diff --git a/SavageWorlds-Tabbed/translation.json b/SavageWorlds-Tabbed/translation.json index a39f0a449870..7225a990ac62 100644 --- a/SavageWorlds-Tabbed/translation.json +++ b/SavageWorlds-Tabbed/translation.json @@ -323,8 +323,8 @@ "effects": "Effects", "activate": "Activate", "effects-notes": "Effect/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", - "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", "quest-log": "Quest Log", "quest-title": "Quest Title", "boss": "Boss", @@ -1157,14 +1157,14 @@ "unshake-template-not-working-when-skill-equal-joker":"Unshake roll would not display failure when Skill roll and Wild die were equal." , "missing-translations-default-sheet-settings-rename-piloting-climbing":"Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working":"Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts":"Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts":"Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail":"StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock":"Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds":"Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support":"As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1":"The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description":"The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description":"The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description":"The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description":"The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description":"Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/af.json b/SavageWorlds-Tabbed/translations/af.json index 9a7b749e8946..9ffa04232b1d 100644 --- a/SavageWorlds-Tabbed/translations/af.json +++ b/SavageWorlds-Tabbed/translations/af.json @@ -323,8 +323,8 @@ "effects": "Effects", "activate": "Activate", "effects-notes": "Effect/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", - "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", "quest-log": "Quest Log", "quest-title": "Quest Title", "boss": "Boss", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/cs.json b/SavageWorlds-Tabbed/translations/cs.json index 02a47737b998..dbd3b44000cf 100644 --- a/SavageWorlds-Tabbed/translations/cs.json +++ b/SavageWorlds-Tabbed/translations/cs.json @@ -323,8 +323,8 @@ "effects": "Effects", "activate": "Activate", "effects-notes": "Effect/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", - "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", "quest-log": "Quest Log", "quest-title": "Quest Title", "boss": "Boss", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/da.json b/SavageWorlds-Tabbed/translations/da.json index 02a47737b998..dbd3b44000cf 100644 --- a/SavageWorlds-Tabbed/translations/da.json +++ b/SavageWorlds-Tabbed/translations/da.json @@ -323,8 +323,8 @@ "effects": "Effects", "activate": "Activate", "effects-notes": "Effect/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", - "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", "quest-log": "Quest Log", "quest-title": "Quest Title", "boss": "Boss", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/de.json b/SavageWorlds-Tabbed/translations/de.json index 2b8a74e33997..4f6db23f0257 100644 --- a/SavageWorlds-Tabbed/translations/de.json +++ b/SavageWorlds-Tabbed/translations/de.json @@ -323,8 +323,8 @@ "effects": "Effekte", "activate": "Aktivieren", "effects-notes": "Effkte/Notizen/...", - "note-template-unique-repeating-item": "&{template:solidtrait} kann mit &{template:spadestrait2} ersetzt werden. <id> repräsentiert den einzelnen der sich wiederholenden Gegenstände; um diesen Wert zu finden, stelle sicher, dass deine Makro-Schnelleiste aktiviert ist und ziehe den Würfel-Button für den Gegenstand zu der Makro-Schnelleiste - das <id> wird mit einem Minus-Symbol ersetzt. Ersetzte \\"<id>\\" mit dem einzigartigen Wert, der auf dem Button in der Schnellmakro-Leiste angezeigt wird. Du kannst den Button von der Makroleiste entfernen, sobald du <id> hast.", - "note-template-unique-repeating-item-2": "Die <id> repräsentiert den einzelnen der sich wiederholenden Gegenstände. Um diesen Wert zu finden, stelle sicher, dass deine Makro-Schnelleiste aktiviert ist und ziehe den Würfel-Button für den Gegenstand zu der Makro-Schnelleiste - das <id> wird mit einem Minus-Symbol ersetzt. Ersetzte \\"<id>\\" mit dem einzigartigen Wert, der auf dem Button in der Schnellmakro-Leiste angezeigt wird. Du kannst den Button von der Makroleiste entfernen, sobald du <id> hast.", + "note-template-unique-repeating-item": "&{template:solidtrait} kann mit &{template:spadestrait2} ersetzt werden. <id> repräsentiert den einzelnen der sich wiederholenden Gegenstände; um diesen Wert zu finden, stelle sicher, dass deine Makro-Schnelleiste aktiviert ist und ziehe den Würfel-Button für den Gegenstand zu der Makro-Schnelleiste - das <id> wird mit einem Minus-Symbol ersetzt. Ersetzte '<id>' mit dem einzigartigen Wert, der auf dem Button in der Schnellmakro-Leiste angezeigt wird. Du kannst den Button von der Makroleiste entfernen, sobald du <id> hast.", + "note-template-unique-repeating-item-2": "Die <id> repräsentiert den einzelnen der sich wiederholenden Gegenstände. Um diesen Wert zu finden, stelle sicher, dass deine Makro-Schnelleiste aktiviert ist und ziehe den Würfel-Button für den Gegenstand zu der Makro-Schnelleiste - das <id> wird mit einem Minus-Symbol ersetzt. Ersetzte '<id>' mit dem einzigartigen Wert, der auf dem Button in der Schnellmakro-Leiste angezeigt wird. Du kannst den Button von der Makroleiste entfernen, sobald du <id> hast.", "quest-log": "Quest-Log", "quest-title": "Quest-Titel", "boss": "Auftraggeber", @@ -613,12 +613,12 @@ "withdraw-text": "Angrenzende Feinde erhalten einen freien Angriff.", "movement": "Bewegung", "movement-text": "Nicht nur herumstehen, auch bewegen!", - "move-crawling-text": "Kriechend: 2\\"/Runde, gilt als Liegend.", + "move-crawling-text": "Kriechend: 2'/Runde, gilt als Liegend.", "move-crouching-text": "Duckend: Halbe BW bewegen, Fernkampfangriffe -1.", "move-walking-text": "Gehend: BW als freie Aktion laufen.", "move-running-text": "Rennend: Volle BW +1W6 rennend, danach -2 auf alle Aktionen.", - "move-jumping-text": "Springend: Horizontal 1\\" (stillstehend), 2\\" rennend. Erfolgreicher Stärke-Wurf +1\\"", - "move-go-prone-text": "Fallen lassen: Jederzeit als Aktion, aufstehen kostet 2\\" BW.", + "move-jumping-text": "Springend: Horizontal 1' (stillstehend), 2' rennend. Erfolgreicher Stärke-Wurf +1'", + "move-go-prone-text": "Fallen lassen: Jederzeit als Aktion, aufstehen kostet 2' BW.", "test-of-wills": "Geistige Duelle", "test-of-wills-text": "Provozieren oder Einschüchtern. Bei Erfolg +2 für die nächste eigene Aktion gegen den Gegner, bei Steigerung +Angeschlagen.", "tricks": "Tricks", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/el.json b/SavageWorlds-Tabbed/translations/el.json index 02a47737b998..dbd3b44000cf 100644 --- a/SavageWorlds-Tabbed/translations/el.json +++ b/SavageWorlds-Tabbed/translations/el.json @@ -323,8 +323,8 @@ "effects": "Effects", "activate": "Activate", "effects-notes": "Effect/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", - "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", "quest-log": "Quest Log", "quest-title": "Quest Title", "boss": "Boss", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/en.json b/SavageWorlds-Tabbed/translations/en.json index 84c59658723c..f3868c967b61 100644 --- a/SavageWorlds-Tabbed/translations/en.json +++ b/SavageWorlds-Tabbed/translations/en.json @@ -323,8 +323,8 @@ "effects": "Effects", "activate": "Activate", "effects-notes": "Effect/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", - "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", "quest-log": "Quest Log", "quest-title": "Quest Title", "boss": "Boss", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/es.json b/SavageWorlds-Tabbed/translations/es.json index 87506d0c5afc..ff72154aea6d 100644 --- a/SavageWorlds-Tabbed/translations/es.json +++ b/SavageWorlds-Tabbed/translations/es.json @@ -323,8 +323,8 @@ "effects": "Efectos", "activate": "Activate", "effects-notes": "Efecto/Notas/...", - "note-template-unique-repeating-item": "&{template:solidtrait} puede sustituirse por &{template:spadestrait2}. <id> representa al único de cada elemento repetido; para encontrar ese valor, asegúrate de que tienes habilitada la barra de macros, y arrastra el botón del elemento a la barra—el <id> irá precedido de un signo -. Reemplazalo \\"<id>\\" con el valor único mostrado en la barra de macros. Puedes eliminar el botón de la barra una vez tengas el <id>.", - "note-template-unique-repeating-item-2": "the <id> representa al único de cada elemento repetido; para encontrar ese valor, asegúrate de que tienes habilitada la barra de macros, y arrastra el botón del elemento a la barra—el <id> irá precedido de un signo -. Reemplazalo \\"<id>\\" con el valor único mostrado en la barra de macros. Puedes eliminar el botón de la barra una vez tengas el <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} puede sustituirse por &{template:spadestrait2}. <id> representa al único de cada elemento repetido; para encontrar ese valor, asegúrate de que tienes habilitada la barra de macros, y arrastra el botón del elemento a la barra—el <id> irá precedido de un signo -. Reemplazalo '<id>' con el valor único mostrado en la barra de macros. Puedes eliminar el botón de la barra una vez tengas el <id>.", + "note-template-unique-repeating-item-2": "the <id> representa al único de cada elemento repetido; para encontrar ese valor, asegúrate de que tienes habilitada la barra de macros, y arrastra el botón del elemento a la barra—el <id> irá precedido de un signo -. Reemplazalo '<id>' con el valor único mostrado en la barra de macros. Puedes eliminar el botón de la barra una vez tengas el <id>.", "quest-log": "Log de Aventuras", "quest-title": "Título de Aventura", "boss": "Jefe", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/fr.json b/SavageWorlds-Tabbed/translations/fr.json index 19efa9af9d13..03b3e9c3fec7 100644 --- a/SavageWorlds-Tabbed/translations/fr.json +++ b/SavageWorlds-Tabbed/translations/fr.json @@ -323,8 +323,8 @@ "effects": "Effets", "activate": "Activer", "effects-notes": "Effets/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} peut être remplacé par &{template:spadestrait2}. <id> représente l'identifiant unique de chaque objet; Pour trouver cette valeur, assurez-vous que la barre de macro est activée, et glissez-déposez le bouton du Jet vers la barre de macro : l'<id> sera préfixé par un signe moins. Remplace \\"<id>\\" par la valeur unique affichée sur le bouton dans la barre de macro. Une fois que vous avez l'<id> vous pouvez retirer le bouton de votre barre.", - "note-template-unique-repeating-item-2": " <id> représente l'identifiant unique de chaque objet; Pour trouver cette valeur, assurez-vous que la barre de macro est activée, et glissez-déposez le bouton du Jet vers la barre de macro : l'<id> sera préfixé par un signe moins. Remplace \\"<id>\\" par la valeur unique affichée sur le bouton dans la barre de macro. Une fois que vous avez l'<id> vous pouvez retirer le bouton de votre barre.", + "note-template-unique-repeating-item": "&{template:solidtrait} peut être remplacé par &{template:spadestrait2}. <id> représente l'identifiant unique de chaque objet; Pour trouver cette valeur, assurez-vous que la barre de macro est activée, et glissez-déposez le bouton du Jet vers la barre de macro : l'<id> sera préfixé par un signe moins. Remplace '<id>' par la valeur unique affichée sur le bouton dans la barre de macro. Une fois que vous avez l'<id> vous pouvez retirer le bouton de votre barre.", + "note-template-unique-repeating-item-2": " <id> représente l'identifiant unique de chaque objet; Pour trouver cette valeur, assurez-vous que la barre de macro est activée, et glissez-déposez le bouton du Jet vers la barre de macro : l'<id> sera préfixé par un signe moins. Remplace '<id>' par la valeur unique affichée sur le bouton dans la barre de macro. Une fois que vous avez l'<id> vous pouvez retirer le bouton de votre barre.", "quest-log": "Journal de Quêtes", "quest-title": "Titre", "boss": "Boss", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/he.json b/SavageWorlds-Tabbed/translations/he.json index 02a47737b998..dbd3b44000cf 100644 --- a/SavageWorlds-Tabbed/translations/he.json +++ b/SavageWorlds-Tabbed/translations/he.json @@ -323,8 +323,8 @@ "effects": "Effects", "activate": "Activate", "effects-notes": "Effect/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", - "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", "quest-log": "Quest Log", "quest-title": "Quest Title", "boss": "Boss", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/it.json b/SavageWorlds-Tabbed/translations/it.json index 02a47737b998..dbd3b44000cf 100644 --- a/SavageWorlds-Tabbed/translations/it.json +++ b/SavageWorlds-Tabbed/translations/it.json @@ -323,8 +323,8 @@ "effects": "Effects", "activate": "Activate", "effects-notes": "Effect/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", - "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", "quest-log": "Quest Log", "quest-title": "Quest Title", "boss": "Boss", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/ja.json b/SavageWorlds-Tabbed/translations/ja.json index 02a47737b998..dbd3b44000cf 100644 --- a/SavageWorlds-Tabbed/translations/ja.json +++ b/SavageWorlds-Tabbed/translations/ja.json @@ -323,8 +323,8 @@ "effects": "Effects", "activate": "Activate", "effects-notes": "Effect/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", - "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", "quest-log": "Quest Log", "quest-title": "Quest Title", "boss": "Boss", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/ko.json b/SavageWorlds-Tabbed/translations/ko.json index 02a47737b998..dbd3b44000cf 100644 --- a/SavageWorlds-Tabbed/translations/ko.json +++ b/SavageWorlds-Tabbed/translations/ko.json @@ -323,8 +323,8 @@ "effects": "Effects", "activate": "Activate", "effects-notes": "Effect/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", - "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", "quest-log": "Quest Log", "quest-title": "Quest Title", "boss": "Boss", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/nl.json b/SavageWorlds-Tabbed/translations/nl.json index 02a47737b998..dbd3b44000cf 100644 --- a/SavageWorlds-Tabbed/translations/nl.json +++ b/SavageWorlds-Tabbed/translations/nl.json @@ -323,8 +323,8 @@ "effects": "Effects", "activate": "Activate", "effects-notes": "Effect/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", - "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", "quest-log": "Quest Log", "quest-title": "Quest Title", "boss": "Boss", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/pl.json b/SavageWorlds-Tabbed/translations/pl.json index 6db09abccfed..31b1d5ad6ff5 100644 --- a/SavageWorlds-Tabbed/translations/pl.json +++ b/SavageWorlds-Tabbed/translations/pl.json @@ -323,8 +323,8 @@ "effects": "Effects", "activate": "Activate", "effects-notes": "Effect/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", - "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", "quest-log": "Quest Log", "quest-title": "Quest Title", "boss": "Boss", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/pt.json b/SavageWorlds-Tabbed/translations/pt.json index 9d0a08f4167d..25a7f3d52452 100644 --- a/SavageWorlds-Tabbed/translations/pt.json +++ b/SavageWorlds-Tabbed/translations/pt.json @@ -323,8 +323,8 @@ "effects": "Efeitos", "activate": "Ativar", "effects-notes": "Efeitos/Notas/...", - "note-template-unique-repeating-item": "&{template:solidtrait} pode ser substituído por &{template:spadestrait2}. <id> representa cada item repetido; para encontrar esse valor, tenha certeza de que sua barra macros rápida está ativada e arraste o botão de rolagem do item para a barra — o <id> será precedido de um sinal de menos. Substitua \\"<id>\\" com o valor mostrado no botão na barra de macros rápida. Você pode remover botão da barra macro, uma vez que você tem o <id>.", - "note-template-unique-repeating-item-2": "<id> representa cada item repetido; para encontrar esse valor, tenha certeza de que sua barra macros rápida está ativada e arraste o botão de rolagem do item para a barra — o <id> será precedido de um sinal de menos. Substitua \\"<id>\\" com o valor mostrado no botão na barra de macros rápida. Você pode remover botão da barra macro, uma vez que você tem o <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} pode ser substituído por &{template:spadestrait2}. <id> representa cada item repetido; para encontrar esse valor, tenha certeza de que sua barra macros rápida está ativada e arraste o botão de rolagem do item para a barra — o <id> será precedido de um sinal de menos. Substitua '<id>' com o valor mostrado no botão na barra de macros rápida. Você pode remover botão da barra macro, uma vez que você tem o <id>.", + "note-template-unique-repeating-item-2": "<id> representa cada item repetido; para encontrar esse valor, tenha certeza de que sua barra macros rápida está ativada e arraste o botão de rolagem do item para a barra — o <id> será precedido de um sinal de menos. Substitua '<id>' com o valor mostrado no botão na barra de macros rápida. Você pode remover botão da barra macro, uma vez que você tem o <id>.", "quest-log": "Registro de Missão", "quest-title": "Nome da Missão", "boss": "Chefe", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/ru.json b/SavageWorlds-Tabbed/translations/ru.json index 02a47737b998..dbd3b44000cf 100644 --- a/SavageWorlds-Tabbed/translations/ru.json +++ b/SavageWorlds-Tabbed/translations/ru.json @@ -323,8 +323,8 @@ "effects": "Effects", "activate": "Activate", "effects-notes": "Effect/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", - "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", "quest-log": "Quest Log", "quest-title": "Quest Title", "boss": "Boss", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/sv.json b/SavageWorlds-Tabbed/translations/sv.json index 02a47737b998..dbd3b44000cf 100644 --- a/SavageWorlds-Tabbed/translations/sv.json +++ b/SavageWorlds-Tabbed/translations/sv.json @@ -323,8 +323,8 @@ "effects": "Effects", "activate": "Activate", "effects-notes": "Effect/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", - "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", "quest-log": "Quest Log", "quest-title": "Quest Title", "boss": "Boss", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/tr.json b/SavageWorlds-Tabbed/translations/tr.json index 02a47737b998..dbd3b44000cf 100644 --- a/SavageWorlds-Tabbed/translations/tr.json +++ b/SavageWorlds-Tabbed/translations/tr.json @@ -323,8 +323,8 @@ "effects": "Effects", "activate": "Activate", "effects-notes": "Effect/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", - "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", "quest-log": "Quest Log", "quest-title": "Quest Title", "boss": "Boss", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].", diff --git a/SavageWorlds-Tabbed/translations/zh.json b/SavageWorlds-Tabbed/translations/zh.json index 02a47737b998..dbd3b44000cf 100644 --- a/SavageWorlds-Tabbed/translations/zh.json +++ b/SavageWorlds-Tabbed/translations/zh.json @@ -323,8 +323,8 @@ "effects": "Effects", "activate": "Activate", "effects-notes": "Effect/Notes/...", - "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", - "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \\"<id>\\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace '<id>' with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", "quest-log": "Quest Log", "quest-title": "Quest Title", "boss": "Boss", @@ -1155,14 +1155,14 @@ "unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.", "missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.", "renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.", - "added-animal-smarts": "Ability to flag Smarts as \\"Animal Intelligence\\", which then appears as (A) in character sheet and statblocks.", + "added-animal-smarts": "Ability to flag Smarts as 'Animal Intelligence', which then appears as (A) in character sheet and statblocks.", "statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.", "fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.", "spells-now-part-of-statblock": "Spells are now part of the Statblock output", "support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.", "powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).", "maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (x). This will reveal the Powers Configuration window. Here you can modify:", - "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \\"Spells\\" is sufficient; if there are multiple arcane backgrounds, perhaps \\"Powers\\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.", + "section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps 'Spells' is sufficient; if there are multiple arcane backgrounds, perhaps 'Powers' makes more sense. Regardless, changing this, changes the lable in the gray header bar.", "column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.", "power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.", "arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].",