ns | aliases | ||
---|---|---|---|
MISC |
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// 0x8D7A43EC6A5FEA45 0x1A40454B
BOOL GET_COORDS_OF_PROJECTILE_TYPE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, Hash projectileHash, Vector3* projectilePos, BOOL ownedByPlayer);
- x1:
- y1:
- z1:
- x2:
- y2:
- z2:
- projectileHash:
- projectilePos:
- ownedByPlayer: