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demi_lootbox - README.md

Overview

demi_lootbox is a FiveM script that brings a CSGO-style case opening user interface into your server. With a visual representation and configurable case contents, this script enhances the in-game economy with randomized loot mechanics.

Features

  • Customizable Cases: Define your own cases with varying rarity levels (common, uncommon, rare, epic, legendary).
  • UI: A UI that gives players a sense of anticipation when opening cases.

Dependecies

  • ESX, QB, or standalone with ox_inventory.

Installation

  1. Copy the demi_lootbox folder into your server's resources directory.
  2. Add ensure demi_lootbox to your server configuration file.

Configuration

The primary configuration for your cases is done within the CASES table found in server/data.lua Here, you can define your own cases with varying rarity levels and the weapons/items each rarity level might contain.

each rarity should have at least 1 item in it, or the script wont work properly.

Example:

CASES = {
    ['gun_case'] = {
        common = {
            {
                name = 'WEAPON_PISTOL',
                amount = 1,
            },
            {
                name = 'WEAPON_SNSPISTOL',
                amount = 1,
            },
        },
        uncommon = {
            {
                name = 'WEAPON_HEAVYPISTOL',
                amount = 1,
            },
        },
        rare = {
            {
                name = 'WEAPON_APPISTOL',
                amount = 1,
            },
        },
        epic = {
            {
                name = 'WEAPON_COMBATPDW',
                amount = 1,
            },

        },
        legendary = {
            {
                name = 'WEAPON_RPG',
                amount = 1,
            },
        },
    }
}

Exported Functions (server)

addNewLootBox

exports.demi_lootbox:addNewLootBox(caseName, caseContents, cb)

the cb function will run before the case is opened

Example:

		exports.demi_lootbox:addNewLootBox('fishing_chest_money', {
			common = {
				{
					name = 'money',
					amount = 500
				}
			},
			uncommon = {
				{
					name = 'money',
					amount = 2500
				}
			},
			rare = {
				{
					name = 'money',
					amount = 5000
				}
			},
			epic = {
				{
					name = 'money',
					amount = 7500
				}
			},
			legendary = {
				{
					name = 'money',
					amount = 10000
				}
			},
		}, function(src)
			TriggerClientEvent('rb-fishing:chestScene', src)
		end)

Probabilities

for those curious about the chances

  • Common: 80%
  • Uncommon: 16%
  • Rare: 3.10%
  • Epic: 0.64%
  • Legendary: 0.26%

Feedback & Support

For any feedback or support regarding the script, please reach out in the forums or discord demiautomatic.

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