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Remove duplicates from dds-files-and-dxt-compression.md
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Asset/Art/dds/dds-files-and-dxt-compression.md

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@@ -59,16 +59,6 @@ In total I tested 7 different tools with two DXT1 textures we had uncompressed s
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First of all here's my personal ranking in terms of output quality:
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- Crunch (<https://github.com/Unity-Technologies/crunch/tree/unity/bin>) tied with Nvidia Texture Tools
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- Nvidia Texture Tools (NVTT, <https://github.com/castano/nvidia-texture-tools>)
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- Compressonator (<https://github.com/castano/nvidia-texture-tools>)
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- Nvidia Texture Tools for Adobe Photoshop (<https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop>)
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- Paint.Net (<https://www.getpaint.net/>)
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- ISPC Texture Compressor / Intel Texture Works Plugin for Photoshop
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(<https://github.com/GameTechDev/ISPCTextureCompressor> / <https://github.com/GameTechDev/Intel-Texture-Works-Plugin>)
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- GIMP with DDS plug-in (<https://www.gimp.org/> and <https://code.google.com/archive/p/gimp-dds/downloads>)
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- DirectXTex (<https://github.com/Microsoft/DirectXTex>)
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- DDS Converter (<http://www.ddsconverter.com/> but I'd rather you throw it deep into the sea)
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- Crunch (<https://github.com/Unity-Technologies/crunch/tree/unity/bin>) tied with Nvidia Texture Tools
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- Nvidia Texture Tools (NVTT, <https://github.com/castano/nvidia-texture-tools>)
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- Compressonator (<https://github.com/castano/nvidia-texture-tools>)

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