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glkop.c
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glkop.c
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// $Id: glkop.c,v 1.4 2004/12/22 14:33:40 iain Exp $
// glkop.c: Glulxe code for Glk API dispatching.
// Designed by Andrew Plotkin <erkyrath@eblong.com>
// http://www.eblong.com/zarf/glulx/index.html
/* This code is actually very general; it could work for almost any
32-bit VM which remotely resembles Glulxe or the Z-machine in design.
To be precise, we make the following assumptions:
- An argument list is an array of 32-bit values, which can represent
either integers or addresses.
- We can read or write to a 32-bit integer in VM memory using the macros
ReadMemory(addr) and WriteMemory(addr), where addr is an address
taken from the argument list.
- A character array is a sequence of bytes somewhere in VM memory.
The array can be turned into a C char array by the macro
CaptureCArray(addr, len), and released by ReleaseCArray().
The passin, passout hints may be used to avoid unnecessary copying.
- An integer array is a sequence of integers somewhere in VM memory.
The array can be turned into a C integer array by the macro
CaptureIArray(addr, len), and released by ReleaseIArray().
These macros are responsible for fixing byte-order and alignment
(if the C ABI does not match the VM's). The passin, passout hints
may be used to avoid unnecessary copying.
- A Glk object array is a sequence of integers in VM memory. It is
turned into a C pointer array (remember that C pointers may be more
than 4 bytes!) The pointer array is allocated by
CapturePtrArray(addr, len, objclass) and released by ReleasePtrArray().
Again, the macros handle the conversion.
- A Glk structure (such as event_t) is a set of integers somewhere
in VM memory, which can be read and written with the macros
ReadStructField(addr, fieldnum) and WriteStructField(addr, fieldnum).
The fieldnum is an integer (from 0 to 3, for event_t.)
- A VM string can be turned into a C-style string with the macro
ptr = DecodeVMString(addr). After the string is used, this code
calls ReleaseVMString(ptr), which should free any memory that
DecodeVMString allocates.
- A VM Unicode string can be turned into a zero-terminated array
of 32-bit integers, in the same way, with DecodeVMUstring
and ReleaseVMUstring.
To work this code over for a new VM, just diddle the macros.
*/
#define Stk1(sp) \
(*((unsigned char *)(sp)))
#define Stk2(sp) \
(*((glui16 *)(sp)))
#define Stk4(sp) \
(*((glui32 *)(sp)))
#define StkW1(sp, vl) \
(*((unsigned char *)(sp)) = (unsigned char)(vl))
#define StkW2(sp, vl) \
(*((glui16 *)(sp)) = (glui16)(vl))
#define StkW4(sp, vl) \
(*((glui32 *)(sp)) = (glui32)(vl))
#define ReadMemory(addr) \
(((addr) == 0xffffffff) \
? (gStackPointer -= 1, Stk4(gStackPointer)) \
: (memRead32(addr)))
#define WriteMemory(addr, val) \
do { \
if ((addr) == 0xffffffff) { \
StkW4(gStackPointer, (val)); \
gStackPointer += 1; \
} else { \
memWrite32((addr), (val)); \
} \
} while (0)
#define CaptureCArray(addr, len, passin) \
(grab_temp_c_array(addr, len, passin))
#define ReleaseCArray(ptr, addr, len, passout) \
(release_temp_c_array(ptr, addr, len, passout))
#define CaptureIArray(addr, len, passin) \
(grab_temp_i_array(addr, len, passin))
#define ReleaseIArray(ptr, addr, len, passout) \
(release_temp_i_array(ptr, addr, len, passout))
#define CapturePtrArray(addr, len, objclass, passin) \
(grab_temp_ptr_array(addr, len, objclass, passin))
#define ReleasePtrArray(ptr, addr, len, objclass, passout) \
(release_temp_ptr_array(ptr, addr, len, objclass, passout))
#define ReadStructField(addr, fieldnum) \
(((addr) == 0xffffffff) \
? (gStackPointer -= 1, Stk4(gStackPointer)) \
: (memRead32((addr)+(fieldnum)*4)))
#define WriteStructField(addr, fieldnum, val) \
do { \
if ((addr) == 0xffffffff) { \
StkW4(gStackPointer, (val)); \
gStackPointer += 1; \
} else { \
memWrite32((addr)+(fieldnum)*4, (val)); \
} \
} while (0)
#define glulx_malloc malloc
#define glulx_free free
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#include <time.h>
#include "glk.h"
#include "git.h"
#include "gi_dispa.h"
static char * DecodeVMString (git_uint32 addr)
{
glui32 end;
char * data;
char * c;
// The string must be a C string.
if (memRead8(addr) != 0xE0)
{
fatalError ("Illegal string type passed to Glk function");
}
addr += 1;
end = addr;
while (memRead8(end) != 0)
++end;
data = glulx_malloc (end - addr + 1);
if (data == NULL)
fatalError ("Couldn't allocate string");
c = data;
while (addr < end)
*c++ = memRead8(addr++);
*c = 0;
return data;
}
static glui32 * DecodeVMUstring (git_uint32 addr)
{
glui32 end;
glui32 * data;
glui32 * c;
// The string must be a Unicode string.
if (memRead8(addr) != 0xE2)
{
fatalError ("Illegal string type passed to Glk function");
}
addr += 4;
end = addr;
while (memRead32(end) != 0)
end += 4;
data = glulx_malloc (end - addr + 4);
if (data == NULL)
fatalError ("Couldn't allocate string");
c = data;
while (addr < end)
{
*c++ = memRead32(addr);
addr += 4;
}
*c = 0;
return data;
}
static void ReleaseVMString (char * ptr)
{
glulx_free (ptr);
}
static void ReleaseVMUstring (glui32 * ptr)
{
glulx_free (ptr);
}
typedef struct dispatch_splot_struct {
int numwanted;
int maxargs;
gluniversal_t *garglist;
glui32 *varglist;
int numvargs;
glui32 *retval;
} dispatch_splot_t;
/* We maintain a linked list of arrays being used for Glk calls. It is
only used for integer (glui32) arrays -- char arrays are handled in
place. It's not worth bothering with a hash table, since most
arrays appear here only momentarily. */
typedef struct arrayref_struct arrayref_t;
struct arrayref_struct {
void *array;
glui32 addr;
glui32 elemsize;
glui32 len; /* elements */
int retained;
arrayref_t *next;
};
static arrayref_t *arrays = NULL;
/* We maintain a hash table for each opaque Glk class. classref_t are the
nodes of the table, and classtable_t are the tables themselves. */
typedef struct classref_struct classref_t;
struct classref_struct {
void *obj;
glui32 id;
int bucknum;
classref_t *next;
};
#define CLASSHASH_SIZE (31)
typedef struct classtable_struct {
glui32 lastid;
classref_t *bucket[CLASSHASH_SIZE];
} classtable_t;
/* The list of hash tables, for the git_classes. */
static int num_classes = 0;
classtable_t **git_classes = NULL;
static classtable_t *new_classtable(glui32 firstid);
static void *classes_get(int classid, glui32 objid);
static classref_t *classes_put(int classid, void *obj, glui32 origid);
static void classes_remove(int classid, void *obj);
static gidispatch_rock_t glulxe_classtable_register(void *obj,
glui32 objclass);
static void glulxe_classtable_unregister(void *obj, glui32 objclass,
gidispatch_rock_t objrock);
static gidispatch_rock_t glulxe_retained_register(void *array,
glui32 len, char *typecode);
static void glulxe_retained_unregister(void *array, glui32 len,
char *typecode, gidispatch_rock_t objrock);
/* The library_select_hook is called every time the VM blocks for input.
The app might take this opportunity to autosave, for example. */
static void (*library_select_hook)(glui32) = NULL;
static char *grab_temp_c_array(glui32 addr, glui32 len, int passin);
static void release_temp_c_array(char *arr, glui32 addr, glui32 len, int passout);
static glui32 *grab_temp_i_array(glui32 addr, glui32 len, int passin);
static void release_temp_i_array(glui32 *arr, glui32 addr, glui32 len, int passout);
static void **grab_temp_ptr_array(glui32 addr, glui32 len, int objclass, int passin);
static void release_temp_ptr_array(void **arr, glui32 addr, glui32 len, int objclass, int passout);
static void prepare_glk_args(char *proto, dispatch_splot_t *splot);
static void parse_glk_args(dispatch_splot_t *splot, char **proto, int depth,
int *argnumptr, glui32 subaddress, int subpassin);
static void unparse_glk_args(dispatch_splot_t *splot, char **proto, int depth,
int *argnumptr, glui32 subaddress, int subpassout);
static maybe_unused char *get_game_id(void);
/* git_init_dispatch():
Set up the class hash tables and other startup-time stuff.
*/
int git_init_dispatch()
{
int ix;
int randish;
/* What with one thing and another, this *could* be called more than
once. We only need to allocate the tables once. */
if (git_classes)
return TRUE;
/* Set up the game-ID hook. (This is ifdeffed because not all Glk
libraries have this call.) */
#ifdef GI_DISPA_GAME_ID_AVAILABLE
gidispatch_set_game_id_hook(&get_game_id);
#endif /* GI_DISPA_GAME_ID_AVAILABLE */
/* Allocate the class hash tables. */
num_classes = gidispatch_count_classes();
git_classes = (classtable_t **)glulx_malloc(num_classes
* sizeof(classtable_t *));
if (!git_classes)
return FALSE;
randish = time(NULL) % 101;
for (ix=0; ix<num_classes; ix++) {
git_classes[ix] = new_classtable(1+120*ix+randish);
if (!git_classes[ix])
return FALSE;
}
/* Set up the two callbacks. */
gidispatch_set_object_registry(&glulxe_classtable_register,
&glulxe_classtable_unregister);
gidispatch_set_retained_registry(&glulxe_retained_register,
&glulxe_retained_unregister);
return TRUE;
}
/* git_perform_glk():
Turn a list of Glulx arguments into a list of Glk arguments,
dispatch the function call, and return the result.
*/
glui32 git_perform_glk(glui32 funcnum, glui32 numargs, glui32 *arglist)
{
glui32 retval = 0;
switch (funcnum) {
/* To speed life up, we implement commonly-used Glk functions
directly -- instead of bothering with the whole prototype
mess. */
case 0x0047: /* stream_set_current */
if (numargs != 1)
goto WrongArgNum;
glk_stream_set_current(git_find_stream_by_id(arglist[0]));
break;
case 0x0048: /* stream_get_current */
if (numargs != 0)
goto WrongArgNum;
retval = git_find_id_for_stream(glk_stream_get_current());
break;
case 0x0080: /* put_char */
if (numargs != 1)
goto WrongArgNum;
glk_put_char(arglist[0] & 0xFF);
break;
case 0x0081: /* put_char_stream */
if (numargs != 2)
goto WrongArgNum;
glk_put_char_stream(git_find_stream_by_id(arglist[0]), arglist[1] & 0xFF);
break;
case 0x00C0: /* select */
/* call a library hook on every glk_select() */
if (library_select_hook)
library_select_hook(arglist[0]);
/* but then fall through to full dispatcher, because there's no real
need for speed here */
goto FullDispatcher;
case 0x00A0: /* char_to_lower */
if (numargs != 1)
goto WrongArgNum;
retval = glk_char_to_lower(arglist[0] & 0xFF);
break;
case 0x00A1: /* char_to_upper */
if (numargs != 1)
goto WrongArgNum;
retval = glk_char_to_upper(arglist[0] & 0xFF);
break;
case 0x0128: /* put_char_uni */
if (numargs != 1)
goto WrongArgNum;
glk_put_char_uni(arglist[0]);
break;
case 0x012B: /* put_char_stream_uni */
if (numargs != 2)
goto WrongArgNum;
glk_put_char_stream_uni(git_find_stream_by_id(arglist[0]), arglist[1]);
break;
WrongArgNum:
fatalError("Wrong number of arguments to Glk function.");
break;
FullDispatcher:
default: {
/* Go through the full dispatcher prototype foo. */
char *proto, *cx;
dispatch_splot_t splot;
int argnum, argnum2;
/* Grab the string. */
proto = gidispatch_prototype(funcnum);
if (!proto)
fatalError("Unknown Glk function.");
splot.varglist = arglist;
splot.numvargs = numargs;
splot.retval = &retval;
/* The work goes in four phases. First, we figure out how many
arguments we want, and allocate space for the Glk argument
list. Then we go through the Glulxe arguments and load them
into the Glk list. Then we call. Then we go through the
arguments again, unloading the data back into Glulx memory. */
/* Phase 0. */
prepare_glk_args(proto, &splot);
/* Phase 1. */
argnum = 0;
cx = proto;
parse_glk_args(&splot, &cx, 0, &argnum, 0, 0);
/* Phase 2. */
gidispatch_call(funcnum, argnum, splot.garglist);
/* Phase 3. */
argnum2 = 0;
cx = proto;
unparse_glk_args(&splot, &cx, 0, &argnum2, 0, 0);
if (argnum != argnum2)
fatalError("Argument counts did not match.");
break;
}
}
return retval;
}
/* read_prefix():
Read the prefixes of an argument string -- the "<>&+:#!" chars.
*/
static char *read_prefix(char *cx, int *isref, int *isarray,
int *passin, int *passout, int *nullok, int *isretained,
int *isreturn)
{
*isref = FALSE;
*passin = FALSE;
*passout = FALSE;
*nullok = TRUE;
*isarray = FALSE;
*isretained = FALSE;
*isreturn = FALSE;
while (1) {
if (*cx == '<') {
*isref = TRUE;
*passout = TRUE;
}
else if (*cx == '>') {
*isref = TRUE;
*passin = TRUE;
}
else if (*cx == '&') {
*isref = TRUE;
*passout = TRUE;
*passin = TRUE;
}
else if (*cx == '+') {
*nullok = FALSE;
}
else if (*cx == ':') {
*isref = TRUE;
*passout = TRUE;
*nullok = FALSE;
*isreturn = TRUE;
}
else if (*cx == '#') {
*isarray = TRUE;
}
else if (*cx == '!') {
*isretained = TRUE;
}
else {
break;
}
cx++;
}
return cx;
}
/* prepare_glk_args():
This reads through the prototype string, and pulls Floo objects off the
stack. It also works out the maximal number of gluniversal_t objects
which could be used by the Glk call in question. It then allocates
space for them.
*/
static void prepare_glk_args(char *proto, dispatch_splot_t *splot)
{
static gluniversal_t *garglist = NULL;
static int garglist_size = 0;
int ix;
int numwanted, numvargswanted, maxargs;
char *cx;
cx = proto;
numwanted = 0;
while (*cx >= '0' && *cx <= '9') {
numwanted = 10 * numwanted + (*cx - '0');
cx++;
}
splot->numwanted = numwanted;
maxargs = 0;
numvargswanted = 0;
for (ix = 0; ix < numwanted; ix++) {
int isref, passin, passout, nullok, isarray, isretained, isreturn;
cx = read_prefix(cx, &isref, &isarray, &passin, &passout, &nullok,
&isretained, &isreturn);
if (isref) {
maxargs += 2;
}
else {
maxargs += 1;
}
if (!isreturn) {
if (isarray) {
numvargswanted += 2;
}
else {
numvargswanted += 1;
}
}
if (*cx == 'I' || *cx == 'C') {
cx += 2;
}
else if (*cx == 'Q') {
cx += 2;
}
else if (*cx == 'S' || *cx == 'U') {
cx += 1;
}
else if (*cx == '[') {
int refdepth, nwx;
cx++;
nwx = 0;
while (*cx >= '0' && *cx <= '9') {
nwx = 10 * nwx + (*cx - '0');
cx++;
}
maxargs += nwx; /* This is *only* correct because all structs contain
plain values. */
refdepth = 1;
while (refdepth > 0) {
if (*cx == '[')
refdepth++;
else if (*cx == ']')
refdepth--;
cx++;
}
}
else {
fatalError("Illegal format string.");
}
}
if (*cx != ':' && *cx != '\0')
fatalError("Illegal format string.");
splot->maxargs = maxargs;
if (splot->numvargs != numvargswanted)
fatalError("Wrong number of arguments to Glk function.");
if (garglist && garglist_size < maxargs) {
glulx_free(garglist);
garglist = NULL;
garglist_size = 0;
}
if (!garglist) {
garglist_size = maxargs + 16;
garglist = (gluniversal_t *)glulx_malloc(garglist_size
* sizeof(gluniversal_t));
}
if (!garglist)
fatalError("Unable to allocate storage for Glk arguments.");
splot->garglist = garglist;
}
/* parse_glk_args():
This long and unpleasant function translates a set of Floo objects into
a gluniversal_t array. It's recursive, too, to deal with structures.
*/
static void parse_glk_args(dispatch_splot_t *splot, char **proto, int depth,
int *argnumptr, glui32 subaddress, int subpassin)
{
char *cx;
int ix, argx;
int gargnum, numwanted;
void *opref;
gluniversal_t *garglist;
glui32 *varglist;
garglist = splot->garglist;
varglist = splot->varglist;
gargnum = *argnumptr;
cx = *proto;
numwanted = 0;
while (*cx >= '0' && *cx <= '9') {
numwanted = 10 * numwanted + (*cx - '0');
cx++;
}
for (argx = 0, ix = 0; argx < numwanted; argx++, ix++) {
char typeclass;
int skipval;
int isref, passin, passout, nullok, isarray, isretained, isreturn;
cx = read_prefix(cx, &isref, &isarray, &passin, &passout, &nullok,
&isretained, &isreturn);
typeclass = *cx;
cx++;
skipval = FALSE;
if (isref) {
if (!isreturn && varglist[ix] == 0) {
if (!nullok)
fatalError("Zero passed invalidly to Glk function.");
garglist[gargnum].ptrflag = FALSE;
gargnum++;
skipval = TRUE;
}
else {
garglist[gargnum].ptrflag = TRUE;
gargnum++;
}
}
if (!skipval) {
glui32 thisval;
if (typeclass == '[') {
parse_glk_args(splot, &cx, depth+1, &gargnum, varglist[ix], passin);
}
else if (isarray) {
/* definitely isref */
switch (typeclass) {
case 'C':
/* This test checks for a giant array length, and cuts it down to
something reasonable. Future releases of this interpreter may
treat this case as a fatal error. */
if (varglist[ix+1] > gEndMem || varglist[ix]+varglist[ix+1] > gEndMem)
varglist[ix+1] = gEndMem - varglist[ix];
garglist[gargnum].array = (void*) CaptureCArray(varglist[ix], varglist[ix+1], passin);
gargnum++;
ix++;
garglist[gargnum].uint = varglist[ix];
gargnum++;
cx++;
break;
case 'I':
/* See comment above. */
if (varglist[ix+1] > gEndMem/4 || varglist[ix+1] > (gEndMem-varglist[ix])/4)
varglist[ix+1] = (gEndMem - varglist[ix]) / 4;
garglist[gargnum].array = CaptureIArray(varglist[ix], varglist[ix+1], passin);
gargnum++;
ix++;
garglist[gargnum].uint = varglist[ix];
gargnum++;
cx++;
break;
case 'Q':
garglist[gargnum].array = CapturePtrArray(varglist[ix], varglist[ix+1], (*cx-'a'), passin);
gargnum++;
ix++;
garglist[gargnum].uint = varglist[ix];
gargnum++;
cx++;
break;
default:
fatalError("Illegal format string.");
break;
}
}
else {
/* a plain value or a reference to one. */
if (isreturn) {
thisval = 0;
}
else if (depth > 0) {
/* Definitely not isref or isarray. */
if (subpassin)
thisval = ReadStructField(subaddress, ix);
else
thisval = 0;
}
else if (isref) {
if (passin)
thisval = ReadMemory(varglist[ix]);
else
thisval = 0;
}
else {
thisval = varglist[ix];
}
switch (typeclass) {
case 'I':
if (*cx == 'u')
garglist[gargnum].uint = (glui32)(thisval);
else if (*cx == 's')
garglist[gargnum].sint = (glsi32)(thisval);
else
fatalError("Illegal format string.");
gargnum++;
cx++;
break;
case 'Q':
if (thisval) {
opref = classes_get(*cx-'a', thisval);
if (!opref) {
fatalError("Reference to nonexistent Glk object.");
}
}
else {
opref = NULL;
}
garglist[gargnum].opaqueref = opref;
gargnum++;
cx++;
break;
case 'C':
if (*cx == 'u')
garglist[gargnum].uch = (unsigned char)(thisval);
else if (*cx == 's')
garglist[gargnum].sch = (signed char)(thisval);
else if (*cx == 'n')
garglist[gargnum].ch = (char)(thisval);
else
fatalError("Illegal format string.");
gargnum++;
cx++;
break;
case 'S':
garglist[gargnum].charstr = DecodeVMString(thisval);
gargnum++;
break;
#ifdef GLK_MODULE_UNICODE
case 'U':
garglist[gargnum].unicharstr = DecodeVMUstring(thisval);
gargnum++;
break;
#endif /* GLK_MODULE_UNICODE */
default:
fatalError("Illegal format string.");
break;
}
}
}
else {
/* We got a null reference, so we have to skip the format element. */
if (typeclass == '[') {
int numsubwanted, refdepth;
numsubwanted = 0;
while (*cx >= '0' && *cx <= '9') {
numsubwanted = 10 * numsubwanted + (*cx - '0');
cx++;
}
refdepth = 1;
while (refdepth > 0) {
if (*cx == '[')
refdepth++;
else if (*cx == ']')
refdepth--;
cx++;
}
}
else if (typeclass == 'S' || typeclass == 'U') {
/* leave it */
}
else {
cx++;
if (isarray)
ix++;
}
}
}
if (depth > 0) {
if (*cx != ']')
fatalError("Illegal format string.");
cx++;
}
else {
if (*cx != ':' && *cx != '\0')
fatalError("Illegal format string.");
}
*proto = cx;
*argnumptr = gargnum;
}
/* unparse_glk_args():
This is about the reverse of parse_glk_args().
*/
static void unparse_glk_args(dispatch_splot_t *splot, char **proto, int depth,
int *argnumptr, glui32 subaddress, int subpassout)
{
char *cx;
int ix, argx;
int gargnum, numwanted;
void *opref;
gluniversal_t *garglist;
glui32 *varglist;
garglist = splot->garglist;
varglist = splot->varglist;
gargnum = *argnumptr;
cx = *proto;
numwanted = 0;
while (*cx >= '0' && *cx <= '9') {
numwanted = 10 * numwanted + (*cx - '0');
cx++;
}
for (argx = 0, ix = 0; argx < numwanted; argx++, ix++) {
char typeclass;
int skipval;
int isref, passin, passout, nullok, isarray, isretained, isreturn;
cx = read_prefix(cx, &isref, &isarray, &passin, &passout, &nullok,
&isretained, &isreturn);
typeclass = *cx;
cx++;
skipval = FALSE;
if (isref) {
if (!isreturn && varglist[ix] == 0) {
if (!nullok)
fatalError("Zero passed invalidly to Glk function.");
garglist[gargnum].ptrflag = FALSE;
gargnum++;
skipval = TRUE;
}
else {
garglist[gargnum].ptrflag = TRUE;
gargnum++;
}
}
if (!skipval) {
glui32 thisval = 0;
if (typeclass == '[') {
unparse_glk_args(splot, &cx, depth+1, &gargnum, varglist[ix], passout);
}
else if (isarray) {
/* definitely isref */
switch (typeclass) {
case 'C':
ReleaseCArray(garglist[gargnum].array, varglist[ix], varglist[ix+1], passout);
gargnum++;
ix++;
gargnum++;
cx++;
break;
case 'I':
ReleaseIArray(garglist[gargnum].array, varglist[ix], varglist[ix+1], passout);
gargnum++;
ix++;
gargnum++;
cx++;
break;
case 'Q':
ReleasePtrArray(garglist[gargnum].array, varglist[ix], varglist[ix+1], (*cx-'a'), passout);
gargnum++;
ix++;
gargnum++;
cx++;
break;
default:
fatalError("Illegal format string.");
break;
}
}
else {
/* a plain value or a reference to one. */
if (isreturn || (depth > 0 && subpassout) || (isref && passout)) {
skipval = FALSE;
}
else {
skipval = TRUE;
}
switch (typeclass) {
case 'I':
if (!skipval) {
if (*cx == 'u')
thisval = (glui32)garglist[gargnum].uint;
else if (*cx == 's')
thisval = (glui32)garglist[gargnum].sint;
else
fatalError("Illegal format string.");
}
gargnum++;
cx++;
break;
case 'Q':
if (!skipval) {
opref = garglist[gargnum].opaqueref;
if (opref) {
gidispatch_rock_t objrock =
gidispatch_get_objrock(opref, *cx-'a');
thisval = ((classref_t *)objrock.ptr)->id;
}
else {
thisval = 0;
}
}
gargnum++;
cx++;
break;
case 'C':
if (!skipval) {
if (*cx == 'u')
thisval = (glui32)garglist[gargnum].uch;
else if (*cx == 's')
thisval = (glui32)garglist[gargnum].sch;
else if (*cx == 'n')
thisval = (glui32)garglist[gargnum].ch;
else
fatalError("Illegal format string.");
}
gargnum++;
cx++;
break;
case 'S':
if (garglist[gargnum].charstr)
ReleaseVMString(garglist[gargnum].charstr);
gargnum++;
break;
#ifdef GLK_MODULE_UNICODE
case 'U':
if (garglist[gargnum].unicharstr)
ReleaseVMUstring(garglist[gargnum].unicharstr);
gargnum++;
break;
#endif /* GLK_MODULE_UNICODE */
default:
fatalError("Illegal format string.");
break;
}
if (isreturn) {
*(splot->retval) = thisval;
}
else if (depth > 0) {
/* Definitely not isref or isarray. */
if (subpassout)
WriteStructField(subaddress, ix, thisval);
}
else if (isref) {
if (passout)
WriteMemory(varglist[ix], thisval);
}
}
}
else {
/* We got a null reference, so we have to skip the format element. */
if (typeclass == '[') {
int numsubwanted, refdepth;
numsubwanted = 0;
while (*cx >= '0' && *cx <= '9') {
numsubwanted = 10 * numsubwanted + (*cx - '0');
cx++;
}
refdepth = 1;
while (refdepth > 0) {
if (*cx == '[')
refdepth++;
else if (*cx == ']')
refdepth--;
cx++;
}
}
else if (typeclass == 'S' || typeclass == 'U') {
/* leave it */
}
else {
cx++;
if (isarray)
ix++;
}
}
}
if (depth > 0) {
if (*cx != ']')
fatalError("Illegal format string.");
cx++;
}
else {
if (*cx != ':' && *cx != '\0')
fatalError("Illegal format string.");
}
*proto = cx;