diff --git a/5th Edition OGL by Roll20/translations/af.json b/5th Edition OGL by Roll20/translations/af.json index 881196a88a45..6d906c7c0d7d 100644 --- a/5th Edition OGL by Roll20/translations/af.json +++ b/5th Edition OGL by Roll20/translations/af.json @@ -95,6 +95,7 @@ "skill-proficiencies": "Skill Proficiencies:", "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Saving Throws", "str": "Str", "dex": "Dex", diff --git a/5th Edition OGL by Roll20/translations/cs.json b/5th Edition OGL by Roll20/translations/cs.json index 392d78fb1268..d97a084b2c0c 100644 --- a/5th Edition OGL by Roll20/translations/cs.json +++ b/5th Edition OGL by Roll20/translations/cs.json @@ -95,6 +95,7 @@ "skill-proficiencies": "Skill Proficiencies:", "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Záchranné hody", "str": "Sil", "dex": "Obr", diff --git a/5th Edition OGL by Roll20/translations/da.json b/5th Edition OGL by Roll20/translations/da.json index ff430dd29b17..eb8e3fa3422d 100644 --- a/5th Edition OGL by Roll20/translations/da.json +++ b/5th Edition OGL by Roll20/translations/da.json @@ -95,6 +95,7 @@ "skill-proficiencies": "Skill Proficiencies:", "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Saving Throws", "str": "Str", "dex": "Dex", diff --git a/5th Edition OGL by Roll20/translations/de.json b/5th Edition OGL by Roll20/translations/de.json index 9d6f10c9d078..c1ac90abf3fc 100644 --- a/5th Edition OGL by Roll20/translations/de.json +++ b/5th Edition OGL by Roll20/translations/de.json @@ -95,6 +95,7 @@ "skill-proficiencies": "Skill Proficiencies:", "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Rettungswürfe", "str": "Str", "dex": "Ges", diff --git a/5th Edition OGL by Roll20/translations/el.json b/5th Edition OGL by Roll20/translations/el.json index ff430dd29b17..eb8e3fa3422d 100644 --- a/5th Edition OGL by Roll20/translations/el.json +++ b/5th Edition OGL by Roll20/translations/el.json @@ -95,6 +95,7 @@ "skill-proficiencies": "Skill Proficiencies:", "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Saving Throws", "str": "Str", "dex": "Dex", diff --git a/5th Edition OGL by Roll20/translations/en.json b/5th Edition OGL by Roll20/translations/en.json index 5ded720083ea..0a2b91d1c139 100644 --- a/5th Edition OGL by Roll20/translations/en.json +++ b/5th Edition OGL by Roll20/translations/en.json @@ -1,5 +1,5 @@ { - "skills-list": "acrobatics,animal_handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight_of_hand,stealth,survival", + "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u": "NPC OPTIONS", "name-u": "NAME", "npc-type-u": "NPC TYPE", @@ -93,7 +93,7 @@ "speed": "Speed", "language-proficiencies": "Language Proficiencies:", "skill-proficiencies": "Skill Proficiencies:", - "weapon-proficiencies": "Weapon Proficiencies:", + "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Saving Throws", @@ -165,7 +165,7 @@ "illusion": "Illusion", "necromancy": "Necromancy", "transmutation": "Transmutation", - "ritual": "Ritual", + "ritual": "RITUAL", "ritual-l": "ritual", "range:-u": "RANGE:", "range:": "Range:", @@ -197,7 +197,7 @@ "at-higher-lvl": "At Higher Levels", "higher-lvl-cast": "Higher Level Cast", "leg-actions": "Legendary Actions", - "leg-actions-desc": "", + "leg-actions-desc": "The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", "atk-range-place": "5 ft.", "atk-target-place": "One target", "atk-dmg-type-place": "slashing", @@ -274,7 +274,6 @@ "jack-of-all-u": "JACK OF ALL TRADES", "attr:-u": "ATTRIBUTE:", "tool-prof-u": "TOOL PROFICIENCIES", - "weapon-proficiencies": "Weapon Proficiencies", "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", "prof-langs-u": "PROFICIENCIES & LANGUAGES", "init": "Initiative", @@ -325,7 +324,7 @@ "electrum-piece-u": "EP", "gold-piece-u": "GP", "platinum-piece-u": "PP", - "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", + "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", "equipped-u": "EQUIPPED", "use-as-resource-u": "USE AS A RESOURCE", @@ -430,7 +429,7 @@ "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", @@ -574,7 +573,7 @@ "continue-charmancer": "Continue Charactermancer", "save_progress_and_exit": "Save and Exit", "cancel_charactermancer": "Discard and exit", - "charmancer-discard-warning": "Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.", + "charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.", "mancer-opts-u": "CHARACTERMANCER OPTIONS", "relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)", "point-buy": "Point Buy", @@ -596,4 +595,4 @@ "npc-new": "Create an NPC", "mancer-confirm-yes": "Use the Charactermancer", "allow-shields-u": "ALLOW SHIELDS?" -} +} \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/es.json b/5th Edition OGL by Roll20/translations/es.json index 2cf3a305c0f4..bd45fe019e91 100644 --- a/5th Edition OGL by Roll20/translations/es.json +++ b/5th Edition OGL by Roll20/translations/es.json @@ -95,6 +95,7 @@ "skill-proficiencies": "Skill Proficiencies:", "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Tiradas de Salvación", "str": "Fue", "dex": "Des", diff --git a/5th Edition OGL by Roll20/translations/fr.json b/5th Edition OGL by Roll20/translations/fr.json index a8f9f527c0f0..8a196b14414c 100644 --- a/5th Edition OGL by Roll20/translations/fr.json +++ b/5th Edition OGL by Roll20/translations/fr.json @@ -95,6 +95,7 @@ "skill-proficiencies": "Maîtrises des compétences :", "weapon-proficiencies": "Maîtrises des Armes", "armor-proficiencies": "Maîtrises des Armures :", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Jets de sauvegarde", "str": "For", "dex": "Dex", diff --git a/5th Edition OGL by Roll20/translations/he.json b/5th Edition OGL by Roll20/translations/he.json index ff430dd29b17..eb8e3fa3422d 100644 --- a/5th Edition OGL by Roll20/translations/he.json +++ b/5th Edition OGL by Roll20/translations/he.json @@ -95,6 +95,7 @@ "skill-proficiencies": "Skill Proficiencies:", "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Saving Throws", "str": "Str", "dex": "Dex", diff --git a/5th Edition OGL by Roll20/translations/it.json b/5th Edition OGL by Roll20/translations/it.json index cc43b9bfe60a..8ab581da1b1b 100644 --- a/5th Edition OGL by Roll20/translations/it.json +++ b/5th Edition OGL by Roll20/translations/it.json @@ -95,6 +95,7 @@ "skill-proficiencies": "Skill Proficiencies:", "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Tiro Salvezza", "str": "For", "dex": "Des", diff --git a/5th Edition OGL by Roll20/translations/ja.json b/5th Edition OGL by Roll20/translations/ja.json index ff430dd29b17..eb8e3fa3422d 100644 --- a/5th Edition OGL by Roll20/translations/ja.json +++ b/5th Edition OGL by Roll20/translations/ja.json @@ -95,6 +95,7 @@ "skill-proficiencies": "Skill Proficiencies:", "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Saving Throws", "str": "Str", "dex": "Dex", diff --git a/5th Edition OGL by Roll20/translations/ko.json b/5th Edition OGL by Roll20/translations/ko.json index b0d5210f5e6e..7e230df5c8db 100644 --- a/5th Edition OGL by Roll20/translations/ko.json +++ b/5th Edition OGL by Roll20/translations/ko.json @@ -95,6 +95,7 @@ "skill-proficiencies": "Skill Proficiencies:", "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Saving Throws", "str": "Str", "dex": "Dex", diff --git a/5th Edition OGL by Roll20/translations/nl.json b/5th Edition OGL by Roll20/translations/nl.json index ff430dd29b17..eb8e3fa3422d 100644 --- a/5th Edition OGL by Roll20/translations/nl.json +++ b/5th Edition OGL by Roll20/translations/nl.json @@ -95,6 +95,7 @@ "skill-proficiencies": "Skill Proficiencies:", "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Saving Throws", "str": "Str", "dex": "Dex", diff --git a/5th Edition OGL by Roll20/translations/pt.json b/5th Edition OGL by Roll20/translations/pt.json index 56c7cfe6d323..f0fa9527fb70 100644 --- a/5th Edition OGL by Roll20/translations/pt.json +++ b/5th Edition OGL by Roll20/translations/pt.json @@ -95,6 +95,7 @@ "skill-proficiencies": "Proficiências de habilidade:", "weapon-proficiencies": "Proficiências com Arma", "armor-proficiencies": "Proficiências com Armadura:", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Testes de Resistência", "str": "For", "dex": "Des", diff --git a/5th Edition OGL by Roll20/translations/ru.json b/5th Edition OGL by Roll20/translations/ru.json index 99f490c5a5f6..ddd7e21ba92d 100644 --- a/5th Edition OGL by Roll20/translations/ru.json +++ b/5th Edition OGL by Roll20/translations/ru.json @@ -95,6 +95,7 @@ "skill-proficiencies": "Владение навыками:", "weapon-proficiencies": "Владения оружием", "armor-proficiencies": "Владения броней:", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Спасброски", "str": "Сил", "dex": "Лов", diff --git a/5th Edition OGL by Roll20/translations/sv.json b/5th Edition OGL by Roll20/translations/sv.json index ff430dd29b17..eb8e3fa3422d 100644 --- a/5th Edition OGL by Roll20/translations/sv.json +++ b/5th Edition OGL by Roll20/translations/sv.json @@ -95,6 +95,7 @@ "skill-proficiencies": "Skill Proficiencies:", "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Saving Throws", "str": "Str", "dex": "Dex", diff --git a/5th Edition OGL by Roll20/translations/tr.json b/5th Edition OGL by Roll20/translations/tr.json index ff430dd29b17..eb8e3fa3422d 100644 --- a/5th Edition OGL by Roll20/translations/tr.json +++ b/5th Edition OGL by Roll20/translations/tr.json @@ -95,6 +95,7 @@ "skill-proficiencies": "Skill Proficiencies:", "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "Saving Throws", "str": "Str", "dex": "Dex", diff --git a/5th Edition OGL by Roll20/translations/zh.json b/5th Edition OGL by Roll20/translations/zh.json index 426ac3df83ce..281efaba7f17 100644 --- a/5th Edition OGL by Roll20/translations/zh.json +++ b/5th Edition OGL by Roll20/translations/zh.json @@ -95,6 +95,7 @@ "skill-proficiencies": "技能熟練項:", "weapon-proficiencies": "武器熟練項", "armor-proficiencies": "護甲熟練項:", + "tool-proficiencies": "Tool Proficiencies:", "saving-throw": "豁免檢定", "str": "力量", "dex": "敏捷", diff --git a/5th Edition OGL by Roll20/translations/zu.json b/5th Edition OGL by Roll20/translations/zu.json index 166da18bfe0e..698f1548c24e 100644 --- a/5th Edition OGL by Roll20/translations/zu.json +++ b/5th Edition OGL by Roll20/translations/zu.json @@ -95,6 +95,7 @@ "skill-proficiencies": "crwdns71371:0crwdne71371:0", "weapon-proficiencies": "crwdns71372:0crwdne71372:0", "armor-proficiencies": "crwdns71373:0crwdne71373:0", + "tool-proficiencies": "crwdns82914:0crwdne82914:0", "saving-throw": "crwdns25619:0crwdne25619:0", "str": "crwdns61642:0crwdne61642:0", "dex": "crwdns61643:0crwdne61643:0", diff --git a/Adventures in Middle Earth/translations/fr.json b/Adventures in Middle Earth/translations/fr.json index db7f2e4d835d..8da7f052c798 100644 --- a/Adventures in Middle Earth/translations/fr.json +++ b/Adventures in Middle Earth/translations/fr.json @@ -266,7 +266,7 @@ "adv-u": "AVANTAGE", "norm-u": "NORMAL", "disadv-u": "DÉSAVANTAGE", - "core-u": "CORE", + "core-u": "FICHE", "bio-u": "BIO", "spells-u": "SORTS", "char-name-u": "NOM DU PERSONNAGE", @@ -370,7 +370,7 @@ "electrum-piece-u": "PE", "gold-piece-u": "PO", "platinum-piece-u": "PP", - "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", + "warning-armor-sets-u": "ATTENTION - PLUSIEURS ENSEMBLES D’ARMURE OU DE BOUCLIERS ONT ÉTÉ AJOUTÉS ET LA CA N’EST PAS CALCULÉE CORRECTEMENT. DÉSÉQUIPEZ LA PIÈCE D'ARMURE DEPUIS LES DÉTAILS DE L'OBJET.", "item-name-u": "NOM DE L'OBJET", "equipped-u": "ÉQUIPÉ", "use-as-resource-u": "EST UN RESSOURCE", @@ -470,9 +470,9 @@ "npc-pc": "PNJ/PJ", "roll-queries-info": "Afficher les jets de désavantage des D20 selon cette option. 'Toujours' est le paramètre par défaut et lancera 2 D20 pour chaque jet (en cas de (dés) avantage). L'idée est de n'utiliser que le jet le plus à gauche si aucun (dés) avantage n'est utilisé. 'Afficher un bouton' ajoute trois boutons en haut de la feuille pour activer un avantage ou un désavantage. 'Demander à chaque jet' affiche une popup avant chaque jet de dé, pour indiquer s'il faut inclure un (dés) avantage. 'Jamais' ne lance qu'un seul D20, laissant au joueur le soin de relancer en cas de (dés) avantage.", "whisp-rolls-gm-info": "Tous les jets sont envoyés dans le chat pour tous les joueurs par défaut. 'Demander' affiche une popup avant chaque jet de dé, pour indiquer si vous voulez n'afficher le jet qu'à vous-même et au MJ. 'Bascule' ajoutera un bouton sur la barre d'onglets pour activer ou désactiver. 'Toujours' n'enverra les jets qu'à vous et au MJ.", - "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "auto-dmg-roll-info": "Par défaut, les jets de dégâts des attaques ne sont pas lancés tant que l'attaque n'est pas confirmée. Les dégâts ne sont lancés qu'en cliquant sur le nom de l'attaque dans le gabarit du chat. La méthode par défaut est compatible avec l'option de dé en 3D. Optionnellement, vous pouvez choisir 'Toujours' pour que les jets de critique et de dégâts soient lancés en même temps que le jet pour toucher, affichant tous les résultats au moment du jet pour toucher.", + "add-char-to-templates-info": "Les noms des personnages ne sont pas affichés dans le gabarit de jet de dé par défaut, et sont seulement affichés comme d'habitude dans le panneau de chat comme joueur/personnage sélectionné dans 'Speaking as'. Activer cette option ajoute le personnage qui utilise le jet dans le gabarit de l'action, ce qui sera utile pour les joueurs utilisant plusieurs personnages.", + "inventory-info": "L'inventaire du personnage utilise par défaut le style compatible avec le Compendium Roll20 5E. Cela inclut la geston des quantités/poids, le suivi de l'encombrement, le tri, le calcul de CA, la génération d'attaques automatiques, et bien plus. L'option 'Simple' apporte un champ texte pour les listes d'objets, à destination des joueurs qui préfèrent avoir un contrôle manuel de la feuille.", "encumberance-info": "La feuille utilise la variante de la règle d'encombrement du manuel du joueur. L'option 'Inactif' désactive cette règle et n'utilise alors qu'une vérification basique de la limite de poids de l'inventaire.", "ammo-tracking-info": "Fournit un suivi automatique des munitions avec le 5th Edition OGL by Roll20 Companion API Script.", "dungeons-and-dragons-styling": "STYLE DE FEUILLE D&D", diff --git a/Burn Bryte by Roll20/translations/fr.json b/Burn Bryte by Roll20/translations/fr.json index d42c19de7a59..b297be720ef4 100644 --- a/Burn Bryte by Roll20/translations/fr.json +++ b/Burn Bryte by Roll20/translations/fr.json @@ -1,94 +1,94 @@ { - "ability-n": "Special Ability Name", + "ability-n": "Nom de la capacité spéciale", "ability-n-n": "Nova Ability Name", "ability-n-p": "Nova Ability Prerequisite", "ability-p": "Special Ability Prerequisite", - "allied-s": "Allied Ship", - "athletics": "Athletics: ", - "attack": "Attack", - "attacks": "Attacks", - "border": "Border", - "challenge-l": "Challenge Level", + "allied-s": "Vaisseau allié", + "athletics": "Athlétisme: ", + "attack": "Attaque", + "attacks": "Attaques", + "border": "Frontière", + "challenge-l": "Niveau de défi", "charge-h": "Charges or Health", - "complexity": "Complexity", - "computers": "Computers: ", + "complexity": "Complexité", + "computers": "Informatique: ", "conditions": "Conditions", "culture": "Culture", - "culture-d": "Diversity", - "culture-e": "Economic Status", - "culture-p": "Population Density", + "culture-d": "Diversité", + "culture-e": "Situation économique", + "culture-p": "Densité de population", "current-t": "Current Turn Actions", "d10": "d10", "d12": "d12", "d4": "d4", "d6": "d6", "d8": "d8", - "deceive": "Deceive: ", + "deceive": "Subterfuge: ", "decorum": "Decorum: ", - "description": "Description", - "dice-u": "Dice Used", - "effect": "Effect", - "empathy": "Empathy: ", - "engineering": "Engineering: ", - "equipment": "Equipment", - "event-1": "Event 1", - "event-2": "Event 2", - "event-3": "Event 3", - "event-4": "Event 4", - "event-5": "Event 5", - "health-l": "Health Levels", - "health-s": "Shield Health Levels", + "description": "Description ", + "dice-u": "Dé utilisé", + "effect": "Effet", + "empathy": "Empathie: ", + "engineering": "Ingénierie: ", + "equipment": "Équipement", + "event-1": "Événement 1", + "event-2": "Événement 2", + "event-3": "Événement 3", + "event-4": "Événement 4", + "event-5": "Événement 5", + "health-l": "Niveaux de santé", + "health-s": "Niveaux de santé du bouclier", "how-to-c": "How to Complete", "init-toggle": "Initiative Toggle", "initiative": "Initiative", - "item-n": "Item Name", - "item-t": "Item Type", - "knowledge": "Knowledge: ", + "item-n": "Nom de l'Objet", + "item-t": "Type de l'objet", + "knowledge": "Connaissance: ", "livability": "Livability", - "medicine": "Medicine: ", - "melee": "Melee: ", + "medicine": "Médecine: ", + "melee": "Mêlée: ", "mental": "Mental", "mi": "MI Health Levels", - "movement-s": "Movement Speed", - "name": "Name", - "notes": "Notes", - "nova-p": "Nova Points", + "movement-s": "Vitesse de déplacement", + "name": "Nom", + "notes": "Notes ", + "nova-p": "Points de Nova", "on-h": "On hit", - "PC": "PC", - "PC-n": "NPC", + "PC": "PJ", + "PC-n": "PNJ", "perception": "Perception: ", - "perform": "Perform: ", - "physical": "Physical", + "perform": "Représentation: ", + "physical": "Physique", "social": "Social", - "power": "Power: ", - "power-l": "Power Level: ", - "presence": "Presence: ", - "qualities": "Qualities", - "range": "Range", - "ranged": "Ranged: ", - "reward": "Reward", + "power": "Puissance: ", + "power-l": "Niveau de puissance: ", + "presence": "Présence : ", + "qualities": "Qualités", + "range": "Portée", + "ranged": "À distance: ", + "reward": "Récompense", "sealed-a": "Sealed Argent", - "sh-l": "Shield Health Levels", - "ship-e": "Epic Ship: d12", - "ship-f": "Formidable Ship: d10", + "sh-l": "Niveaux de santé du bouclier", + "ship-e": "Vaisseau épique : d12", + "ship-f": "Vaisseau Formidable : d10", "ship-m": "Minion Ship: d4", - "ship-mod": "Ship Modules", - "ship-s": "Standard Ship: d8", - "ship-w": "Weak Ship: d6", - "size": "Size", + "ship-mod": "Modules de vaisseau", + "ship-s": "Vaisseau standard : d8", + "ship-w": "Vaisseau faible : d6", + "size": "Taille", "skullduggery": "Skullduggery: ", - "Spaceship": "Spaceship", - "Spaceship-n": "NPC Spaceship", - "special-a": "Special Abilities", + "Spaceship": "Vaisseau spatial", + "Spaceship-n": "Vaisseau spatial PNJ", + "special-a": "Capacité Spéciales", "special-n": "Nova Abilities", - "species": "Species", - "speed": "Speed", + "species": "Espèces", + "speed": "Vitesse", "squares": "Squares", - "stealth": "Stealth: ", + "stealth": "Furtivité: ", "story-p": "Story Path", - "streetwise": "Streetwise: ", + "streetwise": "Expérience de la Rue: ", "suave": "Suave: ", - "successful-a": "Successful Actions", + "successful-a": "Actions réussies", "temp": "Temporary Sheet Selector", "type": "Type", "unsealed-a": "Unsealed Argent" diff --git a/Dark_Heresy/translations/fr.json b/Dark_Heresy/translations/fr.json index 8117d036fba7..093fd9b629bc 100644 --- a/Dark_Heresy/translations/fr.json +++ b/Dark_Heresy/translations/fr.json @@ -1,5 +1,5 @@ { - "skills-list": "charm,command,contortionist,disguise,silentmove,concealment,deceive,inquiry,climb,dodge,evaluate,search,intimidate,gamble,logic,barter,swim,scrutiny,carouse,awareness", + "skills-list": "vigilance,troc,beuverie,charme,escalade,commandement,dissimulation,contorsionniste,tromperie,déguisement,esquive,évaluation,jeu,enquête,intimidation,logique,examen,recherche,déplacement silencieux,natation", "charactername": "Nom du perso", "playername": "Nom du joueur", "homeworld": "Monde natal", diff --git a/Dungeon_World_Official/translations/fr.json b/Dungeon_World_Official/translations/fr.json index fa1bef73a0ab..7763449f60b9 100644 --- a/Dungeon_World_Official/translations/fr.json +++ b/Dungeon_World_Official/translations/fr.json @@ -113,15 +113,15 @@ "level:": "Niveau: ", "move-effect": "Effet:", "bond-u": "LIEN", - "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", - "getting-started": "Getting Started", - "getting-started-class-tip": "Welcome to the Dungeon World Character Sheet by Roll20! To get started, drag a class from the compendium or select one from the choices below:", - "Bard": "Bard", - "Cleric": "Cleric", - "Druid": "Druid", - "Fighter": "Fighter", + "accepting-drop-u": "PEUT RECEVOIR UN GLISSER-DÉPOSER DU COMPENDIUM", + "getting-started": "Démarrez", + "getting-started-class-tip": "Bienvenue sur la feuille de personnage de Dungeon World par Roll20! Pour commencer, faites glisser une classe à partir du Compendium ou sélectionnez l’un des choix ci-dessous :", + "Bard": "Barde", + "Cleric": "Clerc", + "Druid": "Druide", + "Fighter": "Guerrier", "Paladin": "Paladin", - "Ranger": "Ranger", - "Thief": "Thief", - "Wizard": "Wizard" + "Ranger": "Rôdeur", + "Thief": "Voleur", + "Wizard": "Magicien" } \ No newline at end of file diff --git a/HollowEarthExpedition/translations/fr.json b/HollowEarthExpedition/translations/fr.json index fabe723dc7b9..ddc4aabe1035 100644 --- a/HollowEarthExpedition/translations/fr.json +++ b/HollowEarthExpedition/translations/fr.json @@ -34,7 +34,7 @@ "On": "On", "Perception": "Perception", "Primary-Attributes": "Attributs primaires", - "Prompt": "Prompt", + "Prompt": "Invite", "Rate": "Cadence", "Rating": "Niveau", "Resources": "Ressources", diff --git a/Infected!/translations/fr.json b/Infected!/translations/fr.json index 22d0627ba3bc..561ce5c692c0 100644 --- a/Infected!/translations/fr.json +++ b/Infected!/translations/fr.json @@ -1,15 +1,15 @@ { "Language": "Language", - "CharacterName": "Character Name", - "PlayerName": "Player Name", + "CharacterName": "Nom du personnage", + "PlayerName": "Nom du joueur", "Disposition": "Disposition", - "Campaign": "Campaign", + "Campaign": "Campagne", "Attributes": "Attributes", "Attribute": "Attribute", "physical": "physical", "Brawn": "Brawn", "BrawnRoll": "BrawnRoll", - "Dexterity": "Dexterity", + "Dexterity": "Dextérité", "DexterityRoll": "Dexterity Roll", "social": "social", "Presence": "Presence", @@ -17,16 +17,16 @@ "Tact": "Tact", "TactRoll": "Tact Roll", "mental": "mental", - "Awareness": "Awareness", + "Awareness": "Vigilance", "AwarenessRoll": "Awareness Roll", "Intelligence": "Intelligence", "IntelligenceRoll": "Intelligence Roll", "spiritual": "spiritual", "Permanent": "Permanent", "Temporary": "Temporary", - "Resolve": "Resolve", + "Resolve": "Résolution", "ResolveRoll": "Resolve Roll", - "Luck": "Luck", + "Luck": "Chance", "LuckRoll": "Luck Roll", "Dexterity+Awareness": "Dexterity + Awareness", "BaseInitiative": "Base Initiative", @@ -35,19 +35,19 @@ "MoralityRoll": "Morality Roll", "BaseHealth": "Base Health", "Brawn+Luck": "Brawn + Luck", - "ExtraHealth": "Extra Health", - "Health": "Health", - "TotalHealth": "Total Health", + "ExtraHealth": "Santé supplémentaire", + "Health": "Santé", + "TotalHealth": "Santé totale", "Battered": "Battered", "Current": "Current", "Injured": "Injured", - "Wounded": "Wounded", + "Wounded": "Blessé", "DamagePenalty": "Damage Penalty", - "Skills": "Skills", - "Skill": "Skill", + "Skills": "Compétences", + "Skill": "Compétence", "AnimalHandling": "Animal Handling", - "Athletics": "Athletics", - "Command": "Command", + "Athletics": "Athlétisme", + "Command": "Commandement", "Construction": "Construction", "Deception": "Deception", "Deduction": "Deduction", diff --git a/Mythras/translations/fr.json b/Mythras/translations/fr.json index d679c0d25c89..203afb4a6d42 100644 --- a/Mythras/translations/fr.json +++ b/Mythras/translations/fr.json @@ -55,9 +55,9 @@ "initiative-bonus-u": "Init. Bonus", "tenacity-u": "Ténacité", "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", - "prana-points-u": "Prana Points", - "action-points-u": "Action Points", - "plus-one-ap-u": "+1 AP", + "prana-points-u": "Points de Prana", + "action-points-u": "Points d'action", + "plus-one-ap-u": "+1 PA", "swiftness-gift-u": "Don de Rapidité", "fatigue-u": "Fatigue", "mighty-gift-u": "Don de Puissance", @@ -108,16 +108,16 @@ "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", "movement-three-clarification-u": "Un succès critique sur un jet de natation donne + 1 au mouvement. le second champ résout les pénalités d'armure et s'il reste positif le personnage peut nager, s'il est à 0 il flotte et s'il est négatif il coule.", "current-u": "Courant", - "carrying-load-u": "Carrying Load", - "dex-and-str-skills-u": "DEX & STR Skills", - "move-penalty-u": "Move Penalty", - "avg-species-siz-u": "Average Species SIZ", - "encumbrance-from-armor-u": "Encumbrance from Armor", - "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", - "encumbrance-from-shields-u": "Encumbrance from Shields", - "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", - "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", - "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "carrying-load-u": "Charge portée", + "dex-and-str-skills-u": "Compétences de DEX & FOR", + "move-penalty-u": "Pénalité de Mouvement", + "avg-species-siz-u": "TAI moyenne des espèces", + "encumbrance-from-armor-u": "Encombrement de l'armure", + "effective-encumbrance-from-armor-u": "Encombrement effectif de l'armure", + "encumbrance-from-shields-u": "Encombrement des boucliers", + "encumbrance-from-melee-weapons-u": "Encombrement des armes de mêlée", + "encumbrance-from-missile-weapons-u": "Encombrement des armes à missile", + "encumbrance-from-firearms-u": "Encombrement des armes à feu", "encumbrance-from-loadout-u": "Encumbrance from Loadout", "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", @@ -138,9 +138,9 @@ "standard-u": "Standard", "hard-u": "Hard", "formidable-u": "Formidable", - "herculean-u": "Herculean", - "hopeless-u": "Hopeless", - "no-action-allowed-u": "No Action Allowed", + "herculean-u": "Herculéen", + "hopeless-u": "Désespéré", + "no-action-allowed-u": "Aucune Action permise", "combat-styles-u": "Styles de combat", "combat-style-u": "Style de combat", "versus101plus-u": "vs101+", @@ -149,7 +149,7 @@ "hours-u": "Heures", "characteristic-short-u": "Char", "base-value-u": "Valeur de Base", - "training-and-experience-u": "Training & Experience", + "training-and-experience-u": "Entrainement & Expérience", "standard-skills-u": "Compétences standards", "skill-u": "Comptence", "skill-grade-u": "Skill Grade", @@ -164,19 +164,19 @@ "enc-u": "ENC", "force-u": "Force", "range-u": "Range", - "load-u": "Load", - "impale-size-short-u": "IS", - "display-u": "Display", - "shields-u": "Shields", + "load-u": "Charge", + "impale-size-short-u": "TE", + "display-u": "Affichage", + "shields-u": "Boucliers", "melee-weapons-u": "Armes de Mêlée", "melee-weapon-u": "Arme de Mêlée", - "missile-weapons-u": "Missile Weapons", - "missile-weapon-u": "Missile Weapon", - "firearms-u": "Firearms", - "firearm-u": "Firearm", + "missile-weapons-u": "Armes à distance", + "missile-weapon-u": "Arme à distance", + "firearms-u": "Armes a feu", + "firearm-u": "Arme à Feu", "fire-rate-u": "Fire Rate", "ammo-u": "Munitions", - "money-and-wealth-u": "Money & Wealth", + "money-and-wealth-u": "Richesse & argent", "income-u": "Revenu", "day-u": "Jour", "month-u": "Mois", @@ -232,10 +232,10 @@ "halved-u": "Halved", "normal-u": "Normal", "all-u": "All", - "equipment-and-wealth-u": "Equipment", - "due-to-fatigue-u": "due to fatigue", - "due-to-enc-u": "due to ENC", - "reduced-u": "reduced", + "equipment-and-wealth-u": "Équipement", + "due-to-fatigue-u": "du à la fatigue", + "due-to-enc-u": "du à l'ENC", + "reduced-u": "réduit", "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", "contacts-u": "Contacts", "family-u": "Famille", @@ -261,24 +261,24 @@ "spirit-ap-u": "Spirit AP", "spirit-initiative-bonus-short-u": "Spirit IB", "spirit-damage-u": "Dégâts spirituels", - "trance-u": "Trance", - "binding-u": "Binding", - "allies-u": "Allies", - "enemies-u": "Enemies", - "meditation-u": "Meditation", + "trance-u": "Transe", + "binding-u": "Lien d'esprits", + "allies-u": "Alliés", + "enemies-u": "Ennemis", + "meditation-u": "Méditation", "path-u": "Path", - "practiced-talent-u": "Practiced Talent", + "practiced-talent-u": "Talent pratiqué", "max-cumulative-intensity-u": "Max Cumulative Intensity", "max-practiced-talents-u": "Max Practiced Talents", - "max-intensity-u": "Max Intensity", + "max-intensity-u": "Intensité max", "path-talents-u": "Path Talents", "shaping-u": "Shaping", "invocation-u": "Invocation", "invocation-spells-u": "Invocation Spells", "max-shaping-points-u": "Max Shaping Points", - "max-memorized-spells-u": "Max Memorized Spells", - "memorized-u": "Memorized", - "intensity-u": "Intensity", + "max-memorized-spells-u": "Sorts mémorisés max", + "memorized-u": "Mémorisé", + "intensity-u": "Intensité", "magnitude-u": "Magnitude", "devotional-pool-u": "Devotional Pool", "exhort-u": "Exhort", @@ -314,12 +314,12 @@ "miracle-rank-u": "Miracle Rank", "ranged-u": "Ranged", "invoke-trait-u": "Invoke Trait", - "enhance-attribute-u": "Enhance Attribute", - "augment-skill-u": "Augment Skill", - "targets-u": "Targets", + "enhance-attribute-u": "Améliorer l’attribut", + "augment-skill-u": "Accroître les compétences", + "targets-u": "Cibles", "impale-size-u": "Impale Size", - "effects-u": "Effects", - "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "effects-u": "Effets", + "whisper-rolls-to-gm-u": "Murmurer les Jets au MJ", "magic-skills-u": "Compétence de magie", "other-skills-u": "Autres compétences", "spectral-combat-u": "Spectral Combat", @@ -327,7 +327,7 @@ "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Sorts", "miracles-u": "Miracles", - "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "show-name-in-roll-templates-u": "Afficher le nom dans les modèles de Jets", "rolled-u": "Lancé", "roll-initiative-u": "Jet d'Initiative", "components-u": "Composants", @@ -344,7 +344,7 @@ "precision-u": "Precision", "swiftness-u": "Rapidité", "use-setting-default-u": "Use Setting Default", - "background-u": "Background", + "background-u": "Historique", "display-campaign-settings-u": "Afficher les paramètres de campagne", "hit-u": "Hit", "status-u": "Status", @@ -375,36 +375,36 @@ "actions-u": "Actions", "xp-u": "PX", "mp-u": "PM", - "cost-reduction-u": "Cost Reduction", + "cost-reduction-u": "Réduction du coût", "apply-penalty-u": "Appliquer Pénalité", "piety-u": "Piété", "channel-u": "Channel", - "arcane-magic-enabled-u": "Arcane Magic Enabled", - "divine-magic-enabled-u": "Divine Magic Enabled", - "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", - "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "arcane-magic-enabled-u": "Magie Arcanique activée", + "divine-magic-enabled-u": "Magie Divine activée", + "name-display-description-u": "Afficher le nom du personnage dans le modèle de jet. Utile si vous avez besoin de cacher l'identité réelle d'un personnage.", + "roll-display-description-u": "Les jets ne s'ont affiché qu'au MJ et au joueur faisant le jet.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", - "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", - "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", - "boating-standard-description-u": "Boating is listed as a standard skill.", + "luck-points-rank-description-u": "Ajouter le Rang des personnages à leur total de Points de Chance.", + "tenacity-enabled-description-u": "Ténacité est un attribut de personnage.", + "firearms-enabled-description-u": "Les armes à feu existent dans la partie.", + "boating-standard-description-u": "Navigation est classée comme une compétence standard.", "status-standard-description-u": "Status is listed as a standard skill.", - "superstition-standard-description-u": "Superstition is listed as a standard skill.", - "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", - "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", - "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", - "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", - "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "superstition-standard-description-u": "Superstition est classée comme une compétence standard.", + "dependencies-enabled-description-u": "Activez le mécanisme des dépendances.", + "arcane-magic-enabled-description-u": "Activer la section Magie des arcanes de la feuille.", + "divine-magic-enabled-description-u": "Activer la section Magie Divine de la feuille.", + "folk-magic-enabled-description-u": "Activer la section Magie populaire de la feuille.", + "animism-enabled-description-u": "Activer la section Animisme de la feuille.", "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", - "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", - "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", - "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "mysticism-enabled-description-u": "Activer la section Mysticisme de la feuille.", + "sorcery-enabled-description-u": "Activer la section Sorcellerie de la feuille.", + "theism-enabled-description-u": "Activer la section Théisme de la feuille.", "conditions-u": "Conditions", "psionics-u": "Psioniques", "discipline-u": "Discipline", "discipline-talents-u": "Discipline Talents", "max-active-talents-u": "Max Active Talents", - "humanoid-u": "Humanoid", + "humanoid-u": "Humanoïde", "custom-u": "Custom", "health-and-armor-u": "Santé et Armure", "personal-u": "Personnel", @@ -418,47 +418,47 @@ "instantaneous-u": "Instantané", "talent-u": "Talent", "lasting-u": "Lasting", - "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "mythras-psionics-enabled-u": "Psioniques de Mythras autorisés", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", - "roman-magic-u": "Roman Magic", + "roman-magic-u": "Magie romaine", "cursing-u": "Maudire", "curse-u": "Malédiction", "prediction-u": "Prédiction", "divination-u": "Divination", "affects-u": "Afects", "impact-u": "Impact", - "individual-u": "Individual", + "individual-u": "Individuel", "group-u": "Groupe", "city-u": "Cité", "necromancy-u": "Nécromancie", "minor-u": "Mineur", "life-altering-u": "Life Altering", "death-u": "Mort", - "question-dead-u": "Question Dead", - "summon-lemur-u": "Summon Lemur", + "question-dead-u": "Interroger les morts", + "summon-lemur-u": "Invocation de Lémure", "pharmacy-u": "Pharmacie", "concocte-potion-u": "Concocter une Potion", "small-animal-u": "Petit Animal", - "medium-animal-u": "Medium Animal", - "large-animal-u": "Large Animal", + "medium-animal-u": "Animal moyen", + "large-animal-u": "Grand animal", "shape-shifting-u": "Shape Shifting", "create-salve-skins-u": "Create Salve/Skins", "change-time-u": "Change Time", - "theology-u": "Theology", - "mythic-rome-u": "Mythic Rome", + "theology-u": "Théologie", + "mythic-rome-u": "Rome mythique", "power-u": "Power", - "sphere-u": "Sphere", + "sphere-u": "Sphère", "arc-u": "Arc", - "first-u": "First", + "first-u": "Premier", "second-u": "Second", - "third-u": "Third", - "ms-psionics-enabled-u": "M-Space Psionics Enabled", - "roman-magic-enabled-u": "Roman Magic Enabled", + "third-u": "Troisième", + "ms-psionics-enabled-u": "M-space Psioniques activés", + "roman-magic-enabled-u": "Magie Romaine activée", "none-u": "Aucun-e", - "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "simplified-combat-enabled-u": "Utiliser les règles de combats simplifiées facultatives de M-Space.", "system-u": "Système", "hit-points-u": "Points de vie", "wounds-u": "Blessures", @@ -469,48 +469,48 @@ "power-points-u": "Points de Pouvoir", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", - "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", - "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "roman-magic-enabled-description-u": "Activer la section Magie romaine de la feuille selon les règles de Mythic Rome.", + "ms-psionics-enabled-description-u": "Activer la section Psioniques de la feuille selon les règles de M-Space.", + "mythras-psionics-enabled-description-u": "Activer la section Psioniques de la feuille selon les règles de Mythras.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", - "circles-u": "Circles", + "circles-u": "Cercles", "npc-weapon-size-note-u": "Force for ranged weapons", - "weapon-u": "Weapon", - "skills-u": "Skills", + "weapon-u": "Arme", + "skills-u": "Compétences", "block-description-u": "Location passively blocked", - "cult-u": "Cult", - "circle-u": "Circle", + "cult-u": "Culte", + "circle-u": "Cercle", "rabble-underling-u": "Rabble/Underling", - "unit-name-u": "Unit Name", - "unit-type-u": "Unit Type", - "commander-u": "Commander", + "unit-name-u": "Nom de l’unité", + "unit-type-u": "Type d’unité", + "commander-u": "Commandant", "formation-u": "Formation", - "default-sheet-type-u": "Default Sheet Type", - "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", - "encounter-generator-json-u": "Encounter Generator JSON", - "json-importer-u": "JSON Importer", + "default-sheet-type-u": "Type de feuille par défaut", + "type-description-u": "Définissez le type de feuille par défaut. Il est intéressant de le passer en PNJ une fois que tous vos PJ ont été créés.", + "encounter-generator-json-u": "Générateur de Rencontre JSON", + "json-importer-u": "Importateur JSON", "spirit-init-u": "Spirit Init", - "sheet-u": "Sheet", + "sheet-u": "Feuille", "instructions-u": "Instructions", - "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", - "json-step-two-u": "Find your desired enemy and click to visit the template page.", - "json-step-three-u": "Note the number at the end of the URL.", - "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", - "json-step-five-u": "Paste the contents of the page into the textarea above.", - "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-step-one-u": "Visitez le générateur de Enouncter à http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Trouvez votre ennemi souhaité et cliquez pour visiter la page du modèle.", + "json-step-three-u": "Notez le numéro à la fin de l’URL.", + "json-step-four-u": "Allez vers cette url mais remplacez ### avec le nombre noté à l’étape trois : http://skoll.xyz/mythras_eg/generate_enemies_json/?id=###", + "json-step-five-u": "Collez le contenu de la page dans la zone de texte ci-dessus.", + "json-step-six-u": "Revenez à l’onglet Feuille pour profiter de votre personnage importé.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "unit-traits-u": "Unit Traits", - "multiplier-u": "Multiplier", + "unit-traits-u": "Caractéristiques de l’unité", + "multiplier-u": "Multiplicateur", "strength-u": "Force", "frontage-u": "Frontage", "depth-u": "Depth", - "command-u": "Command", - "competency-u": "Competency", - "morale-u": "Morale", - "armor-points-u": "Armor Points", + "command-u": "Commandement", + "competency-u": "Compétence", + "morale-u": "Moral", + "armor-points-u": "Points d'Armure", "repair-mod-u": "Repair Mod", - "speed-u": "Speed", + "speed-u": "Vitesse", "seaworthiness-u": "Seaworthiness", "penalty-short-u": "Pen", "condition-u": "Condition", @@ -519,25 +519,25 @@ "battered-u": "Battered", "swamped-u": "Swamped", "sinking-u": "Sinking", - "crew-u": "Crew", - "capacity-u": "Capacity", + "crew-u": "Équipage", + "capacity-u": "Capacité", "dimensions-u": "Dimensions", - "hull-type-u": "Hull Type", + "hull-type-u": "Type de coque", "utility-u": "Utility", - "galley-u": "Galley", + "galley-u": "Galère", "transport-u": "Transport", - "small-u": "Small", + "small-u": "Petit", "large-u": "Large", - "huge-u": "Huge", + "huge-u": "Énorme", "colossal-u": "Colossal", - "enormous-u": "Enormous", - "beyond-colossal-u": "Beyond Colossal", - "captain-u": "Captain", - "ship-name-u": "Ship Name", - "armament-u": "Armament", - "beyond-enormous-u": "Beyond Enormous", + "enormous-u": "Énorme", + "beyond-colossal-u": "Au-delà de colossale", + "captain-u": "Capitaine", + "ship-name-u": "Nom du vaisseau", + "armament-u": "Armement", + "beyond-enormous-u": "Au-delà de énorme", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier", + "skill-modifier-u": "Modificateur de compétence", "temp-armor-all-u": "Temp Armor (All)", "temp-hp-all-u": "Temp HP (All)", "quick-stats-u": "Quick Stats", @@ -547,51 +547,51 @@ "spirit-values-u": "Spirit Values", "affiliations-u": "Affiliations", "affiliation-u": "Affiliation", - "mythic-constantinople-u": "Mythic Constantinople", + "mythic-constantinople-u": "Constantinople Mythique", "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", - "vehicle-u": "Vehicle", + "vehicle-u": "Véhicule", "stats-u": "Stats", "systems-u": "Systems", - "terrestrial-u": "Terrestrial", - "spaceship-u": "Spaceship", - "roll-u": "Roll", + "terrestrial-u": "Terrestre", + "spaceship-u": "Vaisseau spatial", + "roll-u": "Jet", "hits-u": "Hits", "hull-u": "Hull", "structure-u": "Structure", "rate-u": "Rate", "ponderous-u": "Ponderous", "sluggish-u": "Sluggish", - "slow-u": "Slow", - "mediocre-u": "Mediocre", + "slow-u": "Lent", + "mediocre-u": "Médiocre", "gentle-u": "Gentle", "moderate-u": "Moderate", "rapid-u": "Rapid", "fast-u": "Fast", - "fleet-u": "Fleet", + "fleet-u": "Flotte", "cargo-compartment-u": "Cargo Compartment", "communications-u": "Communications", - "controls-u": "Controls", + "controls-u": "Contrôles", "repulsorlift-u": "Repulsorlift", - "passengers-u": "Passengers", + "passengers-u": "Passagers", "power-core-u": "Power Core", - "sensors-u": "Sensors", + "sensors-u": "Senseurs", "avionics-u": "Avionics", "hold-u": "Hold", "hangar-bay-u": "Hangar Bay", "hyperdrive-u": "Hyperdrive", - "reactor-core-u": "Reactor Core", + "reactor-core-u": "Cœur du réacteur", "sublight-drive-u": "Sublight Drive", "ships-and-shield-walls-u": "Ships and Shield Walls", "ground-u": "Ground", - "liquid-u": "Liquid", + "liquid-u": "Liquide", "flight-u": "Flight", "space-u": "Espace", "regular-u": "Regular", "terrain-u": "Terrain ", - "walker-u": "Walker", + "walker-u": "Marcheur", "burrower-u": "Burrower", "surface-motor-u": "Surface, Motor", "surface-sail-u": "Surface, Sail", @@ -611,31 +611,31 @@ "equip-pack-u": "Equip Pack", "loadout-u": "Loadout", "pack-u": "Pack", - "mount-vehicle-u": "Mount/Vehicle", + "mount-vehicle-u": "Monture/Véhicule", "camp-u": "Camp", "homebase-u": "Homebase", "streamlined-u": "Streamled", "attributes-and-modules-u": "Attributes & Modules", - "engines-u": "Engines", - "maneuvering-u": "Maneuvering", + "engines-u": "Moteurs", + "maneuvering-u": "Manœuvres", "total-modules-u": "Total Modules", "cockpit-u": "Cockpit", - "bridge-u": "Bridge", + "bridge-u": "Pont", "sickbay-u": "Sickbay", - "crew-quarters-u": "Crew Quarters", + "crew-quarters-u": "Quartiers de l'équipage", "passenger-quarters-u": "Passenger Quarters", "cargo-hold-u": "Cargo Hold", "lab-u": "Lab", "open-space-u": "Open Space", "hanger-bay-u": "Hanger Bay", - "self-repair-u": "Self-Repair", - "escape-pod-u": "Escape Pod", - "tractor-beam-u": "Tractor Beam", + "self-repair-u": "Auto-réparation", + "escape-pod-u": "Capsules de secours", + "tractor-beam-u": "Rayon tracteur", "extra-sensors-u": "Extra Sensors", - "robot-arm-u": "Robot Arm", + "robot-arm-u": "Bras robot", "rescue-utilities-u": "Rescue Utilities", "airlock-u": "Airlock", - "storage-u": "Storage", + "storage-u": "Stockage", "environment-u": "Environnement", "lift-gas-u": "Lift Gas", "visual-size-sails-up-u": "Visual Size (Sails Up)", @@ -644,7 +644,7 @@ "worlds-u": "Mondes", "sub-sector-u": "Sous-secteur", "hex-u": "Hex", - "star-type-u": "Star Type", + "star-type-u": "Type d'étoile", "planets-u": "Planètes", "habitable-u": "Habitable", "starports-u": "Starports", @@ -673,7 +673,7 @@ "dorsal-fin-u": "Dorsal Fin", "right-fin-u": "Right Fin", "left-fin-u": "Left Fin", - "trunk-u": "Trunk", + "trunk-u": "Tronc", "right-pincer-u": "Pince Droite", "left-pincer-u": "Pince Gauche", "metathorax-u": "Metathorax", @@ -718,19 +718,19 @@ "character-info-u": "Info de Personnage", "languages-u": "Langues", "calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual", - "folk-magic-range-u": "Folk Magic Range", - "folk-magic-skill-u": "Folk Magic Skill", - "folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5", - "fae-powers-u": "Fae Powers", + "folk-magic-range-u": "Portée de magie populaire", + "folk-magic-skill-u": "Compétence magie populaire", + "folk-magic-skill-divided-by-five-u": "Compétence magie populaire / 5", + "fae-powers-u": "Pouvoirs de Fée", "fata-u": "Fata", - "pow-metres-u": "POW Metres", - "pow-times-ten-metres-u": "POW x 10 Metres", + "pow-metres-u": "POU mètres", + "pow-times-ten-metres-u": "POU x 10 mètres", "max-simultaneous-powers-u": "Max Simultaneous Powers", "one-minute-u": "1 Minute", - "intensity-minutes-u": "Intensity x Minutes", - "intensity-times-five-minutes-u": "Intensity x 5 Minutes", - "intensity-times-ten-minutes-u": "Intensity x 10 Minutes", - "intensity-times-hours-u": "Intensity x Hours", - "fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.", - "folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag." + "intensity-minutes-u": "Intensité x minutes", + "intensity-times-five-minutes-u": "Intensité x 5 Minutes", + "intensity-times-ten-minutes-u": "Intensité x 10 Minutes", + "intensity-times-hours-u": "Intensité x Heures", + "fae-powers-enabled-description-u": "Activer la section des pouvoirs de Fée de la feuille.", + "folk-magic-range-description-u": "Définit la portée des sorts de magie populaire à distance." } \ No newline at end of file diff --git a/Pathfinder Official/translations/fr.json b/Pathfinder Official/translations/fr.json index 0245506fa6b1..9526b9afcbbe 100644 --- a/Pathfinder Official/translations/fr.json +++ b/Pathfinder Official/translations/fr.json @@ -1,7 +1,7 @@ { - "additional-attacks:": "Additional Attacks:", + "additional-attacks:": "Attaques supplémentaires :", "extra": "Extra", - "off-hand-rapid-shot": "Off-hand/Rapid Shot", + "off-hand-rapid-shot": "Main non directrice/Tir rapide", "fob": "Déluge de coups", "return-to:": "Revenir à :", "edit-sheet": "Modifier la feuille directement", @@ -10,7 +10,7 @@ "do_you_want_mancer": "Comment voulez-vous créer ce personnage ?", "skills-notes": "Notes sur les Compétences", "mr-u": "RM", - "per-lvl": "Per Lvl", + "per-lvl": "Par niv", "per-level": "par niveau", "classes": "Classes", "skill-points": "Points de compétence", diff --git a/Qin Warring States/translations/fr.json b/Qin Warring States/translations/fr.json index eb9aa520a49d..5fdb879c7929 100644 --- a/Qin Warring States/translations/fr.json +++ b/Qin Warring States/translations/fr.json @@ -89,32 +89,32 @@ "Wood-button": "Bois", "Yan": "Yan", "Zhao": "Zhao", - "Air-of-the-Snake": "Air of the Snake", - "Alcoholic": "Alcoholic", - "Amnesiac": "Amnesiac", - "Ascetic": "Ascetic", - "Blessed-by-Chang-E": "Blessed by Chang-E", - "Clown": "Clown", - "Code-of-Honor": "Code of Honor", - "Curiousity-of-the-Rat": "Curiousity of the Rat", - "Curse-of-the-Five-Poisons": "Curse of the Five Poisons", - "Curse-of-Zhu-Rong": "Curse of Zhu Rong", - "Disgrace-of-Fu-Xing": "Disgrace of Fu Xing", - "Hard-of-Hearing": "Hard of Hearing", - "Haunted-Soul": "Haunted Soul", - "Impetuosity-of-the-Horse": "Impetuosity of the Horse", - "Impure-Blood": "Impure Blood", - "Lookalike": "Lookalike", - "Loudmouth": "Loudmouth", - "Loyalty-of-the-Dog": "Loyalty of the Dog", - "Mind-of-the-Hare": "Mind of the Hare", - "Mysogynist/Misandrist": "Mysogynist/Misandrist", - "Naive": "Naive", - "Obsessive-Compulsive": "Obsessive-Compulsive", - "Phobia": "Phobia", - "Pride-of-the-Rooster": "Pride of the Rooster", - "Short-sighted": "Short-sighted", - "Sickly": "Sickly", - "Timidity-of-the-Kilin": "Timidity of the Kilin", - "Wanted": "Wanted" + "Air-of-the-Snake": "Froideur du Serpent", + "Alcoholic": "Alcoolique", + "Amnesiac": "Amnésique", + "Ascetic": "Ascèse", + "Blessed-by-Chang-E": "Béni par Chang-E", + "Clown": "Pitre", + "Code-of-Honor": "Code d’honneur", + "Curiousity-of-the-Rat": "Curiosité du Rat", + "Curse-of-the-Five-Poisons": "Malédiction des cinq Venins", + "Curse-of-Zhu-Rong": "Malédiction de Zhu Rong", + "Disgrace-of-Fu-Xing": "Disgrâce de Fu Xing", + "Hard-of-Hearing": "Sourd", + "Haunted-Soul": "Hanté", + "Impetuosity-of-the-Horse": "Impétuosité du Cheval", + "Impure-Blood": "Sang impur", + "Lookalike": "Sosie", + "Loudmouth": "Cabotin", + "Loyalty-of-the-Dog": "Loyauté du Chien", + "Mind-of-the-Hare": "Esprit du Lièvre", + "Mysogynist/Misandrist": "Mysogine/Mysandre", + "Naive": "Naïf", + "Obsessive-Compulsive": "Obnubilé", + "Phobia": "Phobie", + "Pride-of-the-Rooster": "Fierté du Coq", + "Short-sighted": "Vue basse", + "Sickly": "Malingre", + "Timidity-of-the-Kilin": "Timidité de la Kilin", + "Wanted": "Recherché" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/af.json b/Shadowrun5thEdition/translations/af.json index c1fc1ae6b9cd..25cd34e98443 100644 --- a/Shadowrun5thEdition/translations/af.json +++ b/Shadowrun5thEdition/translations/af.json @@ -143,7 +143,7 @@ "funds": "Funds", "gear": "Gear", "gm": "To GM", - "goon": "Goon", + "grunt": "Grunt", "gunnery": "Gunnery", "gymnastics": "Gymnastics", "hacking": "Hacking", diff --git a/Shadowrun5thEdition/translations/cs.json b/Shadowrun5thEdition/translations/cs.json index c1fc1ae6b9cd..25cd34e98443 100644 --- a/Shadowrun5thEdition/translations/cs.json +++ b/Shadowrun5thEdition/translations/cs.json @@ -143,7 +143,7 @@ "funds": "Funds", "gear": "Gear", "gm": "To GM", - "goon": "Goon", + "grunt": "Grunt", "gunnery": "Gunnery", "gymnastics": "Gymnastics", "hacking": "Hacking", diff --git a/Shadowrun5thEdition/translations/da.json b/Shadowrun5thEdition/translations/da.json index c1fc1ae6b9cd..25cd34e98443 100644 --- a/Shadowrun5thEdition/translations/da.json +++ b/Shadowrun5thEdition/translations/da.json @@ -143,7 +143,7 @@ "funds": "Funds", "gear": "Gear", "gm": "To GM", - "goon": "Goon", + "grunt": "Grunt", "gunnery": "Gunnery", "gymnastics": "Gymnastics", "hacking": "Hacking", diff --git a/Shadowrun5thEdition/translations/de.json b/Shadowrun5thEdition/translations/de.json index c6118349ae08..7606d7cc0b75 100644 --- a/Shadowrun5thEdition/translations/de.json +++ b/Shadowrun5thEdition/translations/de.json @@ -143,7 +143,7 @@ "funds": "Funds", "gear": "Gear", "gm": "To GM", - "goon": "Goon", + "grunt": "Grunt", "gunnery": "Gunnery", "gymnastics": "Gymnastics", "hacking": "Hacking", diff --git a/Shadowrun5thEdition/translations/el.json b/Shadowrun5thEdition/translations/el.json index c1fc1ae6b9cd..25cd34e98443 100644 --- a/Shadowrun5thEdition/translations/el.json +++ b/Shadowrun5thEdition/translations/el.json @@ -143,7 +143,7 @@ "funds": "Funds", "gear": "Gear", "gm": "To GM", - "goon": "Goon", + "grunt": "Grunt", "gunnery": "Gunnery", "gymnastics": "Gymnastics", "hacking": "Hacking", diff --git a/Shadowrun5thEdition/translations/es.json b/Shadowrun5thEdition/translations/es.json index c1fc1ae6b9cd..25cd34e98443 100644 --- a/Shadowrun5thEdition/translations/es.json +++ b/Shadowrun5thEdition/translations/es.json @@ -143,7 +143,7 @@ "funds": "Funds", "gear": "Gear", "gm": "To GM", - "goon": "Goon", + "grunt": "Grunt", "gunnery": "Gunnery", "gymnastics": "Gymnastics", "hacking": "Hacking", diff --git a/Shadowrun5thEdition/translations/fr.json b/Shadowrun5thEdition/translations/fr.json index 16f72308ee04..194a4aedafdb 100644 --- a/Shadowrun5thEdition/translations/fr.json +++ b/Shadowrun5thEdition/translations/fr.json @@ -5,7 +5,7 @@ "acceleration": "Accéleration", "acid": "Acide", "acidprotection": "Protection contre l'acide", - "actinggroup": "Acting Group", + "actinggroup": "Groupe Comédie", "active": "Actif", "aeronauticsmechanic": "Mécanicien aéronautique", "age": "Âge", @@ -18,40 +18,40 @@ "archery": "Tir à l’arc", "armor": "Armure", "armorer": "Armurier", - "armorrating": "Armor Rating", + "armorrating": "Indice d'armure", "arms": "Bras", - "assensing": "Assensing", + "assensing": "Observation astrale", "astralcombat": "Combat Astral", "astralini": "Init. Astrale", "astralinitiative": "Initiative Astrale", - "athleticsgroup": "Athletics Group", + "athleticsgroup": "Groupe Athlétisme", "attack": "Attaque", "attribute": "Attribut", "attributearray": "Tableau d’attribut", "attributes": "Attributs", "augmentations": "Augmentations", "augs": "Augs", - "automatics": "Automatics", - "automotivemechanic": "Automotive Mechanic", + "automatics": "Automatiques", + "automotivemechanic": "Mécanique automobile", "awakened": "Éveillé", "b": "B", - "banishing": "Banishing", + "banishing": "Bannissement", "base": "Base", - "baseslider": "Base slider", - "bf": "BF", - "binding": "Binding", - "biotechgroup": "Biotech Group", - "biotechnology": "Biotechnology", - "blades": "Blades", + "baseslider": "Curseur de base", + "bf": "TR", + "binding": "Lien d'esprits", + "biotechgroup": "Groupe Biotechnologie", + "biotechnology": "Biotechnologie", + "blades": "Armes tranchantes", "body": "Corps", - "bonuses": "Bonuses", + "bonuses": "Bonus", "c": "C", "character": "Personnage", "charisma": "Charisme", "chemistry": "Chimie", "close": "Close", - "closecombat": "Close Combat Group", - "clubs": "Clubs", + "closecombat": "Groupe Combat rapproché", + "clubs": "Armes contondantes", "cold": "Froid", "coldprotection": "Protection contre le froid", "combat": "Combat", @@ -60,75 +60,75 @@ "combattype": "Type de combat", "compiling": "Compilation", "complexform": "Forme complexe", - "composure": "Composure", + "composure": "Sang-froid", "computer": "Informatique", - "con": "Con", - "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "con": "Escroquerie", + "conditionfooter": "Pour chaque 3 cases de dégâts sur n'importe quel moniteur de dégâts, le personnage prend un malus de -1 sur les tests; ces modificateurs sont cumulables au sein et entre les moniteurs de dégâts.", "conditionmonitor": "Moniteur de Condition", "conditionmonitorm": "Moniteur de Condition (M)", "conditionmonitormodifiers": "Modificateurs de moniteur de condition (P/E) : ", "conditionmonitorpm": "Moniteur de Condition (P/M)", "conditionmonitorps": "Moniteur de Condition (P/E)", - "conjuring": "Conjuring", - "conjuringgroup": "Conjuring Group", + "conjuring": "Conjuration", + "conjuringgroup": "Groupe Conjuration", "connection": "Connexion", "contacts": "Contacts", "copyrightfooter": "The Topps Company, Inc. est le seul propriétaire des noms, logo, oeuvre, marques, photographies, sons, audio, vidéo et tout matériau breveté utilisé dans le cadre du jeu Shadowrun. The Topps Company, Inc. a accordé l’autorisation d’utiliser ces noms, logos, oeuvre, marques ou tout matériaux exclusifs à des fins promotionnelles et d’information sur son site Internet mais ne cautionne pas et n’est pas affilié à aucun titre officiel que ce soit.", - "core": "Core", - "corecombatinfo": "Core Combat Info", - "counterspelling": "Counterspelling", - "crackinggroup": "Cracking Group", + "core": "Feuille", + "corecombatinfo": "Principales infos de Combat", + "counterspelling": "Contresort", + "crackinggroup": "Groupe Piratage", "cybercombat": "Cybercombat", "cyberdeck": "Cyberdeck", - "cybertechnology": "Cybertechnology", + "cybertechnology": "Cybertechnologie", "d6": "d6", "dam": "Dég", "damage": "Dégâts", "damagetype": "Combat Damage", - "dataproc": "Data Proc.", - "dataprocessing": "Data Prcocessing", - "decompiling": "Decompiling", - "default": "Default a skill", + "dataproc": "Trait. Données", + "dataprocessing": "Traitement des données", + "decompiling": "Décompilation", + "default": "Compétence par défaut", "defense": "Défense", "defenseattribute": "Attribut de défense", "defensematrixattr": "Defense Matrix Attr.", - "demolitions": "Demolitions", + "demolitions": "Explosifs", "detection": "Détection", "device": "Appareil", - "devicerating": "Device Rating", + "devicerating": "Indice d'appareil", "dice": "Dé", "direct": "Direct", - "disenchanting": "Disenchanting", + "disenchanting": "Désenchantement", "disguise": "Déguisement", - "diving": "Diving", + "diving": "Plongée", "drain": "Drain", "drone": "Drone", "duration": "Durée", "e": "E", "echos": "Échos", - "edge": "Edge", + "edge": "Chance", "elec": "Elec.", "electricalprotection": "Protection contre l' Életricité", - "electronicsgroup": "Electronics Group", - "eletronicwarfare": "Electronic Warfare", - "emerged": "Emerged", - "enchantinggroup": "Enchanting Group", - "engineeringgroup": "Engineering Group", + "electronicsgroup": "Groupe Électronique", + "eletronicwarfare": "Guerre électronique", + "emerged": "Émergé", + "enchantinggroup": "Groupe Enchantement", + "engineeringgroup": "Groupe Ingénierie", "escapeartist": "Évasion", "ess": "Ess", "essence": "Essence", "ethnicity": "Origine ethnique", "etiquette": "Étiquette", - "exoticmelee": "Exotic Melee", - "exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.", - "exoticrange": "Exotic Range", + "exoticmelee": "Arme de mêlée exotique", + "exoticnote": "Les armes exotiques ne sont pas liés aux compétences. Utilisez l'entrée modificateur de dé pour paramétrer les dés de compétences.", + "exoticrange": "Arme à distance exotique", "extended": "Étendu", "f": "F", - "fa": "FA", - "fade": "Fade", - "fadevalue": "Fade Value", - "fakeid": "Fake ID", - "fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses", + "fa": "TA", + "fade": "Disparition", + "fadevalue": "Valeur de Disparition", + "fakeid": "Faux ID", + "fakeidsrelated": "Fausses ID, styles de vie, fonds et permis associés", "far": "Loin", "favor": "Faveur", "file": "Fichier", @@ -138,219 +138,219 @@ "firewall": "Pare-feu", "firstaid": "Premiers Soins", "flight": "Vol", - "forgery": "Forgery", - "freefall": "Free Fall", - "funds": "Funds", + "forgery": "Falsification", + "freefall": "Chute Libre", + "funds": "Fonds", "gear": "Équipement", - "gm": "To GM", - "goon": "Goon", + "gm": "Pour le MJ", + "grunt": "Grunt", "gunnery": "Artillerie", - "gymnastics": "Gymnastics", + "gymnastics": "Gymnastique", "hacking": "Hacking", - "hand": "Hand", + "hand": "Main", "handling": "Maniement", "handoff": "Hand (Off)", - "hardware": "Hardware", + "hardware": "Matériel électronique", "health": "Santé", "heavyweapons": "Armes Lourdes", "height": "Taille", "host": "Hôte", "hostrating": "Host Rating", "i": "I", - "ic": "IC", - "iclimit": "IC Limit", - "idslifestylecurrency": "IDs/Lifestyles/Currency", + "ic": "CI", + "iclimit": "Limite de CI", + "idslifestylecurrency": "IDs/Styles de vie/Monnaie", "illusion": "Illusion", - "impersonation": "Impersonation", + "impersonation": "Imposture", "indirect": "Indirect", - "industrialmechanic": "Industrial Mechanic", - "influencegroup": "Influence Group", - "initiate": "Initiate", + "industrialmechanic": "Mécanique industrielle", + "influencegroup": "Groupe Influence", + "initiate": "Initié", "initiative": "Initiative", "initiativedice": "Dé d'initiative", "instant": "Instant", "instruction": "Instruction", "intimidation": "Intimidation", - "intrusioncountermeasures": "Intrusion Countermeasures", + "intrusioncountermeasures": "Contre-mesures d’intrusion", "intuition": "Intuition", - "item": "Item", - "judgeintentions": "Judge Intentions", + "item": "Objet", + "judgeintentions": "Jauger les intentions", "karma": "Karma", - "know": "Know..", - "knowledgeskills": "Knowledge Skills", + "know": "Conn..", + "knowledgeskills": "Compétences de Connaissances", "l": "L", "lang": "Lang..", "languageskills": "Compétences linguistiques", "leadership": "Commandement", - "levelresonance": "Level / Resonance", - "licenses": "Licenses", - "liftcarry": "Lift & Carry", - "limits": "Limits", - "locksmith": "Locksmith", - "logic": "Logic", + "levelresonance": "Niveau / résonance", + "licenses": "Permis", + "liftcarry": "Soulever / Transporter", + "limits": "Limites", + "locksmith": "Serrurerie", + "logic": "Logique", "longarms": "Longarms", - "los": "LOS", - "losa": "LOS (A)", - "loyalty": "Loyalty", + "los": "LDV", + "losa": "LDV (Z)", + "loyalty": "Loyauté", "m": "M", - "magic": "Magic", - "magicalskill": "Magical Skill", + "magic": "Magie", + "magicalskill": "Compétences magiques", "magicalskills": "Compétences magiques", - "magicres": "Magic/Resonance", + "magicres": "Magie/Résonance", "mana": "Mana", "manipulation": "Manipulation", "martialarts": "Arts martiaux", "matrix": "Matrice", - "matrixdevice": "Matrix Device", - "matrixinit": "Matrix Ini", - "matrixinitiative": "Matrix Initiative", + "matrixdevice": "Appareil de la matrice", + "matrixinit": "Ini matricielle", + "matrixinitiative": "Initiative Matricielle", "medicine": "Médecine", "melee": "Mêlée", "memory": "Mémoire", "mental": "Mental", - "mentallimit": "Mental Limit:", + "mentallimit": "Limite mentale :", "metamagic": "Métamagie", "metatype": "Métatype", "misc": "Divers", "mode": "Mode", - "model": "Model", + "model": "Modèle", "modeoptions": "Mode Options", "modes": "Modes", "modifications": "Modifications", - "modifier": "Modifier", - "modifierdice": "Modifier Dice", + "modifier": "Modificateur", + "modifierdice": "Dé modificateur", "modifiers": "Modificateurs", "movement": "Mouvement", "mundane": "Mundane", "n": "N", "name": "Nom", - "namealias": "NAME/PRIMARY ALIAS", - "nauticalmechanic": "Nautical Mechanic", + "namealias": "NOM/ALIAS PRINCIPAL", + "nauticalmechanic": "Mécanique nautique", "navigation": "Navigation", - "near": "Near", + "near": "Près", "negotiation": "Négociation", "notes": "Notes", "notoriety": "Notoriété", "nuyen": "Nuyen", "options": "Options", "other": "Autre", - "outdoorsgroup": "Outdoors Group", - "overflow": "Overflow", - "overflowmodifier": "Overflow Modifier", + "outdoorsgroup": "Groupe Plein air", + "overflow": "Surplus", + "overflowmodifier": "Modificateur de Surplus", "p": "P", "painfooter": "Faible Tolérance à la douleur ajoute un -1 et Haute tolérance à la douleur ajoute un + 1 par rang.", "paintolerance": "Tolérance à la douleur", - "palming": "Palming", + "palming": "Escamotage", "pc": "PJ", "perception": "Perception", - "performance": "Performance", + "performance": "Représentation", "permanent": "Permanent", "persona": "Persona", - "personal": "Personal Data", - "physical": "Physical", - "physicalbonus": "Physical Bonus", - "physicaldamagetrack": "Physical Damage Track", - "physicallimit": "Physical Limit:", - "physicalskills": "Physical Skills", - "pilot": "pilot", - "pilotaerospace": "Pilot Aerospace", - "pilotaircraft": "Pilot Aircraft", - "pilotexoticvehicle": "Pilot Exotic Vehicle", - "pilotgroundcraft": "Pilot Ground Craft", - "pilotwalker": "Pilot Walker", - "pilotwatercraft": "Pilot Watercraft", + "personal": "Données personnelles", + "physical": "Physique", + "physicalbonus": "Bonus Physique", + "physicaldamagetrack": "Moniteur de dégâts physiques", + "physicallimit": "Limite physique :", + "physicalskills": "Compétences physiques", + "pilot": "Autopilote", + "pilotaerospace": "Appareils spatiaux", + "pilotaircraft": "Appareils volants", + "pilotexoticvehicle": "Véhicule exotique", + "pilotgroundcraft": "Véhicules terrestres", + "pilotwalker": "Marcheurs", + "pilotwatercraft": "Véhicules aquatiques", "pistols": "Pistolets", - "player": "Player", - "plot": "Plot", + "player": "Joueur", + "plot": "Complot", "power": "Puissance", "powers": "Pouvoirs", - "prep": "Prep...", + "prep": "Prép...", "primary": "Primary", - "primaryarmor": "Primary Armor", - "primarylifestyle": "Primary Lifestyle", - "primarymeleeweapon": "Primary Melee Weapon", - "primaryrangedweapon": "Primary Ranged Weapon", + "primaryarmor": "Armure principale", + "primarylifestyle": "Style de vie principal", + "primarymeleeweapon": "Arme de mêlée principale", + "primaryrangedweapon": "Arme à distance principale", "programs": "Programmes", "projectileweapons": "Armes à projectiles", "public": "Public", - "publicawareness": "Public Awereness", + "publicawareness": "Renommée", "qualities": "Qualités", "quality": "Qualité", "r": "R", - "radi": "Radi.", - "radiationprotection": "Radiation Protection", - "range": "Range", - "ranged": "Ranged", - "rating": "Rating", - "ratingmodifier": "Rating Modifier", + "radi": "Ray.", + "radiationprotection": "Protection contre les radiations", + "range": "Portée", + "ranged": "À distance", + "rating": "Indice", + "ratingmodifier": "Modificateur d'indice", "rc": "RC", - "reach": "Reach", - "reaction": "Reaction", + "reach": "Allonge", + "reaction": "Réaction", "recoil": "Recoil", "registering": "Registering", "relatedlifestyle": "Related Lifestyles", - "resonance": "Resonance", - "resonanceskills": "Resonance Skills", - "rituals": "Rituals", - "ritualspellcasting": "Ritual Spellcasting", - "rtg": "RTG", - "running": "Running", + "resonance": "Résonance", + "resonanceskills": "Compétences de résonance", + "rituals": "Rituels", + "ritualspellcasting": "Magie rituelle", + "rtg": "IND", + "running": "Course", "s": "S", "sa": "SA", - "seat": "Seat", - "self": "Self", - "sensor": "Sensor", - "sex": "Sex", - "shadowamps": "Shadow Amps", - "sheetdescription": "Set the default sheet type.", + "seat": "Siège", + "self": "Soi-même", + "sensor": "Senseurs", + "sex": "Sexe", + "shadowamps": "Implants", + "sheetdescription": "Définir le type de feuille par défaut.", "sheetselect": "Sélection de la feuille", "sheettype": "Type de feuille", "skill": "Compétence", "skills": "Compétences", - "sleaze": "Sleaze", + "sleaze": "Corruption", "sneaking": "Discrétion", "soak": "Soak", "soakbonus": "Soak Bonus", "social": "Social", - "sociallimit": "Social Limit: ", - "socialskills": "Social Skills", - "software": "Software", - "sorcery": "Sorcery", - "sorcerygroup": "Sorcery Group", - "special": "Special", - "specializations": "Specializations", - "speed": "Speed", + "sociallimit": "Limite sociale : ", + "socialskills": "Compétences sociales", + "software": "Logiciels", + "sorcery": "Sorcellerie", + "sorcerygroup": "Groupe Sorcellerie", + "special": "Spécial", + "specializations": "Spécialisations", + "speed": "Vitesse", "speedoff": "Speed (Off)", - "spellcasting": "Spellcasting", - "spellcategory": "Spell Category", + "spellcasting": "Lancement de sort", + "spellcategory": "Catégorie de sort", "spells": "Sorts", "sprite": "Sprite", - "ss": "SS", - "stealthgroup": "Stealth Group", - "streetcred": "Street Cred", - "strength": "Strength", + "ss": "CC", + "stealthgroup": "Groupe Furtivité", + "streetcred": "Crédibilité", + "strength": "Force", "stun": "Étourdissement", "stunbonus": "Stun Bonus", - "stundamagetrack": "Stun Damage Track", + "stundamagetrack": "Moniteur de dégâts étourdissants", "style": "Style", "submersion": "Submersion", - "summoning": "Summoning", + "summoning": "Invocation", "survival": "Survie", - "sustained": "Sustained", + "sustained": "Alimenté", "swimming": "Natation", "t": "T", - "ta": "T (A)", + "ta": "T (Z)", "target": "Cible", - "taskinggroup": "Tasking Group", - "technicalskills": "Technical Skills", + "taskinggroup": "Groupe Technomancie", + "technicalskills": "Compétences techniques", "technique": "Technique", "temp": "Temp", - "temporarymodifiers": "Temporary Modifiers", + "temporarymodifiers": "Modificateurs temporaires", "throwingweapons": "Armes de jet", - "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "topps": "La Topps Company, Inc. a la propriété exclusive des noms, logos, illustrations, marques, photographies, sons, sons, audio, vidéo et/ou tout matériel exclusif utilisé en rapport avec le jeu Shadowrun. The Topps Company, Inc. a accordé la permission d'utiliser ces noms, logos, illustrations, marques et/ou tout matériel exclusif à des fins promotionnelles et informatives sur son site Web, mais n'endosse pas et n'est affilié à aucun titre officiel.", "total": "Total ", "totalkarma": "Karma total", - "tracking": "Tracking", + "tracking": "Pistage", "type": "Type", "unarmedcombat": "Combat sans armes", "vehicle": "Véhicule", diff --git a/Shadowrun5thEdition/translations/he.json b/Shadowrun5thEdition/translations/he.json index c1fc1ae6b9cd..25cd34e98443 100644 --- a/Shadowrun5thEdition/translations/he.json +++ b/Shadowrun5thEdition/translations/he.json @@ -143,7 +143,7 @@ "funds": "Funds", "gear": "Gear", "gm": "To GM", - "goon": "Goon", + "grunt": "Grunt", "gunnery": "Gunnery", "gymnastics": "Gymnastics", "hacking": "Hacking", diff --git a/Shadowrun5thEdition/translations/it.json b/Shadowrun5thEdition/translations/it.json index c1fc1ae6b9cd..25cd34e98443 100644 --- a/Shadowrun5thEdition/translations/it.json +++ b/Shadowrun5thEdition/translations/it.json @@ -143,7 +143,7 @@ "funds": "Funds", "gear": "Gear", "gm": "To GM", - "goon": "Goon", + "grunt": "Grunt", "gunnery": "Gunnery", "gymnastics": "Gymnastics", "hacking": "Hacking", diff --git a/Shadowrun5thEdition/translations/ja.json b/Shadowrun5thEdition/translations/ja.json index c1fc1ae6b9cd..25cd34e98443 100644 --- a/Shadowrun5thEdition/translations/ja.json +++ b/Shadowrun5thEdition/translations/ja.json @@ -143,7 +143,7 @@ "funds": "Funds", "gear": "Gear", "gm": "To GM", - "goon": "Goon", + "grunt": "Grunt", "gunnery": "Gunnery", "gymnastics": "Gymnastics", "hacking": "Hacking", diff --git a/Shadowrun5thEdition/translations/ko.json b/Shadowrun5thEdition/translations/ko.json index c1fc1ae6b9cd..25cd34e98443 100644 --- a/Shadowrun5thEdition/translations/ko.json +++ b/Shadowrun5thEdition/translations/ko.json @@ -143,7 +143,7 @@ "funds": "Funds", "gear": "Gear", "gm": "To GM", - "goon": "Goon", + "grunt": "Grunt", "gunnery": "Gunnery", "gymnastics": "Gymnastics", "hacking": "Hacking", diff --git a/Shadowrun5thEdition/translations/nl.json b/Shadowrun5thEdition/translations/nl.json index c1fc1ae6b9cd..25cd34e98443 100644 --- a/Shadowrun5thEdition/translations/nl.json +++ b/Shadowrun5thEdition/translations/nl.json @@ -143,7 +143,7 @@ "funds": "Funds", "gear": "Gear", "gm": "To GM", - "goon": "Goon", + "grunt": "Grunt", "gunnery": "Gunnery", "gymnastics": "Gymnastics", "hacking": "Hacking", diff --git a/Shadowrun5thEdition/translations/pt.json b/Shadowrun5thEdition/translations/pt.json index c1fc1ae6b9cd..25cd34e98443 100644 --- a/Shadowrun5thEdition/translations/pt.json +++ b/Shadowrun5thEdition/translations/pt.json @@ -143,7 +143,7 @@ "funds": "Funds", "gear": "Gear", "gm": "To GM", - "goon": "Goon", + "grunt": "Grunt", "gunnery": "Gunnery", "gymnastics": "Gymnastics", "hacking": "Hacking", diff --git a/Shadowrun5thEdition/translations/ru.json b/Shadowrun5thEdition/translations/ru.json index c1fc1ae6b9cd..25cd34e98443 100644 --- a/Shadowrun5thEdition/translations/ru.json +++ b/Shadowrun5thEdition/translations/ru.json @@ -143,7 +143,7 @@ "funds": "Funds", "gear": "Gear", "gm": "To GM", - "goon": "Goon", + "grunt": "Grunt", "gunnery": "Gunnery", "gymnastics": "Gymnastics", "hacking": "Hacking", diff --git a/Shadowrun5thEdition/translations/sv.json b/Shadowrun5thEdition/translations/sv.json index c1fc1ae6b9cd..25cd34e98443 100644 --- a/Shadowrun5thEdition/translations/sv.json +++ b/Shadowrun5thEdition/translations/sv.json @@ -143,7 +143,7 @@ "funds": "Funds", "gear": "Gear", "gm": "To GM", - "goon": "Goon", + "grunt": "Grunt", "gunnery": "Gunnery", "gymnastics": "Gymnastics", "hacking": "Hacking", diff --git a/Shadowrun5thEdition/translations/tr.json b/Shadowrun5thEdition/translations/tr.json index c1fc1ae6b9cd..25cd34e98443 100644 --- a/Shadowrun5thEdition/translations/tr.json +++ b/Shadowrun5thEdition/translations/tr.json @@ -143,7 +143,7 @@ "funds": "Funds", "gear": "Gear", "gm": "To GM", - "goon": "Goon", + "grunt": "Grunt", "gunnery": "Gunnery", "gymnastics": "Gymnastics", "hacking": "Hacking", diff --git a/Shadowrun5thEdition/translations/zh.json b/Shadowrun5thEdition/translations/zh.json index c1fc1ae6b9cd..25cd34e98443 100644 --- a/Shadowrun5thEdition/translations/zh.json +++ b/Shadowrun5thEdition/translations/zh.json @@ -143,7 +143,7 @@ "funds": "Funds", "gear": "Gear", "gm": "To GM", - "goon": "Goon", + "grunt": "Grunt", "gunnery": "Gunnery", "gymnastics": "Gymnastics", "hacking": "Hacking", diff --git a/Shadowrun5thEdition/translations/zu.json b/Shadowrun5thEdition/translations/zu.json index e2cb02de282b..5100c70d6f3e 100644 --- a/Shadowrun5thEdition/translations/zu.json +++ b/Shadowrun5thEdition/translations/zu.json @@ -143,7 +143,7 @@ "funds": "crwdns81230:0crwdne81230:0", "gear": "crwdns81232:0crwdne81232:0", "gm": "crwdns81234:0crwdne81234:0", - "goon": "crwdns81236:0crwdne81236:0", + "grunt": "crwdns82916:0crwdne82916:0", "gunnery": "crwdns81238:0crwdne81238:0", "gymnastics": "crwdns81240:0crwdne81240:0", "hacking": "crwdns81242:0crwdne81242:0", diff --git a/Starfinder Official/translations/de.json b/Starfinder Official/translations/de.json index 332c6fe8a91a..d906db3c53ef 100644 --- a/Starfinder Official/translations/de.json +++ b/Starfinder Official/translations/de.json @@ -460,9 +460,9 @@ "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusTyp zum Ziel BonusTyp ist optional und kann ein beliebiges Wort (Buchstaben und Leerzeichen) sein. Ziel ist der Name des Attributs, das du ändern möchtest. Unterstriche im Namen können durch Leerzeichen ersetzt werden. Du kannst auch die Schlüsselwörter Angriff und Schaden verwenden, um alle Angriffs- und Schadensattribute von Angriffen, Zaubersprüchen und Fähigkeiten zu beeinflussen.", "armor-help-third-line": "Rüstungsmodifikation eingeben: Die Mod-Syntax wird für ERK und KRK bonus, Rüstungsabzüge und maximalen Geschicklickeitsbonus verwendet:", "attacher-help-first-line": "Dieses Textfeld wird verwendet, um die Standardausgabe der Würfelvorlage zu überschreiben, API-Befehle mit dem Wurf oder andere Chatnachrichten, die du gleichzeitig mit dem Wurf senden möchtest. Die erste Zeile des Textbereichs ist in der Würfelvorlage enthalten, während andere Zeilen als unabhängige Chatnachrichten gesendet werden.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "buffs-help-first-line": "Dieses Textfeld im wiederholenden Bereich wird verwendet, um Buffs, Abzüge und andere Änderungen am Charakterbogen einzugeben. Ausführliche Informationen findest du auf der Wiki-Seite des Charakterbogens. Die grundlegende Syntax sieht folgendermaßen aus:", + "ac help first line": "In diesem Abschnitt werden die Rüstungsklassen deines Charakters und verschiedene Anmerkungen dazu angezeigt. Rüstungsboni werden über den Mods-Abschnitt des Gegenstands, der Fähigkeit und /oder der Buff-Wiederholungsabschnitte unten und oben gehandhabt. Du kannst Rüstungsbezogene Buffs wie folgt eingeben:", + "saves help first line": "In diesem Abschnitt werden die Rettungswurfboni deines Charakters und verschiedene Anmerkungen dazu angezeigt. In der Spalte BASE wird angezeigt, welchen Bonus du von deinen Klassenstufen erhälst. Er wird anhand der Angaben auf der Grundlage der Informationen berechnet, die oben im Klassendetailbereich eingegeben wurden. Alle Elemente oder Fähigkeiten, die diese Werte ändern, werden über den Mods-Abschnitt des Elements, der Fähigkeiten und der Buff-Wiederholungsabschnitte behandelt.", + "health help first line": "In diesem Abschnitt werden deine Gesamt- und aktuellen Gesundheitswerte angezeigt. Die Höchstwerte für TP, AP und RP werden basierend auf den Statistiken und Klassenstufen berechnet. Alle Elemente oder Fähigkeiten, die diese Werte ändern, werden über den Mods-Abschnitt des Elements, der Fähigkeiten und der Buff-Wiederholungsabschnitte behandelt.", + "attribute help first line": "Dieser Bereich speichert deine Attributswerte und Modifikatoren, für die Verwendung bei Attributsschäden, Nachteilen und Abzügen." } \ No newline at end of file diff --git a/The One Ring/translations/fr.json b/The One Ring/translations/fr.json index f0733d59fa74..54a953d854f6 100644 --- a/The One Ring/translations/fr.json +++ b/The One Ring/translations/fr.json @@ -3,12 +3,12 @@ "sheet-type-LM-Character": "LM Character", "sheet-type-Adversary": "Adversaire", "attribute-level": "Niveau de l’attribut", - "weary-state": "Weary State", - "weary-normal": "Not Weary", - "weary-weary": "Weary", + "weary-state": "État de fatigue", + "weary-normal": "Pas fatigué", + "weary-weary": "Fatigué", "endurance": "Endurance", "hate": "Haine", - "parry-and-shield": "Parry & Shield", + "parry-and-shield": "Parade & Bouclier", "armour": "Armure ", "skills": "Compétences", "personality": "Personnalité", @@ -21,8 +21,8 @@ "weapon-name": "Nom", "weapon-rating": "Rating", "weapon-damage": "Dég.", - "weapon-edge": "Edge", - "weapon-injury": "Inj.", + "weapon-edge": "Chance", + "weapon-injury": "Bless.", "weapon-called-shot": "Tir ciblé", "special-abilities": "Capacité Spéciales", "hope": "Espoir", @@ -39,44 +39,44 @@ "body-description": "Un personnage avec un score élevé de Corps peut être robuste et en forme, ou grand et agile, ou même attrayant ou imposant. Tous les aspects d’un personnage qui s’appuie sur la vigueur ou le bien-être physique sont représenté dans le jeu par Corps.", "favoured": "Favorisé", "heart": "Cœur", - "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", - "wits": "Wits", + "heart-description": "Mesure la capacité d’un personnage pour l’émotion, l’énergie et enthousiasme. Un héros avec un haut score de cœur peut être ardent, intense et difficile à démoraliser. Les activités qui profitent d’un tempérament passionné ou énergique peuvent être influencées par le score de cœur du personnage.", + "wits": "Astuce", "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", - "valour": "Valour", + "valour": "Vaillance", "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", - "wisdom": "Wisdom", + "wisdom": "Sagesse", "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", - "common-skills": "Common Skills", + "common-skills": "Compétences communes", "skill-groups": "Skill Groups", "awe": "Awe", "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", "inspire": "Inspire", "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", - "persuade": "Persuade", + "persuade": "Persuasion", "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", - "athletics": "Athletics", + "athletics": "Athlétisme", "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", - "travel": "Travel", + "travel": "Voyage", "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", - "stealth": "Stealth", + "stealth": "Discrétion", "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", - "awareness": "Awareness", + "awareness": "Vigilance", "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", - "insight": "Insight", + "insight": "Perspicacité", "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", - "search": "Search", + "search": "Fouille", "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", - "explore": "Explore", + "explore": "Exploration", "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", - "healing": "Healing", + "healing": "Soins", "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", - "hunting": "Hunting", + "hunting": "Chasse", "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", - "song": "Song", + "song": "Chanson", "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", "courtesy": "Courtesy", "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", @@ -95,50 +95,50 @@ "combat-values": "Combat Values", "damage": "Damage", "ranged": "Ranged", - "parry": "Parry", - "shield": "Shield", + "parry": "Parade", + "shield": "Bouclier", "head-gear": "Head Gear", - "gear": "Gear", - "description": "Description", + "gear": "Équipement", + "description": "Description ", "encumbrance-abbreviation": "Enc", "character-states": "Character States", - "total-fatigue": "Total Fatigue", - "encumbrance-fatigue": "Enc. Fatigue", - "travel-fatigue": "Travel Fatigue", - "total-shadow": "Total Shadow", - "temporal-shadow": "Temp. Shadow", - "permanent-shadow": "Perm. Shadow", - "miserable": "\nMiserable", + "total-fatigue": "Fatigue totale", + "encumbrance-fatigue": "Fatigue due à l'Enc.", + "travel-fatigue": "Fatigue du voyage", + "total-shadow": "Ombre totale", + "temporal-shadow": "Ombre temporaire", + "permanent-shadow": "Ombre perm.", + "miserable": "\nMisérable", "wounded": "\nWounded", "wound-treated": "\nWound Treated", - "rewards-and-virtues": "Rewards & Virtues", - "rewards": "Rewards", - "virtues": "Virtues", + "rewards-and-virtues": "Récompenses & Vertus", + "rewards": "Récompenses", + "virtues": "Vertus", "progress-and-keepings": "Progress & Keepings", "fellowship-pool": "Fellowship Pool", - "advancement-points": "Advancement Points", - "used-experience": "Used Experience", - "unused-experience": "Unused Experience", - "treasure": "Treasure", + "advancement-points": "Points d'avancement", + "used-experience": "Expérience utilisée", + "unused-experience": "Expérience inutilisée", + "treasure": "Trésor", "standing": "Standing", - "background": "Background", + "background": "Historique", "notes": "Notes", - "company": "Company", + "company": "Compagnie", "guide": "Guide", "scout": "Scout", "huntsman": "Huntsman", "look-out_man": "Look-out Man", "fellowship-focus": "Fellowship Focus", "fellowship-phase": "Fellowship Phase", - "sanctuaries": "Sanctuaries", + "sanctuaries": "Sanctuaires", "patron": "Patron", "tale-of-years": "Tale of Years", - "year": "Year", + "year": "Année", "event-description": "Event Description", "rolls-for": "rolls for", "protection": "Protection", "injury": "Injury", "target-number": "Target Number", - "attacks-with": "attacks with", - "attacks-with-a": "attacks with a" + "attacks-with": "attaque avec", + "attacks-with-a": "attaque avec un(e)" } \ No newline at end of file diff --git a/WFRP4CharSheet/translations/fr.json b/WFRP4CharSheet/translations/fr.json index bff2aac0fb40..e93fc126c5df 100644 --- a/WFRP4CharSheet/translations/fr.json +++ b/WFRP4CharSheet/translations/fr.json @@ -1,7 +1,7 @@ { - "Adv": "Adv.", - "Adv.": "Adv.", - "Advances": "Advances", + "Adv": "Av.", + "Adv.": "Av.", + "Advances": "Avancées", "affliction-effect": "Effet de l’affliction", "affliction-heal-time": "Temps de guérison de l'affliction", "affliction-name": "Nom de l’affliction", @@ -56,7 +56,7 @@ "Enormous": "Énorme", "Entertain": "Divertir", "EXPERIENCE": "EXPÉRIENCE", - "Extended-Channelling-SL": "Extended Channelling SL", + "Extended-Channelling-SL": "NR de Canalisation Étendue", "Eyes": "Yeux", "Fal-p": "(Soc)", "Fate": "Destin", @@ -146,7 +146,7 @@ "R.Arm": "Bras D.", "R.Leg": "Jambe D.", "Range": "Portée", - "Range/Reach": "Range/Reach", + "Range/Reach": "Portée/Allonge", "Ranged-Blackpowder": "Distance (Poudre noire)", "Ranged-Bow": "Distance (Arc)", "Ranged-Crossbow": "Distance (arbalète)", @@ -196,8 +196,8 @@ "Time": "Temps", "Tiny": "Minuscule", "Total": "Total ", - "TRAPPINGS": "TRAPPINGS", - "Trappings": "Trappings", + "TRAPPINGS": "POSSESSIONS", + "Trappings": "Possessions", "Type": "Type", "Walk": "Marche", "WEALTH": "RICHESSE", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json index 72137ddd5550..b3c1bd87ce68 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json @@ -9,7 +9,7 @@ "XP": "PX", "XP-EARNED": "PX gagnés", "XP-SPENT": "PX dépensés", - "XP-REST": "XP Rest", + "XP-REST": "XP restants", "PUBLIC": "Rendre tous les jets publiques", "WHISPER": "Murmurer tous les Jets au MJ", "CORE-STATS": "Principal", @@ -162,7 +162,7 @@ "CAREER-SKILLS-AND-TALENTS": "Compétences et talents de Carrière", "SKILL-OR-TALENT": "Compétence ou Talent", "CAREER-EXITS": "Débouchés", - "TAKEN": "Taken", + "TAKEN": "Pris", "MELEE-WEAPONS": "Armes de Mêlée", "MELEE": "Melée", "ABBREVIATE-PROFICIENCY": "Maît?", @@ -173,7 +173,7 @@ "WS-BONUS": "Bonus CC", "TO-HIT": "Dés Min", "DAMAGE": "Dégâts", - "DAMAGE-INC-SB": "Melee damage already includes SB.", + "DAMAGE-INC-SB": "Les dégâts de mêlée comprennent déjà le BF.", "IMPACT": "Perc", "ABBREVIATE-IMPACT": "Perc", "DEFENSIVE": "Def", @@ -238,7 +238,7 @@ "INGREDIENTS": "Ingrédients", "RITUAL-DESCRIPTION": "Description du Rituel", "ARCANE-LANGUAGE": "Langage Mystique", - "REQUIRED-MAGIC": "Required Magic", + "REQUIRED-MAGIC": "Magie requise", "XP-COST": "Coût en XP", "CONDITIONS": "Conditions", "CONSEQUENCES": "Conséquences", @@ -252,8 +252,8 @@ "INSCRIBE": "Graver", "PERMANENT-RUNE-DESCRIPTION": "Description de la Rune Permanente", "TEMPORARY-RUNE-DESCRIPTION": "Description de la Rune Temporaire", - "MAGIC-USED": "Amount of Magic used", - "CHANNELLING-SUCCESS": "Channelling success", + "MAGIC-USED": "Montant de magie utilisée", + "CHANNELLING-SUCCESS": "Succès de la canalisation", "INGREDIENT-USED": "Ingrédient utilisé", "RUNE-TYPE": "Type de Rune", "TEMPORARY": "Temporaire", @@ -274,7 +274,7 @@ "CARRYING-CAPACITY": "Capacité Maximum", "PUSH-DRAG-LIFT": "Poussé/Tiré/Décalé", "ENCUMBERED": "Encombré", - "ENCUMBERED-MOVEMENT-PENALTY": "Encumbered Movement penalty", + "ENCUMBERED-MOVEMENT-PENALTY": "Pénalité de mouvement pour encombrement", "DWARF": "Nain", "DWARF-ENCUMBRANCE": "Les Nains peuvent transporter 2 fois plus que les autres espèces", "DWARF-ENCUMBRANCE-CHECK": "Vérifiez si vous êtes un nain.", @@ -301,7 +301,7 @@ "LOCATION-DESCRIPTION": "T : Tête / C : corps / B : bras / J : jambes", "TOTAL-ARMOR-ENCUMBRANCE": "Encombrement total de l'armure", "TOTAL-WEIGHT-MAX": "L'encombrement total maximum que votre personnage peut porter sans être ralenti.", - "MAX-PUSH-DRAG-LIFT": "This is the maximum encumbrance you can push/drag/lift. If the encumbrance you are pushing/dragging/lifting exceeds your maximum carrying capacity then your Movement drops to 1.", + "MAX-PUSH-DRAG-LIFT": "Il s’agit de la charge maximale, vous pouvez pousser/porter/soulever. Si la charge que vous poussez/portez/levez dépasse votre capacité maximale votre mouvement tombe alors à 1.", "LEATHER": "Cuir", "MAIL": "Maille", "PLATE": "Plaque", @@ -363,13 +363,13 @@ "CRITICAL-LOCATION": "Zone de Critique", "CRITICAL-VALUE": "Valeur de Critique", "CRITICAL-EFFECT": "Effet Critique", - "CRITICAL-EFFECT-H1": "Disoriented by the blow. Character can only take a half action on his next turn.", + "CRITICAL-EFFECT-H1": "Désorienté par le coup. Le personnage ne peut avoir qu'une demi action sur son prochain tour.", "CRITICAL-EFFECT-H2": "Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.", "CRITICAL-EFFECT-H3": "The blow inflicts a nasty scalp wound. Blood runs into eyes, causing character to suffer a 10% WS penalty until medical attention is received.", "CRITICAL-EFFECT-H4": "Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:
Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.", "CRITICAL-EFFECT-H5": "Knocked to the ground and dazed. All his tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.", - "CRITICAL-EFFECT-H6": "Stunned for 1d10 rounds.", - "CRITICAL-EFFECT-H7": "Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.", + "CRITICAL-EFFECT-H6": "Étourdi pour 1d10 rounds.", + "CRITICAL-EFFECT-H7": "Assommé pendant 1d10 minutes. Utilisez les règles de la mort subite en cas de nouveau coup critique sur ce personnage.", "CRITICAL-EFFECT-H8": "Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.", "CRITICAL-EFFECT-H9": "Skull pierced by a mighty blow. Death is instantaneous.", "CRITICAL-EFFECT-A1": "Drops anything held in that hand. A shield, if worn, is not affected, since its strapped on.", @@ -398,8 +398,8 @@ "CRITICAL-EFFECT-L6": "Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.", "CRITICAL-EFFECT-L7": "Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.", "CRITICAL-EFFECT-L8": "Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.", - "CRITICAL-EFFECT-L9": "Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.", - "CRITICAL-EFFECT-10": "Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.", + "CRITICAL-EFFECT-L9": "Artère principale sectionnée. Après une fraction de seconde, le personnage s’effondre du sang coulant sur les ruines de sa jambe. La mort due à la perte de sang et au choc est presque instantanée.", + "CRITICAL-EFFECT-10": "Tué de la manière spectaculaire et gore que le joueur ou le MJ voudra bien décrire.", "BLOOD-SURVIVE": "Survie un round supplementaire.", "BLOOD-DEATH": "Mort par saignement!", "OLD-TRAPPINGS": "Utiliser l'ancienne mise en page de l'inventaire",