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Tested on both the current bsnes-hd beta retroarch core and standalone emulator. Launch any game and monitor ram usage. It will gradually climb at a rate of roughly 1mb a second, even if left completely idle in game on a static screen. No other SNES cores, base bsnes included, exhibit this behavior.
The text was updated successfully, but these errors were encountered:
Great find, thank you.
That is what happens when a Java developer wades through the circle of hell that is C++. He doesn't deallocate his arrays.
There were two happening every frame(!!) and one when you change Color Adjustments. And all together were literarily fixed with 3 lines of code.
Tested on both the current bsnes-hd beta retroarch core and standalone emulator. Launch any game and monitor ram usage. It will gradually climb at a rate of roughly 1mb a second, even if left completely idle in game on a static screen. No other SNES cores, base bsnes included, exhibit this behavior.
The text was updated successfully, but these errors were encountered: