Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
Based on Ryan Hipple's 2017 Unite talk https://www.youtube.com/watch?v=raQ3iHhE_Kk
Now on the Asset Store!
Reading the Quick Start Page is recommended!
- Automatic Script Generation
- Variables - All C# primitives
- Clamped Variables
- Variable References
- Typed Events
- Runtime Sets
- Custom Icons
Visual debugging of events
Full stacktrace and editor invocation for events
Custom icons
Easy and automatic script generation
For a more detailed explanation, please read the Quick Start Page
There are three ways you can install this package
- Unity Asset Store
- .unitypackage from Releases
- Unity package manager introduced in 2017.2
- OpenUPM
Simply modify your manifest.json
file found at /PROJECTNAME/Packages/manifest.json
by including the following line
{
"dependencies": {
...
"com.danieleverland.scriptableobjectarchitecture": "https://github.com/DanielEverland/ScriptableObject-Architecture.git#release/stable",
...
}
}