
//MARK: - Body
var body: some View {
ZStack(alignment: .bottom) {
List {
MovieBackdrop(movieId: movie.id)
// ...
}
}
}
}
At some point, you'll need to make changes to your state, for that you need to create and dispatch Action
AsyncAction
is available as part of this library, and is the right place to do network query, if'll be executed by an internal middleware
when you dispatch it.
You can then chain any action when you get a result or an error.
struct MoviesActions {
struct FetchDetail: AsyncAction {
let movie: Int
func execute(state: FluxState?, dispatch: @escaping DispatchFunction) {
APIService.shared.GET(endpoint: .movieDetail(movie: movie))
{
(result: Result<Movie, APIService.APIError>) in
switch result {
case let .success(response):
dispatch(SetDetail(movie: self.movie, movie: response))
case .failure(_):
break
}
}
}
}
struct SetDetail: Action {
let movie: Int
let movie: Movie
}
}
And then finally, you can dispatch them, if you look at the code of the reducer at the begining of this readme, you'll see how actions are reduced. The reducer is the only function where you are allowed to mutate your state.
As everything in the AppState are Swift struct
, you actually return a new copy of your state, which is aligned with the Redux achitecture.
struct MovieDetail : View {
@EnvironmentObject var store: Store<AppState>
let movieId: Int
var movie: Movie {
return store.state.moviesState.movies[movieId]
}
func fetchMovieDetails() {
store.dispatch(action: MoviesActions.FetchDetail(movie: movie.id))
}
//MARK: - Body
var body: some View {
ZStack(alignment: .bottom) {
List {
MovieBackdrop(movieId: movie.id)
// ...
}
}.onAppear {
self.fetchMovieDetails()
}
}
}