English | 中文
Please check out the FastDeploy C++ deployment library is already in your environment. You can refer to FastDeploy Installation to install the pre-compiled FastDeploy, or customize your installation.
This document shows an inference sample on the CPU using the PaddleClas classification model MobileNetV2 as an example.
wget https://bj.bcebos.com/fastdeploy/models/mobilenetv2.tgz
tar xvf mobilenetv2.tgz
The following C++ code is saved as infer_paddle_onnxruntime.cc
.
#include "fastdeploy/runtime.h"
namespace fd = fastdeploy;
int main(int argc, char* argv[]) {
std::string model_file = "mobilenetv2/inference.pdmodel";
std::string params_file = "mobilenetv2/inference.pdiparams";
// setup option
fd::RuntimeOption runtime_option;
runtime_option.SetModelPath(model_file, params_file, fd::ModelFormat::PADDLE);
runtime_option.UseOrtBackend();
runtime_option.SetCpuThreadNum(12);
// init runtime
std::unique_ptr<fd::Runtime> runtime =
std::unique_ptr<fd::Runtime>(new fd::Runtime());
if (!runtime->Init(runtime_option)) {
std::cerr << "--- Init FastDeploy Runitme Failed! "
<< "\n--- Model: " << model_file << std::endl;
return -1;
} else {
std::cout << "--- Init FastDeploy Runitme Done! "
<< "\n--- Model: " << model_file << std::endl;
}
// init input tensor shape
fd::TensorInfo info = runtime->GetInputInfo(0);
info.shape = {1, 3, 224, 224};
std::vector<fd::FDTensor> input_tensors(1);
std::vector<fd::FDTensor> output_tensors(1);
std::vector<float> inputs_data;
inputs_data.resize(1 * 3 * 224 * 224);
for (size_t i = 0; i < inputs_data.size(); ++i) {
inputs_data[i] = std::rand() % 1000 / 1000.0f;
}
input_tensors[0].SetExternalData({1, 3, 224, 224}, fd::FDDataType::FP32, inputs_data.data());
//get input name
input_tensors[0].name = info.name;
runtime->Infer(input_tensors, &output_tensors);
output_tensors[0].PrintInfo();
return 0;
}
When loading is complete, you can get the following output information indicating the initialized backend and the hardware devices.
[INFO] fastdeploy/fastdeploy_runtime.cc(283)::Init Runtime initialized with Backend::OrtBackend in device Device::CPU.
FastDeploy contains several dependencies, it is more complicated to compile directly with g++
or a compiler, so we recommend to use cmake to compile and configure. The sample configuration is as follows.
PROJECT(runtime_demo C CXX)
CMAKE_MINIMUM_REQUIRED (VERSION 3.12)
# Specify path to the fastdeploy library after downloading and unpacking
option(FASTDEPLOY_INSTALL_DIR "Path of downloaded fastdeploy sdk.")
include(${FASTDEPLOY_INSTALL_DIR}/FastDeploy.cmake)
# Add FastDeploy dependency headers
include_directories(${FASTDEPLOY_INCS})
add_executable(runtime_demo ${PROJECT_SOURCE_DIR}/infer_onnx_openvino.cc)
# Add FastDeploy dependency libraries
target_link_libraries(runtime_demo ${FASTDEPLOY_LIBS})
Open a terminal, go to the directory where infer_paddle_onnxruntime.cc
and CMakeLists.txt
are located, and then run:
cd examples/runtime/cpp
mkdir build & cd build
cmake .. -DFASTDEPLOY_INSTALL_DIR=$fastdeploy_cpp_sdk
make -j
fastdeploy_cpp_sdk
is path to FastDeploy C++ deployment library.
After compiling, you can get your results by running:
./runtime_demo
If error while loading shared libraries: libxxx.so: cannot open shared object file: No such file...
is reported, it means that the path to FastDeploy is not found. You can re-execute the program after adding the FastDeploy library path to the environment variable by running the following command.
source /Path/to/fastdeploy_cpp_sdk/fastdeploy_init.sh
This sample code is common on all platforms (Windows/Linux/Mac), but the compilation process is only supported on (Linux/Mac),while using msbuild to compile on Windows. Please refer to FastDeploy C++ SDK on Windows.