A experimental particle editor + header only particle library (particles.h) in early stages of development (ALPHA version). Made with raylib and raygui
On Linux assumming raylib is compiled as a *.so and headers are in /usr/local/lib/
just run
gcc editor.c gui.c -o Editor -I/usr/local/include/ -lraylib -lm -std=c99 -O3
On Windows/Mac have no idea, sorry! ...use a build system you say ...what is that?!
- drop a
.dps
file (like the ones in examples) to load a particle system in the editor - drop a texture when a emitter is active to set/change its texture
- drop a texture when no emitter is active (use the X button) to set/change a placeholder
- CTR+C/CTR+V when mouse is not inside the UI window to copy/paste emitters
- CTR+C/CTR+V when mouse is ove a color widget to copy/paste colors
...over 9000 (well not quite but might be a few)